synchronization and cuda scalability - cuda

I have read that CUDA prevents synchronization between threads from different blocks to allow scalability. How is that even if increasing the number of MP in a device will increase execution speed either threads were synchronized in the same block or between different blocks?

There are at least two related things to consider.
Scalability goes in both directions, up and down. The desire is that your CUDA program be able to run on a GPU other than the one(s) it was "designed" for. This implies it might be running on a larger GPU or on a smaller GPU. Suppose I had a synchronization requirement among 128 threadblocks (out of perhaps a larger program), which all must execute concurrently in order to exchange data and satisfy the synchronization requirement, before any of them can complete. If I run this program on a GPU with 16 SMs, each of which can schedule up to 16 threadblocks, its reasonable to conclude the program might work, since the momentary capacity of the GPU is 256 threadblocks. But if I run the program on a GPU with 4 SMs, each of which can schedule 16 threadblocks, there is no circumstance under which the program can sensibly complete.
CUDA Scheduling will interfere (to some degree) with desired program execution. There is no guaranteed or specified order in which the CUDA scheduler may schedule threadblocks. Therefore, extending the above example, let's say for an 8 SM GPU (128 threadblocks momentary capacity), it might be that 127 of my 128 critical threadblocks get scheduled, while at the same time other, non-synchronization-critical threadblocks are scheduled. The 127 critical threadblocks will occupy 127 of the 128 available "slots", leaving only 1 slot remaining to process other threadblocks. The 127 critical threadblocks may well be idle, waiting for threadblock 128 to appear, consuming slots but not necessarily doing useful work. This will bring the performance of the GPU to a very low level, until the 128th threadblock eventually gets scheduled.
These are some examples of reasons why it is desirable not to have inter-threadblock synchronization requirements in the design of a CUDA program.

Related

Concurrent Kernels with CUSPARSE Library

I would like to ask you a question about the concurrent kernel execution in Nvidia GPUs. I explain us my situation. I have an code which launchs 1 sparse matrix multiplication for 2 different matrix (one for each one). These matrix multiplications are performed with the cuSPARSE Library. I want both operations can be concurrently performed, so I use 2 streams to launch them. With Nvidia Visual profiler, I´ve observed that both operations (cuSPARSE kernels) are completely overlaped. The time stamps for both kernels are:
Kernel 1) Start Time: 206,205 ms - End Time: 284,177 ms.
Kernel 2) Start Time: 263,519 ms - End Time: 278,916 ms.
I´m using a Tesla K20c with 13 SMs which can execute up 16 blocks per SM. Both kernels have 100% occupancy and launch an enough amount of blocks:
Kernel 1) 2277 blocks, 32 Register/Thread, 1,156 KB shared memory.
Kernel 2) 46555 blocks, 32 Register/Thread, 1,266 KB shared memory.
With this configuration, both kernels shouldn´t show this behaviour, since both kernels launch an enough number of blocks to fill all SMs of the GPU. However, Nvidia Visual Profiler shows that these kernels are being overlaped. Why?. Anyone could explain me why this behaviour can occur?
Many thanks in advance.
With this configuration, both kernels shouldn´t show this behaviour, since both kernels launch an enough number of blocks to fill all SMs of the GPU.
I think this is an incorrect statement. As far as I know, the low-level scheduling behavior of blocks is not specified in CUDA.
Newer devices (cc3.5+ with hyper-Q) can more easily schedule blocks from concurrent kernels at the same time.
So, if you launch 2 kernels (A and B), each with large numbers of blocks, concurrently, then you may observe either
blocks from kernel A execute concurrently with kernel B
all (or nearly all) of the blocks of kernel A execute before kernel B
all (or nearly all) of the blocks of kernel B execute before kernel A
Since there is no specification at this level, there is no direct answer. Any of the above are possible. The low level block scheduler is free to choose blocks in any order, and the order is not specified.
If a given kernel launch "completely saturates" the machine (i.e. uses enough resources to fully occupy the machine while it is executing) then there is no reason to think that the machine has extra capacity for a second concurrent kernel. Therefore there would be no reason to expect much, if any, speed up from running the two kernels concurrently as opposed to sequentially. In such a scenario, whether they execute concurrently or not, we would expect the total execution time for the 2 kernels running concurrently to be approximately the same as the total execution time if the two kernels are launched or scheduled sequentially (ignoring tail effects and launch overheads, and the like).

threadblocks and stream multiprocessors in C

I was told that in order to have a fully efficient CUDA C program, the number of threadblocks should be at least 3 or 4 times the number of stream multiprocessors.
My questions is: is the statement true? If yes/no why? what should the ratio ideally be?
It's generally a good idea to have multiple threadblocks that can be launched on each SM, when a kernel launches.
The GPU is a latency-hiding machine. In order to hide latency, it needs as much potential work as possible. Potential work can be translated into "warps that are ready to execute". This scenario can be maximized by having more than one threadblock per SM.
At some point, the GPU (SMs) run out of resources to host additional threadblocks. This running-out point might occur at around 3-4 threadblocks per SM, depending on the specifics of resource usage (registers, threads, shared memory, etc.) of the threadblocks, and the GPU type. Therefore, launching more than the amount that can be actually scheduled on the SMs won't help with concurrency, latency-hiding, occupancy, or other figures of merit for a parallel program. Those threadblocks will just wait until scheduling slots open up on the SMs.
There is no fixed ratio, but an analysis of typical threadblocks with 256 or 512 threads per block suggest that you will want at least 3-8 threadblocks per SM, to maximize occupancy (this varies based on GPU architecture as well). With 1024 threads per block, it might only require 2 threadblocks per SM.
GPU programs typically don't dramatically slow down if work is partitioned into more threadblocks, so the numbers are not a hard-and-fast rule, and the actual behavior will depend on other factors like shared memory usage (if any). It's just a general guideline.

CUDA blocks & warps - which can run in parallel on a single SM?

Ok I know that related questions have been asked over and over again and I read pretty much everything I found about this, but things are still unclear. Probably also because I found and read things contradicting each other (maybe because, being from different times, they referred to devices with different compute capability, between which there seems to be quite a gap). I am looking to be more efficient, to reduce my execution time and thus I need to know exactly how many threads/warps/blocks can run at once in parallel. Also I was thinking of generalizing this and calculating an optimal number of threads and blocks to pass to my kernel based only on the number of operations I know I have to do (for simpler programs) and the system specs.
I have a GTX 550Ti, btw with compute capability 2.1.
4 SMs x 48 cores = 192 CUDA cores.
Ok so what's unclear to me is:
Can more than 1 block run AT ONCE (in parallel) on a multiprocessor (SM)? I read that up to 8 blocks can be assigned to a SM, but nothing as to how they're ran. From the fact that my max number of threads per SM (1536) is barely larger than my max number of threads per block (1024) I would think that blocks aren't ran in parallel (maybe 1 and a half?). Or at least not if I have a max number of threads on them. Also if I set the number of blocks to, let's say 4 (my number of SMs), will they be sent to a different SM each?
Or I can't really control how all this is distributed on the hardware and then this is a moot point, my execution time will vary based on the whims of my device ...
Secondly, I know that a block will divide it's threads into groups of 32 threads that run in parallel, called warps. Now these warps (presuming they have no relation to each other) can be ran in parallel aswell? Because in the Fermi architecture it states that 2 warps are executed concurrently, sending one instruction from each warp to a group of 16 (?) cores, while somewhere else i read that each core handles a warp, which would explain the 1536 max threads (32*48) but seems a bit much. Can 1 CUDA core handle 32 threads concurrently?
On a simpler note, what I'm asking is: (for ex) if I want to sum 2 vectors in a third one, what length should I give them (nr of operations) and how should I split them in blocks and threads for my device to work concurrently (in parallel) at full capacity (without having idle cores or SMs).
I'm sorry if this was asked before and I didn't get it or didn't see it. Hope you can help me. Thank you!
The distribution and parallel execution of work are determined by the launch configuration and the device. The launch configuration states the grid dimensions, block dimensions, registers per thread, and shared memory per block. Based upon this information and the device you can determine the number of blocks and warps that can execute on the device concurrently. When developing a kernel you usually look at the ratio of warps that can be active on the SM to the maximum number of warps per SM for the device. This is called the theoretical occupancy. The CUDA Occupancy Calculator can be used to investigate different launch configurations.
When a grid is launched the compute work distributor will rasterize the grid and distribute thread blocks to SMs and SM resources will be allocated for the thread block. Multiple thread blocks can execute simultaneously on the SM if the SM has sufficient resources.
In order to launch a warp, the SM assigns the warp to a warp scheduler and allocates registers for the warp. At this point the warp is considered an active warp.
Each warp scheduler manages a set of warps (24 on Fermi, 16 on Kepler). Warps that are not stalled are called eligible warps. On each cycle the warp scheduler picks an eligible warp and issue instruction(s) for the warp to execution units such as int/fp units, double precision floating point units, special function units, branch resolution units, and load store units. The execution units are pipelined allowing many warps to have 1 or more instructions in flight each cycle. Warps can be stalled on instruction fetch, data dependencies, execution dependencies, barriers, etc.
Each kernel has a different optimal launch configuration. Tools such as Nsight Visual Studio Edition and the NVIDIA Visual Profiler can help you tune your launch configuration. I recommend that you try to write your code in a flexible manner so you can try multiple launch configurations. I would start by using a configuration that gives you at least 50% occupancy then try increasing and decreasing the occupancy.
Answers to each Question
Q: Can more than 1 block run AT ONCE (in parallel) on a multiprocessor (SM)?
Yes, the maximum number is based upon the compute capability of the device. See Tabe 10. Technical Specifications per Compute Capability : Maximum number of residents blocks per multiprocessor to determine the value. In general the launch configuration limits the run time value. See the occupancy calculator or one of the NVIDIA analysis tools for more details.
Q:From the fact that my max number of threads per SM (1536) is barely larger than my max number of threads per block (1024) I would think that blocks aren't ran in parallel (maybe 1 and a half?).
The launch configuration determines the number of blocks per SM. The ratio of maximum threads per block to maximum threads per SM is set to allow developer more flexibility in how they partition work.
Q: If I set the number of blocks to, let's say 4 (my number of SMs), will they be sent to a different SM each? Or I can't really control how all this is distributed on the hardware and then this is a moot point, my execution time will vary based on the whims of my device ...
You have limited control of work distribution. You can artificially control this by limiting occupancy by allocating more shared memory but this is an advanced optimization.
Q: Secondly, I know that a block will divide it's threads into groups of 32 threads that run in parallel, called warps. Now these warps (presuming they have no relation to each other) can be ran in parallel as well?
Yes, warps can run in parallel.
Q: Because in the Fermi architecture it states that 2 warps are executed concurrently
Each Fermi SM has 2 warps schedulers. Each warp scheduler can dispatch instruction(s) for 1 warp each cycle. Instruction execution is pipelined so many warps can have 1 or more instructions in flight every cycle.
Q: Sending one instruction from each warp to a group of 16 (?) cores, while somewhere else i read that each core handles a warp, which would explain the 1536 max threads (32x48) but seems a bit much. Can 1 CUDA core handle 32 threads concurrently?
Yes. CUDA cores is the number of integer and floating point execution units. The SM has other types of execution units which I listed above. The GTX550 is a CC 2.1 device. On each cycle a SM has the potential to dispatch at most 4 instructions (128 threads) per cycle. Depending on the definition of execution the total threads in flight per cycle can range from many hundreds to many thousands.
I am looking to be more efficient, to reduce my execution time and thus I need to know exactly how many threads/warps/blocks can run at once in parallel.
In short, the number of threads/warps/blocks that can run concurrently depends on several factors. The CUDA C Best Practices Guide has a writeup on Execution Configuration Optimizations that explains these factors and provides some tips for reasoning about how to shape your application.
One of the concepts that took a whle to sink in, for me, is the efficiency of the hardware support for context-switching on the CUDA chip.
Consequently, a context-switch occurs on every memory access, allowing calculations to proceed for many contexts alternately while the others wait on theri memory accesses. ne of the ways that GPGPU architectures achieve performance is the ability to parallelize this way, in addition to parallelizing on the multiples cores.
Best performance is achieved when no core is ever waiting on a memory access, and is achieved by having just enough contexts to ensure this happens.

blocks, threads, warpSize

There has been much discussion about how to choose the #blocks & blockSize, but I still missing something. Many of my concerns address this question: How CUDA Blocks/Warps/Threads map onto CUDA Cores? (To simplify the discussion, there is enough perThread & perBlock memory. Memory limits are not an issue here.)
kernelA<<<nBlocks, nThreads>>>(varA,constB, nThreadsTotal);
1) To keep the SM as busy as possible, I should set nThreads to a multiple of warpSize. True?
2) An SM can only execute one kernel at a time. That is all HWcores of that SM are executing only kernelA. (Not some HWcores running kernelA, while others run kernelB.) So if I have only one thread to run, I'm "wasting" the other HWcores. True?
3)If the warp-scheduler issues work in units of warpSize (32 threads), and each SM has 32 HWcores, then the SM would be full utilized. What happens when the SM has 48 HWcores? How can I keep all 48 cores full utilized when the scheduler is issuing work in chunks of 32? (If the previous paragraph is true, wouldn't it be better if the scheduler issued work in units of HWcore size?)
4) It looks like the warp-scheduler queues up 2 tasks at a time. So that when the currently-executing kernel stalls or blocks, the 2nd kernel is swapped in. (It is not clear, but I'll guess the queue here is more than 2 kernels deep.) Is this correct?
5) If my HW has an upper limit of 512 threads-per-block (nThreadsMax), that doesn't mean the kernel with 512 threads will run fastest on one block. (Again, mem not an issue.) There is a good chance I'll get better performance if I spread the 512-thread kernel across many blocks, not just one. The block is executed on one or many SM's. True?
5a) I'm thinking the smaller the better, but does it matter how small I make nBlocks? The question is, how to choose the value of nBlocks that is decent? (Not necessarily optimal.) Is there a mathematical approach to choosing nBlocks, or is it simply trial-n-err.
1) Yes.
2) CC 2.0 - 3.0 devices can execute up to 16 grids concurrently. Each SM is limited to 8 blocks so in order to reach full concurrency the device has to have at least 2 SMs.
3) Yes the warp schedulers select and issue warps at at time. Forget the concept of CUDA cores they are irrelevant. In order to hide latency you need to have high instruction level parallelism or a high occupancy. It is recommended to have >25% for CC 1.x and >50% for CC >= 2.0. In general CC 3.0 requires higher occupancy than 2.0 devices due to the doubling of schedulers but only a 33% increase in warps per SM. The Nsight VSE Issue Efficiency experiment is the best way to determine if you had sufficient warps to hide instruction and memory latency. Unfortunately, the Visual Profiler does not have this metric.
4) The warp scheduler algorithm is not documented; however, it does not consider which grid the thread block originated. For CC 2.x and 3.0 devices the CUDA work distributor will distribute all blocks from a grid before distributing blocks from the next grid; however, this is not guaranteed by the programming model.
5) In order to keep the SM busy you have to have sufficient blocks to fill the device. After that you want to make sure you have sufficient warps to reach a reasonable occupancy. There are both pros and cons to using large thread blocks. Large thread blocks in general use less instruction cache and have smaller footprints on cache; however, large thread blocks stall at syncthreads (SM can become less efficient as there are less warps to choose from) and tend to keep instructions executing on similar execution units. I recommend trying 128 or 256 threads per thread block to start. There are good reasons for both larger and smaller thread blocks.
5a) Use the occupancy calculator. Picking too large of a thread block size will often cause you to be limited by registers. Picking too small of a thread block size can find you limited by shared memory or the 8 blocks per SM limit.
Let me try to answer your questions one by one.
That is correct.
What do you mean exactly by "HWcores"? The first part of your statement is correct.
According to the NVIDIA Fermi Compute Architecture Whitepaper: "The SM schedules threads in groups of 32 parallel threads called warps. Each SM features two warp schedulers and two instruction dispatch units, allowing two warps to be issued and executed concurrently. Fermi’s dual warp scheduler selects two warps, and issues one instruction from each warp to a group of sixteen cores, sixteen load/store units, or four SFUs. Because warps execute independently, Fermi’s scheduler does not need to check for dependencies from within the instruction stream".
Furthermore, the NVIDIA Keppler Architecture Whitepaper states: "Kepler’s quad warp scheduler selects four warps, and two independent instructions per warp can be dispatched each cycle."
The "excess" cores are therefore used by scheduling more than one warp at a time.
The warp scheduler schedules warps of the same kernel, not different kernels.
Not quite true: Each block is locked in to a single SM, since that's where its shared memory resides.
That's a tricky issue and depends on how your kernel is implemented. You may want to have a look at the nVidia Webinar Better Performance at Lower Occupancy by Vasily Volkov which explains some of the more important issues. Primarily, though, I would suggest you choose your thread count to improve occupancy, using the CUDA Occupancy Calculator.

Relation between number of blocks of threads and cuda cores on machine (in CUDA C)

I have CUDA 2.1 installed on my machine and it has a graphic card with 64 cuda cores.
I have written a program in which I initialize simultaneously 30000 blocks (and 1 thread per block). But am not getting satisfying results from the gpu (It performs slowly than the cpu)
Is it that the number of blocks must be smaller than or equal to the number of cores for good performance? Or is it that the performance has nothing to do with number of blocks
CUDA cores are not exactly what you might call a core on a classical CPU. Indeed, they have to be viewed as nothing more than ALUs (Arithmetic and Logic Units), which are just able to compute ready operations.
You might know that threads are handled per warps (groups of 32 threads) inside the blocks you've defined. When your blocks are dispatched on the different SMs (Streaming Multiprocessors, they are the actual cores of the GPU), each SM schedules warps within a block to optimize the computation time in regard of the memory access time needed to get threads' input data.
The problem is threads are always handled through their belonging warp, so if you have only one thread per block, the SM it is running on won't be able to schedule through warps and you won't take advantage of the multiple CUDA cores available. Your CUDA cores will be waiting for data to process, since CUDA cores compute far quicker than data are retrieved through memory.
Having lots of blocks with few threads is not what the GPU is awaiting. In this case, you face the block per SM limitation (this number depends on your device), which force your GPU to spend a lot of time to put blocks on SM and then remove them to treat the next ones. You should rather increase the number of threads in your blocks instead of the number of blocks in your application.
The warp size in all current CUDA hardware is 32. Using less than 32 threads per block (or not using a round multiple of 32 threads per block) just wastes cycles. As it stands, using 1 thread per block is leaving something like 95% of the ALU cycles of your GPU idle. That is the underlying reason for the poor performance.