Cache Manifest with Windows Forms WebBrowser control (Visual Studio) - html

I am using the Windows Forms WebBrowser control to display a web application that I am also writing. The Web Application is using the HTML5 Cache Manifest functionality which I have got working fine when I call the page up in Chrome and IE (V11). However when I test the Cache Manifest in my WebBrowser control it does not work.
My understanding is that the WebBrowser control uses the latest local instance of IE for rendering/processing - however it does not like the Cache Manifest functionality. My cache manifest (cache.appcache) file contains the following:
CACHE MANIFEST
#V1.6
CACHE:
Default.aspx
NETWORK:
FALLBACK:
Error.aspx
and the rest of the project is pretty standard.
I did have to update the MIME of IIS to recognize the appcache extension and this has been cast as: text/cache-manifest
Any help anyone can give on this would be massively appreciated! I have looked at the possibility of using other Web Broswer controls in the project but really want to keep things as simple as possible... if possible!
Thanks!

Got it!
for anyone else that might need some help with appcache inside a .net webcontrol.
below code is a sample I was testing with.
the code covers the aspx page, javascript, webconfig and appcache file.
the javascript also has some event handlers to display its progress.
the meta tag in the aspx page was a key player - without it, it just didn't work.
don't forget, the nature of appcache is to download the changes the 1st time you visit the site, then display changes on the next visit.. you can intercept any changes and display automatically via the event handlers if you wish.
also something else that caught me, avoid using localhost to visit the page, (only seems to be a problem in chrome), the appcache doesn't seem to work the same way.. you really want to use an IP address:
eg:
don't use: http://localhost/web/index.aspx
use: http://10.1.1.4/web/index.aspx
one last thing - filename case sensitivity!
I noticed that the appcache contents relies on exact case - so i just made sure all my files are in lowercase. (appcache file, aspx, js, images, everything!)
hope it helps - good luck all!
#### ASPX Page (file: index.aspx) #####
<html manifest="index.appcache">
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title></title>
</head>
<body>
<div>index.aspx--v1</div>
<img src="./images/data_replace.png" />
<textarea id="Textarea1"
style="position: absolute; font-family: Arial; font-size: 10pt;
width: 277px; height: 360px; margin-top: 2px; text-align: left; top: 103px; left: 18px; z-index:1000;"></textarea>
</body>
<script type="text/javascript" src="index.js"></script>
</html>
###### JavaScript (file: index.js) ######
function $get(id) {
return document.getElementById(id);
}
function fnLoad() {
setTimeout(function () { alert("hello"); }, 1000);
if (window.applicationCache) {
var appCache = window.applicationCache;
appCache.addEventListener('error', appCacheError, false);
appCache.addEventListener('checking', checkingEvent, false);
appCache.addEventListener('noupdate', noUpdateEvent, false);
appCache.addEventListener('downloading', downloadingEvent, false);
appCache.addEventListener('progress', progressEvent, false);
appCache.addEventListener('updateready', updateReadyEvent, false);
appCache.addEventListener('cached', cachedEvent, false);
}
function appCacheError() { $get('Textarea1').value = $get('Textarea1').value + "\nerror" }
function checkingEvent() { $get('Textarea1').value = $get('Textarea1').value + "\nchecking" }
function noUpdateEvent() { $get('Textarea1').value = $get('Textarea1').value + "\nnoupdate" }
function downloadingEvent() { $get('Textarea1').value = $get('Textarea1').value + "\ndownloading" }
function progressEvent() { $get('Textarea1').value = $get('Textarea1').value + "\nprogress" }
function updateReadyEvent() { $get('Textarea1').value = $get('Textarea1').value + "\nupdateready" }
function cachedEvent() { $get('Textarea1').value = $get('Textarea1').value + "\ncached" }
}
fnLoad();
#### Web.Config #####
<system.webServer>
<staticContent>
<mimeMap fileExtension=".appcache" mimeType="text/cache-manifest"/>
</staticContent>
</system.webServer>
#### Appcache File (file: index.appcache) ####
CACHE MANIFEST
# v1.1
CACHE:
index.js
images/data_replace.png
NETWORK:
*

I've run into the same problem, not sure if you found a fix for this yet?
I notice that the webbrowser control creates Temporary Internet Files
(C:\Users\[USER]\AppData\Local\Microsoft\Windows\Temporary Internet Files)
Whereas the native IE11 browser does not, so it seems like the temp files are trumping the appcache.. and if I set a no-cache meta tag in the aspx page, then the appcache stops working.. I've been going in circles all week!
Regardless, i'll keep hunting and make sure to post an answer if I find one.

Related

How can i create an automatic redirect to AppStore or PlayStore based on Device?

For example: xyz.com/app-download
This domain (and only THIS!) shoudl redirect Android users in the PlayStore and iOS users in the AppStore.
If this domain is opened by Windows or Linux it should not redirect, but show the content, which is on the site!
This should preferrably be done by .htaccess file editing.
Can anyone come up with a nice and understandable solution for this?
Thanks a lot!
with a little Javascript you can achieve this, just add this code to the page
<script>
function redirectByMobileOS() {
var userAgent = navigator.userAgent || navigator.vendor || window.opera;
//for Android
if (/android/i.test(userAgent)) {
window.location.href = "http://www.link-for-android.com";
}
//For iPhone / iPad / iPod (iOS
if (/iPad|iPhone|iPod/.test(userAgent) && !window.MSStream) {
window.location.href = "http://www.link-for-iphone.com";
}
}
</script>
and call the function on page load from your <body> tag like this
<body onload="redirectByMobileOS()">
</body>

Phaser HTML5 app cannot play sound after porting by Phonegap Cloud Build

This's a simple Phaser audio example. It works well on my Android web browser. However, it's muted after porting to Android app by Phonegap cloud build.
I know how to play sound (and loop) in Phonegap app (How to loop a audio in phonegap?) but don't know how to apply it into the Phaser JS framework.
Here's the ported app. I can install and run it but without sound. Do I miss something or Phonegap Cloud Build does support the WebAudio in Phaser JS?
https://build.phonegap.com/apps/1783695/
My config.xml is:
<?xml version="1.0" encoding="UTF-8" ?>
<widget id="com.phaser.phasersound" version="1.0.0" xmlns="http://www.w3.org/ns/widgets" xmlns:gap="http://phonegap.com/ns/1.0">
<name>Phaser sound complete</name>
<description>
Phaser sound phonegap
</description>
<gap:plugin name="org.apache.cordova.media" />
<icon src="icon.png" />
<preference name="splash-screen-duration" value="1"/>
<!--
If you do not want any permissions to be added to your app, add the
following tag to your config.xml; you will still have the INTERNET
permission on your app, which PhoneGap requires.
-->
<preference name="permissions" value="none"/>
</widget>
The source code is: (I changed the local audio files from local to github links to run on code snippet)
var game = new Phaser.Game(600, 800, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
//have the game centered horizontally
game.scale.pageAlignHorizontally = true;
game.scale.pageAlignVertically = true;
game.stage.backgroundColor = '#414040';
// I changed the local audio files from local to github links to run on code snippet
/*
game.load.audio('explosion', 'assets/audio/SoundEffects/explosion.mp3');
game.load.audio('sword', 'assets/audio/SoundEffects/sword.mp3');
game.load.audio('blaster', 'assets/audio/SoundEffects/blaster.mp3');
*/
game.load.audio('explosion', 'https://raw.githubusercontent.com/nguoianphu/phaser-sound-complete-phonegap/master/www/assets/audio/SoundEffects/explosion.mp3');
game.load.audio('sword', 'https://raw.githubusercontent.com/nguoianphu/phaser-sound-complete-phonegap/master/www/assets/audio/SoundEffects/sword.mp3');
game.load.audio('blaster', 'https://raw.githubusercontent.com/nguoianphu/phaser-sound-complete-phonegap/master/www/assets/audio/SoundEffects/blaster.mp3');
}
var explosion;
var sword;
var blaster;
var text;
var text1;
var text2;
var text3;
function create() {
var style = { font: "65px Arial", fill: "#52bace", align: "center" };
text = game.add.text(game.world.centerX, 100, "decoding", style);
text.anchor.set(0.5);
explosion = game.add.audio('explosion');
sword = game.add.audio('sword');
blaster = game.add.audio('blaster');
// Being mp3 files these take time to decode, so we can't play them instantly
// Using setDecodedCallback we can be notified when they're ALL ready for use.
// The audio files could decode in ANY order, we can never be sure which it'll be.
game.sound.setDecodedCallback([ explosion, sword, blaster ], start, this);
}
var keys;
function start() {
text.text = 'Press 1, 2 or 3';
var style = { font: "48px Arial", fill: "#cdba52", align: "center" };
text1 = game.add.text(game.world.centerX, 250, "Blaster: Stopped", style);
text1.anchor.set(0.5);
text2 = game.add.text(game.world.centerX, 350, "Explosion: Stopped", style);
text2.anchor.set(0.5);
text3 = game.add.text(game.world.centerX, 450, "Sword: Stopped", style);
text3.anchor.set(0.5);
explosion.onStop.add(soundStopped, this);
sword.onStop.add(soundStopped, this);
blaster.onStop.add(soundStopped, this);
keys = game.input.keyboard.addKeys({ blaster: Phaser.Keyboard.ONE, explosion: Phaser.Keyboard.TWO, sword: Phaser.Keyboard.THREE });
keys.blaster.onDown.add(playFx, this);
keys.explosion.onDown.add(playFx, this);
keys.sword.onDown.add(playFx, this);
// And for touch devices you can also press the top, middle or bottom of the screen
game.input.onDown.add(onTouch, this);
}
function onTouch(pointer) {
var b = game.height / 3;
if (pointer.y < b)
{
playFx(keys.blaster);
}
else if (pointer.y > b * 2)
{
playFx(keys.sword);
}
else
{
playFx(keys.explosion);
}
}
function playFx(key) {
switch (key.keyCode)
{
case Phaser.Keyboard.ONE:
text1.text = "Blaster: Playing";
blaster.play();
break;
case Phaser.Keyboard.TWO:
text2.text = "Explosion: Playing";
explosion.play();
break;
case Phaser.Keyboard.THREE:
text3.text = "Sword: Playing";
sword.play();
break;
}
}
function soundStopped(sound) {
if (sound === blaster)
{
text1.text = "Blaster: Complete";
}
else if (sound === explosion)
{
text2.text = "Explosion: Complete";
}
else if (sound === sword)
{
text3.text = "Sword: Complete";
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.4.4/phaser.js"></script>
UPDATE 2015-12-01
Here is my completed source code. It has both .mp3 and .ogg sound files. You can play them on Android native browser (tested on 4.4.4 Samsung E5).
Source: https://github.com/nguoianphu/phaser-sound-complete-phonegap
Here is the ported app on Phonegap. It can display the screen but can't play sounds.
https://build.phonegap.com/apps/1783695/builds
You are trying to play the audio with the webview library. It is likely using the HTML5 API for audio or webaudio. If it is neither of these, then you need to ask the author.
Next, it is not best practice to use external source (http:). Your assests (javascript, css, audio files, etc) should live on the device. If you load files from the web, then the sound quality could be poor (or the audio may not play at all - see whitelist below). Load from the device.
Android 4.4.4 is Kitkat. The standard webview library was exchanged for the chromium version. This means your audio library might be confused about this or you need to give the library knowledge about this library. This also means your code may not work on devices before 4.4.4. (Mostly, because you cannot test it.)
The link you point to is likely using the core media plugin, even though they dont say so. In addition, the post is over 3 years old. Many thing have changed since them. NOTE: you have installed the media plugin in your config.xml. This is likely why your loop works.
You should start over. You've made many errors. In addition, to all that you have, You will need to implement the whitelist plugin (if you are going to import files, or talk to the network).
FIRST TRY this sample app - example plays on Android and iOS. You can download the Android version and test it. The iOS version requires I have your UUID compiled in.
There are 16 audio plugins you can choose from. I know a few do real time audio playback and have better control than the "core" plugin.
You should read:
Top Mistakes by Developers new to Cordova/Phonegap - read the bold sentences.
HOW TO apply the Cordova/Phonegap the whitelist system
HOWTO Core Plugins Setup
Phonegap--Generic-Boilerplate7 - just wrote this. It works.
Phonegap Demo Apps
Phonegap-Media-Test - source code for the example that plays on Android and iOS. You can download the Android version and test it.
UPDATE: 2015-12-01 - 2am Previously, I had forgotten to add a wild-card (*) to the CSP meta tag. I am now including this. This meta tag should be added to the header of the index.html file that is playing the audio.
NOTE YOUR APP IS NOW INSECURE. IT IS UP TO YOU TO SECURE YOUR APP.
<meta http-equiv="Content-Security-Policy"
content="default-src *;
style-src * 'self' 'unsafe-inline' 'unsafe-eval';
script-src * 'self' 'unsafe-inline' 'unsafe-eval';">
UPDATE: 2015-12-01 - 3pm
#Tuan, I've applied all the fixes as outlined in
HOW TO apply the Cordova/Phonegap the whitelist system
HOWTO Core Plugins Setup
Phonegap--Generic-Boilerplate7 - just wrote this. It works.
The audio is now working on my Android LG Leon/Android 5.1.1
Truthfully, I would never do this on my own, but your code had enough working that after I tested it on my firefox(v34) browser, I was fairly certain it would work.
UPDATE: 2016-04-15
The code has been removed. Ask in the comments, if you need code.
There should be enough code in place for you to work off of.
- Code
- Working Android App
- Phonegap Build Documentation

Is cross-origin postMessage broken in IE10?

I'm trying to make a trivial postMessage example work...
in IE10
between windows/tabs (vs. iframes)
across origins
Remove any one of these conditions, and things work fine :-)
But as far as I can tell, between-window postMessage only appears to work in IE10 when both windows share an origin. (Well, in fact -- and weirdly -- the behavior is slightly more permissive than that: two different origins that share a host seem to work, too).
Is this a documented bug? Any workarounds or other advice?
(Note: This question touches on the issues, but its answer is about IE8 and IE9 -- not 10)
More details + example...
launcher page demo
<!DOCTYPE html>
<html>
<script>
window.addEventListener("message", function(e){
console.log("Received message: ", e);
}, false);
</script>
<button onclick="window.open('http://jsbin.com/ameguj/1');">
Open new window
</button>
</html>
launched page demo
<!DOCTYPE html>
<html>
<script>
window.opener.postMessage("Ahoy!", "*");
</script>
</html>
This works at: http://jsbin.com/ahuzir/1 -- because both pages are hosted at the same origin (jsbin.com). But move the second page anywhere else, and it fails in IE10.
I was mistaken when I originally posted this answer: it doesn't actually work in IE10. Apparently people have found this useful for other reasons so I'm leaving it up for posterity. Original answer below:
Worth noting: the link in that answer you linked to states that postMessage isn't cross origin for separate windows in IE8 and IE9 -- however, it was also written in 2009, before IE10 came around. So I wouldn't take that as an indication that it's fixed in IE10.
As for postMessage itself, http://caniuse.com/#feat=x-doc-messaging notably indicates that it's still broken in IE10, which seems to match up with your demo. The caniuse page links to this article, which contains a very relevant quote:
Internet Explorer 8+ partially supports cross-document messaging: it
currently works with iframes, but not new windows. Internet Explorer
10, however, will support MessageChannel. Firefox currently supports
cross-document messaging, but not MessageChannel.
So your best bet is probably to have a MessageChannel based codepath, and fallback to postMessage if that doesn't exist. It won't get you IE8/IE9 support, but at least it'll work with IE10.
Docs on MessageChannel: http://msdn.microsoft.com/en-us/library/windows/apps/hh441303.aspx
Create a proxy page on the same host as launcher. Proxy page has an iframe with source set to remote page. Cross-origin postMessage will now work in IE10 like so:
Remote page uses window.parent.postMessage to pass data to proxy page. As this uses iframes, it's supported by IE10
Proxy page uses window.opener.postMessage to pass data back to launcher page. As this is on same domain - there are no cross-origin issues. It can also directly call global methods on the launcher page if you don't want to use postMessage - eg. window.opener.someMethod(data)
Sample (all URLs are fictitous)
Launcher page at http://example.com/launcher.htm
<!DOCTYPE html>
<html>
<head>
<title>Test launcher page</title>
<link rel="stylesheet" href="/css/style.css" />
</head>
<body>
<script>
function log(msg) {
if (!msg) return;
var logger = document.getElementById('logger');
logger.value += msg + '\r\n';
}
function toJson(obj) {
return JSON.stringify(obj, null, 2);
}
function openProxy() {
var url = 'proxy.htm';
window.open(url, 'wdwProxy', 'location=no');
log('Open proxy: ' + url);
}
window.addEventListener('message', function(e) {
log('Received message: ' + toJson(e.data));
}, false);
</script>
<button onclick="openProxy();">Open remote</button> <br/>
<textarea cols="150" rows="20" id="logger"></textarea>
</body>
</html>
Proxy page at http://example.com/proxy.htm
<!DOCTYPE html>
<html>
<head>
<title>Proxy page</title>
<link rel="stylesheet" href="/css/style.css" />
</head>
<body>
<script>
function toJson(obj) {
return JSON.stringify(obj, null, 2);
}
window.addEventListener('message', function(e) {
console.log('Received message: ' + toJson(e.data));
window.opener.postMessage(e.data, '*');
window.close(self);
}, false);
</script>
<iframe src="http://example.net/remote.htm" frameborder="0" height="300" width="500" marginheight="0" marginwidth="0" scrolling="auto"></iframe>
</body>
</html>
Remote page at http://example.net/remote.htm
<!DOCTYPE html>
<html>
<head>
<title>Remote page</title>
<link rel="stylesheet" href="/css/style.css" />
</head>
<body>
<script>
function remoteSubmit() {
var data = {
message: document.getElementById('msg').value
};
window.parent.postMessage(data, '*');
}
</script>
<h2>Remote page</h2>
<input type="text" id="msg" placeholder="Type a message" /><button onclick="remoteSubmit();">Close</button>
</body>
</html>
== WORKING SOLUTION IN 2020 without iframe ==
Building on answer by tangle, I had success in IE11 [and emulated IE10 mode] using following snippet:
var submitWindow = window.open("/", "processingWindow");
submitWindow.location.href = 'about:blank';
submitWindow.location.href = 'remotePage to communicate with';
Then I was able to communicate using typical postMessage stack, I'm using one global static messenger in my scenario (although I don't suppose it's of any significance, I'm also attaching my messenger class)
var messagingProvider = {
_initialized: false,
_currentHandler: null,
_init: function () {
var self = this;
this._initialized = true;
var eventMethod = window.addEventListener ? "addEventListener" : "attachEvent";
var eventer = window[eventMethod];
var messageEvent = eventMethod == "attachEvent" ? "onmessage" : "message";
eventer(messageEvent, function (e) {
var callback = self._currentHandler;
if (callback != null) {
var key = e.message ? "message" : "data";
var data = e[key];
callback(data);
}
}, false);
},
post: function (target, message) {
target.postMessage(message, '*');
},
setListener: function (callback) {
if (!this._initialized) {
this._init();
}
this._currentHandler = callback;
}
}
No matter how hard I tried, I wasn't able to make things work on IE9 and IE8
My config where it's working:
IE version: 11.0.10240.16590, Update versions: 11.0.25 (KB3100773)
Building upon the answers by LyphTEC and Akrikos, another work-around is to create an <iframe> within a blank popup window, which avoids the need for a separate proxy page, since the blank popup has the same origin as its opener.
Launcher page at http://example.com/launcher.htm
<html>
<head>
<title>postMessage launcher</title>
<script>
function openWnd() {
var w = window.open("", "theWnd", "resizeable,status,width=400,height=300"),
i = w.document.createElement("iframe");
i.src = "http://example.net/remote.htm";
w.document.body.appendChild(i);
w.addEventListener("message", function (e) {
console.log("message from " + e.origin + ": " + e.data);
// Send a message back to the source
e.source.postMessage("reply", e.origin);
});
}
</script>
</head>
<body>
<h2>postMessage launcher</h2>
<p>click me</p>
</body>
</html>
Remote page at http://example.net/remote.htm
<html>
<head>
<title>postMessage remote</title>
<script>
window.addEventListener("message", function (e) {
alert("message from " + e.origin + ": " + e.data);
});
// Send a message to the parent window every 5 seconds
setInterval(function () {
window.parent.postMessage("hello", "*");
}, 5000);
</script>
</head>
<body>
<h2>postMessage remote</h2>
</body>
</html>
I'm not sure how fragile this is, but it is working in IE 11 and Firefox 40.0.3.
Right now, (2014-09-02), Your best bet is to use a proxy frame as noted in the msdn blog post that details a workaround for this issue: https://blogs.msdn.microsoft.com/ieinternals/2009/09/15/html5-implementation-issues-in-ie8-and-later/
Here's the working example: http://www.debugtheweb.com/test/xdm/origin/
You need to set up a proxy frame on your page that has the same origin as the popup. Send information from the popup to the proxy frame using window.opener.frames[0]. Then use postMessage from the proxy frame to the main page.
This solution involves adding the site to Internet Explore's Trusted Sites and not in the Local Intranet sites. I tested this solution in Windows 10/IE 11.0.10240.16384, Windows 10/Microsoft Edge 20.10240.16384.0 and Windows 7 SP1/IE 10.0.9200.17148. The page must not be included in the Intranet Zone.
So open Internet Explorer configuration (Tools > Internet Options > Security > Trusted Sites > Sites), and add the page, here I use * to match all the subdomains. Make sure the page isn't listed in the Local intranet sites (Tools > Internet Options > Security > Local Intranet > Sites > Advanced). Restart your browser and test again.
In Windows 10/Microsoft Edge you will find this configuration in Control Panel > Internet Options.
UPDATE
If this doesn't work you could try resetting all your settings in Tools > Internet Options > Advanced Settings > Reset Internet Explorer settings and then Reset: use it with caution! Then you will need to reboot your system. After that add the sites to the Trusted sites.
See in what zone your page is in File > Properties or using right click.
UPDATE
I am in a corporate intranet and sometimes it works and sometimes it doesn't (automatic configuration? I even started to blame the corporate proxy). In the end I used this solution https://stackoverflow.com/a/36630058/2692914.
This Q is old but this is what easyXDM is for, maybe check it out as a potential fallback when you detect a browser that does not support html5 .postMessage :
https://easyxdm.net/
It uses VBObject wrapper and all types of stuff you'd never want to have to deal with to send cross domain messages between windows or frames where window.postMessage fails for various IE versions (and edge maybe, still not sure 100% on the support Edge has but it seems to also need a workaround for .postMessage)
MessageChannel doesn't work for IE 9-11 between windows/tabs since it relies on postMessage, which is still broken in this scenario. The "best" workaround is to call a function through window.opener (ie. window.opener.somefunction("somedata") ).
Workaround in more detail here

How can I code an IronPython Silverlight application entirely in python, and what are the minimal necessary components in the HTML?

I've been banging my head against to wall for weeks to put together the minimal HTML for an IronPython Silverlight application that uses Gestalt, as pioneered by Jimmy Schementi here: http://www.silverlight.net/learn/advanced-techniques/dynamic-languages/dynamic-languages-in-silverlight and here: http://ironpython.net/browser/gettingstarted.html
But I'm having a hard time loading an application that does anything. Every time I put into the examples any script of my own, the Silverlight application either fails to load, or shows nothing in its object. I want to have the HTML foundation so that I can begin accessing the Silverlight libraries and start coding/testing graphics for my app. (But I can't get there yet.)
Taking from his examples, I've put together the following HTML, which calls my visual.py - a python file that should be able to do everything that a XAML file does by accessing the Silverlight libraries.
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<style type="text/css">
html, body { height: 100%; overflow: auto; }
body { padding: 0; margin: 0; }
#silverlightControlHost { height: 90%; text-align: center; }
</style>
<script type="text/javascript">
window.DLR = {settings: {windowless: 'true'}}
</script>
<script type="text/javascript" src="http://gestalt.ironpython.net/dlr-latest.js"></script>
<title>webcam-mic</title>
</head>
<body>
<script type="application/python" src="visual.py" id="python" width="100%" height="100%""></script>
</body>
</html>
But this doesn't work. The .py file it calls has: (also taken from working IronPython examples from elsewhere)
from System.Windows import Application, Thickness
from System.Windows.Controls import (
Button, Orientation, TextBlock,
StackPanel, TextBox
)
from System.Windows.Input import Key
root = StackPanel(Width=500,Height=500)
textblock = TextBlock()
textblock.Margin = Thickness(20)
textblock.FontSize = 18
textblock.Text = 'Stuff goes here'
root.Children.Add(textblock)
panel = StackPanel()
panel.Margin = Thickness(20)
panel.Orientation = Orientation.Horizontal
button = Button()
button.Content = 'Push Me'
button.FontSize = 18
button.Margin = Thickness(10)
textbox = TextBox()
textbox.Text = "Type stuff here..."
textbox.FontSize = 18
textbox.Margin = Thickness(10)
textbox.Width = 200
#textbox.Watermark = 'Type Something Here'
def onClick(s, e):
textblock.Text = textbox.Text
textbox.Text = ""
def onKeyDown(sender, e):
if e.Key == Key.Enter:
e.Handled = True
onClick(None, None)
button.Click += onClick
textbox.KeyDown += onKeyDown
panel.Children.Add(button)
panel.Children.Add(textbox)
root.Children.Add(panel)
Application.Current.RootVisual = root
What additional components do I need? (Is the problem with the version of dlr.js? My script tags? Version of Silverlight?) All I need is the necessary code to produce a full screen Silverlight app that takes all of its controls and graphics from a python file. So far, nothing I've put together has worked. I'm running Firefox with Silverlight 4.0.
Thanks to Lukas Cenovsky's suggestion and the tips from here: , I used the sdl-sdk to create a template much like the template in IronPython-2.7\Silverlight\script and created a .xap file with Chiron and Mono. I thought that Gestalt would obviate the need for using Chiron to create a .xap, but whatever works. Thanks, all!
For future reference, the Terminal command to create a .xap is something like: mono /path/to/Chiron.exe /d:directory_with_pyfile /z:name.xap
How are you serving the HTML file? Any HTML file with references must be served from a web-server, not the file-system, so no file:// URLs.
You can also use Chiron to produce your own .xap file. Then the XAP file can be served from any web-server you want, but if you want any reasonable dev experience you'll have to use "Chiron.exe /w" as your web-server.

Protecting iFrame - Only allow it to work on one domain

I have a Widget that I created and I am embedding it on other websites using an iFrame. What I want to do is make sure no one can view the source and copy the iFrame code and put it on their own website.
I can store the URL that it should be allowed on in the database. I've seen it done before, one site had a long encrypted code and if it didn't match with the domain then it said Access Denied..
Does anyone know how I can do this?
Thanks!
No you can't do this. The best thing you can do is the following:
if (window.top.location.host != "hostname") {
document.body.innerHTML = "Access Denied";
}
Add the above to your JavaScript and then use a JavaSript obfuscator
You cannot prevent people from looking at your HTML, but there are some headers can allow you to specify what sites can embed your iframe. Take a look at the X-Frame-Options header and the frame-ancestors directive of Content-Security-Policy. Browsers that respect it will refuse to load the iframe when embedded into someone else's site.
On the server in the code for the page displayed in the IFRAME, check the value of the Referer header. Unless this header has been blocked for privacy reasons, it contains the URL of the page which hosts the IFRAME.
What you are asking for is pretty much impossible. If you make the source available on the web someone can copy it one way or another. Any javascript tricks can be defeated by using low level tools like wget or curl.
So even if you protect it, you're still going to find that someone could in theory copy the code (as the browser would receive it) and could if so determined put it on their own website.
I faced the same problem, but I return the user on a home page. I spread the decision.
It has to be placed where there is iframe
<script>
$(window).load(function () {
var timetoEnd = '';
var dstHost = 'YOUR-ALLOW-HOST';
var backToUrl = 'BACK-TO-URL';
function checkHost(){
var win = window.frames.YOUR-IFRAME-NAME;
win.postMessage('checkHost', dstHost);
console.log('msg Sended');
clearInterval(timetoEnd);
timetoEnd = setInterval(function () {
window.location.href = backToUrl;
}, 5000);
}
function validHost(event) {
if (event.data == 'checkHostTrue') {
clearInterval(timetoEnd);
console.log('checkHostTrue');
} else {
return;
}
}
window.addEventListener("message", validHost, false);
checkHost();
setInterval(function () {
checkHost();
}, 10000
);
});
</script>
It has to be placed into your src iframe
<script>
function receiveMessage(event)
{
if(event.data=='checkHost'){
event.source.postMessage("checkHostTrue",
event.origin);
} else {
return;
}
}
window.addEventListener("message", receiveMessage, false);
</script>
I know it's kinda old topic but I have code that you just put in <script> tag and it should prevent most of curious people from looking at html files from iFrame:
if(window.top.location.pathname === window.location.pathname){
history.back()
}