Websocket not connecting in Karma - google-chrome

I am trying to create some karma tests and some of the functions I'm testing are supposed to make Websocket connections.
When running the code normally outside of Karma (using Chrome or Firefox), I see that my console log messages show that ws.onopen() fires as expected.
Not so when running in Karma using PhantomJS or even Chrome. I'm running version 0.12 of Karma. Could this be related to how Karma uses socket.io, instead of the browser's Websocket?
I am not doing anything in regards to manually writing a handshake.
webSocketConnect = function() {
ws = new WebSocket("ws://192.168.103.83:9000", "ws-xyz");
ws.onopen = function(evt) {
console.log("Connection is opened...");
};
};
When webSocketConnect is invoked, i.e.:
webSocketConnect();
I get no error but I don't see "Connection is opened..." in the console log.
Thanks for any help.
Edit: I think that the code is not getting executed because XSS protections are coming into play. I took the code above and started playing around with it in jsfiddle and saw that when I ran it I would get: "
SecurityError: The operation is insecure." I think it's a shame that Karma is not reporting any error. In fact Karma is completely silent and I wasn't even noticing that none of the websocket code was being executed at all.

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Can't connect to MySQL in Sails with PlanetHoster server

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How to get AEM 6.3 to Livereload clientlibs

I am using the gulp-aemsync plugin to sync my css and js changes to a clientlib on an AEM instance. A have a gulp task watching the js and css that runs gulp-aemsync fine (changes are on the site when i refresh), but being a bit lazy as i am it would be nice to get live reload working so that i never have to manually refresh the page while working.
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Thanks
DISCLAIMER: This answer is based on a setup I had working at some point, and by no means is a complete/working answer. But it should give you an alternative to the other tools that exist and get you half way there.
I have not used the tools you are mentioning, but since you are using gulp and aemsync, you could do the following:
In your gulp setup, create a websocket server and basically make that server publish messages everytime aemsync is triggered to push content to AEM.
// start a websocket server
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const wss = new WebSocket.Server({ port: 8081 });
const connections = [];
wss.on('connection', function connection(ws) {
connections.push(ws); // keep track of all clients
// send any new messages that come to this server, to all connected clients
ws.on('message', (d) => connections.forEach(connection => connection.send(d)));
});
// create a new websocket to send messages to the websocket server above
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socket.onclose = // add function for when ws is closed
socket.onerror = // add function for when ws errors
// listen to messages and reload!
socket.addEventListener('message', function (event) {
location.reload();
});
Alternatively, you could use the chrome plugin I've developed:
https://github.com/ahmed-musallam/websocket-refresh-chrome-ext
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I followed a tutorial on how to make a multiplayer tetris game, here is the repo:
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this.conn = new WebSocket(`wss://${window.location.hostname}:${window.location.port}`)
I don't know much about webSockets,
at first I thought that heroku was not able to handle websockets but that wasn't the case so I tried using the link directly as an argument instead of reading it from the browser but still the same issue.
I would like some clues/hints about why does this happens, I searched in google and github, but I only found issues related to socket.io
For me the solution was to turn on "Session affinity" by running this command heroku features:enable http-session-affinity
More info at https://devcenter.heroku.com/articles/session-affinity
Session affinity, sometimes referred to as sticky sessions, is a
platform feature that associates all HTTP requests coming from an
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Gulp-notify not showing toast notification

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module.exports = function () {
return plumber(function (err) {
notify({
title: 'Gulp Build Error',
message: 'Check the Task Runner or console for more details.'
}).write(err);
gutil.log(err);
this.emit('end');
});
};
I'm inclined to believe it's set up properly, because it's successfully printing this in the console (followed by the error details):
[15:35:04] gulp-notify: [Gulp Build Error] Check the Task Runner or console for more details.
However, no toast notification is being displayed. Oddly enough, this exact configuration was displaying it a few weeks ago. Does anyone see any red flags in the way this is configured or know of anything that may be preventing the toast notification from popping up? I'm on Windows 8.1, and SnoreToast is set to show notifications in Notifications Settings.
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Update: This appears to be a Windows 8.1 issue. I ran this on a Windows 10 machine and the notification showed up.

AS3 AIR / FlashBuilder How to release socket on exit?

When I exit from the debugger and relaunch I often get the message:
Error: Error #2002: Operation attempted on invalid socket.
at flash.net::ServerSocket/internalBind()
at flash.net::ServerSocket/bind()
I usually have to wait a while before I can relaunch the application without the error.
How can I avoid this?
private function openConnection():void
{
_serverSocket = new ServerSocket();
_serverSocket.addEventListener(ServerSocketConnectEvent.CONNECT, onConnect)
_serverSocket.bind(888);
_serverSocket.listen();
}
private function onConnect(e:ServerSocketConnectEvent):void
{
trace("Client is connected");
_clientSocket = e.socket;
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And AIR apps never need policy files (unless the code opening the socket was loaded from outside the application).