I have a button in my game where I make a finish level screen capture , I then attach that picture to a Facebook SharePhotoContent dialog from the newest SDK.
It all works as it's supposed but how do I also insert a custom message body so that I replace the standard "Say something about this photo" text in the body?
Here is the code :
File tmpFile = new File(path_to_saved_facebook);
media_scanner = new SingleMediaScanner(this, tmpFile);
Bitmap bitmap = BitmapFactory.decodeFile(path_to_saved_facebook, options);
SharePhoto photo = new SharePhoto.Builder()
.setUserGenerated(true)
.setBitmap(bitmap)
.setCaption("Latest score")
.build();
SharePhotoContent content = new SharePhotoContent.Builder()
.addPhoto(photo)
.build();
shareDialog.show(content);
You can't. Facebook does not allow you to prefill the status message.
pre-fill text-with-image is no longer work in latest SDK 4.0 or high
Don't prefill captions, comments, messages, or the user message parameter of posts with content a person didn’t create, even if the person can edit or remove the content before sharing.
https://developers.facebook.com/docs/apps/review/prefill
Related
I'd like to display, in my app, only a part of a web page.
On this website, I'd like to display, in my app, only the div id "MovieCart".
What should I write in my as3 code in order to do so ?
For now, I have this line :
webView.loadURL("http://www.cinecity.nc/Cinecity/Film/40565");
But, of course, it's displaying the fullwebpage.
EDIT
So, I've tried this :
webView.addEventListener(Event.COMPLETE,onComplete);
var res : String = ExternalInterface.call("function(){return document.getElementById('movieCart').outerHTML}");
var urlOfMovie: URLRequest = new URLRequest("http://www.cinecity.nc/Cinecity/Film/40567");
var loaderMovie:URLLoader = new URLLoader();
loaderMovie.load(urlOfMovie);
webView.loadString(res);
But, as it's an AIR app, ExternalInterface.call can't be call. Any idea ?
Here is one easy way you can accomplish this:
//First, load the full page as you're currently doing:
webView.addEventListener(Event.COMPLETE, webLoadComplete); //listen for when the load is finished
webView.loadURL("http://www.cinecity.nc/Cinecity/Film/40565");
//runs when the load finishes
function webLoadComplete(e:Event):void {
webView.removeEventListener(Event.COMPLETE, webLoadComplete); //stop listening
//second, invoke the following Javascript on the page which assigns the `MovieCart` element as the html for the whole document body
webView.loadURL("javascript:document.body.innerHTML = document.getElementById("MovieCart").outerHTML");
}
Disclaimer:
Keep in mind that scrapping content from websites is generally frowned upon and you may be infringing on peoples work/copyrights by doing so.
There's so many questions regarding Facebook's sharer.php, but they're all out of date. At first Facebook depreciated it, but according to FB's dev documentation it's now back. (Edit: And now it's going again...?)
You used to be able to use it like this:
http://www.facebook.com/sharer/sharer.php?u=<url to share>&t=<message text>
But the documentation now only mentions this:
https://www.facebook.com/sharer/sharer.php?u=<url to share>
Is it possible to set some pre-entered text into the dialogue box that appears when sharing a link on Facebook?
Thanks.
The Share dialog takes only the URL to share as parameter, nothing else (title, description, picture, …) any more. It fetches this data from the URL itself, from the Open Graph meta elements embedded into the document, or it takes a “guess” from the content if those are not present.
And even the “older” version of the Share dialog has not been taking a pre-set message parameter for a long time now – because you are not supposed to pre-fill the message in any way when sharing something, not matter what way the share actually happens. (“Not supposed to” actually meaning, Platform Policies explicitly forbid you from doing so.)
You can of course also share links via API (rather called “posting” a link then) – and because that happens in the background, the message is a parameter you specify while doing so. But the same rules apply – the message is supposed to be created by the user themselves beforehand, which effectively means they should have typed it in somewhere before. And even there it should not have been pre-filled so that they just have to press enter or click a button.
And since they announced API v2.0, all new apps will have to go through “login review” before they will be able to ask for any advanced permission (and posting a link requires one) – and with a pre-filled message in your app’s posting flow, you will definitively not get approval. Of course, you could try to “cheat” on that, and implement the pre-filling of the message only afterwards … but again, doing so is a clear violation of Platform Policies, and will get your app blocked when you are caught doing so.
And if you are planning to do this for multiple users with the same or largely similar messages, you can assume that Facebook’s algorithms will catch that quite easily.
Just one small comment - while it is not possible to edit the text as the other comments say - it is possible to edit everything going on in that page if you can install a browser extension on your client's machines (you did not specify your use case so I am mentioning this just in case you are developing something that you are able to influence in the client machine level).
For example, with a chrome extension, you can inject scripts into facebook.com domain. in the extension manifest.json:
"content_scripts": [
{
"matches": ["https://*.facebook.com/*",
And then this might be your contnet script, where you can play around with the text by hooking up to the markeup. This example sends out analytics (facebook sharer conversion rate) and changes some text (from "share" to "upload" to facebook):
sharer = (function () {
var _ref = qs('ref') ? qs('ref') : 'unknown';
function qs(name) {
name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]");
var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"),
results = regex.exec(location.search);
return results == null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
}
function isSharer() {
return location.pathname === '/sharer/sharer.php';
}
function bindEvents() {
$('button[name="share"]').click(function() {
analytics.send('fb_sharer', 'share', _ref);
});
$('#u_0_0').click(function() {
analytics.send('fb_sharer', 'cancel', _ref);
});
}
function changeText() {
console.log($('.fcw').length);
$('.fcw').text('Upload to Facebook');
}
function load() {
if (!isSharer()) return;
changeText();
analytics.send('fb_sharer', 'view', _ref);
bindEvents();
}
return {
load: load
}
})();
ToastTemplateType toastType = ToastTemplateType.ToastImageAndText02;
XmlDocument toastXML = ToastNotificationManager.GetTemplateContent(toastType);
XmlNodeList toastText = toastXML.GetElementsByTagName("text");
XmlNodeList toastImages = toastXML.GetElementsByTagName("image");
toastText[0].InnerText = "Funny cat";
toastText[1].InnerText = "This cat looks like it's trying to eat your face.";
((XmlElement)toastImages[0]).SetAttribute("src", "ms-appx:///Assets/washer.png");
((XmlElement)toastImages[0]).SetAttribute("alt", "Scary Cat Face");
//This is the options code, which is all optional based on your needs.
IXmlNode toastNode = toastXML.SelectSingleNode("/toast");
((XmlElement)toastNode).SetAttribute("duration", "long");
XmlElement audioNode = toastXML.CreateElement("audio");
audioNode.SetAttribute("src", "ms-appx:///Assets/beep.wav");
//Must be used when looping audio has been selected.
audioNode.SetAttribute("loop", "true");
toastNode.AppendChild(audioNode);
//You can append any text data you would like to the optional
//launch property, but clicking a Toast message should drive
//the user to something contextually relevant.
((XmlElement)toastNode).SetAttribute("launch", "<cat state='angry'><facebite state='true' /></cat>");
ToastNotification toast = new ToastNotification(toastXML);
ToastNotificationManager.CreateToastNotifier().Show(toast);
So I took this code from a webpage and it works but there is a detail. The sound it plays is not the one I want it to play... even if specify the name and assets it looks like it plays some sound from microsoft? Thanks!
Apparently this is a bug in windows 10 and there is no solution to it at the moment.
http://blogs.msdn.com/b/tiles_and_toasts/archive/2015/07/02/adaptive-and-interactive-toast-notifications-for-windows-10.aspx
"...custom audio isn't working. We're investigating this issue. Both
ms-appx and ms-appdata don't work on Desktop, and only ms-appdata work
on Mobile."
Toast notifications can only play a fixed set of system provided sounds - for example, ms-winsoundevent:Notification.Mail. The default sound will be played if a specific sound is not specified, or if an invalid src is provided.
The full list of supported sounds can be found in this documentation on MSDN.
I want to create an AIR application in which i need to show the notification that when AIR application is minimize then at some interval of time message shows from the system tray similar like giving information.
I have visited this LINK, its a nice component but tutorial is not that much good as component. I need to create a component like that or source is available from this site so modification in this component will also be acceptable. so please help me.
EG: When you minimize the Yahoo Messenger and some one is sign-out or sign-in then it gives notification i want component similar like that...
Thanks in Advance
First Step, We have created a Custom Popup control for Notifications display.
In the second step, we have controlled the display of that popup using the following code
if(!this.stage.nativeWindow.visible || this.stage.nativeWindow.displayState == NativeWindowDisplayState.MINIMIZED)
{
stage.nativeWindow.alwaysInFront = true;
fadeTimer = new Timer(5000,1);
fadeTimer.start();
fadeTimer.addEventListener(TimerEvent.TIMER_COMPLETE, fadePopUp);
popUpWindow = new PopUpWindow();
popUpWindow.isAlerts = true;
popUpWindow.Message = "<b>You have "+event.numNewMessages+" new notification messages<b>";
popUpWindow.type = NativeWindowType.LIGHTWEIGHT;
popUpWindow.open(true);
popUpWindow.fadeInEffect.play();
popUpWindow.nativeWindow.x = Capabilities.screenResolutionX - popUpWindow.width - 10;
popUpWindow.nativeWindow.y = Capabilities.screenResolutionY - popUpWindow.height - 35;
}
The condition used above is what we have used to find out, whether our application window is minimized to System Tray or not. Even though it is not a perfect fix, It didn't fail me yet. It's quiet stable for my app.
I am trying to create a simple adult filter to get my feet wet in Chrome extension building.
Basically, I have a block list and a redirect list, everything works great and the correct parts fire when the user enters one of block list's domains, and now i want to redirect to google when that happens, so I used this code (that I got after searching Google) :
if (blocked) {
up = new Object();
up.url = chrome.extension.getURL("http://www.google.com");
chrome.tabs.update(tab.id, up);
but that seems to be code only to open files locally.
How do I open the URL instead?
Thanks!
Since "http://www.google.com" is not an extension resource, just use:
up.url = "http://www.google.com";