I'm using Bolt.cm and when editing a Page or Entry, there is a section on the right called "the stack". On the Bolt site it says
Our Stack functionality contains your latest uploaded files, and allows you to access them as conveniently as possible. So no more searching and no double uploads.
But what does it actually do? I uploaded some images and they are shown on the stack, but I can't click or double-click them, and dragging them to the editor inserts the thumbnail, not the actual image.
The only way I see to add images is to click the editor's image button, then "browse server" and find it that way. So what's the point of the stack?
Good question, I don't think that the Stack is documented anywhere.
I had been neglecting the Stack for some time too, but recently I had to link to downloads (pdfs) in a Wysiwyg field. First I put them on the stack, and then could I link to them via the (chain symbol) link button.
But there's probably other usecases that I am not aware of yet. Anyone?
You have to set images to true under wysiwyg in config.yml to use "the stack." I guess the developers feel that having it enabled opens the editor to "dangerous" behavior. There are worse things the users can do. I was very close to dismissing this CMS because ridiculously enough, it couldn't insert images or embed videos. It can, the developers didn't document this crucial step.
wysiwyg:
images: true
Related
I'm creating a web game using Godot.
For close the game, i tried to use `get_tree().quit()`.
If I use it on the IDE, it works. When i tried it on my server (after exported the project) it doesn't work.
I'm sure that Exporting setting are okay.
How can I close the game?
And, how can I add an hypertext link (similar to html `` tag)?
Thanks for your answer and sorry for my bad English
Exit the game
On the web, using
get_tree().quit()
Should work. That is, it should stop the runtime. The game will not continue running. It does not close the browser tab. In fact, browsers have restriction on scripts closing tabs.
Note: Make sure you are using Godot 3.2.3 or newer (see #39604). I tried it, it works.
Making a link
You can a LinkButton, which is a button that looks like an hyperlink. And you want to connect its "pressed" signal to a script where you use OS.shell_open, for example:
OS.shell_open("https://example.com")
Note: This result in a new tab in web exports. On the desktop it opens the default browser.
Navigating the browser
Since you ask about closing the game, and about making a link, I'll venture to guess that what you actually want is to navigate (leaving the game and going to another page), you can accomplish that with JavaScript.eval, for example:
JavaScript.eval("window.location.href='https://example.com'")
Note: This can only work on a web export.
Detecting Web Build
You can use OS.get_name to identify the platform.
For example, you can do this:
if OS.get_name() == "HTML5":
JavaScript.eval("window.location.href='https://example.com'")
else:
OS.shell_open("https://example.com")
Which will navigate the browser if this is a web build, but if it isn't, it will try to open the default browser.
I found a list of tools to check web sites but what if I haven't deployed yet? What if the collection of .htm[l] files is just sitting on my local disk?
You can open the html file in your browser of choice. The links should still take you to the appropriate location but the url might not be active since your website is not live. This is a manual way to do it at least.
There may be a more automated way that I do not know of. Hope this helps.
SHORT DIRECTIONS:
Select the file and right click choosing open with...
Choose your web browser and it should open the file in your browser.
Using the tools you linked will be faster most likely
Just follow the directions in your link and read the documentation/manual. They are usually meant to be non technical. Especially the chrome one.
I'm a Web Designer, and I have this client who runs a paid subscription blog site that has sensative content that he does not want copied and shared (hence the paid subscription).
I've recently been able to successfully disable all ability to copy the content from the actual webpages (using a wordpress plugin, and also targeting some elements using css -webkit-user-select set to none)
But more recently I've become aware that you are still able to copy and paste all of the content if the user views the webpage using Safari's Reader. Is there anyway at all to diable the user's ability to copy text from inside Reader?
I appreciate any feedback and help you can send my way!
Thanks!
You may try to implement various "tricks" to disabling copying. They have basically to do with preventing default actions when click-dragging to select text (google for jQuery preventDefault). You bind an action an then preventDefault on the event when the action is triggered.
You may also attemp to prevent-defaut some keystokes like cmd-c and cmd-a
But... as the page is delivered to the browser the text is on the user's machine. So all the techniques above can be circumvented.
In some browsers the tricks above may not work. Or, a smart user, may open the page source and extract the text.
You may go further, rendering the text to image server-side.
But a motivated user may rewrite by hand the text...
Conclusion: you can make more difficult for the average user to copy text. It's impossible to avoid it completely.
Hope this helps...
What I'm trying to do is to save the changes I make to CSS and HTML on different sites with Firebug.
Just to be clear, I don't expect Firebug to upload the changes to the server via FTP or anything. I just want to save the changes locally, so only I will be able to see them.
For example I've seen a few Firefox/Chrome extensions that add a download button under every video on Youtube, so I know it's possible to do that somehow.
If you have a different way to achieve what I'm trying to do, I'll be glad to hear about it.
(It doesn't have to be with Firebug.)
Thanks in advance!
If you don't mind using Web Developer Toolbar it's easy to save changes made to the DOM (and CSS).
When you install the toolbar, you'll get a "View Source" menu, click on that and choose "View generated source". Then just copy and paste that into a .html file.
You did not say if you alter your HTML or CSS, if CSS, FireFile is a very good addon for this.
Edit, with some Googling, i found FireDiff, which states that it can export changes made in Firebug, i have not tested it bit it's worth checking out.
You could try using Greasemonkey.
It has support for adding custom scripts that are run whenever you load a page (linked to which pages it should load on) and that can make changes to the page dynamically.
https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/
The http://chrispederick.com/work/web-developer/ web developer toolbar will let you add a user style sheet to a site which should achieve your goals.
This may or may not be exactly what you're asking for, but you can download the extension FireDiff in order to save changes made with FireBug. I made a little tutorial on how to do it here: https://www.youtube.com/watch?v=m4OmZLX2zd4
I have a somewhat simlar use-case that I solved differently. I'm not sure if it is what you are looking for or not. I'll describe the behavior and if that is helpful I'll explain exactly how I implemented it.
I changed the code that execute when you click "Run" (or Ctrl+Enter) to check to see if the first line of the code is a hard-coded string //LoadFromFile:<file path>. If it is, and the file exists then I pull the file off of the local file system and run it instead of executing the code in the console window. This way I can use an external text editor to write code.
Have a wiki installed in our organization, and want to start using it.
Failed to find the answers for the next 2 basic questions:
How do I configure the entry page to show a list of all existing pages
How do I create a new page (!). Only succeeded doing it by typing a url of an non existing page. Guess there are nicer methods for this
Thanks
Gidi
For how to show a list of all pages, look at DynamicPageList, which is part of MediaWiki. (There's a more advanced third-party version, but it's not needed for such a simple task.)
Creating a new page really is exactly as you said: Type a URL and save some edits. Most beginning editors will edit a link into a page, and then use that link to browse to the page, so that they don't accidentally forget the spelling and lose the page to the Ether. (Of course it would show up in the recently edited and other special pages.)
This is more of a webapps.stackexchange.com question though.