Swift unchecked exception - exception

Since we luckily have exceptions since Swift 2, I wondered if there is a way to throw an unchecked exception. Sometimes it simply doesn't make sense to surround a statement with a throw-catch-clause because the error occurs only under very specific circumstances. If it's not possible, I would like to know what is good practice handling an error that shouldn't be checked for every time in Swift? Should I call fatalError which crashes the program or should I raise an NSException which is clearly not the Swifty way of doing it as I can't even catch an NSException in pure Swift I think.
Thanks for your answers.

If you're writing a function and want to indicate that something internal has gone wrong (e.g. a precondition failed), fatalError and preconditionFailure are the things to call. Bonus points for using these with guard:
guard let myPrecondition = myOptionalPrecondition else { preconditionFailure("Precondition should never be optional here!") }
or
guard somePrecondition else { preconditionFailure() }

Related

Throw extra exception to avoid code duplication

First of all, I know the standard answer will be that exceptions are never to be used for flow control. While I perfectly agree with this, I've been thinking a long time about something I sometimes did, which I'll describe with the following pseudo-code:
try
string keyboardInput = read()
int number = int.parse(keyboardInput)
//the conversion succeeds
if(number >= 1000)
//That's not what I asked for. The message to display to the user
//is already in the catch-block below.
throw new NumberFormatException() //well, there IS something wrong with the number...
catch(NumberFormatException ex) //the user entered text
print("Please enter a valid number below 1000.")
First of all, take this example in a very abstract way. This does not necessarily have to happen. The situation simply is:
A user input needs to be constrained and can go wrong in 2 ways,
either
by a thrown exception the language defines, or by a check. Both errors
are reported by the user in the same way, because they do not need to know
the technical difference of what caused it.
I have thought of several ways to solve it. To begin with, it would be better to throw a custom made exception. The problem I then face is, if I catch it locally, what to do with the other exception? In se, the custom exception would be cause for a second catch-block, in which the message would be copied into just as well. My solution:
//number is wrong
throw new MyException()
catch(NumberFormatException ex)
throw new MyException()
catch(MyException ex) {
print("Please enter...")
The meaning of the exceptions' names is everything here. This application of custom-made exceptions is widely accepted, but essentially I didn't do anything different from the first way: I forced to go into a catch-block, albeit by throwing a custom exception rather than a standard-library one.
The same way applied to throwing the exception on to the calling method (thus not having a catch block for the custom exception) seems to make more sense. My method can go wrong in what is technically two ways, but essentially one way: wrong user input. Therefore, one would write a UserInputException and make the method throw this. New problem: what if this is the main method of an application?
I'm not currently struggling with a specific application to implement this kind of behaviour, my question is purely theoretical and non-language specific.
What is the best way to approach this?
I would consider the first exception to be low-level, and I would handle it (by translation in this case) at the point of call. I find that this leads to code that is easier to maintain and refactor later, as you have less types of exceptions to handle.
try
string keyboardInput = read()
try
int number = int.parse(keyboardInput)
catch(NumberFormatException ex)
throw MyException("Input value was not a number")
//the conversion succeeds
if(number >= 1000)
throw MyException("Input value was out of range")
catch(MyException ex) //the user entered text
print( ex.ToString() )
print("Please enter a valid number below 1000.")
I think you have essentially a few ways to go about it with minimal code duplication in mind:
Use a boolean variable/store the exception: If there was an error anywhere in the the general logic of the specific task you are performing, you exit on the first sign of error and handle that in a separate error handling branch.
Advantages: only one place to handle the error; you can use any custom exception/error condition you like.
Disadvantages: the logic of what you are trying to achieve might be hard to discover.
Create a general function that you can use to inform the user about the error (pre-calculating/storing all information that describes the general error, e.g. the message to display the user), so you can just make one function call when an error condition happens.
Advantages: the logic of your intent might be clearer for readers of the code; you can use anu custom exception/error conditon you like.
Disadvantages: the error will have to be handled in separate places (although with the pre-computed/stored values, there is not much copy-paste, however complex the informing the user part).
If the intent is clear, I don't think throwing exceptions from within your try block explicitly is a bad idea. If you do not want to throw one of the system provided exceptions, you can always create your own that derives from one of them, so you only need a minimal number (preferably one) of catch blocks.
Advantages: only one place to handle error condition -- if there is essentially only one type of exception thrown in try-block.
Disadvantages: if more than one type of exception is thrown, you need nested try-catch blocks (to propagate the exceptions to the most outward one) or a very general (e.g. Exception) catch block to avoid having to duplicate error reporting.
The way I see it is this:
Assuming there's no other way to parse your int that doesn't throw an exception, your code as it is now, is correct and elegant.
The only issue would be if your code was in some kind of loop, in which case you might worry about the overhead of throwing and catching unnecessary exceptions. In that case, you will have to compromise some of your code's beauty in favor of only handling exceptions whenever necessary.
error=false;
try {
string keyboardInput = read();
int number = int.parse(keyboardInput);
//the conversion succeeds
if(number >= 1000) {
//That's not what I asked for. The message to display to the user
//is already in the catch-block below.
error=true;
} catch(NumberFormatException ex) { //the user entered text
error=true;
}
if (error)
print("Please enter a valid number below 1000.");
Also you can think about why you're trying to aggregate two errors into one.
Instead you could inform the user as to what error they did, which might be more helpful in some cases:
try {
string keyboardInput = read();
int number = int.parse(keyboardInput);
//the conversion succeeds
if(number >= 1000) {
//That's not what I asked for. The message to display to the user
//is already in the catch-block below.
print("Please enter a number below 1000.");
} catch(NumberFormatException ex) { //the user entered text
print("Please enter a valid number.");
}
You do not need any exceptions in this particular example.
int number;
if (int.TryParse(keyboardInput, out number) && number < 1000) // success
else // error
However, the situation you describe is common in business software, and throwing an exception to reach a uniform handler is quite common.
One such pattern is XML validation followed by XSLT. In some systems, invalid XML is handled through catching validation exceptions. In these systems, it is pretty natural to reuse the existing exception handling in XSLT (which can naturally detect some classes of data errors that a particular validation language cannot):
<xsl:if test="#required = 'yes' and #prohibited = 'yes'>
<xsl:message terminate='yes'>Error message</xsl:message>
</xsl:if>
It is important to see that if such conditions are extremely rare (expected to occur only during early integration testing, and disappear as defects in other modules get fixed), most of the typical concerns around not using exceptions for flow control do not really apply.
What about approaching this validation problem by writing several validator classes that take in an input and return errors, or no errors. As far as your struggle with exceptions: put that logic into each validator and deal with it there on a case by case basis.
after that you figure out the correct validators to use for your input, collect their errors and handle them.
the benefits of this are:
Validators do one thing, validate a single case
Its up to the validation function to decide how to handle the errors. Do you break on first validation error or do you collect them all and then deal with them?
You can write your code is such a way that the main validation function can validate different types of input using the same code, just picking the correct validators using your favorite technique.
and disadvantages:
You will end up writing more code (but if you are using java, this should be put into the 'benefits' bucket)
here is some example pseudo-code:
validate(input):
validators = Validator.for(input.type)
errors = []
for validator in validators:
errors.push(validator.validate(input))
if errors:
throw PoopException
and some validators:
MaxValidator extends IntValidator:
validate(input):
errors = []
errors.push(super.validate(input))
if input > 1000:
errors.push("bleee!!!! to big!")
return errors
IntValidator:
validate(input):
try:
int.parse(input)
catch NumberFormatException:
return ['not an int']
return []
of course you would need to do some trickery to make the parent validator possibly return you a valid version of the input, in this case string "123" converted to an int so the max validator can handle it, but this can be easily accomplished by making the validators statefull or some other magic.
I can't see this answer anywhere in here, so I'll just post it as another point of view.
As we all know, you can actually break the rules if you know them well enough, so you can use throwing an Exception for flow control if you know it's the best solution for your situation. From what I've seen, it happens usually with some dumb frameworks...
That said, before Java 7 (which brought us the mighty multicatch construct), this was my approach to avoid code repetition:
try {
someOffendingMethod();
} catch (Exception e) {
if (e instanceof NumberFormatException || e instanceof MyException) {
System.out.println("Please enter a valid number.");
}
}
It's a valid technique in C#, too.

Returning values vs returning error codes?

This is a general programming question, not pertaining to any specific language.
A new programmer typically will write a method that calculates some value, then returns the value:
public Integer doSomething()
{
// Calculate something
return something;
}
public void main()
{
Integer myValue = doSomething();
}
But when an exception occurs during the calculation of something, what is the best way to handle the exception, especially when giving the user feedback? If you do a try/catch of the calculation of something and if an exception is caught, what do you return? Nothing was calculated, so do you return null? And once you return it (whatever it may be), do you need to do another try/catch in the parent method that checks to see if a valid value was returned? And if not, then make sure the user is given some feedback?
I have heard arguments on both sides of the table about never returning values at all, but instead setting calculated values as pointers or global variables and instead returning only error codes from methods, and then (in the parent method) simply handling the error codes accordingly.
Is there a best practice or approach to this? Are there any good resources that one could access to learn more about the best way to handle this?
UPDATE for Clarification
Consider the following code:
public void main()
{
int myValue = getMyValue();
MyUIObject whatever = new MyUIObject();
whatever.displayValue(myValue); // Display the value in the UI or something
}
public Integer getMyValue()
{
try
{
// Calculate some value
} catch (exception e) {
// ??
}
return value;
}
I call the method to get some int value, then I return it. Back in main(), I do something with the value, like show it in the Log in this case. Usually I would display the value in the UI for the user.
Anyways, if an exception is caught in getMyValue(), so does value get returned but it's null? What happens in main() then? Do I have to test if it's a valid value in main() as well?
I need the program to handle the error accordingly and continue. Someone below suggested displaying the appropriate information in the UI from within the getMyValue() method. I see two potential issues:
It seems like I would be mixing the business logic with (in this case) the logic for the UI.
I would have to pass a reference of the MyUIObject to the getMyValue() or something so I could access it from within the function. In the above simple example that is no big deal, but if there is a BUNCH of UI elements that need to be updated or changed based off of what happens in getMyValue(), passing them all might be a bit much...
I've read a bunch about the fundamentals of all of this but I can't seem to find a straight answer for the above situation. I appreciate any help or insight.
I think you do not quite understand exceptions.
If you throw an exception, you do not return from the function normally:
public Integer doSomething()
{
throw new my_exception();
// The following code does NOT get run
return something;
}
public void main()
{
Integer myValue = doSomething();
}
The main advantages of exceptions are:
You can write your code as though everything is succeeding, which is usually clearer
Exceptions are hard to ignore. If an exception is unhandled, typically an obvious and loud error will be given, with a stack trace. This contrasts with error codes, where it is much easier to ignore the error handling than not.
I recommend this post by Eric Lippert, which discusses exceptions and when it is and is not appropriate to handle them.
UPDATE (in response to comment):
You can absolutely handle an exception and continue, you do this by catching the exception.
eg:
try
{
// Perform calculation
}
catch (ExceptionType ex)
{
// A problem of type 'ExceptionType' occurred - you can do whatever you
// want here.
// You could log it to a list, which will be later shown to the user,
// you could set a flag to pop up a dialog box later, etc
}
// The code here will still get run even if ExceptionType was thrown inside
// the try {} block, because we caught and handled that exception.
The nice thing about this is that you know what kind of thing went wrong (from the exception type), as well as details (by looking into the information in ex), so you
hopefully have the information you need to do the right thing.
UPDATE 2 in response to your edit:
You should handle the exception at the layer where you are able to respond in the way you want. For your example, you are correct, you should not be catching the exception so deep down in the code, since you don't have access to the UI, etc and you thus can't really do anything useful.
How about this version of your example code:
public void main()
{
int myValue = -1; // some default value
String error = null; // or however you do it in Java (:
try
{
getMyValue();
}
catch (exception e)
{
error = "Error calculating value. Check your input or something.";
}
if (error != null)
{
// Display the error message to the user, or maybe add it to a list of many
// errors to be displayed later, etc.
// Note: if we are just adding to a list, we could do that in the catch().
}
// Run this code regardless of error - will display default value
// if there was error.
// Alternatively, we could wrap this in an 'else' if we don't want to
// display anything in the case of an error.
MyUIObject whatever = new MyUIObject();
whatever.displayValue(myValue); // Display the value in the UI or something
}
public Integer getMyValue()
{
// Calculate some value, don't worry about exceptions since we can't
// do anything useful at this level.
return value;
}
Exceptions is a property of object oriented languages (OOL). If you use OOL, you should prefer exceptions. It is much better than to return error codes. You can find nice examples how the error-codes approach generates a vastly longer source code than exceptions based code. For example if you want to read a file and do something with it and save in a different format. You can do it in C without exceptions, but your code will be full of if(error)... statements, maybe you will try to use some goto statements, maybe some macros to make it shorter. But also absolutely nontransparent and hard to understand. Also you can often simply forget to test the return value so you don't see the error and program goes on. That's not good. On the other hand if you write in OOL and use exceptions, your source code focuses on "what to do when there is no error", and error handling is in a different place. Just one single error handling code for many possible file errors. The source code is shorter, more clear etc.
I personally would never try to return error codes in object oriented languages. One exception is C++ where the system of exceptions have some limitations.
You wrote:
I have heard arguments on both sides of the table about never returning values at all, but instead setting calculated values as pointers or global variables and instead returning only error codes from methods, and then (in the parent method) simply handling the error codes accordingly.
[EDIT]
Actually, excetion can be seen as error code, which comes along with the relative message, and you as the programmer should know where your exception must be caught, handled and eventually display to the user. As long as you let the exception to propagate (going down in the stack of called functions) no return values are used, so you don't have to care about handling related missed values. Good exception handling is a quite tough issue.
As jwd replied, I don't see the point to raise an exception in a method and then handle the excpetion in the same method just to return an error value. To clarify:
public Integer doSomething(){
try{
throw new my_exception();}
catch{ return err_value;}
}
is pointless.

To Throw or Not to Throw

//
// To Throw
void PrintType(object obj)
{
if(obj == null)
{
throw new ArgumentNullException("obj")
}
Console.WriteLine(obj.GetType().Name);
}
//
// Not to Throw
void PrintType(object obj)
{
if(obj != null)
{
Console.WriteLine(obj.GetType().Name);
}
}
What principle to keep?
Personally I prefer the first one its say developer-friendly(notified about each "anomaly").
The second one its say user-friendly(let user continue work even if "inside" not everything does right).
I think that is more complicated to find errors and bugs in the maintenance phase when you silently let the things to go on. If something goes wrong you are not notified at once, and sometimes have errors far away from the main error cause, and spend a lot of time to find it.
What do you think?
The second one is lethal. Failing silently is always the wrong thing to do. Suppose this were the banking system in the bank that holds your account. Would you like it if there was a problem paying in your salary and the system silently ignored it?
If the method body handles the null obj properly (in other words, obj != null is not a requirement), then there's no need to throw an exception.
In all other cases: Throw. Let the client take responsibility for their flawed input.
Throwing an exception (if null is an error) seems far better than silently ignoring an error.
There is a third option you can consider:
void PrintType(object obj)
{
Console.WriteLine(obj.GetType().Name);
}
This also throws an exception when obj is null. The advantage of this, is that less code is involved. The disadvantage of this approach is that it is more difficult to tell whether obj can be null.
Throw.
Let the caller of a function determine if it is important enough to throw an exception to the user on a null value, but the function itself should throw because of the invalid argument.
I'd say that it depends on your (developer) preference. From the user perspective, he should never see an unhandled exception, but it does not mean you cannot use exceptions.
I prefer the first one, because I find null to be a totally unnecessary (and annoying) construct, so I make effort to code without it. If there is a null somewhere, someone made a mistake, so the best thing is to just barf out instead of pretending everything is ok.
In the end it depends on what you consider to be the semantics of the method. If the method is supposed to accept nulls, then you should pick option number two. If the method is supposed to only accept real arguments (which I prefer), then you should pick option number one.
Always Throw, except in debugging/diagnostic code. It is most embarassing to have a NullPointerException that occurs in production code at a point where only a debugging message should be generated, e.g.
log.debug("id of object is " + obj.getId())
where the logger is turned off, and obj is null.
It is highly subjective, but I always prefer to just ignore non-fatal or recoverable errors. Put them in logs, if you must, but if you know how to continue - please do so.
Note, that when I say fatal, it actually depends on the function itself. Say, there's API function that gets ID and handful of other parameters. Suppose, that this ID also can be guessed from those other stuff that is passed in. API function should guess it if it can but the function somewhere inside that does all the work should get non-null ID and throw otherwise. Because for high level API function it is not fatal, it knows how to guess it, but for low level function it is fatal, it supposed to do something with that ID and with null value it can't continue.
All fatal errors should be noted, of course.
If you api if exposed outside, do always argument checking and throw a argument based exception so the api user can get the result.
Consider using the Null Object pattern is very useful to not clutter your code with try-catch, null checks (or god forbid swallowed errors).
In this particular example, giving nothing to a printer is like saying "print nothing", thus working as it should.
I do know this is an example, but it's just to clarify that this is relative.
If your code displays user-friendly messages on exceptions somehow, what difference does it make ? the first one would be both developer and user friendly.
It really depends on what your invariants are. If the parameter is optiona, then ignoring a null parameter is just fine, but if the parameter is required then that will hide a bug in your application. Also, and depending on the language, if the invariant is bad enough you may consider a third option: abort the application.
All discussions on whether to use or not exceptions can always be mapped to the decision on whether the situation is exceptional or not, and if it is exceptional, throwing or rather aborting the application depends on whether it is recoverable or not.
Id go for
void PrintType(object obj)
{
Console.WriteLine(obj.GetType().Name);
}
Third option, half in pseudocode:
// To Throw A Clean Error
void PrintType(object obj)
{
if(obj == null)
{
throw new ArgumentNullException(STANDARD_ERROR_MESSAGE, obj)
}
Console.WriteLine(obj.GetType().Name);
}
Either catch all errors and wrap them in a single place, so the user sees standard text:
There has been an error. If this error
persists, please contact an
administrator.
Or throw a select few errors, all of which are user-friendly, and display them directly to the user. "A connection error has occurred." "An authentication error has occurred." "A system error has occurred." And so on.
On the backend, have all errors and their stack trace logged, so you can use the debugging information that way.
It really depends on what the function is defined to do. The most important aspect is to have a clearly defined behavior and for the function to implement it correctly.
Now, if the question is whether is better to define the function to accept null and print it out, or to not accept it and throw an exception, I would say the latter, because it's probably less error prone for the user to check for null before calling the function, if that is a possibility.

Is it good practice to put exception handling in a constructor?

Is it legitimate to have exception handling code in a class constructor, or should it be avoided? Should one avoid having exception-generating code in a constructor?
Yes, it's perfectly reasonable. How else would you have a circumstance like this:
class List {
public List(int length) {
if(length < 0) {
throw new ArgumentOutOfRangeException(
"length",
"length can not be negative"
);
}
// okay, go!
}
}
A List with negative length is most certainly exceptional. You can not let this get back to the caller and have them think that construction was successful. What's the alternative, a CheckIfConstructionSucceeded instance member function? Yucky.
Or what about
class FileParser {
public FileParser(string path) {
if(!File.Exists(path)) {
throw new FileNotFoundException(path);
}
// okay, go!
}
}
Again, this is a throw and nothing else is acceptable.
Assuming it's C++ you're talking about, raising exceptions is actually the only way to signal errors in a constructor - so this definitely shouldn't be avoided (*)
As to handling exceptions inside constructors, this is also perfectly valid, granted that you actually can handle the exception. Just follow the common rule here: catch exceptions at the level where you can handle them / do something meaningful about them.
(*) As long as you're not of the cult
that avoids exceptions in C++
In C++, ctors are best placed to throw exceptions back up. FAQ:17.2
I believe it's valid to throw an exception in a constructor to stop the creation of the object.
In general, I think that exception-generating code should be avoided whenever possible in constructors. This is very language specific, however - in some languages, constructors throwing an exception cause unrecoverable issues, but in some other languages, it's fine.
Personally, I try to make my constructors do as little as possible to put the object into a valid state. This would, in general, mean that they are not going to throw, unless it's a truly exception case (which I can't really handle anyways).
Anywhere there is the possibility of an exception being thrown, the "best practice" is to handle it, constructor or otherwise.
It does add another layer of complexity to the constructor, since you have to ensure everything is initialized correctly even if an error does occur, but it's better than having buggy code :)
Sure, fail as early as you can! Inside constructors some validation of input params can go wrong, so it is defintely worth to fail, instead of proceeding with inconsistent built data.
Constructor(Param param){
if(param == null)
throw new IllegalArgumentException(...);
}

Situations for using exceptions, should user be able to trigger exceptions?

Is it acceptable or sensible to use exceptions to deal with user generated errors? Such as ...
try
{
$job->authorise($user);
}
catch (InsufficentCreditException $e)
{
return E_INSUFFICIENT_CREDIT;
}
catch (PermissionDeniedException $e)
{
return E_PERMISSION_DENIED;
}
or are exceptions reserved for more serious errors only (like file not found, division by zero)?
Bad user input is never an exception. It's the norm!
Seriously though. Exceptions are for exceptional circumstances, and bad/incorrect data from an external source is usually not an exception.
I think that the 'InsufficentCreditException' is a good reason to throw if I understand your use case above. All of the positive flow of the program can be made to process top down, any 'exception' to the positive is a failure and therefore an exception.
Mitch says, 'bad user input is never an exception' and 'bad/incorrect data from an external source is usually not an exception', but if you're under 'program by contract', that is exactly the case. What better reason would there be to throw an exception than invalid data received from an outside source?
One final note, your question and your use case don't match. Insufficient Credit is not usually caused by user generated error. A clear case of cause/effect would make this easier to answer.