How to integrate SPRITER work ( project.scml ) with cocos2d-x 3.3? - cocos2d-x

I've made a skeletal animation in software called - Spriter. It's fairly good. When I save my project, It gets saved with extension - .scml.
How to use/integrate that animation project with cocos2d-x ?

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Insert an interstitial banner in a libgdx project that produces both android ios ( robovm )

I opened this question because I would like to do a bit of clarity on how to add an interstitial banner using AdMob in a libgdx project AndroidStudio.
I state that : I followed several tutorials ... I installed Playservice google .. but I can not understand why some classes I did not find them despite importanto everything you need .
So , I created my ID app to connect it to the banner via the convenient panel AdMob Google
i can try follow this tutorial: AdMob Integration
I am not clear how to add the class : InterstitialAd
In practice, I have only created the confusion..some using external projects , other strange libraries :) And ' possible to write lines of code as they should be allowing me to show or hide the banner ? nothing more complicated.
My goal is to create the banner ( both of ios ( robovm ) and on Android ) , and remove it after a timer ... but I 've come too confusion..should clarify ideas on the operation . It ' the first time you use the services ads in an app . Thank you
If you intend on using a library, go to the original documentation rather than grabbing some probably out of data and potentially unreliable tutorial that you found online.
Try https://developers.google.com/admob/ instead.

How to do a simple drawing app in Flash?

I am trying to do a simple drawing app in Flash Professional CC. By simple, I just mean something that allows the user to click down and draw and mouseup- stop drawing.
I've been following this tutorial: https://www.youtube.com/watch?v=OXdphAAH1mQ
However, on the line:
... _root._xmouse, _root._ymouse
I get an error which says that it's undefined... I tried mouseX as well, which also didn't work.
I assume it's because I'm using Professional CC so it may be a different version of AS. Does anyone have any tips on how I can get a drawing app working on Prof CC?
_root._xmouse, _root._ymouse It's an AS2. As you could see in Tutorial, he also creates AS2 project. I'm not sure, that you can create AS2 project in Flach CC. As far as I can see, there is no option to create ActionScript 2. Here is AS3 Drawing App tutorial;

Java CS6 How to convert ai to fla + html + swf using a script

I would like some assistance with batch image processing - I need to save an vector ai image to fla+html+swf file formats using a script - What I have done is to open the software and open a folder with these image's in. Please advise how i can write a script to assist with this process as I have alot of images I have to save.
I need to save it in actionscript 3 and actionscript 2, so if there is a script that convert it from actionscript 3 to actionscipt 2 that can be usefull aswell.
Please help :)
If I understand you correctly, you want to be able to put an image found inside an .AI-file (Adobe Illustrator) and automatically place that image into two newly created .FLA-files (one with AS3 set as default programming language and one set with AS2 as the default programming language)?
There is no quick and easy solution for this, it would require a combination of a "main app (python, c#, java or similar)" combined with "JSFL" to do what you want. And in the end that app would probably become very complex.
If you can skip the requirement of each ai-file becoming a unique fla-file you can just import all the images into a newly created FLA-file. But if that's not an option, then you're most definitely out of luck :\

FDT - Create a Project with existing source files, assets, folders etc

I am using FDT 5 and would like to create a new project with already existing source files and assets. When I start up the Project Wizard (New->FDT Project) I browse to the folder I want to make as the project but I cannot proceed as FDT gives me the error:
*"PROJECT_NAME overlaps the location of another project: PROJECT_NAME"*
I have downloaded a flash project (developed in FDT) and would just simply like to make it a project in my FDT environment.
I mean this shouldn't be so complicated right? I don't want to create an entirely new project (its own folder) I want to use the same folder I downloaded and view that project. I am using git so I have to work in the same path, sort of speak.
Any ideas?
EDIT:
Apparently this is an issue with FDT, a small bug. I managed to solve the problem following this:
FDT / Eclipse Error : ‘overlaps the location of another project’
And on the eclipse forum:
Eclipse Forum

FlexBuilder to FDT Migration

I'm new to FDT and I'd like to move some (actionscript)projects from FlexBuilder to FDT.
I've noticed FDT can read .actionscriptProperties from FlexBuilder, so just setting the workspace to my FlexBuilder workspace got the projects, the current one open, the rest of them closed which is great.
I got a an error on the way:
"Error opening the editor.
No editor descriptor for id com.adobe.flexbuilder.editors.actionscript.ActionScriptEditor"
which makes sense...I the last editor used was the as editor from flexbuilder, which isn't present in fdt...no biggie here.
My problem is that I don't get the FDT autocomplete working, not even for the default AS3 classes( Sprite, TextField, etc. )
I've tried right clicking the project then Flash Project > Remove Flash Nature
then Flash Project > Add Flash Nature again...but it didn't seem to do anything.
I don't even know what it does. I'm guessing it's telling FDT to treat this project as CS3 or Flex compiled project.
I've also imported a project from SVN in FDT and no autocomplete.
So, how do I get the great FDT auto-completion for a FlexBuilder Actionscript Project opened in FDT ?
The currect version of FDT ships with an "Flex project importer". In the flash explorer under "Import -> Import Flex Builder 3 Projects".
I think I must be satisfied with the answer that there is no easy answer. The is no lazy-man's option of just opening a flexproject in fdt just like that and having everything working.
So I guess the answer would be using Export/Import.