2 way communication using webrtc? - html

I'm trying to learn how to use webrtc to allow users to have a 2 way communication via webcam and audio.
I have come across this: LINK
Which i thought was perfect for me to start learning as it seems quite simple and straight to the point unlike other stuff that I found on google.
however, I really cannot make this work on their own demo and on my own server!
I only get my own webcam view in a small window and I cannot find any links to share with someone else!
I thought this: <a id="link" target="_blank">Video Link</a> would be the link to share the chat session with someone else but there is absolutely nothing happening when i click on that link.
the main reason I've chosen to use the code shown in the link above was because it doesn't seem to be using any plugins unlike others.
the question that i have is that am I missing something to make this work?
or Do I need a plugin to make webrtc to work for video/audio P2P chat?
any advise would be appreciated.

WebRTC is used for P2P communication by its nature and I would recommend to use something simple like http://simplewebrtc.com/
See code below which you can use to create simple WebRTC application, just change room name from testing123 to something else.
<!DOCTYPE html>
<html>
<head>
<script src="http://simplewebrtc.com/latest.js"></script>
<style>
#remoteVideos video {
height: 320px;
}
#localVideo {
height: 240px;
}
</style>
<script>
var webrtc = new SimpleWebRTC({
// the id/element dom element that will hold "our" video
localVideoEl: 'localVideo',
// the id/element dom element that will hold remote videos
remoteVideosEl: 'remoteVideos',
// immediately ask for camera access
autoRequestMedia: true,
// url: 'atlas'
});
// we have to wait until it's ready
webrtc.on('readyToCall', function () {
// you can name it anything
webrtc.joinRoom('testing123');
});
</script>
</head>
<body>
<video id="localVideo"></video>
<div id="remoteVideos"></div>
</body>
</html>

You don't need a plugin. You need to be able to write javascript to work with the WebRTC API in the browser (It doesn't sound like you want to write your own native application?), and you need some sort of signalling server to enable two peers (browser clients) to send messages to each other. You don't necessarily need a database, depending on your needs.

Related

How to disable the download button in chrome [duplicate]

How can I disable "Save Video As..." from a browser's right-click menu to prevent clients from downloading a video?
Are there more complete solutions that prevent the client from accessing a file path directly?
You can't.
That's because that's what browsers were designed to do: Serve content. But you can make it harder to download.
Convenient "Solution"
I'd just upload my video to a third-party video site, like YouTube or Vimeo. They have good video management tools, optimizes playback to the device, and they make efforts in preventing their videos from being ripped with zero effort on your end.
Workaround 1, Disabling "The Right Click"
You could disable the contextmenu event, aka "the right click". That would prevent your regular skiddie from blatantly ripping your video by right clicking and Save As. But then they could just disable JS and get around this or find the video source via the browser's debugger. Plus this is bad UX. There are lots of legitimate things in a context menu than just Save As.
Workaround 2, Video Player Libraries
Use custom video player libraries. Most of them implement video players that customize the context menu to your liking. So you don't get the default browser context menu. And if ever they do serve a menu item similar to Save As, you can disable it. But again, this is a JS workaround. Weaknesses are similar to Workaround 1.
Workaround 3, HTTP Live Streaming
Another way to do it is to serve the video using HTTP Live Streaming. What it essentially does is chop up the video into chunks and serve it one after the other. This is how most streaming sites serve video. So even if you manage to Save As, you only save a chunk, not the whole video. It would take a bit more effort to gather all the chunks and stitch them using some dedicated software.
Workaround 4, Painting on Canvas
Another technique is to paint <video> on <canvas>. In this technique, with a bit of JavaScript, what you see on the page is a <canvas> element rendering frames from a hidden <video>. And because it's a <canvas>, the context menu will use an <img>'s menu, not a <video>'s. You'll get a Save Image As instead of a Save Video As.
Workaround 5, CSRF Tokens
You could also use CSRF tokens to your advantage. You'd have your sever send down a token on the page. You then use that token to fetch your video. Your server checks to see if it's a valid token before it serves the video, or get an HTTP 401. The idea is that you can only ever get a video by having a token which you can only ever get if you came from the page, not directly visiting the video url.
This is a simple solution for those wishing to simply remove the right-click "save" option from the html5 videos
$(document).ready(function(){
$('#videoElementID').bind('contextmenu',function() { return false; });
});
Yes, you can do this in three steps:
Place the files you want to protect in a subdirectory of the directory where your code is running.
www.foo.com/player.html www.foo.com/videos/video.mp4
Save a file in that subdirectory named ".htaccess" and add the lines below.
www.foo.com/videos/.htaccess
#Contents of .htaccess
RewriteEngine on
RewriteCond %{HTTP_REFERER} !^http://foo.com/.*$ [NC]
RewriteCond %{HTTP_REFERER} !^http://www.foo.com/.*$ [NC]
RewriteRule .(mp4|mp3|avi)$ - [F]
Now the source link is useless, but we still need to make sure any user attempting to download the file cannot be directly served the file.
For a more complete solution, now serve the video with a flash player (or html canvas) and never link to the video directly. To just remove the right click menu, add to your HTML:
<body oncontextmenu="return false;">
The Result:
www.foo.com/player.html will correctly play video, but if you visit www.foo.com/videos/video.mp4:
Error Code 403: FORBIDDEN
This will work for direct download, cURL, hotlinking, you name it.
This is a complete answer to the two questions asked and not an answer to the question: "can I stop a user from downloading a video they have already downloaded."
Simple answer,
YOU CAN'T
If they are watching your video, they have it already
You can slow them down but can't stop them.
The best way that I usually use is very simple, I fully disable context menu in the whole page, pure html+javascript:
<body oncontextmenu="return false;">
That's it! I do that because you can always see the source by right click.
Ok, you say: "I can use directly the browser view source" and it's true but we start from the fact that you CAN'T stop downloading html5 videos.
As a client-side developer I recommend to use blob URL,
blob URL is a client-side URL which refers to a binary object
<video id="id" width="320" height="240" type='video/mp4' controls > </video>
in HTML leave your video src blank,
and in JS fetch the video file using AJAX, make sure the response type is blob
window.onload = function() {
var xhr = new XMLHttpRequest();
xhr.open('GET', 'mov_bbb.mp4', true);
xhr.responseType = 'blob'; //important
xhr.onload = function(e) {
if (this.status == 200) {
console.log("loaded");
var blob = this.response;
var video = document.getElementById('id');
video.oncanplaythrough = function() {
console.log("Can play through video without stopping");
URL.revokeObjectURL(this.src);
};
video.src = URL.createObjectURL(blob);
video.load();
}
};
xhr.send();
}
Note: This method is not recommended for large file
EDIT
Use cross-origin blocking and header token checking to prevent direct downloading.
If the video is delivered via an API; Use a different http method (PUT / POST) instead of 'GET'
PHP sends the html5 video tag together with a session where the key is a random string and the value is the filename.
ini_set('session.use_cookies',1);
session_start();
$ogv=uniqid();
$_SESSION[$ogv]='myVideo.ogv';
$webm=uniqid();
$_SESSION[$webm]='myVideo.webm';
echo '<video autoplay="autoplay">'
.'<source src="video.php?video='.$ogv.' type="video/ogg">'
.'<source src="video.php?video='.$webm.' type="video/webm">'
.'</video>';
Now PHP is asked to send the video. PHP recovers the filename; deletes the session and sends the video instantly. Additionally all the 'no cache' and mime-type headers must be present.
ini_set('session.use_cookies',1);
session_start();
$file='myhiddenvideos/'.$_SESSION[$_GET['video']];
$_SESSION=array();
$params = session_get_cookie_params();
setcookie(session_name(),'', time()-42000,$params["path"],$params["domain"],
$params["secure"], $params["httponly"]);
if(!file_exists($file) or $file==='' or !is_readable($file)){
header('HTTP/1.1 404 File not found',true);
exit;
}
readfile($file);
exit:
Now if the user copy the url in a new tab or use the context menu he will have no luck.
We could make that not so easy by hiding context menu, like this:
<video oncontextmenu="return false;" controls>
<source src="https://yoursite.com/yourvideo.mp4" >
</video>
You can use
<video src="..." ... controlsList="nodownload">
https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/controlsList
It doesn't prevent saving the video, but it does remove the download button and the "Save as" option in the context menu.
We ended up using AWS CloudFront with expiring URLs. The video will load, but by the time the user right clicks and chooses Save As the video url they initially received has expired. Do a search for CloudFront Origin Access Identity.
Producing the video url requires a key pair which can be created in the AWS CLI. FYI this is not my code but it works great!
$resource = 'http://cdn.yourwebsite.com/videos/yourvideourl.mp4';
$timeout = 4;
//This comes from key pair you generated for cloudfront
$keyPairId = "AKAJSDHFKASWERASDF";
$expires = time() + $timeout; //Time out in seconds
$json = '{"Statement":[{"Resource":"'.$resource.'","Condition" {"DateLessThan":{"AWS:EpochTime":'.$expires.'}}}]}';
//Read Cloudfront Private Key Pair
$fp=fopen("/absolute/path/to/your/cloudfront_privatekey.pem","r");
$priv_key=fread($fp,8192);
fclose($fp);
//Create the private key
$key = openssl_get_privatekey($priv_key);
if(!$key)
{
echo "<p>Failed to load private key!</p>";
return;
}
//Sign the policy with the private key
if(!openssl_sign($json, $signed_policy, $key, OPENSSL_ALGO_SHA1))
{
echo '<p>Failed to sign policy: '.openssl_error_string().'</p>';
return;
}
//Create url safe signed policy
$base64_signed_policy = base64_encode($signed_policy);
$signature = str_replace(array('+','=','/'), array('-','_','~'), $base64_signed_policy);
//Construct the URL
$url = $resource.'?Expires='.$expires.'&Signature='.$signature.'&Key-Pair-Id='.$keyPairId;
return '<div class="videowrapper" ><video autoplay controls style="width:100%!important;height:auto!important;"><source src="'.$url.'" type="video/mp4">Your browser does not support the video tag.</video></div>';
You can at least stop the the non-tech savvy people from using the right-click context menu to download your video. You can disable the context menu for any element using the oncontextmenu attribute.
oncontextmenu="return false;"
This works for the body element (whole page) or just a single video using it inside the video tag.
<video oncontextmenu="return false;" controls>...</video>
First of all realise it is impossible to completely prevent a video being downloaded, all you can do is make it more difficult. I.e. you hide the source of the video.
A web browser temporarily downloads the video in a buffer, so if could prevent download you would also be preventing the video being viewed as well.
You should also know that <1% of the total population of the world will be able to understand the source code making it rather safe anyway. That does not mean you should not hide it in the source as well - you should.
You should not disable right click, and even less you should display a message saying "You cannot save this video for copyright reasons. Sorry about that.". As suggested in this answer.
This can be very annoying and confusing for the user. Apart from that; if they disable JavaScript on their browser they will be able to right click and save anyway.
Here is a CSS trick you could use:
video {
pointer-events: none;
}
CSS cannot be turned off in browser, protecting your video without actually disabling right click. However one problem is that controls cannot be enabled either, in other words they must be set to false. If you are going to inplament your own Play/Pause function or use an API that has buttons separate to the video tag then this is a feasible option.
controls also has a download button so using it is not such a good idea either.
Here is a JSFiddle example.
If you are going to disable right click using JavaScript then also store the source of the video in JavaScript as well. That way if the user disables JavaScript (allowing right click) the video will not load (it also hides the video source a little better).
From TxRegex answer:
<video oncontextmenu="return false;" controls>
<source type="video/mp4" id="video">
</video>
Now add the video via JavaScript:
document.getElementById("video").src = "https://www.w3schools.com/html/mov_bbb.mp4";
Functional JSFiddle
Another way to prevent right click involves using the embed tag. This is does not however provide the controls to run the video so they would need to be inplamented in JavaScript:
<embed src="https://www.w3schools.com/html/mov_bbb.mp4"></embed>
well, you can't protect it 100% but you can make it harder. these methods that I'm explaining, I faced them during studying protection methods in PluralSight and BestDotNetTraining. nevertheless, none of these methods stopped me from downloading what I want, but I had a hard time to curate the downloader to pass their protection.
In addition to other mentioned methods to disable the context menu. the user still is able to use third-party tools like InternetDownload manager or other similar software to download the videos. the protection method that I'm explaining here is to mitigate those 3rd party software.
the requirement of all of these methods is to block a user when you identify someone is downloading your videos. in this way they are able to download only one or two videos only before you banned them from accessing to your website.
disclaimer
I will not accept any responsibility if someone abuses these methods or use it to harm others or the websites that I mentioned as an example. it's just for sharing knowledge to help you to protect your intellectual product.
generate links with an expiry
the requirement for this is to create a download link per user. that one can easily be handled by azure blob storage or amazon s3. you can create a download link with twice of the video length expiry timestamp. then you need to capture that video link and the time that is requested. this is necessary for the next method. the catch for this method is you are generating the download link when the user click the play button.
on play button event you will send a request to the server and get the link and update the source.
throttle the video request rate
then you monitor how fast the user request for the second video. if the user request for a download link too fast, then you block them right away. you can't put this threshold too big because you can mistakenly block users that are just browsing or skimming through the videos.
Enable HTTP Range
use some js library like videojs to play your video, also you need to return an AcceptRange in your header. Azure blob storage supports this out of the box. this way the browser starts to download the video chunk by chunk. usually, 32byte by 32byte. then you need to listen to videojs timeupdate change and update your server about the percentage that the video is watched. the percentage that the video is watched can't be more than the percentage that video is delivered. and if you are delivering a video content without receiving any percentage change, then you can block the user. because for sure they are downloading.
implementing this is tricky because the user can skip the video forward or backwards so be conscious about this when you are implementing this.
this is how BestDotnetTraining is handling the timeupdate
myPlayer.ready(function () {
//var player = this;
this.src({
type: "video/mp4",
src: videoURL
});
if (videoId) {
myPlayer.play();
this.on('timeupdate', function () {
var currentPercent = parseInt(100 * myPlayer.currentTime() / myPlayer.duration());//calcualte as percentage
if (currentPercent % 5 == 0) {
//send percentage to server
SaveVideoDurationWatched(currentPercent, videoId);
}
});
}
});
anyway, the user is able to work around this by using some download method that downloads a file through streaming. almost c# do it out of the box and for nodejs, you can use request module. then you need to start a stopWatch, listen to a package received and compare the total byte received compare to the total size. this way you can calculate a percentage and the time spent to get that amount of percentage. then use the Thread.Sleep() or something like that to delay the thread the amount that you have to wait if you watch the video normally. also before the sleep the user can call the server and update the percentage that is received. so the server thinks that the user is actually watching a video.
the calculation will be something like this, for example, if you calculate that you received 1 per cent so far, then you can calculate the amount that you should wait to sleep the download thread. in this way you can't download a video faster than what it's actual length is. if a video is 24 min. it will takes 24 min to download it. (plus the threshold we put in the first method)
original video length 24 minute
24 min *60000 = 1,440,000 miliseconds
1,440,000 % 100 = 14,400 milisecond is needed to download one percent
check the browser agent
when you are serving a webpage and serving the video link or accepting the progress update request you can look at the browser agent. if it's different then ban the user.
just be aware that some old browser doesn't pass this information. so you should ignore this when there is no browser agent in both video request and webpage request. but if one request has it and another one doesn't, then you should ban the user.
to work around this the user can set the browser agent header manually same as the headless browser that they are using to capture the download link.
check the referer header
when the referer is something other than your host URL or the page URL that you are serving the video, you can ban the user, because they put the download link in another tab or another application. even you can do that for the progress update request.
the requirement for this is to has a mapping of video and the page that shows that video. you can create some convention or pattern to understand what the URL should be, it's up to your design.
to work around it the user can set the referrer header manually equal to the download page URL when downloading the videos.
Calculate the time between request
if you receive so many requests that the time between them is the same, then you should block the user. you should put this to capture how much is time between the video link generation request. if they are the same (plus/minus some threshold) and it happens more than a number of times, then you can ban the user. because if there is a bot that is going to crawl your website or videos, then usually they have the same sleep time between their request. so if you receive each request, for example, every 1.3(plus/mins some deviation) minutes. then you raise an alarm. for this, you can use some statistic calculation to know the deviation between the requests.
to workaround this, the user can put a random sleep time between the requests.
sample code
I have a repo PluralSight-Downloader that is doing it halfway. I created this repo almost 5 years ago. because I wrote it for study purpose and own personal use only, the repo isn't received any update so far and I'm not going to update or make it easy to work with. it's just an example of how it can be done.
The
<body oncontextmenu="return false;">
no longer works. Chrome and Opera as of June 2018 has a submenu on the timeline to allow straight download, so user doesn't need to right click to download that video. Interestingly Firefox and Edge don't have this ...
Using a service such as Vimeo: Sign in Vimeo > Goto Video > Settings > Privacy > Mark as Secured, and also select embed domains. Once the embed domains are set, it will not allow anyone to embed the video or display it from the browser unless connecting from the domains specified. So, if you have a page that is secured on your server which loads the Vimeo player in iframe, this makes it pretty difficult to get around.
+1 simple and cross-browser way:
You can also put transparent picture over the video with css z-index and opacity.
So users will see "save picture as" instead of "save video" in context menu.
Here's what I did:
function noRightClick() {
alert("You cannot save this video for copyright reasons. Sorry about that.");
}
<body oncontextmenu="noRightClick();">
<video>
<source src="http://calumchilds.com/videos/big_buck_bunny.mp4" type="video/mp4">
</video>
</body>
This also works for images, text and pretty much anything. However, you can still access the "Inspect" and the "View source" tool through keyboard shortcuts. (As the answer at the top says, you can't stop it entirely.) But you can try to put barriers up to stop them.
Here's a complete solution for disabling download including right click > Save as... in the context menu:
<video oncontextmenu="return false;" controlsList="nodownload">
</video>
Short Answer: Encrypt the link like youtube does, don't know how than ask youtube/google of how they do it. (Just in case you want to get straight into the point.)
I would like to point out to anyone that this is possible because youtube does it and if they can so can any other website and it isn't from the browser either because I tested it on a couple browsers such as microsoft edge and internet explorer and so there is a way to disable it and seen that people still say it...I tries looking for an answer because if youtube can than there has to be a way and the only way to see how they do it is if someone looked into the scripts of youtube which I am doing now. I also checked to see if it was a custom context menu as well and it isn't because the context menu is over flowing the inspect element and I mean like it is over it and I looked and it never creates a new class and also it is impossible to actually access inspect element with javascript so it can't be. You can tell when it double right-click a youtube video that it pops up the context menu for chrome. Besides...youtube wouldn't add that function in. I am doing research and looking through the source of youtube so I will be back if I find the answer...if anyone says you can't than, well they didn't do research like I have. The only way to download youtube videos is through a video download.
Okay...I did research and my research stays that you can disable it except there is no javascript to it...you have to be able to encrypt the links to the video for you to be able to disable it because I think any browser won't show it if it can't find it and when I opened a youtube video link it showed as this "blob:https://www.youtube.com/e5c4808e-297e-451f-80da-3e838caa1275" without quotes so it is encrypting it so it cannot be saved...you need to know php for that but like the answer you picked out of making it harder, youtube makes it the hardest of heavy encrypting it, you need to be an advance php programmer but if you don't know that than take the person you picked as best answer of making it hard to download it...but if you know php than heavy encrypt the video link so it only is able to be read on yours...I don't know how to explain how they do it but they did and there is a way. The way youtube Encrypts there videos is quite smart so if you want to know how to than just ask youtube/google of how they do it...hope this helps for you although you already picked a best answer. So encrypting the link is best in short terms.
controlsList Prevent action such as download begin fullscreen without adding any other JavaScript function
<video width="400" controlsList="nofullscreen nodownload" controls>
Try this for disable download Video options
<video src="" controls controlsList="nodownload"></video>
It seems like streaming the video through websocket is a viable option, as in stream the frames and draw them on a canvas sort of thing.
Video streaming over websockets using JavaScript
I think that would provide another level of protection making it more difficult for the client to acquire the video and of course solve your problem with "Save video as..." right-click context menu option ( overkill ?! ).
If you are looking for a complete solution/plugin, I've found this very useful
https://github.com/mediaelement/mediaelement
Prevent HTML5 video from being downloaded (right-click saved)
<video type="video/mp4" width="330" height="300" controlsList="nodownload" oncontextmenu="return false;" controls></video>
You can't.
For example, people can use some APIfor example desktopCapture, getUserMedia that
allows users to record screen, window, tab.
People can use it and write it to the canvas and then concatenate all the chunks together to get the video,
So there is no way to stop them from downloading the video if they really want it.
I found a good answer to a similar problem, using PHP instead of JavaScript for better security.
I want to play test.mp4 in the user's browser using the browser's default player (just as though URL/test.mp4 had been clicked on a Web page), but requiring a password, which is either supplied by the user or internally by software.
Here is a brief sketch of the idea. It starts with the user going to (running) a program I wrote called secure.php to play test.mp4.
The file test.mp4 is in a subdirectory ("secureSubdirectory") that contains a .htaccess containing "Require all denied". This immediately prevents any direct access through a URL.
When secure.php is run, it supplies a password (or queries the user for a password), then does a POST to itself that includes the password, verifies it using a salt, using the PHP commands:
$Hash=base64_encode(hash_hmac("sha256",$Pwd,$Salt,true));
$HashesAreSame=hash_equals($Hash,$GoalHash);
then tests for test.mp4 existing, and executes the following PHP code to return the test.mp4 file as a byte stream to the user's browser:
header("Content-Type: video/mp4");
echo file_get_contents("secureSubdirectory/$path");
exit;
The video shows as expected. If I then right-click on the page showing the video and try saving the video, the resulting file will just contain an error string, like "Error: password not found", since test.mp4 is being queried using the plain secure.php URL, not through POST with the correct password.
Of course, you can obtain the response payload (the video bytes) using the Network option of the browser debugging tools, but this could be prevented by the PHP program or the .htaccess file if the browser provided an option to prevent access to the debugging tools.
I can't imagine a failure case, but I'd be very interested if one exists, as simple but perfect authorization is a very rare thing. (Note that, since this method relies on a password, associating it with the user is not a secure way to authenticate, since the user can accidentally or deliberately publish or share the password.)
#Clayton-Graul had what I was looking for, except I needed the CoffeeScript version for a site using AngularJS. Just in case you need that too, here's what you put in the AngularJS controller in question:
# This is how to we do JQuery ready() dom stuff
$ ->
# let's hide those annoying download video options.
# of course anyone who knows how can still download
# the video, but hey... more power to 'em.
$('#my-video').bind 'contextmenu', ->
false
"strange things are afoot at the circle k" (it's true)
Everything you see in the browser is downloaded content. The question being alluded to is how to save that content in the browser. To view content, client browsers download from content servers and make it available locally.
One solution becoming popular is to save (ephemeral) content in browser only, and for a limited time, in a way that cannot be saved directly. Blobs are one implementation of this with the added benefit of reducing bandwidth & storage overheads, since the content is stored in binary objects.
The short expiry of content makes persistent storage almost impossible to ordinary users since new content is displayed before user can attempt to save expired content.

How to render wbmp image within html?

I wrote following html file:
<!DOCTYPE html>
<html>
<body>
<img src="thieftitle.wbmp" alt="W3Schools.com" width="104" height="142">
</body>
</html>
thieftitle.wbmp
locates near the my html.
html renders like this.
As you can see resource loads successfully but not render.
I there way to fix it?
I’ve no idea why one would use WBMP nowadays but you might have your reasons—so here we go. As #Clive already pointed out, browsers don’t support this format, so this leaves us with two options:
Convert the image on the server-side and send a GIF or PNG to the client
Decode the image in JavaScript and and write the pixels onto a canvas element
I’ll focus on option 2.
Implementation
Get this library: https://github.com/andreasgal/wbmp.js
(or write your own decoder, it’s no rocket sience)
<body>
<div id="image-container"></div>
<script src="wbmp.js"></script>
<script>
(function () {
var img = document.createElement('img');
WBMP.decode(img, 'test.wbmp');
document.getElementById('image-container').appendChild(img);
}());
</script>
</body>
Result
Caveats
Browser support
This only works in browser that support the canvas element and are able to retrieve binary data. Check http://caniuse.com/#feat=typedarrays and http://caniuse.com/#feat=canvas for details. Spoiler: This works in IE 10 and up. If you need to support older IE versions, pick option 1.
Bandwidth usage
WBMP is uncompressed and wastes bandwidth. Depending on what you’re trying to achieve, it might be cheaper to pick option 1.

Does Postmessage work between individual web pages under the same domain? If so, how?

In my code, I have this:
<script>
var iframe = document.getElementById("some_iframe").contentWindow; //sending part
iframe.postMessage("X", 'http?://example.com');
</script>
On the receiving page, I have
<script>
window.addEventListener("message", receiveMessage, false);
function receiveMessage(event) { alert(e.data); } // no security concerns here, just the message is needed
</script>
When I look into the console of the sending page, I get this error:
Unable to post message to http?://example.com. Recipient has origin http?://www.example.com
Can't post more than two links, whatever so I put a ? just after http. Not actually in the code.
Actually, I think I found the answer. It's subtle, but www is what's interfering, right? But just to be sure, you can use postMessage for communication between two documents on the same server?
Some example code would be great as well. Thanks!
You can look in detail about how postMessage works and the quirks when dealing with same-or-cross-domain and sandboxing in this tutorial. For basic reference see this article.
In short, you can do postMessage between any two windows, no matter the domain.
Now that I think of it, just to be clear, both windows have to be open under the same document tree, meaning they must have a common parent document (as in the same browser tab on the same device). I am not sure if you think you can achieve this on different browsers or tabs or devices, which is not the case, and you must look at web-sockets and webRTC for that, as this is a completely different feature.

Injecting DIV-Tag at top of page AND Automatic start of script when page is loading?

I started to program my own Chrome extension today and I'm stuck since hours with one problem.
Right now, I'm sending the current URL from the open website to my server where it's checked against some criterias and then a return value is sent back to the extension. This is working so far. I'm using only a popup.html, no background page.
The request is only sent when the user clicks on the icon in the browser.
How can I realize that the request is automatically sent, when the page is loaded?
If there is a specific return value from the server the user should be given an unannoying warning. Alert boxes and new windows are...well...annoying. Best way should be the little popup under the icon of the extension but that's not possible without a user's click. So I thought of a little -layer at the top of the page.
<html>
<head>
<script>
window.addEventListener("load", sendRequest, false);
function sendRequest() {
var q = "test";
xmlHttp=new XMLHttpRequest();
xmlHttp.open('GET', 'http://www.testurl.com/check.php?q='+q, true);
xmlHttp.onreadystatechange = function() {
if (xmlHttp.readyState == 4) {
document.getElementById("textf").innerText = xmlHttp.responseText;
chrome.tabs.executeScript(null,{code:"<div style='position: absolute; top: 0; left: 0; background-color=blue;layer-background-color: blue;'><p>test </p><p>test2 </p></div>"});
}
}
xmlHttp.send(null);
}
</script>
</head>
<body>
//Just for the popup...
<font color="blue"><p id="textf">Checking...</p></font>
</body>
</html>
If I do
chrome.tabs.executeScript(null,{code:"alert('testalert')"});
it gives me the alert. However, the isn't working and I can't figure out why :(
Do I need a background page for all this since I only want to check the URL when the page is loaded?
Why is the -thing not working but the alert is?
Thank you in advance!
chrome.tabs.executeScript is for JavaScript only. To add content to a Web page, you must write JavaScript that manipulates the DOM. A good place for you to start learning this may be Mozilla's DOM docs. (DOM is a W3C standard and Chrome has implemented it, so yes, Mozilla pages are relevant here.)
If I may say so, it sounds like the best way forward for you is to scrap this and start over with a content script defined in your manifest so that Chrome will execute it for you; check the Content Scripts documentation to learn more. Since you're trying to accomplish your goal with no background page, and would therefore need to use XMLHttpRequest directly from your content script, you should add "minimum_chrome_version": "13" to your manifest, as Chrome 12 and earlier won't let you do that.
By the way, practically no one will understand what you're talking about when you use "-layer" and "-thing" like that. Please be more careful in making sure you are using proper terminology. Ask your peers if you're unsure of the proper term for something.

Can you take a "screenshot" of the page using Canvas?

I have a page where we're positioning a bunch of elements using CSS, and changing their "top and left" positions using JS.
I've had reports that these things have been misaligned, but a user has the motive to lie about this to "cheat", so I'm not exactly sure whether they're telling the truth. I'm trying to find a way to figure out whether they're lying or not, and to have some "proof".
I know that Canvas has a method to copy image information from an image element, or another canvas element (kind of a BitBlt operation).
Would it be possible to somehow, with Canvas (or with something else, Flash, whatever), take a "picture" of a piece of the page?
Again, I'm not trying to take information from an <image>. I'm trying to copy what the user sees, which is comprised of several HTML elements positioned absolutely (and I care most about those positions) and somehow upload that to the server.
I understand this can't be done, but maybe I'm missing something.
Any ideas?
Somebody asked a question earlier that's somewhat similar to this. Scroll to the bottom of Youtube and click the "Report a Bug" link. Google's Feedback Tool (Javascript driven), essentially does what you described. Judging by what I looked at of its code, it uses canvas and has a JavaScript-based JPEG encoder which builds a JPG image to send off to Google.
It would definitely be a lot of work, but I'm sure you could accomplish something similar.
If a commercial solution is an option, Check out SnapEngage.
Click on the "help" button in top-right to see it in action. Here is a screenshot:-
Setup is pretty straight-forward you just have to copy and paste a few lines of javascript code.
SnapEngage uses a Java Applet to take screenshots, Here is a blog post about how it works.
Yes you can See following demo
In below code I have define table inside body tag but when you run this code then it will display image snapshot.
<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<title>test2</title>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.js"></script>
<script type="text/javascript" src="js/html2canvas.js?rev032"></script>
<script type="text/javascript">
$(document).ready(function() {
var target = $('body');
html2canvas(target, {
onrendered: function(canvas) {
var data = canvas.toDataURL();
alert(data);
document.body.innerHTML="<br/><br/><br/><br/><br/><br/><img src="+data+" />";
}
});
});
</script>
</head>
<body>
<h1>Testing</h1>
<h4>One column:</h4>
<table border="1">
<tr>
<td>100</td>
</tr>
</table>
</body>
html2canvas official Documentation:- http://html2canvas.hertzen.com/
To download html2canvas.js library you can use also if you unable to find from official link :-
https://github.com/niklasvh/html2canvas/downloads
[I am not responsible for this link :P :P :P]
You can use the element, that currently is only supported by Firefox.
background: -moz-element(#mysite);
Here #mysite is the element whose content is used as background
Open in Firefox: http://jsfiddle.net/qu2kz/3/
(tested on FF 27)
I don't think that you can do that. However, you could recursively fetch clientHeight, clientWidth, offsetTop and offsetLeft to determine the positions of all elements on the page and send it back to the server.
On Firefox, you can create an AddOn that uses canvas.drawWindow to draw web content to a canvas. https://developer.mozilla.org/en/Drawing_Graphics_with_Canvas#Rendering_Web_Content_Into_A_Canvas
I don't think there's a way to do that on WebKit at the moment.
It can be done, with some limitations. There are some techniques, and these are exactly how many extensions do screenshots. From your description it seems that you aren't looking for a generic, client side solution to be deployed, but just something that a user or some users could use and submit, so I guess using an extension would be fine.
Chrome:
I can point you to my opensource Chrome extension, Blipshot, that does exactly that:
https://github.com/folletto/Blipshot
Just to give some background:
You can do that, as far as I know, only from inside an extension, since it uses an internal function.
The function is chrome.tabs.captureVisibleTab and require access to the tabs from the manifest.
The function grabs only the visible part of the active tab, so if you need just that it's fine. If you need something more, than, you should have a look at the whole script, since it's quite tricky to get the full page screenshot until Google fixes Bug #45209.
Firefox:
In Firefox since 1.5 you can build extensions that use a custom extension of canvas, drawWindow, that is more powerful than the chrome.tabs.captureVisibleTab equivalent of Chrome. Some informations are here:
https://developer.mozilla.org/en/Drawing_Graphics_with_Canvas