Font Awesome does not work on any of my Windows 10 computers - font-awesome

I cannot get Font Awesome to work on any of my three Windows 10 machines. All my computers have been updated from 8.1. I don't know when it stopped working, here is what I do know:
Symptoms:
The font does not show. When double-clicked and opened with default Windows font viewer, it shows a default Arial-like typeface instead of slab serif Font Awesome
After installation, when browsed with Character Map - it again displays some kind of system-default font (and none of the icons)
Opened in Adobe programs it shows all alphanumeric characters and icons as blank square outlines.
So far I have tried:
Removing any and all font awesome files from the system and installing the font again
Installing just OTF, just TTF as well as both
Restarting, rebooting, system cleanup
Downloading older versions of the font
I am new to StackOverlow, so can't post images. Links below:
Double-clicking FontAwesome.otf file
Attempting to view in Character Map
EDIT: I had a friend with Windows 8.1 try it -- same problem!

One practical way is to convert .otf format to .ttf using Fontlab.
The solution is discussed here.

Font Awesome 5 is known to work on Windows 10. Here are instructions to install for Desktop Use. We recommend that you use the OTF files for desktop applications, because they support ligatures (i.e. type the icon name and the icon glyph appears).

Related

Web font character 'swapping' on OSX & iOS on a particular website

I've just seen a very strange issue on a website (http://www.paintnsign.com.au) that I haven't seen since the site was launched over a year ago. It was previously tested across multiple OSs and browsers and all the fonts rendered correctly.
The site is using a (self hosted) web font (Carnivalee Freakshow) which was converted from a TTF to a web font 'kit' using Font Squirrel's Web Font Kit Generator Font2Web's Web Font generator.
What I'm seeing now is that, even though the correct font is being loaded, the letters are all swapped like a cipher. For example on the Bespoke Signwriting page, the main heading should read: "MODERN, ARTISTIC, TRADITIONAL & HANDWRITTEN BESPOKE SIGNWRITING" however, it is rendering "OQFGTP,CTVKUVKE, VTCFKVKQOCN, & JCPFYTKVVGP DGURQMG UKIPYTKVKPI". The underlying generated HTML contains the correct markup:
<h2>Modern, Artistic, Traditional & Handwritten Bespoke Signwriting</h2>
What's strange is that it is occurring only on all browsers on OSX (Mountain Lion 10.9.5 & El Capitan 10.11.2) and iOS 9.2 (iPad & iPhone). Everything renders correctly on my Android tablets & phones and also on Chrome on Windows (run in VMWare Fusion). I ran tests in browsershots.org (Firefox on Linux, Windows & OSX) and the font renders correctly in the screenshots. Incidentally the same issue arises whether I test the site on the production server or on a local dev machine.
This is what I'm seeing across numerous devices at the moment:
The other web fonts used on the site (hosted at fonts.com) render correctly.
So is anyone else seeing the heading font render incorrectly? Any ideas why this might be happening? Is it only OSX / iOS?
UPDATE:
So it appears that the original font kit used (generated via Fonts2Web) had some issues - certain files had the characters all shifted. When I switched it for a FontSquirrel generated kit, everything was back to normal.
So I guess the questions now are, why was it rendering properly on some versions OSX and not others? Has something happened in the last 12 months or so on iOS / OSX to change the preference of font file loaded? Why was it working on other OSs e.g. Android and Windows and also on BrowserShots?

Google font displaying an icon instead of letter

We are working on a project and one of the participants has a problem with a Google font (Doppio One). The problem occurs in Firefox 33.1 with windows 8.1
On certain places he sees an icon instead of the letters (ft). I can't find the solution. I can only find topics where letters a being displayed instead of icons. But my problem is the other way around.
In another topic the same question is asked. Didn't notice it before:
DoppioOne-Regular.ttf Font does no support ft character in android
What i did:
Instead of inserting the font as a Google Font I downloaded the .ttf file and converted it into a webfont with Font Squirrel Webfont Generator.

Google Web Fonts Rendering Pix-elated on specific computer

[Problem] -- I am having a problem with web fonts rendering on a specific computer, other computers in my house render the text fine (same OS and browser versions). They look really bad and pix-elated I know all about differences between how browsers render things differently but its not supposed to look this bad.
[What I've Tried] -- I tried prioritizing the .svg in my CSS first on my site to fix it on Google Chrome but it did not help. I installed Firefox and discovered it too does not render the Open Sans font correctly either. I also have tried clearing my cache (I have a cache clearing plugin) and opening in a incognito window thinking a chrome extension was causing a problem but no difference. From the screen shot it appears Chrome at least renders the larger "Open Sans Condensed" but the smaller text is pixelated. Its weird a fresh install of FF also has the same problem as Chrome. Also tried downloading the font files from Google Fonts and installing them locally, no difference.
IE 11 renders the text correctly. I need trouble shooting ideas..
The screen shot below is from the official Google Fonts website located here http://www.google.com/fonts/specimen/Open+Sans#pairings so it should rule out any bad coding on my own page. The open sans font on fontsquirrel loads correctly and its not pix-elated.
Here is what I see and I don't think the fonts should look that pixelated... http://imgur.com/hwvupBq sorry too low rep to post images :(
Each browser loads the fonts using different formats. Usually you would use font-face with the four different types, EOT, WOFF, SVG AND TTF. You can use the Font Squirrel site to load your font and spit out the four different versions. Also, take a look at Google font embedding which takes care of the the work (although they will look slightly different in different browsers)
The problem ended up being that my Windows 7 machine did not have cleartype enabled. See this post to see how to enable it http://www.howtogeek.com/howto/28790/tweak-cleartype-in-windows-7/

chinese font in flash

I have a site with some swf file.
I have to translate all site in chinese, and when I have opened my flash project copy into a textfield (with font trebuchet) the text in chinese.
I have compiled and seen into many computers: Windows7 Windows Xp and Mac.
I'm very surprised because I seen the chinese character correctly but I have only copy the text I don't include any characters or font. Is possible this? For me is very simple now but I don't want that in a pc I don't see character because I have to include chinese font. But now is working and I see correctly. Why this? Is corret to don't include chinese font?
It looks like most modern systems will have support:
http://en.wikipedia.org/wiki/List_of_CJK_fonts
You'd lose in filesize by embedding a font but gain some extra control on the font smoothing and ability to rotate the font, but it looks like you'd be safe not embedding assuming you're targeting mostly customers that have moved up to or beyond XP service pack 3.

Pygame Font not consistent

I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine.
Any thoughts on why this is?
I encountered the same problem but it was when using too different releases of the pygame stuff (especially the truetype library), try to compare the versions of pygame, sdl, sdl-ttf and the freetype library.
It's a free font that we're distributing with the game.
But whilst you are prototyping and building the program, are you referencing the font file from a local directory within the project, or are you just using the same font, but 'installed' on each machine?
If so, it could be that one machine has a slightly differing version of the font. Try and use the font just from a directory in the project and see if that helps.
Otherwise, it could be some crazy ClearType / TrueType settings or font anti-aliasing or something. I would have no idea how to fix that. Maybe try converting it to a different file format?
To test: Place a copy of the font the same folder as a python script.
Or maybe similar font is being loaded.
Pygame uses te installed fonts on your operating system: maybe you have some different fonts installed or not installed? If so then it will default to a different font than you expect.