I have a button that turns on and off the music. When I turn it off it works, but when I try to play again the music it doesn't work! help please
var sound=true;
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
mySound.load(new URLRequest("Track.mp3"));
myChannel = mySound.play();
function changeSound(event:MouseEvent):void {
if(sound==true){
myChannel.stop();
sound=false;
}
if(sound==false){
myChannel.reset();
sound=true;
}
}
SoundChannel doesn't have a reset method. Call play instead of reset.
if(sound==false){
myChannel = mySound.play();
sound=true;
}
Also, you should place else between two if.
if(sound==true){
myChannel.stop();
sound=false;
}
else if(sound==false){
myChannel = mySound.play();
sound=true;
}
Related
Hello please someone can help me with this ...
I want to play a external flv video ("../sync/video/video.flv"), but in case the video is missing or when there is a (StreamNotFound) error
I want to play automatically another flv video.
case "NetStream.Play.StreamNotFound":
ns.play("../sync/filler/video2.flv");
but it doesn't work ....
here is the full code :
var vid:Video;
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
var customClient:Object = new Object();
customClient.onMetaData = metaDataHandler;
ns.client = customClient;
ns.play("../sync/video/video.flv");
vid = new Video();
vid.attachNetStream(ns);
addChild(vid);
function netStatusF(e:NetStatusEvent):void
{
switch (e.info.code)
{
case "NetStream.Play.StreamNotFound" :
ns.play("../sync/filler/video2.flv");
break;
}
}
function metaDataHandler(infoObject:Object):void
{
vid.width = infoObject.width;
vid.height = infoObject.height;
}
You have just to add a NetStatusEvent.NET_STATUS event listener to your NetStream object :
ns.addEventListener(NetStatusEvent.NET_STATUS, netStatusF);
Then you have to assure that your second video file exist, otherwise you'll have a looping problem.
Hope that can help.
Okay, so, here's the deal, i have a sound steaming from an URL since the first frame (60 total), and i added another sound file (from the library) to a certain frame. As expected, both sounds overlapp, so i decided to make a mute function... the problem is, i cant get it to apply only to the streaming audio, the function mutes all audio, and i cant use the variable mySound because the mute function needs to be on other keyframe to work...
Here's the code of the streaming audio:
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var lastPosition:Number = 0;// pause button
mySound.load(new URLRequest("http://trollfacequiz.16mb.com/MusicFiles/Goat%20Songs.mp3"));
//mySound.play();
SoundMixer.stopAll();
myChannel = mySound.play();
btn_mute.btn_pause.addEventListener(MouseEvent.CLICK, onClickPause);
btn_mute.btn_play.addEventListener(MouseEvent.CLICK, onClickPlay);
function onClickPause(e:MouseEvent):void
{
btn_mute.btn_pause.visible = false;
lastPosition = myChannel.position;
myChannel.stop();
}
function onClickPlay(e:MouseEvent):void
{
btn_mute.btn_pause.visible = true;
myChannel = mySound.play(lastPosition);
}
And the mute function:
function setVolume(vol){
var volTransform:SoundTransform = new SoundTransform();
volTransform.volume = vol;
SoundMixer.soundTransform = volTransform;
}
setVolume(0);
I've been doing a soundplayer for my assignment.Came across some issues. No compile error neither runtime error is appearing and my sound player functions well but I can't hear the song playing.
var mySound:Sound = new Sound ();
var myURL:URLRequest = new URLRequest ("playList.xml");
var mySoundChannel:SoundChannel = new SoundChannel;
var playing:Boolean = true;
var resumeTime:Number = 0;
var loadedXML:XML;
var mySongs:XMLList;
var myTotal:Number;
var myXMLLoader:URLLoader = new URLLoader();
myXMLLoader.load(myURL);
myXMLLoader.addEventListener(Event.COMPLETE, processXML);
function processXML (e:Event):void {
loadedXML = XML(e.target.data);
mySongs = loadedXML.SONG;
myTotal = mySongs.length();
}
btnPlayPause.buttonMode =true;
btnStop.buttonMode =true;
btnPlayPause.addEventListener(MouseEvent.CLICK, playSound);
btnStop.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(m:MouseEvent){
if(playing==true){
btnPlayPause.gotoAndStop("lbPause");
mySound.load(myURL);
mySoundChannel = mySound.play(resumeTime);
playing = false;
} else {
btnPlayPause.gotoAndStop("lbPlay");
resumeTime = mySoundChannel.position;
mySoundChannel.stop();
playing = true;
}
}
function stopSound (f:MouseEvent):void {
mySoundChannel.stop();
}
Help is appreciated very much.
It seems like you trying to play sound only if it already playing, while stoping sound if it is NOT playing:
function playSound(m:MouseEvent){
if(playing==true){
btnPlayPause.gotoAndStop("lbPause");
mySound.load(myURL);
mySoundChannel = mySound.play(resumeTime);
playing = false;
} else {
btnPlayPause.gotoAndStop("lbPlay");
resumeTime = mySoundChannel.position;
mySoundChannel.stop();
playing = true;
}
}
I see this code like this:
function playSound(){
if(playing){
mySound.play();
} else {
mySoundChannel.stop();
}
}
Maybe this is the root of problem
Sorry for my English..I have a code for two buttons to mute and unmute sounds..when I click to mute the sounds, it works but when I click to the other button to make the sounds to play it doesn't worked..any help?
import flash.media.SoundMixer;
speakerb1.addEventListener(MouseEvent.CLICK, speaker2sound);
speakerb2.addEventListener(MouseEvent.CLICK, speaker2sound);
var channel2:SoundChannel = new SoundChannel();
var clicktoPlay:Boolean = true;
function speaker2sound(e:MouseEvent):void{
if (clicktoPlay==true){
var snd2:Sound = new Sound;
snd2.load(new URLRequest("shakeup.wav"));
clicktoPlay=false;
channel2 = snd2.play();
speakerb1.visible=true;
speakerb2.visible=false;
SoundMixer.soundTransform = new SoundTransform(1);
}
if (clicktoPlay==false){
clicktoPlay=true;
speakerb2.visible=true;
speakerb1.visible=false;
SoundMixer.soundTransform = new SoundTransform(0);
}
clicktoPlay =!clicktoPlay;
}
channel2.addEventListener(Event.SOUND_COMPLETE,soundfin);
function soundfin(event:Event):void{
clicktoPlay=false;
speakerb1.visible=true;
speakerb2.visible=false;
}
I got your code working with a few small changes:
speakerb1.addEventListener(MouseEvent.CLICK, speaker2sound);
speakerb2.addEventListener(MouseEvent.CLICK, speaker2sound);
var channel2:SoundChannel = new SoundChannel();
var clicktoPlay:Boolean = true;
var snd2:Sound;
function speaker2sound(e:MouseEvent):void{
if (clicktoPlay==true){
if(!snd2){
snd2 = new Sound();
snd2.load(new URLRequest("Kalimba.mp3"));
channel2 = snd2.play();
}
speakerb1.visible=true;
speakerb2.visible=false;
SoundMixer.soundTransform = new SoundTransform(1);
}
else {
speakerb2.visible=true;
speakerb1.visible=false;
SoundMixer.soundTransform = new SoundTransform(0);
}
clicktoPlay =!clicktoPlay;
}
channel2.addEventListener(Event.SOUND_COMPLETE,soundfin);
function soundfin(event:Event):void{
clicktoPlay=false;
speakerb1.visible=true;
speakerb2.visible=false;
}
channel2.addEventListener(Event.SOUND_COMPLETE,soundfin);
function soundfin(event:Event):void{
clicktoPlay=false;
speakerb1.visible=true;
speakerb2.visible=false;
}
As Marcela says, try taking out the line "clicktoPlay =!clicktoPlay;" and see if it works.
The way your code is now, until "soundfin" is called, clicktoPlay will remain true no matter how often speaker2sound is called.
I have couple of videos that I'm streaming. I start with the video_1.flv and after it finishes the video_2.flv is running and looping until the user takes some action to play other movie for example video_3.flv. So I need when video_2.flv is playing in the background to be played audio file sound.mp3 witch is going to be looped , witch i managed to do. But I need both of them to run independently. Because right now when the video is looped the audio is looping to. And I need the audio to be playd only when video_2.flv is played. Thank YOU.
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
loader.vid.Video_1.attachNetStream(ns);
var listener:Object = new Object();
listener.onMetaData = function(evt:Object):void {};
ns.client = listener;
ns.play("http://media.easyads.bg/ads/display_ads_richmedia/video/avon/maria_ilieva/video_1.flv");
ns.addEventListener(NetStatusEvent.NET_STATUS, NCListener);
var clipTimer:Timer = new Timer(4000);
function NCListener(e:NetStatusEvent){
if (e.info.code == "NetStream.Play.Stop") {
ns.play("http://media.easyads.bg/ads/display_ads_richmedia/video/avon/maria_ilieva/video_2.flv");
sound.load(req);
shaker(null);
}
};
var sound:Sound = new Sound();
var soundChannel:SoundChannel;
var req:URLRequest = new URLRequest("sound.mp3");
sound.addEventListener(Event.COMPLETE, onSoundLoadComplete);
function onSoundLoadComplete(e:Event):void{
sound.removeEventListener(Event.COMPLETE, onSoundLoadComplete);
soundChannel = sound.play();
soundChannel.addEventListener(Event.SOUND_COMPLETE, onSoundChannelSoundComplete);
}
function onSoundChannelSoundComplete(e:Event):void{
e.currentTarget.removeEventListener(Event.SOUND_COMPLETE, onSoundChannelSoundComplete);
soundChannel = sound.play();
}
loader.button_01.addEventListener(MouseEvent.CLICK, play_video_01);
loader.button_01.addEventListener(MouseEvent.ROLL_OVER, play_effect_01);
function play_video_01 (event:MouseEvent){
clipTimer.stop();
ns.play("http://media.easyads.bg/ads/display_ads_richmedia/video/avon/maria_ilieva/video_3.flv");
loader.button_01_mc.gotoAndPlay (41);
}
Maybe this tutorial is helpful to you...
I'm new in AS but I'd rather prefer to pack the whole s.... stuff into a (reusable) class...
Behavior of a Loaded SWF File versus Behavior of a MovieClip
Greets
Gee