How do I get a Fusion 3D Model into Unreal - autodesk

So I am working on a 3D model for days in Fusion 360 and now I need to get it into Unreal Engine. The problem is that Fusion 360 supports CAD formats and Unreal Engine only supports .FBX file formats.

Use Blender to Import the Fusion 360 STL file format and then export from Blender as an .FBX. (GO Blender TEAM !!!)

You can also export directly to FBX from A360.
Go to your file in A360
Click the toolbox icon
Export and select FBX
Give the server some time to do the file conversion
You can then download the file.

Related

Autodesk Forge - (RVT Model) Forge to three.JS to .USDZ

I would like to convert assemblies from a .RVT model to three.JS to .USDZ for AR. I have a list of assemblies and want to process each individual file into the final format of USDZ for AR. Does anyone have any good recommendations? I’m thinking Model Derivative IFC to three.JS to .USDZ but would love know the best method for this! Thank you!
The ModelDerivative API allows you to convert your RVT file (and many others) into SVF (or SVF2) to be used by the viewer for example. Then you can use Forge Convert Utils package to extract the geometry and create a glTF of your model.
glTF is widely used for AR but if you need to use USDZ, you can easily convert your model with this kind of tool : USD_From_glTF

3D Geometry missing in Revit File after model derivative SVF translation

I'm trying to translate Revit file that contains both 3D and 2D geometries. I've verified that the file contains proper 3D geometry, by opening it in revit 2019 and visualizing it through 3D viewing mode.
However, when I pass this file into model derivative process, it only creates 2D derivative.
Before translation process, I've tried to set default view of the revit file as '3D' instead of 2D drawing file, which didn't work.
I've also tried making a translation POST request with formats as 'svf', and views as both ('3D', '2D'), and ('3D' only), which both failed.
However, all these attempts didn't work, and when I inspected the manifest from the file translation, it seems like that 3D geometry is completely missing. I think that there is a unhandled exception in Model Derivative process that fails to extract 3D geometry in our particular forge model file.
If you need URN of the file / actual file, please let me know.
Thanks in advance.
- EDIT
UPDATE:
I've confirmed that the default 3D view is named as {3D}, default name set by Revit.
What is the name of your default 3D view?
The default name is "{3D}", I believe.
Maybe the translation process does not pick it up if it is named differently.
Afaik, the one and only way to specify the views for the translator to process is by using the Collaboration for Revit or C4R BIM 360 Team tool to select the views to publish to the cloud.

How to embed a map into Netlogo using GIS extension?

The format of the map imported should be preferably ".shp" file.Also please tell how to create such a file. I have tried KML but it didn't work.
Yes, vectors need to be .shp to be imported. You can create vector files in most GIS programs (ArcGIS, QGIS, etc) and export to .shp. Or there's online tools for converting KML to .shp (eg http://www.zonums.com/online/kml2shp.php)
Raster files need to be saved as .ASC or .GRD for use as a dataset in Netlogo.

How to export FBX three.js format file

How to export FBX three.js format file?
I found references on the internet showing how an FBX file is converted to three.js, but I can't find how a JSON three.js file is converted to FBX files?
At the moment, there are no exporters for the .FBX file format from a three.js json scene format. You can export to stl or obj. To see some examples of exporters, take a look at the examples in the dev branch. There you can find a folder for exporters: https://github.com/mrdoob/three.js/tree/dev/examples/js/exporters
At the moment, there is a pull request to add FBX loading, but no exporting.
Edit: For completion, a few more links:
FBX SDK Python - Might be helpful in case you want to learn about what is possible with the python bindings for fbx
Three.js Converters - Discusses a python conversion tool to the Three.js format. Might be able to reverse engineer this tool to convert Three.js to FBX.

Does Cesiumjs support blender and OBJ model?

I want to render many buildings on the map with Cesiumjs, and Does cesiumjs support blender and OBJ model?
Cesium supports glTF, which is an open standard from Khronos designed for 3D assets on the web. The Cesium website has a drag-and-drop converter to convert COLLADA files to glTF:
http://cesiumjs.org/convertmodel.html
You can export COLLADA files from Blender.
Patrick
I think there are two way visualize your 3d model
Using Cesium Ion (Ion can convert to 3Dtiles or GLTF)
Convert to GLTF
You have to convert 3D OBJ file to GLTF
Blender can export 3D model as GLTF or GLB
After Conversion, for load GLTF model at CesiumJS sandcastle sample
(https://sandcastle.cesium.com/?src=3D%20Models.html)