Passing variables from actionscript 3 to actionscript 2 - actionscript-3

I have a swf written in AS3 which loads an AS2 swf.
AS3 code:
var url:String = "as2.swf?myvar=hello";
var spURL:Array = url.split("?");
var urlVars:URLVariables = new URLVariables();
urlVars.decode(spURL[1]);
var req:URLRequest = new URLRequest( spURL[0] );
req.data = urlVars;
req.method = URLRequestMethod.GET;
AS2 code:
trace(_root.myvar);
but nothing traced!

I found solution to my question.
Full source code bellow
AS3: with a movieclip named "as2btn" and a text field named "as3_log". The publish class name is "main_as3"
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
public class main_as3 extends MovieClip {
public var ld:Loader;
public function main_as3() {
// constructor code
this.as2btn.addEventListener(MouseEvent.MOUSE_DOWN, as2Load);
this.logMessage("Initialized!");
}
public function logMessage(msg:String)
{
this.as3_log.appendText("AS3: " + msg + "\n");
}
public function as2Load(evt:MouseEvent)
{
if (this.ld) {
this.ld.unloadAndStop();
this.ld = null;
}
var url:String = "as2.swf?myvar=1rewr&myvar2=1234";
var spURL:Array = url.split("?");
var urlVars:URLVariables = new URLVariables();
urlVars.decode(spURL[1]);
var req:URLRequest = new URLRequest(spURL[0]);
req.data = urlVars;
req.method = URLRequestMethod.GET;
this.ld = new Loader();
this.ld.load(req);
addChild(this.ld);
}
}
}
AS2: with a movieclip linkage identifier "main" and class name "main_as2" includes a text field named "as2_log"
class main_as2 extends MovieClip
{
var _parent;
function main_as2()
{
super();
this.gotoAndStop(1);
this.logMessage("Initialized!");
this.logMessage("_parent.myvar: " + _parent.myvar);
}
function logMessage(msg:String)
{
this["as2_log"].text = this["as2_log"].text + "AS2: " + msg + "\n";
}
}

Related

loadermax to get qualified class name of the swf

The typical as3 code would be like this
private function load():void {
var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
if(Security.sandboxType == Security.REMOTE) {
loaderContext.securityDomain = SecurityDomain.currentDomain;
}
loader.contentLoaderInfo.addEventListener(Event.INIT, handleInit);
loader.load(new URLRequest("capture.swf"), loaderContext);
}
private function handleInit(event:Event){
var className:String = getQualifiedClassName(loader.content);
var classRef:Class = loader.contentLoaderInfo.applicationDomain.getDefinition(className) as Class;
var captureModule = new classRef();
addChild(captureModule as DisplayObject);
}
now while using greensock's loadermax, how can I access the qualified class name, it's reference, create an object myself and add to display.
loaderMax.append(new SWFLoader("capture.swf", {name:"capture"}));
loaderMax.append(new SWFLoader("filter.swf", {name:"filter"}));
loaderMax.load();
the loadComplete function
function completeHandler(event:LoaderEvent): void {
trace(event.target + " is complete");
var capture = loaderMax.getContent("capture");
trace(getQualifiedClassName(capture)); //want to reach the custom class of the loaded sf
}
turns out that the loaded swf has a property loaderInfo.loader that you can access to use the loader.
var loader = loaderMax.getContent("capture").rawContent.loaderInfo.loader;
this.data["capture"] = loader.contentLoaderInfo.applicationDomain.getDefinition(getQualifiedClassName(loaderMax.getContent("capture").rawContent)) as Class;

How do i pass String from Php to VO file to another .as file in AS3?

Hi I am pretty new to AS3, i am trying to parse some data from php to a VO file, and then transfer the string of data into another .as file where it will put the data into boxes. I am stuck in how do i parse the data from the VO file into the other .as File(Pulling the data from php into BookVO, then parsing BookVO to VectorTest). I tried tracing the data in BookVO, it works ok, but i can't get the data from BookVO to VectorTest.
Please help, thanks
BookVO.as
package com.clark
{
import flash.display.*;
import flash.net.*;
import flash.events.*;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLLoaderDataFormat;
import flash.net.URLVariables;
public class BookVO
{
public var nobed1:String;
public var LoZip1:String;
public var rangelow1:String;
public var rangehigh1:String;
public var Bend:URLRequest;
public var variabless:URLVariables;
public var nLoader:URLLoader;
public function BookVO() {
Bend = new URLRequest("http://localhost/Autoresult.php");
Bend.method = URLRequestMethod.POST;
variabless = new URLVariables();
Bend.data = variabless;
nLoader = new URLLoader();
nLoader.dataFormat = URLLoaderDataFormat.TEXT;
nLoader.addEventListener(Event.COMPLETE,Jandler);
nLoader.load(Bend);
// handler for the PHP script completion and return of status
function Jandler(event:Event) {
var responseVariables: URLVariables = new URLVariables(event.target.data);
this.nobed1 = responseVariables.nobed1 ;
this.LoZip1 = responseVariables.LoZip1;
this.rangelow1 = responseVariables.rangelow1;
this.rangehigh1 = responseVariables.rangehigh1;
}
}
}
}
VectorTest.as
package com.clark
{
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.display.Sprite;
public class VectorTest extends MovieClip
{
public function VectorTest()
{
super();
var books:Vector.<BookVO> = new Vector.<BookVO>();
for (var i:int = 0; i < length; i++)
{
var book:BookVO = new BookVO();
book.nobed1 = "nobed1";
book.LoZip1 ="LoZip1";
book.rangelow1 = "rangelow1";
book.rangehigh1 ="rangehigh1";
books.push(book);
}
for (var j:int = 0; j < books.length; j++)
{
trace("Test", j, "has a name of", books[j].nobed1);
trace("Test", j, "Zip", books[j].LoZip1);
trace("Test", j, "ranglow", books[j].rangelow1);
trace("Test", j, "rangehigh", books[j].rangehigh1);
books[j].nobed1;
books[j].LoZip1;
books[j].rangelow1;
books[j].rangehigh1;
}
var currentY:int = 270;
for (var k:int = 0; k < books.length; k++)
{
var Bolder:Listing2 = new Listing2();
Bolder.x=80;
var tf:TextField = new TextField();
var tf1:TextField = new TextField();
tf1.width = 100;
var tf2:TextField = new TextField();
tf2.width = 100;
tf.defaultTextFormat = new TextFormat("Arial", 12, 0, null, null, null, null, null, TextFormatAlign.CENTER);
tf.width = 100;
tf.autoSize = TextFieldAutoSize.CENTER;
tf1.width = 100;
tf1.autoSize = TextFieldAutoSize.CENTER;
tf2.autoSize = TextFieldAutoSize.CENTER;
tf2.width = 100;
tf1.y= tf.height+5;
// Pulling the textfields content out from the current bookVO
tf2.text = books[k].nobed1;
tf1.text = books[k].rangelow1;
tf.text = books[k].rangehigh1;
tf1.x = (Bolder.height-tf.height)*.5
tf2.x = (Bolder.height-tf.height)*.5
tf.x = (Bolder.height-tf.height)*.5
tf.y = (Bolder.height-tf.height)*.15
Bolder.addChild(tf);
Bolder.addChild(tf1);
Bolder.addChild(tf2);
// position the object based on the accumulating variable.
Bolder.y = currentY;
addChild(Bolder);
currentY += Bolder.height + 35;
}
}
}
}
First off, good job on your classes. Much better than most people who say they're new to AS3. ;)
That said...
In VectorTest, you're calling super() on a MovieClip. You don't need this.
If you're not using the timeline of a MovieClip (which, I'd recommend not using anyway), extend Sprite instead; it's lightweight as it doesn't carry the timeline baggage MovieClip does.
Your first for loop in VectorTest Constructor loops to length... of no array.
You're overwriting the properties of BookVO in that loop, which should be populated by your URLLoader. This is superfluous.
Your second loop references the 4 properties of BookVO, neither reporting or setting the variables (ie., books[j].nobed1;). Might want to remove that.
In BookVO, you've written a nested function. Unless you're dealing with a massive number of variables and have issues with variable scope, don't do it. As it stands, the only variables Jandler() is accessing are already Class level globals.
Loading data is an asynchronous operation, meaning, data doesn't populate instantly (LoadRequest > Wait > ProgressEvent > Wait > LoadComplete). Because you're both instantiating BookVO and reading the properties in the same function, all you'll get are null properties. Unlike the VectorTest constructor, because Jandler() is called on Event.COMPLETE (asynchronously), it will have access to the variables you're looking for.
Try this instead...
You'll still need to address the length of how many books you want to instantiate, however, I've split out your reading of the properties from the constructor, and added a reference to the method to call when the loading is complete.
It will print out all the variables, and if it is the last book in your Vector, it'll call finish() which... um... does the rest of what you were doing. :)
-Cheers
BookVO Updated 2013.11.07 # 12:30 AM
package com.clark{
import flash.display.*;
import flash.net.*;
import flash.events.*;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLLoaderDataFormat;
import flash.net.URLVariables;
public class BookVO {
public var nobed1:String;
public var LoZip1:String;
public var rangelow1:String;
public var rangehigh1:String;
public var Bend:URLRequest;
public var variabless:URLVariables;
public var nLoader:URLLoader;
private var callMethod:Function;
public var data:Object;
public function BookVO(listener:Function = null) {
Bend = new URLRequest("http://localhost/Autoresult.php");
Bend.method = URLRequestMethod.POST;
variabless = new URLVariables();
Bend.data = variabless;
nLoader = new URLLoader();
nLoader.dataFormat = URLLoaderDataFormat.TEXT;
nLoader.addEventListener(Event.COMPLETE,Jandler);
nLoader.load(Bend);
if (listener != null) {
callMethod = listener;
}
}
public function Jandler(event:Event) {
// handler for the PHP script completion and return of status
var responseVariables:URLVariables = new URLVariables(event.target.data);
data = event.target.data;
report(data);
if (callMethod != null) {
callMethod(this);
}
}
private function report(obj:*, prefix:String = ""):void {
for (var k in obj) {
var type:String = getType(obj[k]);
if (type == "Array" || type == "Object" || type == "Vector") {
trace(prefix + k + ": (" + type + ") ¬")
report(obj[k], prefix + " ")
} else {
trace(prefix + k + ":" + obj[k] + " (" + type + ")")
}
}
}
private function getType(value:*):String {
// Returns the class name of object passed to it.
var msg:String = flash.utils.getQualifiedClassName(value);
if (msg.lastIndexOf("::") != -1) {msg = msg.split("::")[1];}
return msg;
}
}
}
VectorTest
package com.clark {
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.display.Sprite;
public class VectorTest extends MovieClip {
public var books:Vector.<BookVO>;
public function VectorTest() {
books = new Vector.<BookVO>();
for (var i:int = 0; i < length; i++) {
var book:BookVO = new BookVO(response);
books.push(book);
}
}
private function response(book:BookVO):void {
trace("Name: ", book.nobed1);
trace("Zip: ", book.LoZip1);
trace("ranglow: ", book.rangelow1);
trace("rangehigh: ", book.rangehigh1);
// call finish() if this is the last book.
if (books.indexOf(book) == books.length - 1) {
finish();
}
}
private function finish():void {
var currentY:int = 270;
for (var k:int = 0; k < books.length; k++) {
var Bolder:Listing2 = new Listing2();
Bolder.x=80;
var tf:TextField = new TextField();
var tf1:TextField = new TextField();
tf1.width = 100;
var tf2:TextField = new TextField();
tf2.width = 100;
tf.defaultTextFormat = new TextFormat("Arial", 12, 0, null, null, null, null, null, TextFormatAlign.CENTER);
tf.width = 100;
tf.autoSize = TextFieldAutoSize.CENTER;
tf1.width = 100;
tf1.autoSize = TextFieldAutoSize.CENTER;
tf2.autoSize = TextFieldAutoSize.CENTER;
tf2.width = 100;
tf1.y = tf.height+5;
// Pulling the textfields content out from the current bookVO
tf2.text = books[k].nobed1;
tf1.text = books[k].rangelow1;
tf.text = books[k].rangehigh1;
tf1.x = (Bolder.height-tf.height)*.5
tf2.x = (Bolder.height-tf.height)*.5
tf.x = (Bolder.height-tf.height)*.5
tf.y = (Bolder.height-tf.height)*.15
Bolder.addChild(tf);
Bolder.addChild(tf1);
Bolder.addChild(tf2);
// position the object based on the accumulating variable.
Bolder.y = currentY;
addChild(Bolder);
currentY += Bolder.height + 35;
}
}
}
}

AIR: how to use FileReference.upload() with POST-based web services (AS3)

I can't seem to get this little AIR app I'm making to work right. There is a single button on the stage, and when the user presses it they are presented with a file browser (FileReference.browse() function). When they select an image file, I want the image to be uploaded to the site imgur.com (http://www.api.imgur.com for those interested).
I'm getting a response from imgur, so I know my app is connecting, but it's returning an error, "No image data was sent to the upload API". Any help is greatly appreciated! (Also I do have an API key, just removed it from this post for obvious reasons :) )
package
{
import flash.display.MovieClip;
import flash.events.*;
import flash.net.*;
import flash.utils.ByteArray;
public class Document extends MovieClip
{
//file browser var
var myFileReference:FileReference = new FileReference();
//file loader var
private var loader:URLLoader;
//string constants
private const API_KEY:String = "******REMOVED*******";
private const UPLOAD_URL:String = "http://api.imgur.com/2/upload.xml";
public function Document()
{
// constructor code
browse_btn.addEventListener(MouseEvent.CLICK, browse);
}
function browse(e:MouseEvent)
{
var imagesFilter:FileFilter = new FileFilter("Images", "*.jpg;*.gif;*.png");
myFileReference.browse([imagesFilter]);
myFileReference.addEventListener(Event.SELECT, selectHandler);
myFileReference.addEventListener(DataEvent.UPLOAD_COMPLETE_DATA, responseHandler);
}
function selectHandler(e:Event):void
{
var vars:String = "?key=" + API_KEY + "&name=name&title=title";
var params:URLVariables = new URLVariables();
params.date = new Date();
var request:URLRequest = new URLRequest(UPLOAD_URL + vars);
//request.contentType = "application/octet-stream";
request.contentType = "multipart/form-data";
request.method = URLRequestMethod.POST;
request.data = params;
myFileReference.upload(request);
try
{
myFileReference.upload(request);
}
catch (error:Error)
{
trace("Unable to upload file.");
}
}
function responseHandler(e:DataEvent):void
{
trace("responseHandler() initaialized");
var res:XML = XML(e.data);
trace(res);
}
}
}
there's actually an example for AS3 on their site:
package
{
import com.adobe.images.PNGEncoder;
import flash.display.BitmapData;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.SecurityErrorEvent;
import flash.events.IOErrorEvent
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.utils.ByteArray;
public class ImgurExample
{
private var loader:URLLoader;
private const API_KEY:String = "<api key>";
private const UPLOAD_URL:String = "http://api.imgur.com/2/upload.xml";
public function ImgurExample() {
loader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
loader.addEventListener(Event.COMPLETE, onCookieSent);
loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError);
loader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
// Create a bitmapdata instance of a movieclip on the stage.
var mc:MovieClip;
var b:BitmapData = new BitmapData(mc.width, mc.height, true);
b.draw(mc);
var png:ByteArray = PNGEncoder.encode(b);
var vars:String = "?key=" + API_KEY + "&name=name&title=title";
var request:URLRequest = new URLRequest(UPLOAD_URL + vars);
request.contentType = "application/octet-stream";
request.method = URLRequestMethod.POST;
request.data = png; // set the data object of the request to your image.
loader.load(request);
}
// privates
private function onSend(e:Event):void {
var res:XML = new XML(unescape(loader.data));
trace(res);
}
private function onIOError(e:IOErrorEvent):void {
trace("ioErrorHandler: " + e);
// Handle error
}
private function onSecurityError(e:SecurityErrorEvent):void {
trace("securityErrorHandler: " + e);
// handle error
}
}
}
http://api.imgur.com/examples

AS3 - I can't get a string value returned from a function

AS3 code, from a sample, I want to have the value in the string 'location' available to other parts of the main program. It returns fine in the completed handler, but how do I make it available to the first part?
package {
import flash.display.MovieClip;
import flash.display.MovieClip;
import flash.events.*
import flash.net.*;
import flash.net.URLVariables;
public class turl extends MovieClip {
public var location:String = new String();
public function turl() {
// constructor code
var variables:URLVariables = new URLVariables();
variables.url = String("xxxxxxxxx");
sendAndLoad("xxxxxxxx", variables)
// THIS TRACE WILL NOT DISPLAY THE LOCATION _ A TINY URL
trace("TinyURL: " + location);
}
function sendAndLoad(url:String, _vars:URLVariables ):void {
var request:URLRequest = new URLRequest(url);
var _urlloader:URLLoader = new URLLoader();
_urlloader.dataFormat = URLLoaderDataFormat.TEXT;
request.data = _vars;
request.method = URLRequestMethod.POST;
_urlloader.addEventListener(Event.COMPLETE, handleComplete);
_urlloader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
_urlloader.load(request);
}
function handleComplete(event:Event):void {
var loader:URLLoader = URLLoader(event.target);
location = loader.data;
trace("TinyURL: " + location);
}
function onIOError(event:IOErrorEvent):void {
trace("Error loading URL.");
}
}
}
package
{
import flash.display.MovieClip;
import flash.display.MovieClip;
import flash.events.*
import flash.net.*;
import flash.net.URLVariables;
public class turl extends MovieClip
{
public static var Location:String;
public function turl() {
// constructor code
var variables:URLVariables = new URLVariables();
variables.url = String("http://www.designscripting.com");
sendAndLoad("http://tinyurl.com/api-create.php", variables)
// THIS TRACE WILL NOT DISPLAY THE LOCATION _ A TINY URL
trace("TinyURL: " + Location);
}
function sendAndLoad(url:String, _vars:URLVariables ):void
{
var request:URLRequest = new URLRequest(url);
var _urlloader:URLLoader = new URLLoader();
_urlloader.dataFormat = URLLoaderDataFormat.TEXT;
request.data = _vars;
request.method = URLRequestMethod.POST;
_urlloader.addEventListener(Event.COMPLETE, handleComplete);
_urlloader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
_urlloader.load(request);
}
function handleComplete(event:Event):void {
var loader:URLLoader = URLLoader(event.target);
Location= loader.data;
trace("TinyURLss: " + Location);
}
function onIOError(event:IOErrorEvent):void {
trace("Error loading URL.");
}
}
}
static variable Location holds your String value and you can get this String value
anywhere in class and outside the class.
The trace statement in the constructor doesn't work because that trace happens immediately after the data request is made, before the data has been downloaded and location has been set. The constructer is meant for setting the initial conditions of an object. The only way to make the result of the data request immediately available to the constructor is to pass it in directly, but I think this would defeat the point of the class.
public function TURL(value:String)
{
location = value;
// Now this will work like you think.
trace("TinyURL: " + location);
}
I'm guessing you have other objects relying on this TURL class having a proper location. If that's the case, have the TURL class dispatch an event when it sets the location variable, indicating that it is ready to be used.
function handleComplete(event:Event):void
{
var loader:URLLoader = URLLoader(event.target);
location = loader.data;
dispatchEvent(new Event(Event.COMPLETE));
}
Tested and working!
var turl:Turl = new Turl("http://www.designscripting.com");
Once the URL has been received you can access it by trace(turl.loc);
package {
import flash.display.MovieClip;
import flash.events.*
import flash.net.*;
import flash.net.URLVariables;
public class Turl extends MovieClip {
public var loc:String;
public function Turl(urlToEncode:String):void {
var variables:URLVariables = new URLVariables();
variables.url = String(urlToEncode);
sendAndLoad("http://tinyurl.com/api-create.php", variables);
}
//2. send the request for the URL
private function sendAndLoad(url:String, _vars:URLVariables ):void {
var request:URLRequest = new URLRequest(url);
request.data = _vars;
request.method = URLRequestMethod.POST;
var _urlloader:URLLoader = new URLLoader(request);
_urlloader.dataFormat = URLLoaderDataFormat.TEXT;
_urlloader.addEventListener(Event.COMPLETE, handleComplete, false, 0, true);
_urlloader.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true);
_urlloader.load(request);
}
//3. handle the response. Only accessible once the response has been received.
private function handleComplete(event:Event):void {
event.target.removeEventListener(Event.COMPLETE, handleComplete);
event.target.removeEventListener(IOErrorEvent.IO_ERROR, onIOError);
loc = event.target.data;
trace("loc = "+event.target.data);
}
function onIOError(event:IOErrorEvent):void {
event.target.removeEventListener(Event.COMPLETE, handleComplete);
event.target.removeEventListener(IOErrorEvent.IO_ERROR, onIOError);
trace("Error loading URL.");
}
}
}

How to post JSON data using Actionscript 3.0?

I have to work with webservices in Actionscript. I found the following code that allows me to use JSON URLs that implement only the GET method. However, it doesn't work for POST methods (doesn't even enter the "onComplete" method). I searched the net and was unable to find any answers. How can i "POST" JSON data using Actionscript 3.0?
package
{
import flash.display.Sprite;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.events.*;
import com.adobe.serialization.json.JSON;
public class DataGrab extends Sprite {
public function DataGrab() {
}
public function init(resource:String):void {
var loader:URLLoader = new URLLoader();
var request:URLRequest = new URLRequest(resource);
loader.addEventListener(Event.COMPLETE, onComplete);
loader.load(request);
}
private function onComplete(e:Event):void {
var loader:URLLoader = URLLoader(e.target);
var jsonData:Object = JSON.decode(loader.data);
for (var i:String in jsonData)
{
trace(i + ": " + jsonData[i]);
}
}
}
}
You need to specify the method used with your URLRequest object. The default is GET. This could be a second argument to your init method:
public function init(resource:String,method:String = "GET"):void {
var loader:URLLoader = new URLLoader();
var request:URLRequest = new URLRequest(resource);
request.method = method;
loader.addEventListener(Event.COMPLETE, onComplete);
loader.load(request);
}
When you call this function you can use the static GET and POST properties of URLRequestMethod rather than just passing strings for a little bit of extra safety.
I'm doing it with
import com.adobe.serialization.json.JSON;
var messages:Array = new Array ();
messages.push ({"nombreArchivo":"value"});
messages.push ({"image":"value"});
var vars: URLVariables = new URLVariables();
vars.data = JSON.encode(messages);
var req: URLRequest = new URLRequest();
req.method = URLRequestMethod.POST;
req.data = vars;
req.url = "crearIMG.php"
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, handleServerResponse);
loader.load(req);