update images using Magmi tool in Magento - magento-1.9

I am importing images of products using Magmi Tool. I am confusing that after first import how to import new images and preserve old images.
If I am trying to import base images (image,small_image,thumbnail_image) second time then it's replacing earlier imported images.
for media gallery there is media_gallery_reset column we need to add to preserve earlier imported images but what about base images?
Is there any solution to not replace all the images imported earlier and just it will add new image to product ?
I am using following Configuration in Magmi
Image attributes processor v1.0.33
Image import mode : Override Existing Images
Assign Only existing images : NO
Thank you

Update Image import mode as per screen. IF u wants to remove use '-'(minus) sign before image.
use this column for media import & update. sku, thumbnail, small_image, image, media_gallery

Related

Add/Change default images in Sparx EA HTML report

I'm new to Sparx EA (Currently running 14.2 and 15.2), and really like the HTML report, which we host on SharePoint to serve to customers. However, AFTER running the HTML report, I go into the created html folder and make modifications to files, which include: Modifying the index.html to replace the ea.png file to display two logos; one on the left AND one on the right, Modify the ea.css file to modify the iframe sizes to accommodate the larger sizes of my two logos. I also change the header background image to an image that completely fills the header iframe.
This serves us just fine, but does require and handful of manual changes to the html before posting.
I've only just discovered the ability to select a manually created "style" templates! However, I'm unable to resolve a couple issues that I would like to be able to resolve without manually manipulating the html after creation.
How can I include referenced images, either from the file system OR the image library?
For example: in the Page-Index template, the image source is #HEADER_IMAGE#, this (of course) is resolved from the "Header Image:" prompt in the "Publish as HTML. However, if I would like to use a logo that is in my image library, can I overwrite the "#HEADER_IMAGE# with something to the effect of "#IMAGES#/myLogo.png"? And to also have that logo file included in the images folder of the generated HTML report? Ideally, as I have two logos, one automatically works by the "#HEADER_IMAGE# then other by "images/Logo2.png" is there a way to define a "#HEADER_IMAGE_2#" that would allow me to reference that second logo, and work like the original "#HEADER_IMAGE#"
I would also like to change the CSS-MAIN .IndexHeader background-image: url(../images.hgb.gif) again, to an image I have in either a file on my file system or one from my image library in Sparx.
In my testing of this, I'm able to make the references as "images/logo1" , etc. but then I have to manually move the file into the images folder as sparx does not do so (though it does a great job on doing so with the #HEADER_IMAGE#)!
Appreciate any assistance on this.

What is the difference between importing selection.json and SVG sprite to Icomoon?

I recently created an icon font using Icomoon app. The generated font is intended to be used by the whole developer team, so they can add more icons and just commit the new font and CSS files. I understand that this could be achieved with the import feature Icomoon has provided.
However, knowing that we can import either the generated font/SVG sprite or the selection.json file, I'm curious whether those files produce the same outcome when imported to Icomoon. Which file should I import to Icomoon to ensure consistency, if I want to add more icons to the font set?
Use the selection.json file. It contains all your settings. The SVG font would work fine too, but in some cases, it might not contain your preferences/settings.

How do I import custom made bootstrap.zip file

I am trying to change the size of the #grid-float-breakpoint attribute and I did by creating a custom bootstrap from http://getbootstrap.com/customize/
I now need to know how to import the .zip it gives me. Do I have to import every file individually?
It depens on what you need and how you are including your files... but in general, yes, you need to include all the files yourself.
If you just want to use css feature (grid) you have to include the bootstrap.css. If you need things like modal, popover or tooltip you will also need to include the bootstrap.js file.
The fonts are used from within the css declarations. So you don´t need to include them but they should be laying somewhere as an asset.

Have to put files in static_dir but need to read them afterwards

I just started using google app engine. In order to use templates, I'm using jinja2.
I want to add images dynamically after I set the width and height of the img tag. I used
PIL in order to read the image size and put the one I want.
However when I open the image with PIL, I need it not to be in a static_dir
and to put the image in the img tag, I need it to be in the static_dir.
As a testing solution I've copied the folder to see if I get results and I did. But as
you can see having each image saved twice is kind of bad.
If you want the file to be both static (served fast by not having to pass through your app) and available to the app, note the application_reabable option in the description of static file handler patterns. It does want you want without you having to duplicate files.

how to update icomoon fonts to existing icomoon fonts?

updating fonts to existing fonts
I’m already using 5 icomoon fonts in our website which was downloaded from icomoon. I want to include 2 more fonts. What should I do?
Can I add the new 2 fonts to existing fonts?
If yes, How can i add them?
I'm assuming you want to add new "icons" to your existing fonts. The font pack that you download from IcoMoon comes with a "selection.json" file. If you have this file, import it to the IcoMoon app using the Import Icons button. After doing so, you can select more icons to generate a new font.
If you don't have access to this "selection.json" file, you could import your SVG font using the same Import Icons button. The downside in this case is that you may need to add your glyph names again.
Anonther way to save/load previously created fonts is using the project manager: Main Menu > Manage Projects. You may want to download your project so that you can load it back later.
More info: https://icomoon.io/#docs/save-load
at present icomoon does not allow you to import .ttf files. but it can be done using a svg, use services like http://freefontconverter.com/ to convert your .ttf file into an svg, once it is done you can import the svg file it in your current project and add more icons to it.
go to the icomoon site, click on the icomoon app, click on the import button and import the old icomoon.SVG file which is in your code you can see all the icons which are in that file in icomoon site once import is done and also import new SVG or select from already existing icomoon list which you want to add to the existing list, select all(i.e old icons which are already there and new icons which you want to add to the existing list) click on generate font and then download that file, extract it you can see fonts folder copy all the files in that folder and paste it in your code(I mean replace the existing files in your code with this files) and you can see styles.css folder in extracted icomoon zip there you can see newly generated classes, copy those newly generated classes and paste it in your code where other icon classes are present
Not sure if this has been resolved yet as it's an old question but there are a few approaches you can take depending on what you currently have available.
Ideally you will still have the selection.json file from when you first downloaded the first 5 icomoon fonts. If not you might still have the project stored in your browser. If so then you will have the current 5 fonts as is with all the settings and class names the same.
If you are able to get that great then you will only need to add in the code for the two new fonts. To add the two new fonts you can import the entire font file for both to IcoMoon by selecting the svg version of the font. Then add it to your existing font that has the original 5 fonts and you should be good to go.
The key is restoring the original 5 so work doesn't need to be repeated to get everything back to as it was. If you can't do this than it is probably easier to add the 2 new fonts as a new project in icomoon and just condense those 2 fonts into 1 new icon font.
I have some information on the basics of icomoon and importing projects here: http://stephentvedt.com/2014/04/03/using-custom-icon-fonts-icomoon-quickstart/
As an alternative;
If you have an existing TTF (True Type Font), use for example font-converter.net to convert the TTF to SVG. In IcoMoon you can now click "Import" to bring back your icons/characters by importing the SVG file, and add icons as you see fit.
In case you're looking at another font format (under MacOS, TTC for example), then first consider converting it to a TTF (this worked for me: transfonter.org).
Note: I'm in no way affiliated with either websites.
I tried Vaibhav Soni's suggestion first, but that website seems no longer working properly.
Also note that certain fonts are commercial and/or have copyright limitations, so you should not use those fonts in this fashion.
The correct way, You should import all previous module icons and new icons. Then generate fonts and replace the fonts folder and style.css file directory in your code.