i Need Business card height and width in pixels on web, because i have created business card design by HTML and CSS in my application. here i can give print commend to print business card.
Now whats the width and height in pixel i use, so that it will correctly printed on actual business card size (3.5 and 2 inch)
It should be:
height: 336px
width: 192
=
height: 3.5in
width: 2in
Inches are valid CSS lengths just use those.
Absolute length units represents a physical measurement and when the physical properties of the output medium are known, such as for print layout. This is done by anchored one of the unit to a physical unit and to defined the other relatively to it. The anchor is done differently for low-resolution devices, like screens, and high-resolution devices, like printers.
Length # MDN
CSS units and dots-per-inch
The unit in/inch doesn't represent a physical inch on screen, but represents 96px. That means that whatever is the real screen pixel density, it is assumed to be 96dpi. On devices with a greater pixel density, 1in will be smaller than 1 physical inch. Similarly mm, cm, and pt are not absolute length.
Some specific examples:
1in is always 96px, 3pt is always 4px, 25.4mm is always 96px.
Related
In the srcset attribute of img element in html, we can specify either the width or the pixel density of each source. We use w to specify width and x to specify pixel density. I have some questions about w and x.
Does 500w mean that the width of the image is 500 pixels? If so, why is it w and not px, as used when in the size attribute?
Does 1x means a pixel density of 72pixels/inch
Why does an image have pixel density? I thought pixel density means the number of pixels within a physical length/space. For example, the number of pixels per inch. But a digital image doesn't occupy a physical length/space, it only occupies a number of pixels. So what does the pixel density of a digital image mean?...This is my guess, please tell me if I'm right: An image only occupies a number of pixels, but it could have been intended for a physical length. For example, an image of a button of 144 pixels width was intended to occupy a physical space of 1 inch. Therefore, it was intended for a device of 2x. We tell the browser this by specifying 2x in the srcset attribute. To sum up, the pixel density means the pixel density of the system the image is intended for.
#1. The 'w' value that appears to the right of each file listed in the srcset attribute of the <img> tag is known as the "w descriptor." The value of each 'w' descriptor is the intrinsic width, in pixels, of the file the 'w' descriptor is associated with. "Intrinsic width" means the native width of the image when it is was originally created or the last time its width changed. You can view a file's intrinsic width in Photoshop or the Windows 10 Photo Viewer (click the three-dot menu "..." and select File Info). "px" is not used to describe intrinsic width because it is used to describe various other types of image widths. The 'w' descriptor describes a specific type of image width that is measured in pixels - intrinsic width - and is used only with the srcset attribute of the <img> tag.
#2. "1x" does NOT mean a pixel density of 72 pixels per inch. That's because pixel density is NOT device resolution. Pixel density is the ratio of browser image width in pixels (known as "CSS pixels") to the native pixel width of the device's display screen. Pixel density has nothing to do with device resolution.
#3. An image does NOT have pixel density. It has only two types of width measurements - both in pixels. One width measure is the width the browser is displaying the image at. The other width measure is the intrinsic width of the image (see #1). For example, suppose I have an image whose intrinsic width is 800px wide. Also suppose that the browser is displaying the image at 650px wide. These two measures are not related in any way (this is NOT pixel density!) - they're just two different ways an image can be viewed which results in two different width measurements.
I've answered your questions directly, without any other context or explanation, and I'm certain that you are scratching your head saying, "That didn't help!" That's the exact same reaction I had when I first started to educate myself about how inline images (images that are specified with the <img> tag in HTML) are selected and displayed by browsers. I suggest you read this post to begin to gain a thorough understanding about how inline images are specified in HTML markup and how browsers select the appropriate image from the srcset attribute of the <img> tag. You can expect several weeks of study before this topic comes into sharp focus. And when you've finished mastering inline images, background images are waiting for you to master with a completely different set of rules. :>)
The so-called absolute units (cm, mm, in, pt and pc) mean the same in
CSS as everywhere else, but only if your output device has a high
enough resolution.
source: W3C
when I put the preceding code in my project I expect to see 1cm everywhere...
.myColumn{
width: 1cm;
}
W3C says for low-resolution screens, case would not be the same.
Why?
Why cannot they produce 1cm correctly?
In cell-phones, and tablets and... the only screen unit is pixel.
CSS units don't necessarily equate to exact dimensions. In the end, every CSS measurement displayed on a screen is eventually calculated in pixels.
CSS assumes screens will have 96 dpi, so using in, pt, and pc is usually safe, although different monitor resolutions, or user-defined zooming may affect your results.
Metric units are a different story though, as there is no exact calculation to pixels, so the numbers are rounded by the browser to deliver a result that will be close to the specified measurement. This is one of the reasons that the W3C only recommends px, %, or em units for screen targeted layouts.
My end goal is to display an image of the same exact size on every screen (yes, I really do need this for something).
I started reading about how to get the user's screen size here - and the answer seems to be that it's impossible (without calling an API which attempts to guess the actual device based on some params).
I then remembered that css has physical dimension units for sizing elements and decided to test on my screen. I set dimensions like so:
<div style = "background-color:black; height: 5in; width: 3in;"></div>
and then put a physical 3"x 5" (7.6cm x 12.7cm) flashcard against the screen.
It was significantly off in size.
Fun note - setting size in mm was ridiculously off - I expected to get the same results as with inches.
With that said, is there a way to do what I need?
In CSS, one inch does not equal one physical inch. It equals 96px.
This section of the spec may help you:
5.2. Absolute lengths: the cm, mm, q, in, pt, pc, px units
The absolute length units are fixed in relation to each other and
anchored to some physical measurement.
If the anchor unit is the pixel unit, the physical units might not
match their physical measurements.
Alternatively if the anchor unit is a physical unit, the pixel unit
might not map to a whole number of device pixels
From my experience up to now the pixel size is something very relevant and intepreted differently based on many factors. My question is how do pixels work in html pages.
For example we can set the width and height of an image:
<img src="lalala.jpg" width="100px;" height="100px;">
What does 100 pixels actually mean?
How are the 100 pixels translated on screen?
How are the 100 pixels translated if on print papper?
To be more specific. If I set the image size to 100px then is it going to be the same size in inches on different screen sizes ? Ad if so..Is it going to be the same size if I print the same page while using a different screen size?
In HTML, pixel lengths of the height and width attributes are controlled by CSS. In some instances, these are refereed to as "CSS pixels". HTML itself does not provide a definition for what a pixel should represent (thus why I added the css tag into your question).
CSS itself has its own Units and Values documentation which defines the Pixel in its section on Absolute Lengths:
5.2. Absolute lengths: the ‘cm’, ‘mm’, ‘in’, ‘pt’, ‘pc’, ‘px’ units
The absolute length units are fixed in relation to each other and anchored to some physical measurement. They are mainly useful when the output environment is known. The absolute units consist of the physical units (in, cm, mm, pt, pc) and the px unit:
unit definition
---- ----------
‘cm’ centimeters
‘mm’ millimeters
‘in’ inches; 1in is equal to 2.54cm
‘px’ pixels; 1px is equal to 1/96th of 1in
‘pt’ points; 1pt is equal to 1/72nd of 1in
‘pc’ picas; 1pc is equal to 12pt
100 pixels is equal to roughly 1.041in, which itself is equal to roughly 2.65cm.
I'm not going to answer the further questions you've asked about different monitors and printing as this would make my answer incredibly long and dull. If you want to find out these answers yourself, a good place to start is in the same document I've already linked, which goes into detail about the Reference Pixel. Values in CSS are based upon a value of 96dpi (which means that 96 pixels on a monitor which has a pixel dencity of 96dpi will be equal to one inch if you were to measure it with a ruler).
Because every screen has diferent pixel size HTML/CSS or whatever software language is going to be made never gonna match the physical pixel size.
To calculate pixel size you need Hardware machine language not software.
What are the differences and implications of applying Css to some element in mobile application such as:
.content{ font-size:80%;}
.content{ font-size:10px;}
.content{ font-size:1em;}
And how does this affects elements letter-spacing, line-height and word-spacing .
In addition what is typical different in font-style: oblique and italic.
Have a look at pxtoem it depend on what you want to do if it is responsive or not and how you would like your UI to be.
Pixels (px):
Pixels are fixed-size units that are used in screen media (i.e. to be read on the computer screen). One pixel is equal to one dot on the computer screen (the smallest division of your screen’s resolution). Many web designers use pixel units in web documents in order to produce a pixel-perfect representation of their site as it is rendered in the browser. One problem with the pixel unit is that it does not scale upward for visually-impaired readers or downward to fit mobile devices.
Points (pt):
Points are traditionally used in print media (anything that is to be printed on paper, etc.). One point is equal to 1/72 of an inch. Points are much like pixels, in that they are fixed-size units and cannot scale in size.
Percent (%):
The percent unit is much like the “em” unit, save for a few fundamental differences. First and foremost, the current font-size is equal to 100% (i.e. 12pt = 100%). While using the percent unit, your text remains fully scalable for mobile devices and for accessibility.
Read more
Why em instead of px?
Pixels vs. Points in HTML