Windows Phone Installer For MobileFirst Application Center - windows-phone-8

i have uploaded the windows phone installer (Mordor.xap) in my application center console,
but when i tried to access the installers.html, i only got installers for ios and ipad. There is no installer for windows phone.
My question :
why my windows phone device cannot detect the installer?
For the token, do i must copied manually on my device?

About question 1: Same situation as in this question.
You are running into an incompatibility that was recently introduced by Windows Phone 8.1 Update 1.
This problem was fixed by an ifix. Depending on your version, you need the following ifix:
7.0.0.x: IF20150407-1506
6.3.0.x: IF20150403-1749
6.2.0.x: IF20150407-0051
6.1.0.x: IF20150407-0051
Note that the first 8 digits of the ifix are a date. Any ifix with a later date is also ok. Ifixes can be obtained from https://www-933.ibm.com/support/fixcentral/
See also http://www-01.ibm.com/support/docview.wss?uid=swg1PI36918
About question 2: If you talk about the Application Enrollment Token (AET), please follow the instructions found here.

Related

Version of Windows Phone 8.1 Incorrect in store

Since submitting a Windows Phone 8.1 app alongside our Windows Phone 8 I've noticed some strange behaviour in the store regarding app version numbers. In my AppManifest and when I'm building packages for the store I set a version number say, 2.0.2.1.
The package uploads fine but when visible in the store and on the upload page the version number has changed to when I built the package, for example v2015.918.xxxxx = 18/9/2015. I guess this is fine as it will keep getting larger but I still rather show the actual version number.
Thanks to an automated Twitter account I've noticed it happening to other apps too: https://twitter.com/NewsCuriosityWP/status/646956803079700480
I'd love to know why this happening, a bug with the store maybe?
Here are some examples:
I had this problem too, I posted about it in the forums: https://social.msdn.microsoft.com/Forums/en-US/d2913ad6-6130-45b6-8a7f-086ff7f04cff/problem-with-version-number?forum=wpsubmit
Apparently it is working as intended ... but when I ported an app to Win10 UWP, it really messed up the version numbers and now I have to specify a version starting with 2015.... :-(
If you want to avoid this for new applications, you can prevent it from creating an app bundle, and then it should use the version number you specified.
Unfortunately, for already published app you cannot go back from app bundling
Hope this helps...

EventHandlerList does not exist on Windows Phone

i bumped into issue when I wanted to use EventHandlerList in Windows Phone application. Errro occured telling me it was not found even though msdn claims it is supposed to exist on WP platform. http://msdn.microsoft.com/pl-pl/library/system.componentmodel.eventhandlerlist%28v=vs.110%29.aspx Do you happen to know what I;m doing wrong?
The link you provided does not mention support of Windows Phone anywhere in the documentation.
Please be aware that Windows Phone 8 uses a subset of the .NET 4.5 framework, so not everything is present.

Finishing a Windows Phone 8 app - is it different to WP7?

This may seem an odd question , but I'm just wondering if the process of finalising a WP8 app is different to a WP7 app.
In WP7 when I am ready to publish an app I just go into the Debug/Bin folder upload the XAP top Dev Center. However, when I do this with WP8 apps they never serve ads. Also the XAP is always called something like AppName_AnyCPU_Debug.xap compared to just AppName.xap in WP7 apps (using VS2010).
I know with Windows 8 you do something different, but is it the same in WP8?
Help is appreciated.
Yes, its same in Windows phone 8.
But dont forget to check the project for store requirements.
Here is the link for more info on Store test kit
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh394032%28v=vs.105%29.aspx
I am not sure about windows phone 7 but in windows phone 8 *_AnyCPU_Debug.xap means that xap is targeted for any CPU architecture(x86 or ARM) currently all windows phone CPU are ARM based. and secondly _Debug means that the xap is build as debug and that is not a good idea to publish the as the xap will contain unnecessary debug symbols and effect app performance. alwasy use build mode release when every you are publishing your app.

Windows 8 App and Windows Phone App Submission

I am a little confused with the two apps, Windows 8 (which run only on Windows 8 OS?) and Windows Phone Apps.
Based on the marketing I heard around windows 8, I assumed an app available on Windows 8 would automatically be available on windows phone?
I am assuming this is not the case after searching around, because I see a windows app store (which I assume only includes windows 8 apps), and the windows phone.
Assuming my assumptions are correct, do you need to buy a developer licence for both windows 8 app store and windows phone store?
Is it as simple as submitting your windows 8 app that was created through windows phone, or is there additional configuration or development that needs to be done? Assuming that you don't care about resolutions or functionality.
Thanks for any clarification.
*Additional question,
Where does Windows tablets running windows RT and or non RT fall into all this? Are they windows apps I'm assuming?
Hope it helps you. As the store licences are unified (WP8 and Windows 8), the development remains different http://blogs.windows.com/windows_phone/b/wpdev/archive/2013/11/06/unifying-developer-registration-windows-and-windows-phone.aspx
Yes you are correct Both the platforms need seperate Developer Accounts one for the Windows Store Apps and one For the Windows Phone Apps..and yes both the Apps are different you have to develop both the Apps Separately and submit them to the respective market separately only then would it be available in the respective markets.
Separate Developer Accounts for the Windows Store Apps and Phone are no longer required. If you have a App Store account, you should now see that you can register up to 3 phones without a separate registration process.
IF you have a developer account, VS2013, and a windows 8 phone plugged into USB, an easy way to be guided through the process is to create a new project and select a W8 Phone sample. Specify that you want to debug using a Device (as opposed to an emulator). You will get a Device is not registered for development dialog with a link to instructions.
As mentioned in other post, things have been streamlined so W8 and W8 phone mostly overlap APIs, and you can probably use the same source, but will need build separate outputs.

Windows phone 8 Emulator and copying test images to CameraRoll

I'd like to copy some images to the windows phone 8 emulator, but can't seem to find a way to do this.
I was hoping when the emulator was running I would be able to access certain directorys via windows as per a real device.
Any ideas, I can't help thinking I'm missing something.
Cheers
I recently detailed how to do that in that blog post:
How to add images on the Windows Phone emulator
Check power tools.You can copy images with this tool.
http://wptools.codeplex.com/