What Flash Framework For Soccer game? [closed] - actionscript-3

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I'm a new Flash games developer, i just created my first game in Flash using FlashPunk, it was great, now i'm supposed to create a single player vs cpu soccer game, exactly like this one : Kung Foot.
As i said, i find FlashPunk a good Framework, but i'm opting for better performance and heavy graphics, i'm actually think about either Citrus or Flixil.
They both use Box2D for collisions, but i've heard that Citrus would be the right choice if it was a platform game.
I don't know if there are any other well documented Frameworks out there, what do you think !

I think starling is best decision in your case.

Citrus isn't really an engine as much as it is a collection of other tools to make development easier. It takes a rendering engine (like starling or away3D) and a phyics engine (like nape or box2d) and bundles them together for you, providing some functionality to make the process of using them easier. (Like the ability to add a virtual joystick to the screen in one line of code. However, you could do all of these things on your own and be just as successful.
If you plan on using Citrus, be very careful. It's great for getting stuff up and running quickly, but the documentation can be very iffy sometimes. For example SimpleCitrusSolver is used in a lot of their tutorial documentation, but it is broken in newer versions. I recommend reading about the logic behind every library function you use from citrus, instead of letting it be a magic library that does nape and starling for you.
As far as what framework is the best, it's really a personal choice. They all will let you accomplish the things you want to do, just go with what feels the most comfortable.

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Best suitable language for calculation programme/website? [closed]

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I'm about to enter the world of programming. I know a little bit, but practically nothing, but I'm usually a quick learner when it comes to tech-related stuff.
My brother came up with an idea that I thought I would like to help him with, but I'm not sure what the best way to go about it is.
In order for you to better understand the functionality of the programme/website, here is a little backstory:
My brother spends a lot of time making sourdough for his burger business and optimising his baking all the time.
The way he is keeping track of everything is through an Excel spreadsheet, where amounts of flower, which kinds of flower, cost etc. goes into the spreadsheet.
This is fine if it's only for one type of bread, but he bakes several types of bread.
So, what would the best way to go about building a website for this application be?
I'm thinking that this could be applicable to more than just sourdough, but for simplistic reasons, let just start with that.
The visitor should be able to create a user and that user should be able to store their own recipes, log their changes for future reference and rate the different recipes.
So, on the top of my head, I'm thinking MySql for database, HTML/CSS for styling and Python for functionality?
Can Python and HTML be integrated?
Let me know what you guys think! All help is deeply appreciated!
If you are interested into websites javascript and node js is the most popular choice for server development. Python is mostly used for Neural Networking not for server sided development. Do some more research on what is the best to start with. I started with lua for my first language making dedicated servers on roblox,rust, GTA fivem and ect. What ever entertains you the most with programming is where you should start.

Learning C++ & STL by doing game programming project? [closed]

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I've been coding with c++ for last 3 years, mostly my work revolved around using other libraries such as QT. I recently realized that for a guy who has been coding for 3+ years I dont really know much C++, cause I dont know much about Templates or STL or Boost.
To remedy it I decided that I shall learn new C++ feature and STL, then I stumbled on this excellent thread Learning C++ using a template. Which basically says that I should learn STL before anything else.
Now game programming is something I wanted to do from my undergrad days, I even wrote one flight simulator game for my project, but after some time it was discontinued.
My question is should I go on and try to make an opengl game, or try some text based game to learn C++. Would learning opengl be so hard an effort that it would distract me from actually learning C++. Also if not does somebody has some other idea ?
The STL and Boost are used in almost every C++ program, you don't need to go to the videogames domain just to learn that... Videogame programming is a very complex application domain. Nevertheless, if game programming is what you enjoy the most, go for it. I'd recommend starting with SDL instead of OpenGL, it's a higher level API. Another thing I recommend, start making a simpler game, like a Tetris clone for instance, and then move on to more complex types of game. A page I highly recommend for your game programming needs is GameDev.net

Learning graphical programming (i.e. game programming)? [closed]

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I'm a pretty competent programmer, finishing my second year in university.
I am well versed in C and Java, and know a little Python as well.
However I've always wanted to create games. I don't know if thats the job I will end up having, but its definitely a hobby I want to be able to pursue.
When i look at the task of creating a 3d game (a non-trivial one), I believe I could create the 'engine' for the game. That is, the underlying code which controls the function of the game.
However, I have no idea how to create the graphics.
So my question to the community is what would be an appropriate place to start learning this?
Are there any good tutorials or sites to visit which assume I'm working with little previous knowledge?
Also, suggestions for perhaps a quicker method of creating the graphics would be appreciated. For example, i understand opengl has quite the learning curve (correct me if I'm wrong), and as a hobbyist, I'd like to see results sooner rather then later. However if there is a really thorough opengl tutorial, then that would be great too.
Thanks!
If you want to learn OpenGL, go straight to the source:
http://www.opengl.org/documentation/red_book/
Decide what you want in your engine, and a quick search in the red book will tell you what you need to do and how to do it. It's an amazing reference that EVERY OpenGL programmer should have.
And if you don't want to buy it, they have older (but still useful!) versions on the web (at the link I posted.)
I actually have two copies of it because (when I was doing OpenGL) I used it that much I needed at work and home.
I'd suggest XNA for an easy yet powerful way into game programming. You get the benefits of C# and .NET, with access to DirectX functionality without having to delve into the lowest layers of implementation.
If you really want to go 3D, you should start by learning to use an existing engine, like Ogre 3D or start playing with the Unreal Development Kit or Unity.
It all depends on your objectives. My advice is to start small (think Pong, Breakout, Tetris, etc...) before tackling bigger games.

Are there a good examples of using 'scala.swing'? [closed]

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I don't know Java or Swing, but I'm quite familiar with Scala, and I have no problems using it for my purposes. But when I try to implement a GUI, I get a lot of problems/bugs that documentation can't easily solve. I guess scala.swing examples could help a lot!
Are there any small but not trivial and well written applications using scala.swing that I could learn from?
There are many good examples in sources. I recommend checking it out.
Also, Ingo posted a nice intro to the scala.swing design.
I found that reading the sources wasn't so hard and helped a lot.
Here's a short presentation by Ken Scambler (slides here) in which he explains the basic idea of scala.swing and does some nice tricks using mixin composition to paint components.
The official scala.swing description has a number of good examples. Also, there are examples in the Programming in Scala book by Martin Odersky and others.
The last chapter (Ch. 33) in Odersky's Programming in Scala goes through the process of making a simple, but certainly non-trivial GUI spreadsheet program using Scala. It's a pretty rich GUI application and the source (as well as explanation) is all there. The chapter before it details GUI programming using scala.swing and is full of examples, but it doesn't have very many complete ones.
Scala isn't used too heavily in creating desktop applications, but it certainly can be done. If you want a GUI with a Scala application, Swing definitely does the trick (it's used in its Java form in a number of popular desktop applications, like Eclipse, and scala.swing is just a wrapper for javax.swing).
scala.swing comes with examples, likely matching "small but not trivial". This is a link to the GitHub home of Scala Swing, /test folder.
It's not enough, but it is the best start.
The Stack Overflow question Tutorial on Swing in Scala? has a reply pointing to a German tutorial, with examples (no need to speak German, keep pushing the buttons).
This tetrix example is not trivial but GUI-simple.
package root is not answering the question directly, but in these circumstances the API is a good start.

Game Development: Open source project like Crayon Physics? [closed]

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Crayon Physics is a wonderful game because of the real motion of all the objects. Gravity and collision are two very important things in that game. I know that is the reason why it costs $19.95
Are there equivalent open source projects? I'm very interested in the code and all the physical laws. Or do I still have to go to school for a few years and then write it my own....
Here is another example (in Flash) where there are nice physics.
I don't know with which words I should search for a project like this.
Thanks
There are lots of open source physics engines. For example, have a look at the engines listed in this wikipedia article.
There are quite a few open-source physics libraries depending on what language you plan on using and if you need them for 3D/2D, but the best I know of are bullet for 3D and Box2D for 2D
Martijn, I'll bite.
Numpty Physics, (released open-source, GPL, here: http://numptyphysics.garage.maemo.org/ ) is a free game similar to Crayon Physics. It uses the Box2D physics engine (box2d.org) and has a built-in level editor.
In addition to the source code, you will also find binary packages for many popular operating systems.
Here's a shortcut to the code if you are impatient... 8)
https://garage.maemo.org/scm/?group_id=638
Hope that helps you out...
-Alan