Does Flash have a method that does the reverse of toString? - actionscript-3

When using ObjectUtil there is a method called, toString() that takes an object. If you pass it a class named, "Person" it will return the string "[class Person]".
var person:Person = new Person();
trace(ObjectUtil.toString(person));//UPDATE I'm not using ObjectUtil.toString()
// traces [class Person]
Is there a toObject() method? Something that takes the same format toString outputs and creates an instance like so:
var person:Person = ObjectUtil.toObject("[class Person]");
UPDATE:
Sorry. This is incorrect. I thought I was using ObjectUtil.toString(). I was not. When I use that method it returns something like:
(com.printui.assets.skins::fontList)#0
accessibilityDescription = ""
accessibilityEnabled = true
accessibilityImplementation = (null)
In my code somewhere it is returning "[class Person]" like I was described. This is the line:
var currentValue:* = target[property];
popUpValueInput.text = currentValue;
I thought it was using instance.toString() but toString() is not returning anything close to that:
var f:fontList = new fontList();
var f1:fontList = new fontList();
trace("" + f);
trace("" + f1);
trace(f1.toString());
Results in:
fontList2
fontList5
fontList5

In general you should do this:
In your Person class add this method:
public function toString():String
{
return "Person" ;
}
So to make an instance of the class by name use this code:
var p = new (getDefinitionByName( ObjectUtils.toString(person)))
or it can be used a regex in general for all classes (thanks to 1.21 gigawatts ):
var p = new (getDefinitionByName( ObjectUtil.toString(Person).match(/\((.*)\)/)[1] ) );

Related

Play framework: call GET from server side

This might be a silly question. I am beginner in Play Framework.
I have one controller which is called as below
GET /getData someController.getData()
And controller is implemented as below
Result someController() {
SomeObject obj = new SomeObject();
obj.prop1 = "Something";
obj.prop2 = "Something";
return ok(Json.toJson(obj));
}
Now, I have another controller in which I need to call this method and get the response body say, value of obj.prop1.
I need to do to something like this
String s = someController().prop1;
In short words I need to get access to JSON object of response sent by someController.
I have not shown the full code, but you'll get what I meant.
Create one private method, which handle you logic. There is no need to call controller, call the private method from controllers.
private SomeObject someMethod(){
SomeObject obj = new SomeObject();
obj.prop1 = "Something";
obj.prop2 = "Something";
return obj
}
Result someController1(){
SomeObject obj = someMethod();
}
Result someController2(){
SomeObject obj = someMethod();
}

how to pass argument to Marionette.CompositeView

how to pass a values dynamically to an Marionette.CompositeView during run time? like in java we create a method like the following
package com.test.poc;
public class SampleMethod {
public int add(int a, int b) {
return a + b;
}
public static void main(String[] args) {
SampleMethod method = new SampleMethod();
int firstValue = 90, secondValue = 90;
System.out.println("add : " + method.add(firstValue, secondValue));
}
}
the above is the simple java code anybody can understand like the above how to create and pass arguments to Marionette.CompositeView and work on them?
Best Regards
at the moment you instanciate a view, you can pass whatever arguments you want. normally you pass the model and the collection to be rendered in the compositeView, but you can pass more data if you need.
var MyCompositeView = Backbone.Mationette.CompositeView.extend({
initialize : function (options){
this.dataValue = options.dataValue1;
this.helperObject = options.helperObject;
this.useValues();
},
useValues: function () {
console.log(this.dataValue);
}
});
var helperObject = {
value3 : "I have a value",
value4 : "I dont!"
}; /// a js object literal
var myModel = new MyModel();
var myCollection = new MyCollection();
var myCompositeView = new MyCompositeView({model:myModel,
collection:myCollection,
helperObject:helperObject,
dataValue1:"Hi there"});
notice that Im passing 4 values in the at the time to intanciate the view, and Im reading just two of them, the model and the collection will be handled by marionette, but the other two you can read them in your initialize function.
hope that helps.

Serializing object using messagepack and as3

This is a vary simple question, but can't find any docs on it.
I have a simple class:
public class User
{
public var name:String;
public var age:int;
}
I would like to serialize it using this:
var user:User = new User();
user.age = 15;
user.name = "mike";
//now serialize
var bytes:ByteArray = MessagePack.encoder.write(vo);
But I get an error:
Error: MessagePack handler for type base not found
How do I let MessagePack know what the User class is, how to serialize it?
MessagePack doesn't look like being able to serialize Class, like most serializer.
I suggest you to add a toObject method to your User class :
public function toObject():Object
{
return {age:this.age, name:this.name}:
}
Then you can serialize your user :
var bytes:ByteArray = MessagePack.encoder.write(user.toObject());
You can also add a static fromObject method which takes an object and returns a new User initialized with this object.
static public function fromObject(o:Object):User
{
var u = new User();
u.age = o.age;
u.name = o.name;
return u;
}

Get AS3 instance method reference from Class object

class Foo {
public function bar():void { ... }
}
var clazz:Class = Foo;
// ...enter the function (no Foo literal here)
var fun:Function = clazz["bar"]; // PROBLEM: returns null
// later
fun.call(new Foo(), ...);
What is the correct way to do the above? The Java equivalent of what I want to do is:
Method m = Foo.class.getMethod("bar", ...);
m.invoke(new Foo(), ...);
Actual code (with workaround):
class SerClass {
public var className:String;
public var name:String;
private var ser:String = null;
private var unser:Function = null;
public function SerClass(clazz:Class):void {
var type:XML = describeType(clazz);
className = type.#name;
// determine name
name = type.factory.metadata.(#name=="CompactType").arg.(#key=="name").#value;
// find unserializer
var mdesc:XML = XML(type.method.metadata.(#name=="Unserialize")).parent();
if (mdesc is XML) {
unser = clazz[mdesc.#name];
}
// find serializer
var sdesc:XML = XML(type.factory.method.metadata.(#name=="Serialize")).parent();
if (sdesc is XML) {
ser = sdesc.#name;
}
}
public function serialize(obj:Object, ous:ByteArray):void {
if (ser == null) throw new Error(name + " is not serializable");
obj[ser](ous);
}
public function unserialize(ins:ByteArray):Object {
if (unser == null) throw new Error(name + " is not unserializable");
return unser.call(null, ins);
}
}
Here the function bar only exist when your class is instanciated :
var foo:Foo = new Foo()
var fun:Function = foo.bar // <-- here you can get the function from the new instance
if you want to access it directlty you have to make it static:
class Foo {
public static function bar():void{ ... }
}
now you can access your function from the class Foo:
var fun:Function = Foo.bar
or
var clazz:Class = Foo
var fun:Function = clazz["bar"]
I am not sure about what you are intending to do.
However AS3Commons, especially the reflect package have API's that let you work with methods, instances and properties of a class.
There are also API methods to create instances of certain class types on the fly and call their respective methods.
Cheers
It's not
fun.call(new Foo(), ...);
Use instead since no parameters are required for the function
fun.call(clazz);
The first parameter as specified by adobe docs.
An object that specifies the value of thisObject within the function body.
[EDIT]
Forgot to point out you have to instantiate a non-static class with the "new" keyword.
var clazz:Class = new Foo();
[EDIT2]
Ok I played around and think I got what you want.
base.as
package{
public class Base {
public function Base() {
trace('Base constructor')
}
public function someFunc( ){
trace('worked');
}
}
}
//called with
var b:Base = new Base( );// note I am not type casting to Class
var func:Function = b.someFunc;
func.call( );
My workaround is to store the function name instead of the Function object.
var fun:String = "bar";
// later...
new Foo()[fun](...);

Is it possible to get the type of uninitialized variable in Action Script 3?

The task was meant to be quite simple: I needed to initialize variable with new keyword dynamically, depending on it's type. For example:
public var object:Sprite;
...
object = new Sprite();
In this case type is Sprite, but it could be anything and a method which actually instantiates it with new, doesn't know with what type it was declared. Of course I could store type (or class name) in string variable and instantiate object with it. But I just wonder if I could get that type info from the object itself, 'cause it's declared in a class and logically thinking it's type info might be stored somewhere and be retrievable.
Yes, you can, but the variable must be public (or have accessor methods), and you need its name as a String:
Use describeType() to get an XML Description of your class, then get accessors and variables as XMLList, iterate until you find your variable's name, and get the class by calling getDefinitionByName(). Here's an example:
var className : String = "";
var type:XML = describeType (this);
var variables:XMLList = type..variable;
for each (var variable:XML in variables) {
if (variable.#name == myVariableName) {
className = variable.#type;
break;
}
}
if (className == "") {
var accessors:XMLList = type..accessor;
for each (var accessor:XML in accessors) {
if (accessor.#name == myVariableName) {
className = accessor.#type;
break;
}
}
}
if (className=="") {
trace ("no such variable");
return;
}
var ClassReference : Class = getDefinitionByName( className.replace ("::", ".") ) as Class;
myVariable = new ClassReference( );
I can't figure out how to "reply" to an answer, otherwise I would add this to the current top answer.
If you have a list of known types that the object could be, you could test against those types using typeof.
switch(typeof unknownVar)
{
case typeof Function:
unknownVar = new Function();
break;
case typeof String:
unknownVar = "Bruce Lee";
break;
case typeof Number:
unknownVar = 3.14;
break;
default:
trace(typeof unknownVar); // This is not normally helpful...
}
In short no, you can't get the type of an uninitialised variable.
Sounds like this is kind of a factory pattern implementation. Your best bet is to pass a reference of the Class to the method
method:
public function create(class:Class) : void
{
return new class();
}
calling code:
public var object:Sprite;
...
object = createObject(Sprite)