Inline sourcemap (generated with gulp-sourcemaps) not working - gulp

This is a bit of a weird one:
I've got a gulp task that looks like this:
gulp.task('less', function () {
gulp.src('./less/main.less')
.pipe(sourcemaps.init())
.pipe(less({
plugins: [cleancss]
}))
.pipe(sourcemaps.write()) // will write the source maps to ./public/assets/css-dist/maps
.pipe(gulp.dest(paths.public + 'css/dist'));
});
I'm running this task from inside a play 1.3 project, and it generates the base64-encoded inline sourcemap, as expected, but when I load it up in chrome, all of the styles are mapping to line 1 of main.css, indicating that something is wrong.
Now, here's where it gets weird: if I run this same task, pointing at copies of the same files, in another project with an identical directory structure, just running under plain-ol' apache, it works exactly as expected. The output files appear exactly the same.
Does anyone have any insight as to why this would be?
FWIW, an extremely similar scenario plays out when minifying and concatenating my js, using gulp-uglify and gulp-concat

Try see if you can visualize the difference/mappings via this visualizer tool. If both compiled files are exactly the same between the two projects then it's likely due to the different ways you are serving/accessing the files? With the 2nd project did you also try to view the sourcemap via Chrome?
Just to clarify, not only are you writing an inline sourcemap, you're also embedding your sources so everything is within the compiled .css file, the external original source files are not the referenced source(sourceRoot will be /source/).

Related

Webpack 3.5.5 debugging in chrome developer tools shows two source files. One under webpack:// and other under webpack-internal://

Migrated existing webpack project to use webpack 3.5.5 and its new config. Using express server instead of webpack-dev-server.
I had to setup the resolve in webpack as below.
const resolve = {
extensions : ['.js'],
modules : [
'node_modules',
'src',
'testApplication'
]
};
When i debug this webpack application using chrome developer tools I can see the 2 versions of source files.
The first one under webpack://
It is exactly matching with the source
The second one under webpack-internal://
This one is the babel compiled version of the source.
My questions are
Is there someway where I get only a first version of the file instead of both?
I thought node_modules should have been implicitly defined as a module rather than me specifying it explicitly in resolve, is there someway that I can make the build work without having the node_modules defined in resolve.
After using the same source code with webpack 3.5.5(migrated it from webpack 1.14.0) the express server start seems to have slowed node. My guess is that having specified the node_modules in modules under resolve has caused it. Any ideas?
You can configure the source maps using Webpack's devtool property. What you want is devtool: 'source-map'(source). This will only show you the original source code under webpack://. Note that there are other options that might be more appropriate for your use case.
["node_modules"] is in the default value for resolve.modules. However, if you specify resolve.modules you need to include "node_modules" in the array. (source).
It seems strange that you specify "src" and "testApplication" in resolve.modules. If you have local source files you should require them using relative paths e.g. require("./local_module"). This should work without having src in resolve.modules
Specifying node_modules in resolve.modules is not responsible for any slow down (see 2.). There are many possible reasons the slow down. E.g. maybe you are erroneously applying babel to the whole node_modules folder?
It seems to be resolved (or at least greatly improved) in Chrome 66.

Creating File Watchers in VSCode

I am trying to move away from WebStorm and trying to configure VS Code to get few functionalities of WebStorm. I am trying to implement File Watcher functionality in VS Code.
I used to have File Watchers for Jade and Stylus in WebStorm. I already have gulp tasks for them and have added them in tasks.json as well. I have even provided keybindings for them too. But I have to run them manually. What I want is, whenever a file is saved, it checks whether it is a Jade file or a Stylus file and then run the appropriate task to generate either HTML or CSS file.
Is it possible to do it in VS Code yet? If yes, then how can I do that?
You must create an extension to accomplish your scenario. You said you already have gulp and task.json with your automation, so I think it would be relatively easy to translate that to an extension.
You should take care with this points when creating your extension
package.json
You extension should work for Jade or Stylus, so the package.json file should have:
"activationEvents": [
"onLanguage:Jade",
"onLanguage:Stylus"
]
OnSave Event
There are two events that you could use to detect file saving: onDidSaveTextDocument or onWillSaveTextDocument, depending on your needs.
FileWatcher
VSCode has a built in FileWatcher, you just have to create it via vscode.workspace.createFileSystemWatcher. The point is that it just monitors files within the opened folder/project.
If you need to detect changes outside, you should use fs.watchFile or chokidar.
Publishing/Installing
Don't worry if you think your extension only works for you or you can't publish on marketplace, for any reason, because you can create your own extensions, package them and install locally.

How to remove an unnecessary entry point in gulp setup with webpack-stream?

I'm new to webpack - been using gulp for a couple of years now. Combining the two is a great learning experience because it's exposing some things I took for granted before. Like below, I have a webpack.config.js that has an multiple entry points and an output. I got this config from the webpack-stream documentation, and it all makes sense to me except one part:
Gulp also has an entry point, called entry.js. I couldn't think of another way to do it so I created a blank file named entry.js and just stuck a console.log in there.
gulp.task('webpack', function() {
return gulp.src('./src/script/entry.js')
.pipe(webpack( require('./webpack.config.js') ))
.pipe(gulp.dest('./dist'));
});
Running gulp webpack does exactly what I expect it to except my console statement disappears. What's the purpose of entry.js? Why does it seem to evaporate? Is there a way to just not begin my task with gulp.src()? I think I'm missing something when it comes to how pipes work.

VS 2015 Use Gulp to Compile Less

I am trying to set up a similar process to what Web Essentials offered in the old visual studio in the newest one. For those of you who aren't familiar with how that worked, the process was:
File Setup:
a.less
a.css
a.min.css
a.css.map
b.less
b.css
b.min.css
b.css.map
So basically when you open a.less and start editing it, it would automatically check out a.css, a.min.css, and a.css.map as well. Then when you save, it would recompile the 3 sub files as well as saving the less file.
I am able to replicate this by writing a separate task for each file like so:
gulp.task('checkout', function () {
return gulp.src('Styles/brands.css')
.pipe(tfs());
});
gulp.task('less', ['checkout'], function () {
del('Styles/brands.css');
return gulp.src('Styles/brands.less')
.pipe(less())
.pipe(gulp.dest('Styles'));
});
This uses gulp-tfs-checkout to checkout the sub file, and then the less to compile. This works 100% how I expect it to. I can set up a watch to watch the less task and everything will work great. The only problem is, how do I expand this to handle all my less files in that folder? I could write separate checkout and compile tasks for each file, but that's not really ideal.
I am used to writing projects where saving any less file compiles and concats all of them into a single or a couple files, but this is a work project and for multiple reasons I need to keep the css files separate as they are now. We use visual studio's bundling, but its an older project and people have referenced the css files randomly outside of the bundling process so it would be a pretty big/risky task to change that.
I don't know how to watch many files, but only change the current one if that makes sense.
gulp.task('less', function () {
return gulp.src('Styles/*.less') //watch all of my files
.pipe(tfs())//checkout only the css file for the less file that was changed here somehow
.pipe(less()) //compile only the css file that was changed
.pipe(gulp.dest('Styles'));
});
I am fairly used to grunt and gulp, but like I said I generally do things in bulk on my project. I'm not sure how to do this when I want to watch all the files, but only change 1
Why don't you create all those tasks per each file dynamically? You can read the contents of the folder where your less files are with fs.readdirSync and then if the file is a less file you create for each the task 'checkout' + filename and then 'less' + filename.
Being dynamically you will not have any problems when you create a new less file or when you remove one.

Simple HTML Preprocessor

Is there a simple HTML preprocessor available to use for existing HTML code, that I won't need to modify my existing html to conform with preprocessors syntax?
I'm developing a mobile app with a few pages built with html, however i've started having the problem of having to update each page for when making changes to similiar content (header, footer etc) I don't want to duplicate content and have mismatches, rather i'd like to use a preprocessor that has an include method (something like how php does it), so that I can include these similiar contents.
I've looked at stuff like HAML & Jade, but it seems they have a strict syntax you need to follow with indents and the sort or editing html to include pipes on each line, else things wont compile.
Like I said I have existing html I would just like to cut & paste my HTML into different files, include them and stick with that workflow as I think it's the simplest.
But if anyone has any other ideas how I can tackle my situation that is welcomed too.
I guess since your requirement is to only include files that you don't need a full blown template system . You could take a look at gulp-include which is a gulp plugin to include files. Using gulp has the advantage that gulp comes with a watch feature to watch the file system for changes - whenever a change is detected a task can be triggered.
An example how your gulpfile.js could look like
var gulp = require('gulp');
var include = require('gulp-include');
gulp.task('template', function() {
return gulp
.src('*.html')
.pipe(include())
.pipe(gulp.dest('dist'))
});
gulp.task('dev', function() {
gulp.watch('*.html', ['template']);
});
gulp.task('default', ['template']);
This gulpfile registers a 'template' task that takes all html files and processes the file's contents with the gulp-include plugin. The template task is registed as default gulp task. So if you invoke gulp without any command line args then the template task is run. The gulp 'dev' task allows you to run gulp dev from the command line that watches all html files for changes and triggers the template task whenever a html file changes.
The gulp include plugin scans your html files for something like
= include relative/path/to/file.html
and includes 'file.html' contents.
The include syntax is quite well documented on the gulp-include web site.