Is there a simulator to test out ocusdk without the hardware? - oculus

Just downloaded the OCUSDK and have been reading thru it. I don't yet have DK2. Is it possible to run the sample code for any simulator without having the headset? I'd just like to see the images on my windows 7 PC screen.
If this is possible, please give me a hint. Thanks!!!

Yes it is possible. Check the code in the Oculus Tiny Room sample.
If no real headset is detected, you can fall back to a debug headset. This will display a window on your screen, so you can use this to test your rendering pipeline.
You will not get any head tracking input though.

Related

chrome.desktopCapture.chooseDesktopMedia Can't capture self window

I've written an application(webrtc screen sharing), everything is ok with chrome.desktopCapture.chooseDesktopMedia if you pick another window to share but if you pick chrome window(self) to share it gives you just empty stream.
No error just nothing. Is this a known bug? Or any solution this? Is there any way to disband chrome window from windows list at least?
Edit: hardware acceleration enabling/disabling doesn't solve the problem.
You can't disable a single application to be listed in the windows list. You can disable the whole option. This would mean you won't be able to share any application.
You can customize this when calling chrome.desktopCapture.chooseDesktopMedia, sending the set of desktop media sources you will allow to select when sharing:
"screen", "window", "tab", or "audio"
Check this link for more details.
If you could provide some code on how are you using Chrome API to share the screen that would be great to be able to provide more details on how you can solve your issue.

Cursor not showing in Device Mode (Google Chrome)

So I'm trying to develop a webapplication and I'm trying to check it out on mobile.
I'm currently using Cordova and JQuery Mobile together with ripple.js to view my application in my browser.
The first issue (as far as I know) is that ripple.js will work best in Google Chrome, so this is my only test platform.
The second issue is that when I toggle Device Mode on, it doesn't show me the black dot (cursor) when I enter the rendered version.
I'll explain my situation or a scenario:
As an example I'll go to http://google.com
I press F12 to enter developer mode
I click the Toggle Device Mode button
I will see my cursor, until I enter the generated mobile canvas. While I would normally see a black transparant dot, I now see nothing.
I can however click and drag like I would normally do, but I can't see what I'm doing.
The things I already tried:
Reset all the flags back to default
Reset all developer tool settings to default
(edit) Installed a previous version of Chrome AND Chromium
So question is, how do I get my cursor back?
Extra: I'm using version 49.0.2623.87 m, but that's not related since my co-worker, has the same version and he sees the cursor.
(edit) currently I'm using the mouse option where I press Ctrl to see the circle which indicates where my cursor is, but this really has to be a temp solution.
(edit) I fixed it by doing a combination of things. So I'm not sure which exact thing fixed it. I removed a few programs that I installed after it still worked. I uninstalled about 4 of them. Also I did an update of my graphics card and then did a reboot. So it could be either the graphics card update, the software uninstall and/or the reboot.
I had the same issue. (note this question might be a duplicate of this one)
Following the advice on the Chrome forum here I changed the Quantization Range in my Intel HD Graphics Control Panel from "Default Range" to "Full Range". The touch pointer (grey circle) appeared immediately.
If that doesn't help you may have to change refresh rate too. Changing from 59p Hz to 60p Hz or some other refresh rate might help.
This should also help.
Open the mouse control panel.
Select the Pointer Options tab in the Mouse Properties window.
Then enable Display pointer trails option.
In case you don't like or are getting annoyed, like me, due to the trailer. Move the slider to the Short position and the trailer becomes near to non-existent or invisible.
I fixed it myself, yet I'm not exactly sure how I did it. I edited my original post and added the solution in the last paragraph.
Had the same on my Asus laptop with Chrome 66
Resolution that worked for me
Graphics Control Panel > Display > General Settings > Scaling > Change to Scale full screen.
OFF your Asus Eye Care Switcher.
I am posting this as answer because above mentioned answer didn't work for me but I had this issue when I had a monitor attached to my laptop, for development work. I played around with my display settings and discovered that IF the scale on my second monitor did not match the scale on my laptop, the mobile development mode cursor would disappear. (windows 10)
If this is an issue for anyone just go into Display settings -> Display -> Scale and Layout --> make sure that both your laptop/desktop matches the display scale of your second monitor.
Hope this will help.

Checking apple touch icon

I've just set up an apple touch icon link and image for a website and I'd like to check whether or not it works. Without an iDevice I'm struggling to perform this test.
Does anyone know of a tool that can be used to perform this test?
You can give a try to http://realfavicongenerator.net/favicon_checker
Full disclosure: I'm the author of this tool.

Windows Phone Live Tiles with Background from the Web and updated automatically.

I am currently working on a windows Phone App that is supposed to have a flipping liveTile. Here's how it is supposed to work:
The Front will be generated from UI Elements that are filled with Data pulled from a Web API. That Backside will be generated from an Image downloaded from the Web. the Idea ist to have one Image for the small liveTile size and one for the big live tile.
Can someone give me a hint, how i can update the livetile automatically without having to have the app opened? I can't do it with a Push notification because i don't have a server to do the pushing in the first place. I tried using the ShellTileSheduler and RemotImageURI property but this doesn't work for different sizes. Am i missing something? Has anyone done somehting like this and has an idea how to do it? I'm getting really frustrated.
Here is a good start to generate tile
http://blogs.msdn.com/b/andy_wigley/archive/2013/04/10/live-apps-creating-custom-tile-and-lock-screen-images.aspx

GXT Info.display not getting rendered properly on screen in IE8

I am using Info.display("", "My message");to display GXT Info box on screen but it is observed that the info box is not rendered properly (with a transparent background not readable properly) in some of user system.
This issue is solved when user clear browser cache and delete temp folder files and start a new session, but the problem is replicated again after some time interval.What could be the reason? I am not able to debug because Message div is deleted in a fraction of 3-4 seconds.I am using sencha 3.0 version.
Your problem sounds similar to the one described in this Sencha GTX 3.x bug report:
http://www.sencha.com/forum/showthread.php?282275-Info-popup-is-transparent-in-IE
You may wish to follow its progress if this issue is still important to you.