FSharp compiler not including appSettings section in the app.config (FSharp.Configuration) - configuration

I am using the FSharp.Configuration Library.
I noticed sometimes FSharp compiler generates the programName.exe.config but it doesn't include the appSettings section I added in. In order to see the appSettings section in the output config file, I have to remove the startup section and runtime section. Strangely, if I add back the startup and runtime section now, the FSharp compiler won't have any problem outputting the complete config file (containing appSettings, startup and runtime).
This doesn't happen all the time. I can't find a logical reason how it can happen.
Has anyone experienced the same thing as well?
I am using VS2013 with up to date patch (as of 2015-04-08). I also have the System.Configuration reference added and included in the code.
Any suggestion is appreciated.

I had the same problem but in my case appsettings section was not copied every time and it was solved by switching from Debug to Release configuration.
In Release configuration it works fine.

Related

Goland showing Unresolved type (Instance, in GCE library specifically), but core/tests run fine ("invalidate and restart" solution not working here)

I'm using the GCE library in Go, along with go modules.
I'm finding that, while it happily compiles and runs unit tests, it's not resolving those types (e.g. compute.Instance) in the Goland IDE. I'm using 2020.2.
I first added this dependency by hand-coding (adding "google.golang.org/api/compute/v1" to my imports, and letting the module handler load whatever it needs). It added google.golang.org/api v0.50.0 to my go.mod file.
I've tried the old "Invalidate and Restart" approach, and it didn't do anything. I have another project where a different version of that module happens to be loaded, and it works fine on that one.
I've even tried a more nuclear version (Invalidate (no restart), close project, close IDE, delete the .idea directory, and delete the contents of ~/.cache/JetBrains). Still no dice.
FWIW my go module's version is go 1.15
You can navigate to the package sources by pressing Command/CTRL+Click on the import statement (or via External Libraries menu in Project View) and find compute-gen.go file and size limit warning. The IDE behaves as expected.
As a workaround, you can invoke Help | Edit Custom Properties... and add the following line idea.max.intellisense.filesize=8500000 (depends on the original file size), restart GoLand. Please, keep in mind that the IDE can be slow when dealing with large files even if they are not open in the editor.
You can read more about the idea.properties file here.

How exactly do solution configurations work in Visual Studio?

When in a .sln file, you have the default choices of 'Debug' and 'Release'. From what I understand these are 'build settings' of some sort differ depending on the kind of build you are doing?
I recently played around with creating my own settings, and found (much to my surprise) that creating the configuration name didn't seem to create the symbol as recognized by:
#if MY_SHINY_NEW_SYMBOL
Console.WriteLine("TESTING MY SYMBOL");
#endif
And on the Microsoft docs I can see that there is code to allow you to actually define the symbol (presumably separately from just creating one in the Configuration Manager):
#define DEBUG
// ...
How do these symbols work and where are they configured?
i'm asking because I accidentally created a symbol called 'local'. I deleted it and then created a symbol called 'Local'. And I'm getting compile errors because it seems that the 'local' symbol still exists and I can't overwrite it with a symbol using a different case.
I haven't configured the symbol at all, I'm using the variable $(ConfigurationName) in my pre-build event commands.
I'm actually fairly sure this is a Visual Studio bug, since I would think that deleting a configuration, recreated the same configuration with different case, would NOT result in the original configuration reappearing.
Build configurations become MSBuild variables that can be referenced in MSBuild properties in the csproj file (remember that .Net project files are actually MSBuild scripts).
In particular, the Visual Studio Project Properties window will let you set most properties on a per-configuration basis (by wrapping it in a conditional block).
In particular, the DEBUG symbol is set like this (you'll see this in every csproj file, but a bit less simple):
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
...
<DefineConstants>DEBUG;TRACE</DefineConstants>
...
</PropertyGroup>
You could also replace this and set a symbol for the configuration directly:
<DefineConstants>$(Configuration)</DefineConstants>
However, VS is likely to change that if it saves your project file.

ANE Extension Context null

I am using FreshPlanet KeyboardSize ANE in my project. I have successfully added to my project but when I run
MeasureKeyboard.getInstance().setKeyboardAdjustNothing();
I get the following error.
ArgumentError: Error #3500: The extension context does not have a method with the name setKeyboardAdjustNothing.
at flash.external::ExtensionContext/_call()
at flash.external::ExtensionContext/call()
at com.freshplanet.ane.KeyboardSize::MeasureKeyboard/setKeyboardAdjustNothing()e
How can I fix this?
Thanks.
Make sure both your Application-app.xml from the src and from your bin-debug folder contain the NAME_OF_THE_EXTENSION_ID tag matching exactly what is being called in your ExtensionContext.createExtensionContext(NAME_OF_THE_EXTENSION_ID,null) inside the source code of the ANE. If they don't match you'll not be able to set the external context in the initialization. That should also match the alias from your RemoteClass descriptor before the class declaration. I hope it's helpful info.
In my case what happened was that MSVCR (Microsoft visual c++ redistribution) was missing which is required to run c++ code.
Because the code in the extension was not able to run, the app could not find any function included in the ANE.
Make sure the code of your ANE is able of running either by writing logs or by running some sample native code independently.

Manifest for dependencies on items other than the main executable?

I'll explain what i'm trying to do (and why) first and then get more into the details.
I'm trying to get Registration Free COM activation working in the context of a language that is compiled JIT. I use Reg-Fre COM because i would like to avoid having to register my COM component and would like this application to be installable without administrative rights.
The JIT compiler is the main executable is signed and contains an embeded manifest. Latest versions of Windows prefer the embeded manifest over an external one, by default (it was the opposite on Windows XP).
Since the JIT is signed, i cannot extract/modify/update it's manifest without breaking the signing. Also, this would introduce complexity in the maintenance of our application (always making sure we embed a new manifest). And there's are also the legal implications of modifying a program for which i don't own the rights.
So, my idea was to try to get the WinSxS activation going thru a Win32 wrapper library for which i would provide a manifest that lists the dependencies. As a proof of concept, i decided to make a simple VB6 app, a C++ Wrapper Library and two COM library (1 in .NET and 1 in VB6).
The wrapper contains 3 methods, one that calls the VB6 COM, one that calls the .NET COM and one that returns a simple string.
As long as everything as my COM are registered, it works, of course.
If i unregister them, provide manifests for the COMs and add them as dependencies to the main executable's manifest, it works.
If i unregister them, provide manifests for the COMs and the C++ Wrapper and add the com as dependencies for the C++ Wrapper and then add the C++ Wrapper as the only dependency in the main executable's manifest, it works.
If i delete my main executable's manifest, the COM calls stop working but the simple string method still works.
Please note that for all my tests, i run a Powershell script that changes the Modified Date of all my files, making sure to trip the activation context cache (manifest).
From there, i started debugging using SXSTrace.exe and setting the COMPlus_LoadLogDir variable. I found out that if my manifest is external, it never gets taken into consideration. I also found out that if i embed it in the .DLL, sxstrace shows it is found, parsed and that the dependencies are found, their manifest found and i get the usual successful context activation lines in the log.
INFO: Parsing Manifest File C:\RegFreeComWrapper\bin\vbCom.MANIFEST.
INFO: Manifest Definition Identity is vbCom,type="win32",version="1.0.0.0".
INFO: Parsing Manifest File C:\RegFreeComWrapper\bin\netCom.MANIFEST.
INFO: Manifest Definition Identity is netCom,processorArchitecture="msil",version="1.0.0.0".
INFO: Activation Context generation succeeded.
End Activation Context Generation.
However, even tho the log says that, my COM calls still dont go thru.
When the call goes thru for the .NET COM call, i get some output in the COMPlus_CLRLoadLogDir configured path.
In this case, i don't get any output.
As soon as i add the manifest that only lists my C++ Wrapper as a dependency to my main executable, everything starts working again. I get a similar output from SXSTrace, but now the COM call works. As mentioned, in all cases, the C++ Wrapper's simple string method works. Meaning that even tho i have no manifest from my main executable, it can still find my .dll and call it.
Seems like the COMs don't work if i dont have the full manifest chain:
Application.Manifest > Wrapper.Manifest > COMs manifests
So, two things here...
1. Is the thing i'm trying to do even possible? (Having dependencies listed only in the manifest of a DLL that belongs to me, without touching the main executable's manifest)
2. If it is possible, i'm probably only missing a small thing to get everything going... what is it ? :)
I can provide all my code/executable as examples, should someone be interested in trying stuff with em.
Got it working!
I modified my C++ Wrapper to use the Activation Context API and force a context activation using 'ActivateActCtx'
http://msdn.microsoft.com/en-us/library/aa374151(v=vs.85).aspx
I wrapped my code with their example's code and made sure to reference my manifests and now all is working fine. No manifest on my main executable!

How do I package a log4j configuration file in a NetBeans Platorm application?

Packaging a log4j configuration file in a NetBeans Platform application apparently requires some thinking through. This is what I tried...
I put log4j.xml in src/main/resources/my/package/log4j.xml of some_netbeans_module. The package is a public module package (i.e. classes from this package are used from other packages). I rebuilt the module and confirmed that the file does, in fact, get packaged into the module.
In my classes I get an instance of the logger the way I always do:
static final Logger log = Logger.getLogger(ThisClass.class);
Every NetBeans Platform application has a my_app.conf file which makes it possible to set certain properties. This is where I set log4j.conf:
log4j.configuration="/my/package/log4j.xml"
Now, when I run the application, I see the following output:
[INFO] /home/me/my_app/application/target/my_app/bin/../etc/my_app.conf: 5:
log4j.configuration=/my/package/log4j.xml: not found
What is wrong with the above configuration?
In the my_app.conf file if you append the log4j.configuration property to the default_options property, like so:
default_options="...<other options> -J-Dlog4j.configuration=my/package/log4j.xml"
then this option will get passed to the JVM. Notice that the log4j property has -J-D appended to it. The -J is used by NetBeans to delineate JVM properties and the -D is used by the JVM to delineate a system property.
Also you can/should drop the quotes and the initial / as the quotes are not necessary and NetBeans will complain if you have the initial /
The other way to do this, and the way that I prefer since it doesn't require editing the .conf file, is to put the log4j.xml file into the default package. If you have other requirements that prevents you from doing this then remember that you must put the log4j.configuration property in the app's platform.properties file while your in dev mode and running the app inside of the IDE. Like so:
run.args.extra=-J-Dlog4j.configuration=my/package/log4j.xml
Edit: For questions regarding NetBeans Platform you might have better luck posting to the NetBeans Platform Users forum.