I'm creating a global loader that loads different SWFs.
I don't have access to the child SWFs code.
I'm trying to avoid null object reference errors in code inside the child SWF that may reference "stage" etc.
I've added all the possible event listeners, added try/catch, tried all the applicationDomains and LoaderContexts permutations. for example:
applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);
var con:LoaderContext = new LoaderContext(false, applicationDomain );
con.allowCodeImport = true;
var _loader:Loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad);
_loader.load( new URLRequest(fileName + ".swf"), con);
I just can't catch the error or disable/remove the code from such a SWF.
for example, the following Main class:
package {
import flash.display.MovieClip;
public class Main extends MovieClip {
public function Main() {
var h = this.stage.stageHeight;
trace(h);
}
}
}
will crush any SWF that will try to load it as part of another SWF.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main()
Any help with catching the Error, disabling/removing the code or any other idea will be much appreciated.
Thanks.
Do you have access to the code in the child swf files? If so, you can do something like this:
package {
import flash.display.MovieClip;
public class Main extends MovieClip {
public function Main() {
if (stage) {
init();
}
else {
addEventListener(Event.ADDED_TO_STAGE, init);
}
}
public function init(evt:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
// You can now access the stage here
}
}
}
This will hold off initializing the child object until the stage reference is set. For all child objects the constructor will be called first before the stage is set, so you can't rely on it being there in the constructor.
Related
I have trouble with actionScript , im trying to use a simple one line code to access a method inside the Document Class (Main) , but every time i got error . i tried the same code with a movieClip on stage, it work nicely .
Main Class linked to the fla :
package {
import flash.display.*;
import flash.events.*;
public class Main extends MovieClip {
public function Main() {
if (stage) {
init();
}
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
button.addEventListener(MouseEvent.CLICK,_click);
}
private function _click(e:MouseEvent):void {
var l:Leecher = new Leecher();
l.leech();
}
public function callMe():void {
trace("hey nice work");
}
}
}
Leecher Class :
package {
import flash.display.*;
public class Leecher extends MovieClip {
public function leech():void
{
trace(" leech function ");
Main(parent).callMe(); // output null object
Main(root).callMe(); // output null object
Main(Main).callMe(); // output null object
}
}
}
The Same code , but the class linked to a button on stage
package
{
import flash.display.*;
import flash.events.*;
public class Button extends MovieClip {
public function Button() {
this.addEventListener(MouseEvent.CLICK,r_click);
}
private function r_click(e:MouseEvent):void {
var l:Leecher = new Leecher();
l.leech();
Main(parent).callMe(); // hey nice work
Main(root).callMe(); // hey nice work
Main(Main).callMe(); // output null object
}
}
}
The errors are because when that code runs, the Leecher instance has not yet been added to the display list, and as such does not have a parent or root or stage (so parent is null).
Here is a breakdown of what's happening (explained with code comments):
private function _click(e:MouseEvent):void {
//you instantiate a new Leecher object
var l:Leecher = new Leecher();
//you call leech, but this new object does not have a parent because you haven't added it to the display list (via `addChild(l)`)
l.leech();
}
//your saying parent should be of type Main, then call the callMe method. However, parent is null because this object is not on the display list
Main(parent).callMe();
//same as above, except using root
Main(root).callMe();
//Here you are saying the Main class is of type Main (which since Main is a class and not an instance of Main will error or be null)
Main(Main).callMe();
The root, parent & stage vars of a display object are only populated when said display object is added to to the display list. In the case of root & stage the parent (and any grand parents) must also be added so that the top most parent/grandparent is the stage.
As a result, you need to wait until it's safe to access parent by listening for the Event.ADDED_TO_STAGE event.
private function _click(e:MouseEvent):void {
var l:Leecher = new Leecher();
//call the leech method once the child has been added to the stage and has a parent value
l.addEventListener(Event.ADDED_TO_STAGE, l.leech, false, 0, true);
addChild(l);
}
If you do the above, you'll need to add an optional event parameter to the leech method or you'll get an error:
public function leech(e:Event = null):void
{
To make your Main class easily accessible, you could use a static reference.
Static vars are not tied to an instance of an object, but to the class itself.
public class Main extends MovieClip {
//create a static var that holds a reference to the root/main instance
public static var main:Main;
public function Main() {
//assign the static var to this (the instance of Main)
main = this;
//...rest of code
If you do that, you can asses your root anywhere in your code by doing Main.main so in your example you could then do:
Main.main.callMe();
I'd recommend reading about static vars more before going crazy using them. Doing what I've just shown for an easy reference to your document class / root is safe, but in other contexts there are some memory & performance nuances it's best to be aware of.
First of all I read linked topic but unfortunately any of the tips didn't work for me: Casting a loaded SWF as an interface
My problem indeed is similiar, I have got created SWF (Content.swf) where Content.as which is document class there:
package {
import flash.display.MovieClip;
public class Content extends MovieClip implements IGame {
public function igameMethod():void {
trace("implemented method of IGame");
}
}
}
IGame interface (in the same directory as Content.as) contains sole method 'igameMethod'
package {
public interface IGame {
function igameMethod():void;
}
}
and such compiled SWF is loaded by Loader class in LoadSWF where Main.as is document class and it is something like that:
public class Main extends MovieClip {
private var swfLdr:Loader;
private var game:IGame;
public function Main():void {
if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
swfLdr = new Loader();
var r:URLRequest = new URLRequest("../lib/Content.swf");
var defaultLoaderContext:LoaderContext = new LoaderContext(true, ApplicationDomain.currentDomain);
//none of settings for ApplicationDomain doesnt' work (with checkPolicy or with or without ApplicationDomain.currentDomain set)
swfLdr.load(r,defaultLoaderContext);
this.addChild(swfLdr);
swfLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onExternalSWFLoaded);
//tried Event.INIT too without success
}
private function onExternalSWFLoaded(e:Event) : void {
var Game:Class = ApplicationDomain.currentDomain.getDefinition( "IGame" ) as Class;
if (e.target.content is IGame) {
trace("Is IGame");
}else {
//output of this condition is false
//so e.target.content is not IGame
trace("No its not IGame");
}
var Game:Class = ApplicationDomain.currentDomain.getDefinition( "IGame" ) as Class;
//tried to cast as class without success too
var gameContent: IGame = IGame(swfLdr.content); //app breaks here
// TypeError: Error #1034: Type Coercion failed: cannot convert LoaderSWF#87f0089 to IGame
}
I've got also IGame interace (duplicated to LoadSWF project) with the same package structure (in the same folder as document class) as Main.as to let LoadSWF use igameMethod() on Content.swf, but i can not use it because of TypeError: Error #1034: Type Coercion failed: cannot convert LoaderSWF#87f0089 to IGame. So the compiler can't convert this Content to IGame.
Have you got any idea, which would help me with this topic?
Thanks for any tips in advance.
Kindest regards Pawel
I was making 3D File Viewer in Flash Player with AS3.0
and i found AWD Viewer from Away3D Example File.
(http://awaytools.com/awaybuilder/tutorial-01/AwayBuilderTutorial01_SampleFiles.zip)
it works fine.
and i loaded it in my 'Main' swf file. but it's not work. it kept showing error to me.
error message is below
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at AWDViewer/initEngine()[C:\Users\wintec\Desktop\Flash3DViewer\source\AWDViewer.as:74]
at AWDViewer/init()[C:\Users\wintec\Desktop\Flash3DViewer\source\AWDViewer.as:57]
at AWDViewer()[C:\Users\wintec\Desktop\Flash3DViewer\source\AWDViewer.as:49]
and that error line is just this
line 74 : stage.scaleMode = StageScaleMode.NO_SCALE;
line 57 : initEngine();
line 49 : init();
and I know that error message mean there's no properties that name.
I checked that, there's nothing wrong.
also, when I loading another swf file in my 'Main'swf, that's works. weird...
I don't understand why this error kept showing.
please help me.
below code is from Main.as
package
{
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
public class Flash3DViewer extends MovieClip
{
private var _request:URLRequest = new URLRequest("AWDViewer.swf");
private var _loader:Loader = new Loader()
public function Flash3DViewer()
{
init();
}
private function init():void
{
stop();
_loader.load(_request);
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, initLoaded);
}
private function initLoaded():void
{
_loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, initLoaded);
var extSwf = _loader.content as MovieClip;
swfContainer.addChild(extSwf);
trace("contents loaded");
}
}
}
I found the issue with your application based on the code you provided via DropBox. And just as I suspected, the stage property was being referenced before the object's addition to the stage was completed, which is why the null reference error was being generated.
The AWDViewer class was prematurely calling the stage property from one of the functions that is being called when the init function is called. I've updated the Flash3DViewer.as and AWDViewer.as files with the proper usage of the ADDED_TO_STAGE event so that this does not occur. I have also added comments to the code for you to follow along. Also, I had to modify the init function in the AWDViewer class to take a parameter of type Event to account for the fact that the function is now called when the ADDED_TO_STAGE event fires.
Flash3DViewer.as:
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
public class Flash3DViewer extends MovieClip
{
private var loader:Loader;
public function Flash3DViewer():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
loadSWF("AWDViewer.swf");
}
private function loadSWF(url:String):void
{
var urlRequest:URLRequest = new URLRequest(url);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaded, false, 0, true);
loader.load(urlRequest);
addChild(loader);
}
private function onLoaded(e:Event):void
{
var target:AWDViewer = e.currentTarget.loader.content as AWDViewer;
trace(target);
//target.init(); // no longer need to call the init function manually as the AWDViewer calls it when it 'knows' it has been added to the stage. This line can be deleted.
addChild(target);
}
}
}
AWDViewer.as:
public function AWDViewer()
{
/* Used ADDED_TO_STAGE event to know when to trigger the init
function call to avoid the null reference errors when accessing
the 'stage' property */
addEventListener(Event.ADDED_TO_STAGE,init);
// init(); // no longer need to manually call the init function as the ADDED_TO_STAGE event listener will take care of this. This line can be deleted.
}
/**
* Global initialise function
*/
public function init(e:Event):void
{
initEngine();
initListeners();
AssetLibrary.enableParser(AWD2Parser);
//kickoff asset loading
var loader:Loader3D = new Loader3D();
loader.load(new URLRequest("assets/monkey.awd"));
_view.scene.addChild(loader);
}
While I did attempt to compile the code above, and the null reference errors ceased to generate with my corrected code, there were some compiler errors on my machine because of the different configurations of our computers. You'll just need to ensure that these compiler errors do not appear on your machine.
Warning: Library path "C:\Users\wintec\Desktop\3D_VR\source\libs" does not resolve to a valid directory.
Warning: Library path "$(FlexSDK)/frameworks/libs/flex.swc" does not resolve to a valid file.
If you have any other questions, just let me know.
Cheers.
That error means that you are trying to access something which has not been instantiated. You should put some breakpoints and run your app in debug mode when you are not sure what exactly is null.
It's very likely that stage is null in your case. Stage property of DisplayObject is set to the instance of app's stage when this display object is added to stage. However, all parents of this display object should be added to the stage too. Thus, make sure that the instance of Flash3DViewer has the stage before loading AWDViewer.
My goal is to create rectangle as MovieClip with stage size, but Flash gives me this error: 1120: Access of undefined property stage. (on line 6,7,14)
My code:
package {
import flash.display.MovieClip;
public class main {
var mc_background:MovieClip = new MovieClip();
var stageW:Number = stage.stageWidth;
var stageH:Number = stage.stageHeight;
public function main() {
drawBackground();
}
public function drawBackground():void {
mc_background.beginFill(0xFF00CC);
mc_background.graphics.drawRect(0,0,stageW,stageH);
mc_background.graphics.endFill();
stage.addChild(mc_background);
}
}
}
i had a similar problem, the thing is, the stage hasn't really been setup yet, so you need to wait to get data from it or stuff in it. just add this:
protected function addedToStageHandler(event:Event):void
{
//do stuff
}
protected funcion init():void
{
addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
//more stuff
}
hope it helps
The stage property of an object isn't defined until the object has been added to the Stage or another object on the Stage.
The constructor of a class is called when the class instance is created, and that is before the instance could have been added to the Stage. So, you can't access stage within code you call from the constructor, or when you define the instance variables stageW and stageH.
To access the stage property as soon as the object is added to the stage, allow the object to handle the ADDED_TO_STAGE event:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class main
{
var mc_background:MovieClip = new MovieClip();
public function main()
{
addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
}
private function addedToStageHandler(event:Event):void
{
// Generally good practice to remove this listener from the object now because it stops addedToStageHandler from being called again if the object is removed and added back to the stage or display list.
removeEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
drawBackground();
}
private function drawBackground():void {
mc_background.beginFill(0xFF00CC);
mc_background.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight);
mc_background.graphics.endFill();
addChild(mc_background);
}
}
}
I have a swf which load an external swf. The loader swf has a variable which i want to access from the loaded swf. I use MovieClip(parent.parent).myVar but it return this error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at card01_fla::MainTimeline/frame1()
The loader swf has a custom Document Class which i think is the problem.
Thanks in advance.
EDIT
This is the as of the main swf
package
{
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.URLRequest;
import flash.text.TextField;
/**
* ...
* #author chchrist
*/
public class CardSender extends Sprite
{
private var loader:Loader;
private var viewButtonArray:Array;
private var sendButtonArray:Array;
private var cardContainer:Sprite;
public var testVar:String
public function CardSender() {
testVar = "it worked!!!";
init();
}
private function init() {
viewButtonArray = [cardsenderMC.view01, cardsenderMC.view02, cardsenderMC.view03, cardsenderMC.view04];
for each( var viewButton in viewButtonArray) {
viewButton.buttonMode = true;
viewButton.addEventListener(MouseEvent.CLICK, onViewClick);
}
}
private function onViewClick(e:MouseEvent):void {
var cardName = "card"+e.target.name.substring(4)+".swf";
loader = new Loader();
loader.load( new URLRequest(cardName));
loader.contentLoaderInfo.addEventListener(Event.INIT, onCardInit);
}
private function onCardInit(e:Event):void {
addChild(loader);
var content:* = loader.content;
content.closeButton.addEventListener(MouseEvent.CLICK, onCloseClick);
}
private function onCloseClick(e:MouseEvent):void {
removeChild(loader);
}
}
}
and I am trying to access the test variable from the loaded swf with this code
trace(MovieClip(parent.parent).testVar);
EDIT#2
If I addChild(loader) not in the onCardInit but in the onViewClick and in the first frame of the loaded swf i have Object(parent.parent).testVar it works...but why it doesn't want to be inside the onCardInit function?
You have just one loader variable and you're creating four Loader instances and assigning them to it - so if you are clicking all four of them in quick succession, the loader variable will effectively contain the Loader object corresponding to the last click. All your addChild calls will act on that same Loader object - the others will not be added and their parents will continue to be null
Make the following changes to the code:
private function onCardInit(e:Event):void
{
addChild(LoaderInfo(e.currentTarget).loader);
var content:DisplayObject = loader.content;
trace(content);
trace(content.closeButton);
content.closeButton.addEventListener(MouseEvent.CLICK, onCloseClick);
}
private function onCloseClick(e:MouseEvent):void
{
trace(e.currentTarget);//should be the closeButton
trace(e.currentTarget.parent);//should be the loaded swf
trace(e.currentTarget.parent.parent);//should be the Loader object that loaded it
//The following will work only if last three traced correctly
removeChild(e.currentTarget.parent.parent);
}
Answer to the following update in the question:
If I addChild(loader) in the onViewClick instead of onCardInit, then Object(parent.parent).testVar in the first frame of the loaded swf works. Why doesn't it work if I addChild inside the onCardInit function?
Again, that might be because you are adding a different loader object - are you clicking on more than one viewbuttons? Click on a view-button and wait till it is loaded to see it working.
parent.parent is wrong.
try using:
MovieClip(MovieClip(e.currentTarget.parent).parent).myVar ;
You have to cast the first parent to some class like MovieClip and then get this new MovieClip's parent and then getting inside variable.
try tracing parent and parent.parent, I'm sure it's because of an aditional "parent"
loader.content is NOT a movieclip, so it doesn't have the same capabilities. try
myLoadedClip:MovieClip = MovieClip(loader.content);
then your myLoadedClip.parent.myVar should show up
you might want your handler to fire on a Event.COMPLETE instead of on an Event.INIT
This only line code in loaded swf resolves it! ;)
MovieClip(MovieClip(parent.parent).root).play();