Can't call component method from Castle Windsor OnCreate - castle-windsor

I'm using Castle Windsor, which generally rocks, however I want it to call a method on my component when it is created and seem to have hit a limitation with OnCreate. For exaxmple:
interface IService1
{
void op1();
}
interface IService2
{
void op2();
}
class MyComponent : IService1, IService2
{
public void Init() // not part of either service
{
}
public void op1()
{
}
public void op2()
{
}
}
// I want to call the component's Init() method when it's created, which isn't part of the service contract
container.Register(Component.For<IService1, IService2>().ImplementedBy<MyComponent>().OnCreate(s => s.Init()));
// I could call something from IService1
container.Register(Component.For<IService1, IService2>().ImplementedBy<MyComponent>().OnCreate(s => s.op1()));
// But I can't call anything from any of the other services
container.Register(Component.For<IService1, IService2>().ImplementedBy<MyComponent>().OnCreate(s => s.op2()));
The first registration won't compile, complaining that it "cannot resolve symbol Init" because the instance passed to the delegate is of type IService1. OnCreate seems a bit limited to me, as in the third case when there are multiple services exposed it only allows you to bind to the first one you declare. I'd have to swap IService1 and IService2 around in order to call op2, but that's just moving the problem around.
Why isn't the type passed in the delegate that of the component being registered? Then I'd be free to call whatever method I like. Is there a way around this? Assume I can't put the Init() code in the component's constructor.

Don't be constrained by the strongly typed nature of C#
Yes, the way the API is constructed it's based off of the first service of the component but you can always cast it down to its actual type (or a secondary service)
.OnCreate(s => ((MyComponent)s).Init())
Alternatively, implement Castle.Core.IInitializable or System.ComponentModel.ISupportInitialize (if you don't want your components to reference Windsor) and then you won't need .OnCreate() at all.
For future reference, here's the relevant documentation.

Related

Castle Windsor 3 Interceptor not releasing components created by a typed factory but 2.5.4 did. Why?

This is a similar pattern to ones stated elsewhere and detailed in this blog post. I have this working using Windsor 2.5.4 pretty much as stated in the blogpost, but decided to switch to using Windsor 3. When I did this I noticed that the memory usage of the application go up over time - I guessed this would be that components were'nt being released.
There were a couple of modifications to the code in the blogpost, which may have caused the behaviour to differ.
Here is my AutoRelease interceptor (straight out of the blogpost, here for convenience and the lazy ;) )
[Transient]
public class AutoReleaseHandlerInterceptor : IInterceptor
{
private static readonly MethodInfo Execute = typeof(IDocumentHandler).GetMethod("Process");
private readonly IKernel _kernel;
public AutoReleaseHandlerInterceptor(IKernel kernel)
{
_kernel = kernel;
}
public void Intercept(IInvocation invocation)
{
if (invocation.Method != Execute)
{
invocation.Proceed();
return;
}
try
{
invocation.Proceed();
}
finally
{
_kernel.ReleaseComponent(invocation.Proxy);
}
}
}
One of my deviations from the blog post is the selector that the typed factory uses:-
public class ProcessorSelector : DefaultTypedFactoryComponentSelector
{
protected override Func<IKernelInternal, IReleasePolicy, object> BuildFactoryComponent(MethodInfo method,
string componentName,
Type componentType,
IDictionary additionalArguments)
{
return new MyDocumentHandlerResolver(componentName,
componentType,
additionalArguments,
FallbackToResolveByTypeIfNameNotFound,
GetType()).Resolve;
}
protected override string GetComponentName(MethodInfo method, object[] arguments)
{
return null;
}
protected override Type GetComponentType(MethodInfo method, object[] arguments)
{
var message = arguments[0];
var handlerType = typeof(IDocumentHandler<>).MakeGenericType(message.GetType());
return handlerType;
}
}
What might be noticeable is that I do not use the default resolver. (This is where, perhaps, the problem lies...).
public class MyDocumentHandlerResolver : TypedFactoryComponentResolver
{
public override object Resolve(IKernelInternal kernel, IReleasePolicy scope)
{
return kernel.Resolve(componentType, additionalArguments, scope);
}
}
(I omitted the ctor for brevity- nothing special happens there, it just calls the base ctor).
The reason I did this was because the default resolver would try to resolve by name and not by Type- and fail. In this case, I know I only ever need to resolve by type, so I just overrode the Resolve method.
The final piece of the puzzle will be the installer.
container.AddFacility<TypedFactoryFacility>()
.Register(
Component.For<AutoReleaseHandlerInterceptor>(),
Component.For<ProcessorSelector>().ImplementedBy<ProcessorSelector>(),
Classes.FromAssemblyContaining<MessageHandler>()
.BasedOn(typeof(IDocumentHandler<>))
.WithService.Base()
.Configure(c => c.LifeStyle.Is(LifestyleType.Transient)),
Component.For<IDocumentHandlerFactory>()
.AsFactory(c => c.SelectedWith<ProcessorSelector>()));
Stepping through the code, the interceptor is called and the finally clause is executed (e.g. I didn't get the method name wrong). However, the component does not seem to be released (using the performance counter shows this. Each invocation of the factory's create method increases the counter by one).
So far, my workaround has been to add a void Release(IDocumentHandler handler) method to my factory interface, and then after it executes the handler.Process() method, it explicitly releases the handler instance, and this seems to do the job- the performance counter goes up, and as the processing is done, it goes down).
Here is the factory:
public interface IDocumentHandlerFactory
{
IDocumentHandler GetHandlerForDocument(IDocument document);
void Release(IDocumentHandler handler);
}
And here is how I use it:
IDocumentHandlerFactory handler = _documentHandlerFactory.GetHandlerForDocument(document);
handler.Process();
_documentHandlerFactory.Release(handler);
Doing the Release explicitly therefore negates the need for the interceptor, but my real question is why this behaviour differs between the releases?
Note to self:- RTFM. Or in fact, read the Breakingchanges.txt file.
Here's the change that affects this behaviour (emphasis is mine):-
change - IReleasePolicy interface has a new method: IReleasePolicy
CreateSubPolicy(); usage of sub-policies changes how typed factories
handle out-of-band-release of components (see description)
impact - medium fixability - easy
description - This was added as an attempt to enable more fine grained
lifetime scoping (mostly for per-typed-factory right now, but in the
future also say - per-window in client app). As a side-effect of that
(and change to release policy behavior described above) it is no
longer possible to release objects resolved via typed factories, using
container.Release. As the objects are now tracked only in the scope
of the factory they will be released only if a call to factory
releasing method is made, or when the factory itself is released.
fix - Method should return new object that exposes the same behavior
as the 'parent' usually it is just best to return object of the same
type (as the built-in release policies do).
I didn't find the fix suggestion terribly helpful in my instance, however my solution in the question is what you should actually do (release using the factory). I'll leave it up in case anyone else has this (non) issue.

How can I create a subclass that takes in different parameters for the same function name?

So I have made this simple interface:
package{
public interface GraphADT{
function addNode(newNode:Node):Boolean;
}
}
I have also created a simple class Graph:
package{
public class Graph implements GraphADT{
protected var nodes:LinkedList;
public function Graph(){
nodes = new LinkedList();
}
public function addNode (newNode:Node):Boolean{
return nodes.add(newNode);
}
}
last but not least I have created another simple class AdjacancyListGraph:
package{
public class AdjacancyListGraph extends Graph{
public function AdjacancyListGraph(){
super();
}
override public function addNode(newNode:AwareNode):Boolean{
return nodes.add(newNode);
}
}
Having this setup here is giving me errors, namely:
1144: Interface method addNode in namespace GraphADT is implemented with an incompatible signature in class AdjacancyListGraph.
Upon closer inspection it was apparent that AS3 doesn't like the different parameter types from the different Graph classes newNode:Node from Graph , and newNode:AwareNode from AdjacancyListGraph
However I don't understand why that would be a problem since AwareNode is a subClass of Node.
Is there any way I can make my code work, while keeping the integrity of the code?
Simple answer:
If you don't really, really need your 'addNode()' function to accept only an AwareNode, you can just change the parameter type to Node. Since AwareNode extends Node, you can pass in an AwareNode without problems. You could check for type correctness within the function body :
subclass... {
override public function addNode (node:Node ) : Boolean {
if (node is AwareNode) return nodes.add(node);
return false;
}
}
Longer answer:
I agree with #32bitkid that your are getting an error, because the parameter type defined for addNode() in your interface differs from the type in your subclass.
However, the main problem at hand is that ActionScript generally does not allow function overloading (having more than one method of the same name, but with different parameters or return values), because each function is treated like a generic class member - the same way a variable is. You might call a function like this:
myClass.addNode (node);
but you might also call it like this:
myClass["addNode"](node);
Each member is stored by name - and you can always use that name to access it. Unfortunately, this means that you are only allowed to use each function name once within a class, regardless of how many parameters of which type it takes - nothing comes without a price: You gain flexibility in one regard, you lose some comfort in another.
Hence, you are only allowed to override methods with the exact same signature - it's a way to make you stick to what you decided upon when you wrote the base class. While you could obviously argue that this is a bad idea, and that it makes more sense to use overloading or allow different signatures in subclasses, there are some advantages to the way that AS handles functions, which will eventually help you solve your problem: You can use a type-checking function, or even pass one on as a parameter!
Consider this:
class... {
protected function check (node:Node) : Boolean {
return node is Node;
}
public function addNode (node:Node) : Boolean {
if (check(node)) return nodes.add(node);
return false;
}
}
In this example, you could override check (node:Node):
subclass... {
override protected function check (node:Node) : Boolean {
return node is AwareNode;
}
}
and achieve the exact same effect you desired, without breaking the interface contract - except, in your example, the compiler would throw an error if you passed in the wrong type, while in this one, the mistake would only be visible at runtime (a false return value).
You can also make this even more dynamic:
class... {
public function addNode (node:Node, check : Function ) : Boolean {
if (check(node)) return nodes.add(node);
return false;
}
}
Note that this addNode function accepts a Function as a parameter, and that we call that function instead of a class method:
var f:Function = function (node:Node) : Boolean {
return node is AwareNode;
}
addNode (node, f);
This would allow you to become very flexible with your implementation - you can even do plausibility checks in the anonymous function, such as verifying the node's content. And you wouldn't even have to extend your class, unless you were going to add other functionality than just type correctness.
Having an interface will also allow you to create implementations that don't inherit from the original base class - you can write a whole different class hierarchy, it only has to implement the interface, and all your previous code will remain valid.
I guess the question is really this: What are you trying to accomplish?
As to why you are getting an error, consider this:
public class AnotherNode extends Node { }
and then:
var alGraph:AdjacancyListGraph = new AdjacancyListGraph();
alGraph.addNode(new AnotherNode());
// Wont work. AnotherNode isn't compatable with the signature
// for addNode(node:AwareNode)
// but what about the contract?
var igraphADT:GraphADT = GraphADT(alGraph);
igraphADT.addNode(new AnotherNode()); // WTF?
According to the interface this should be fine. But your implemenation says otherwise, your implemenation says that it will only accept a AwareNode. There is an obvious mismatch. If you are going to have an interface, a contract that your object should follow, then you might as well follow it. Otherwise, whats the point of the interface in the first place.
I submit that architecture messed up somewhere if you are trying to do this. Even if the language were to support it, I would say that its a "Bad Idea™"
There's an easier way, then suggested above, but less safe:
public class Parent {
public function get foo():Function { return this._foo; }
protected var _foo:Function = function(node:Node):void { ... }}
public class Child extends Parent {
public function Child() {
super();
this._foo = function(node:AnotherNode):void { ... }}}
Of course _foo needs not be declared in place, the syntax used is for shortness and demonstration purposes only.
You will loose the ability of the compiler to check types, but the runtime type matching will still apply.
Yet another way to go about it - don't declare methods in the classes they specialize on, rather make them static, then you will not inherit them automatically:
public class Parent {
public static function foo(parent:Parent, node:Node):Function { ... }}
public class Child extends Parent {
public static function foo(parent:Child, node:Node):Function { ... }}
Note that in second case protected fields are accessible inside the static method, so you can achieve certain encapsulation. Besides, if you have a lot of Parent or Child instances, you will save on individual instance memory footprint (as static methods therefore static there exists only one copy of them, but instance methods would be copied for each instance). The disadvantage is that you won't be able to use interfaces (can be actually an improvement... depends on your personal preferences).

Castle windsor: How to register two services with one instance of implementation?

How to register two services with one instance of implementation? I used:
_container.Register(Component.For(new [] { typeof(IHomeViewModel), typeof(IPageViewModel) }).
ImplementedBy(typeof(HomeViewModel)).Named("IHomeViewModel").LifeStyle.Singleton)
But upper code registers two instances of HomeViewModel.
That's exactly the way to do it. See "Type Forwarding" in the docs. It registers one logical component accessible via IHomeViewModel or IPageViewModel. The following test passes:
public interface IHomeViewModel {}
public interface IPageViewModel {}
public class HomeViewModel: IHomeViewModel, IPageViewModel {}
[Test]
public void Forward() {
var container = new WindsorContainer();
container.Register(Component.For(new[] {typeof (IHomeViewModel), typeof (IPageViewModel)})
.ImplementedBy(typeof(HomeViewModel)).Named("IHomeViewModel").LifeStyle.Singleton);
Assert.AreSame(container.Resolve<IHomeViewModel>(), container.Resolve<IPageViewModel>());
}
BTW you might want to use generics instead of all those typeof, and also remove the lifestyle declaration, since singleton is the default:
container.Register(Component.For<IHomeViewModel, IPageViewModel>()
.ImplementedBy<HomeViewModel>());

Creating a .NET object in IronRuby when a static .New() method is defined

It seems impossible to create an object using its default constructor when there is a static .New() method defined on the class:
.NET class:
public class Tester
{
public static void New()
{
Console.WriteLine("In Tester.New()");
}
public Tester()
{
Console.WriteLine("In constructor");
}
}
IronRuby code:
Tester.new
Tester.New
Both of these lines call Tester.New(), not the constuctor. It seems impossible to call the constructor of the Tester class.
Is there a workaround, or is this a bug?
The first one is just an unavoidable ambiguity. If you want to make CLI classes look like Ruby classes, you have no choice but to map the constructor to a new method. So, if you have both a real new method and a synthesized one which maps to a constructor, whatever you do, either the synthetic method shadows the real one or the other way around. Either way, you lose.
That's why all CLI classes have a synthetic clr_new method:
Tester.clr_new
# In constructor

Can I have conditional construction of classes when using IoC.Resolve?

I have a service class which has overloaded constructors. One constructor has 5 parameters and the other has 4.
Before I call,
var service = IoC.Resolve<IService>();
I want to do a test and based on the result of this test, resolve service using a specific constructor. In other words,
bool testPassed = CheckCertainConditions();
if (testPassed)
{
//Resolve service using 5 paramater constructor
}
else
{
//Resolve service using 4 parameter constructor
//If I use 5 parameter constructor under these conditions I will have epic fail.
}
Is there a way I can specify which one I want to use?
In general, you should watch out for ambiguity in constructors when it comes to DI because you are essentially saying to any caller that 'I don't really care if you use one or the other'. This is unlikely to be what you intended.
However, one container-agnostic solution is to wrap the conditional implementation into another class that implements the same interface:
public class ConditionalService : IService
{
private readonly IService service;
public ConditionalService()
{
bool testPassed = CheckCertainConditions();
if (testPassed)
{
// assign this.service using 5 paramater constructor
}
else
{
// assign this.service using 4 parameter constructor
}
}
// assuming that IService has a Foo method:
public IBaz Foo(IBar bar)
{
return this.service.Foo(bar);
}
}
If you can't perform the CheckCertainConditions check in the constructor, you can use lazy evaluation instead.
It would be a good idea to let ConditionalService request all dependencies via Constructor Injection, but I left that out of the example code.
You can register ConditionalService with the DI Container instead of the real implementation.
My underlying problem was that I was trying to resolve my class which had the following signature:
public DatabaseSchemaSynchronisationService(IDatabaseService databaseService, IUserSessionManager userSessionManager)
This was basically useless to me because my usersessionmanager had no active NHibernate.ISession because a connection to my database had not yet been made. What I was trying to do was check if I did have a connection and only then resolve this class which served as a service to run database update scripts.
When changing my whole class to perform the scripts in a different way, all I needed in its constructor's signature was:
public DatabaseSchemaSynchronisationService(ISessionFactory sessionFactory)
This allowed me to open my own session. I did, however have to first check if the connection was ready before attempting to resolve the class, but having IDatabaseSchemaSynchronisationService as a parameter to another class's constructor; this class also gettting resolved somewhere where I could not check the db connection was a bad idea.
Instead in this second class, I took the IDatabaseSchemaSynchronisationService paramater out of the constructor signature and made it a local variable which only gets instantiated (resolved) :
if (connectionIsReady)
Thanks to everyone who answered.