Chrome is retrieving old code, even clearing all history - google-chrome

I have a web site, which uses external dll code .
The dll is not part of the web site. (It is Dynamics AX 2012 CIL, but I think this no matter).
The web site has dll, that uses that code in Rest technique (I use MCV4 for VS 2010, and Rest API client tool for chrome).
The code run fines, but when I do some changes, the changes don't reflect on the site (I see the old behavior of code).
I clean all of the history in chrome - same problem.
For my own user: When I installed Firefox + Rest tool for Firefox - things work properly for Firefox (with the changes reflect on the site). For Chrome - still I had the problem.
That happened for specific users (other users - doesn't have any problem at all).
So, I presume that's may be some declarations on web.config that uses caches between the server and the browser.
Am I right? How this the caches between the server and the browser is called?
Is that a problem in chrome, or something I need to declare on web.config (or in C#)?
How can I declare that cache will be refreshed only when I uploaded a new code to site (A specific time stamp on web.config, or something like that)?
The code of mine in webapiconfig.cs (it is MCV4 for VS 2010):
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
config.Routes.MapHttpRoute(
name: "DefaultApi",
routeTemplate: "{controller}/{id}",
defaults: new { id = RouteParameter.Optional }
);
FormUrlEncodedMediaTypeFormatter f;
config.Formatters.Clear();
config.Formatters.Add(new JsonMediaTypeFormatter());
f = new FormUrlEncodedMediaTypeFormatter();
f.SupportedMediaTypes.Add(new MediaTypeHeaderValue("application/x-www-form-urlencoded"));
config.Formatters.Add(f);
}
}
What shall I write in C# or in output caching IIS configuration, as on site:
http://www.iis.net/learn/manage/managing-performance-settings/walkthrough-iis-output-caching#05
Thanks :)

the DLL runs on the server, therefore it is the SERVER cache you need to clear, not you browser cache.
you're talking C# so I guess you're using IIS
Click on the server name then go to output caching.
Click Add Cache Rule then type the extensions - .dll
and follow the prompts to disable caching for this extension.

Related

How to configure pollInterval to make SvelteKit detect newly updated file versions?

SvelteKit does a great job to avoid full page reloads where possible. However, this can be an issue when the pages should be reloaded, for example when developers uploaded a new version of files.
SvelteKit addresses exactly this via pollInterval. Documentation is here.
However, I don't see any effect setting pollInterval.
(1) As vite updates my local files during development, I visited my production ready test site with a browser (avoiding the effects of vite).
(2) Then I changed the configuration by setting pollInterval to 3000 ms in svelte.config.js like this:
const config = {
preprocess: vitePreprocess(),
kit: {
adapter: adapter()
version: {
pollInterval: 3000
}
}
};
(3) Additionally I changed content on some pages.
(4) Finally I uploaded it all (effectively overwriting the old files).
Result:
The client browser did only see the old (previous) content when browsing the routes, not the new content. Reloading the URLs did not help either. Only after restarting nodejs on the production test site the new content was present in the client's browser.
What am I missing? An example is appreciated.

Chrome WebRTC Screen Sharing Extension requires refresh

Chrome had introduced the use of extensions for WebRTC Screen Sharing. In this, each domain has to have the extension so that people install the extension in order to share the screen using webrtc.
Here is my use case:
During an on-going webrtc video call, if one person needs to do screen sharing and doesn't have the extension then after installing the extension one is required to refresh the page. This interrupts the call and both people need to join the call again.
I want to control the user experience using javascript so that refresh is not required. But if we don't do refresh, html page doesn't recognize the recently installed extension.
I have seen many open source code regarding this but none of them has use case similar to mine. They assume the extension to be installed during the session.
However, I had seen www.uberconference.com and they have similar use case. I tried installing the screen sharing extension during a live call and it did not require the page refresh and did not interrupt the call. It did the screen sharing right after extension was installed.
I could not understand how they did it as uber is not open source. Many people say that refresh is must after installing the extension. Any help in this case will be highly appreciated.
Here is how I install the chrome extension using in-line installation:
$scope.installExtension= function(){
!!navigator.webkitGetUserMedia
&& !!window.chrome
&& !!chrome.webstore
&& !!chrome.webstore.install &&
chrome.webstore.install('https://chrome.google.com/webstore/detail/<some-id>',
successInstallCallback,
failureInstallCallback
);
};
function successInstallCallback() {
//location.reload();
}
function failureInstallCallback(error) {
alert(error);
}
This is something we recently changed in getScreenMedia. View the pull request to see how we did it:
I wrote about the changes on my blog, so look there for more details, but the important bits are:
Instead of creating a communication channel on chrome.runtime.connect, and messaging directly, we can use external messaging. Instead of posting a message to the window, which gets picked up by the content script and passed to the background script (and vice versa), we can use chrome.runtime.sendMessage(extensionId, options, callback) and, in the background script chrome.runtime.onMessageExternal. This works where the other solution doesn't, because background scripts are loaded immediately upon extension installation, whereas content scripts are injected on page load.
So, basically, the extension uses a different permission:
"externally_connectable": {
"matches": [
"https://example.com/*"
]
}
And a different API:
chrome.runtime.sendMessage combined with chrome.runtime.onMessageExternal
instead of
window.postMessage combined with window.addEventListener('message') and chrome.runtime.connect.
At least two different sites https://apps.mypurecloud.com and https://beta.talky.io do screen sharing with inline extension installation with no reload at all.
This may helps today. If you are running Janus demos on the localhost - just run it over https.
If you will run it over http : the getDisplayMedia function will not be declared (e.g. in Chrome), and then Janus will ask you for plugin install.
If you had installed your own Janus-server: to use https - you must to configure ssl-certificates in Janus server configs:
janus.transport.http.jcfg - if you're using https in server definition
janus.transport.websockets.jcfg - if you're using wss (and don't forget to enable secure web-socket in it)
Have you looked at Chrome Extension Inline Installation ...
https://developer.chrome.com/webstore/inline_installation
I was having the same problems until I put within the html <head> tag ...
<link rel="chrome-webstore-item" href="https://chrome.google.com/webstore/detail/[your-chrome-extension-id]" >
Your extension manifest also needs to include the domain that this head tag is on.

HTML5 offline "Application Cache Error event: Manifest fetch failed (-1)"

I'm trying to write an HTML5 offline application but can't seem to get Chrome to accept the cache manifest file.
Chrome logs the following output to its console while loading the application:
Creating Application Cache with manifest http://localhost/cache.manifest
Application Cache Checking event
Application Cache Error event: Manifest fetch failed (-1) http://localhost/cache.manifest
However, if I remove all lines from the manifest file except for the first line (i.e. "CACHE MANIFEST") Chrome accepts the manifest:
Creating Application Cache with manifest http://localhost/cache.manifest
Application Cache Checking event
Application Cache Downloading event
Application Cache Progress event (0 of 0)
Application Cache Cached event
But, as soon as I add a new line to the manifest (even if that next line is empty) Chrome reverts to complaining that the fetch failed.
All files are being served locally from a Windows 7 PC via Python using SimpleHTTPServer on port 80. I've updated the types_map in %PYTHON%/Lib/mimetypes.py with the following line:
'.manifest': 'text/cache-manifest',
The manifest should contain the following:
CACHE MANIFEST
scripts/africa.js
scripts/main.js
scripts/offline.js
scripts/libs/raphael-min.js
favicon.ico
apple-touch-icon.png
To cache a website offline (HTML5) you need to specify all the files needed for it to run. In short specify the site main components needed.
Easy way to create a manifest is in Note Pad.
Note: CACHE MANIFEST needs to be first line and your files will follow after a line space as follows:
CACHE MANIFEST
Scripts/script.js
Content/Site.css
Scripts/jquery-ui-1.8.20.min.js
Scripts/modernizr-2.5.3.js
SESOL.png
Scripts/jquery.formatCurrency-1.4.0.min.js
http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.css
http://code.jquery.com/jquery-1.8.2.min.js
http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.js
Content/themes/images/icons-18-white.png
Controllers/AccountController
Controllers/HomeController
Models/AccountModels
Account/Login
Home/CheckOut
Note2: remove all spaces after each line.
Note:3 you need to follow the exact format FOLDER/File or FOLDER/FOLDER/FILE ect....
Just because you have a manifest file doesnt mean it will load. you need to add the following to the Tag:
<html manifest="~/cache.manifest" type="text/cache-manifest">
Don't forget that after you add this it's cached the first time the page loads. So you need to register a cache event in the 'mobileinit' event.
$(document).on("mobileinit", function () {
//register event to cache site for offline use
cache = window.applicationCache;
cache.addEventListener('updateready', cacheUpdatereadyListener, false);
cache.addEventListener('error', cacheErrorListener, false);
function cacheUpdatereadyListener (){
window.applicationCache.update();
window.applicationCache.swapCache();
}
function cacheErrorListener() {
alert('site not availble offline')
}
}
Download Safari and use the web inspector to find errors.
http://developer.apple.com/library/safari/#documentation/appleapplications/Conceptual/Safari_Developer_Guide/1Introduction/Introduction.html#//apple_ref/doc/uid/TP40007874-CH1-SW1
Tip: Chrome's developer tools "F12" will show you the errors in the manifest load. ie the files you still need to add.
Hope this helps, covers the entire process. I assuming if you are at this stage in development you new to add these to the mobile init:
$.mobile.allowCrossDomainPages = true; // cross domain page loading
$.mobile.phonegapNavigationEnabled = true; //Android enabled mobile
$.mobile.page.prototype.options.domCache = true; //page caching prefech rendering
$.support.touchOverflow = true; //Android enhanced scrolling
$.mobile.touchOverflowEnabled = true; // enhanced scrolling transition availible in iOS 5
Safari Developer Guide:
https://developer.apple.com/library/safari/#documentation/AppleApplications/Reference/SafariWebContent/Client-SideStorage/Client-SideStorage.html#//apple_ref/doc/uid/TP40002051-CH4-SW4
Have you tried anything like https://manifest-validator.appspot.com/ to validate your manifest?
I've struggled with my manifest file for quite a while, it is really hard to pinpoint what is wrong. Could be something as simple as wrong encoding to an extra line break at the start.
Today I experienced exactly the same problem. After hours of working I came the the key point: the format of manifest file. In short, the file must begin a new line ONLY with ascii(0A), not ascii(0D), or ascii(0D + 0A). Only in this way can I live with Chrome, or I will get a blank page, and the error info in the console window.
According to w3c, (http://www.w3.org/TR/html5/offline.html), in “5.6.3.2 Writing cache manifests”,both 0A, 0D and 0D + 0A are all acceptable. So, my opinion is: Chrome is not compatible with w3c in the point.
Further more, say, if myapp.js is to be cached, it MUST follow the same rule: begins a new line only with ascii(0A), or Chrome will throw the same info in the console windows.
My Chrome is 13.0.782.107
I have now resolved this issue by switching to CherryPy for serving these files :)
If anyone else becomes similarly stuck but wants to keep the server part simple, the following Python may be sufficient for getting started:
import cherrypy
class SimpleStaticServer:
#cherrypy.expose
def index(self):
return '<html><body>Go to the static index page</body></html>'
cherrypy.config.update({
# global
'server.socket_host': '192.168.0.3',
'server.socket_port': 80,
# /static
'tools.staticdir.on': True,
'tools.staticdir.dir': "(directory where static files are stored)",
})
cherrypy.quickstart(SimpleStaticServer())
If you want to visit the "site" from another device, you'll need to use the external IP address (for me this was 192.168.0.3). Otherwise, you can just use '127.0.0.1' for the 'server.socket_host' value. I then point my browser to http://192.168.0.3/index.html to get my static index page.
I have resolved this issue in visual studio for MVC application.
follow below steps:
I have created .appcache file in notepad and copy manifest file content into it.
(you don't need to create .Manifest file OR not create Manifest.cshtml view. just create .appcache file in notepad.)
give reference as
<html manifest="~/example.appcache"> in view
and issue will be resolved
I think the line
CACHE:
is missing in the manifest file (should be the 2nd line, before the list of files.

Offline iOS web app: loads my manifest, but doesn't work offline

I'm writing a web app to be used offline on iOS. I've created a manifest, am serving it up as text/cache-manifest, and it usually works fine, when running inside Safari.
If I add it as an app to my home screen, then turn on Airplane mode, it can't open the app at all -- I get an error and it offers to close the app. (I thought this was the entire purpose of an offline app!)
When I load the app a first time when online, I can see in my logs that it's requesting every page listed in the manifest.
If I turn off Airplane mode, and load the app, I can see the first file it's requesting is my main.html file (which is both listed in the manifest, and has the manifest=... attribute). It then requests the manifest, and all my other files, getting 200's for all (and 304's for anything requested a second time during this load).
When I load the page in Chrome, and click around, the logs show the only thing it's trying to reach on the server is "/favicon.ico" (which is a 404, and which I don't think iOS Safari tries to load, anyway). All of the files listed in the manifest are valid and served without error.
The Chrome inspector lists, under "APPLICATION CACHE", all the cached files I've listed which I expect. The entire set of files is about 50 KB, way under any limit on offline resources that I've found.
Is this supposed to work, i.e., am I supposed to be able to create an offline iOS app using only HTML/CSS/JS? And where do I go about figuring out why it's failing to work offline?
(Related but doesn't sound quite the same to me, since it's about Safari and not a standalone app: "Can't get a web app to work offline on iPod")
I confirm that name 'cache.manifest' solved the offline caching problem in IOS 4.3. Other name simply did not work.
I found debugging HTML5 offline apps to be a pain. I found the code from this article helped me figure out what was wrong with my app:
http://jonathanstark.com/blog/2009/09/27/debugging-html-5-offline-application-cache/
Debugging HTML 5 Offline Application Cache
by Jonathan Stark
If you are looking to provide offline access to your web app, the Offline Application Cache available in HTML5 is killer. However, it’s a giant PITA to debug, especially if you’re still trying to get your head around it.
If you are struggling with the cache manifest, add the following JavaScript to your main HTML page and view the output in the console using Firebug in Firefox or Debug > Show Error Console in Safari.
If you have any questions, PLMK in the comments.
HTH,
j
var cacheStatusValues = [];
cacheStatusValues[0] = 'uncached';
cacheStatusValues[1] = 'idle';
cacheStatusValues[2] = 'checking';
cacheStatusValues[3] = 'downloading';
cacheStatusValues[4] = 'updateready';
cacheStatusValues[5] = 'obsolete';
var cache = window.applicationCache;
cache.addEventListener('cached', logEvent, false);
cache.addEventListener('checking', logEvent, false);
cache.addEventListener('downloading', logEvent, false);
cache.addEventListener('error', logEvent, false);
cache.addEventListener('noupdate', logEvent, false);
cache.addEventListener('obsolete', logEvent, false);
cache.addEventListener('progress', logEvent, false);
cache.addEventListener('updateready', logEvent, false);
function logEvent(e) {
var online, status, type, message;
online = (navigator.onLine) ? 'yes' : 'no';
status = cacheStatusValues[cache.status];
type = e.type;
message = 'online: ' + online;
message+= ', event: ' + type;
message+= ', status: ' + status;
if (type == 'error' && navigator.onLine) {
message+= ' (prolly a syntax error in manifest)';
}
console.log(message);
}
window.applicationCache.addEventListener(
'updateready',
function(){
window.applicationCache.swapCache();
console.log('swap cache has been called');
},
false
);
setInterval(function(){cache.update()}, 10000);
Sometimes an application cache group gets into a bad state in MobileSafari — it downloads every item in the cache and then fires a generic cache error event at the end. An application cache group, as per the spec, is based on the absolute URL of the manifest. I've found that when this error occurs, changing the path to the manifest (eg, cache2.manifest, etc) gives you a fresh cache group and circumvents the problem. I can vouch that all of our web apps work offline in full-screen with 4.2 and 4.3.
No offline web app (as of iOS 4.2) can run without an internet connection (which means Airplane mode, too) when using <meta name="apple-mobile-web-app-capable" content="yes" /> in the html head section. I have verified this with every example I've seen and the ones that use Safari to render the site work fine, but when you throw in that meta tag, it won't work. Try your app without it and you'll see what I mean.
I have found that clearing the Safari cache after enabling Airplane mode to be an effective way of testing whether the app is really functioning offline.
I have sometimes been fooled into thinking that the application cache was working when it wasn't.
I had struggled with this iOS 4.3 "no offline cache" problem since I updated my iPad to 4.3.1 from 4.2. I saw in another post in this site that it was working again in 4.3.2. So I updated by iPad again, now to iOS 4.3.3. But still couldn't get the offline caching to work until I renamed my manifest file to "cache.manifest". Then the caching started working again and I could run my HTML5 offline app from the Home Screen. I did not need to put the favicon.ico in to the cache manifest. And I also had full screen going (setting the "apple-mobile-web-app-capable" to "yes").
I have several working offline and on/offline web apps.
When I turn off airport mode, I get a request for the manifest and some other files.
I don't get requests for images, JavaScript, CSS or cached AJAX files.
If you see requests for your resources, IOS doesn't have them cached.
Safari in general is more picky with manifests.
I suggest you try Safari on your computer.
I have run into the same problem today on iOS 4.3. I was able to fix the problem by adding a favicon.ico file and also adding it to the manifest.
I've written an offline app that still seems to work in 4.2 and 4.2.1; the post is a little dusty, but the code still runs:
http://kentbrewster.com/backchannel/
Remy Sharp has a newer post with code that also works, here:
http://remysharp.com/2011/01/31/simple-offline-application/
His app:
http://rem.im/boggle/
After days of messing with getting offline web apps to work on an iPhone/iPod Touch using the Webserver's HTTP authentication, I discovered these useful nuggets:
Make sure Safari is at the URL root of the web app when tapping "Add to Home Screen". I used jQuery Mobile and was sometimes adding the link with"/#pageId". Caused trouble.
Run your Ajax calls in serial. This might only be important if your web app is using HTTP authentication, but my app was firing a whole slew of Ajax calls on page load in parallel and it caused the app to hang on the "apple-touch-startup-image".
Ajax calls are "successful" when offline (at least using Prototype.js). Test for an actual piece of data in the Ajax response, not just on the HTTP status. I used this to test for displaying cached (SQL) or live data.
In the manifest use "NETWORK:\n*\n". From what I could muster, this is a catch-all statement for anything not explicit in the "CACHE:" section. Use Chrome to make sure your manifest is correct. Look at Chrome's console for errors.
Not directly related, but tripped me up for a bit, openDatabase.transaction() calls are ASYNCHRONOUS! Meaning, the line of JS code after transaction (execute(), error(), success()) will execute BEFORE the success() function.
Good luck!
I found this solution that seemed to work for me, since I also ran into this problem during my development. This fix has worked fine for me so far and also for other people that I've asked to test it with, and I'm able to get it running offline (in airplane mode) and off the home screen after caching and whatnot. I've written a post about it on my site:
http://www.offlinewebapp.com/solved-apple-mobile-web-app-capable-manifest-error/
Delete your current web app icon on the home screen.
Go to settings and clear your Safari browser cache.
Double tap your home button to open the multitasking bar. Find the Safari one, hold your
finger down on it, and exit it.
Please let me know if this works for you also! Good luck!
I've written an app and it works fine through the mobile browser, but when adding the desktop... Doesnt work. I guess apple have given up on IOS4 and all efforts are now on OS5. Shame :(
I have one potential workaround for this - it seems a bit crazy, but here goes... I work with the cache.manifest and full screen apps a lot (here's a test if you need: http://www.mrspeaker.net/2010/07/12/argy-bargy/ - add to home screen then turn on flight mode and it launches - at least, as of iOS 4.2.1)
One weird thing I found is that sometimes it seems that some kind of "meta" information in files can mess them up from being cached - Have you ever noticed that in bash that if you do a "ls" some files (depending on your colour settings) are highlighted for no apparent reason? Files can have meta data that the operating system (I think) adds automagically - and there are ways to remove it... I can't remember why but here's some more details: Strip metadata from files in Snow Leopard
After tearing my hair out one day - and refusing to give up because I knew it SHOULD have worked... Chrome was saying it loaded all the files, but ended with a generic error. In the end I recreated the project structure with blank files and copy/pasted the contents over. It worked - started caching as it was supposed to!
When I looked at the files I noticed there was some meta info. I tried scrubbing this info and the original project worked again. I'm not sure this was the reason it worked again - perhaps it was just a coincidence.
Because it worked, I didn't think too much about it. The same problem happened again some months later and the copy/paste trick worked again. I was busy, so I didn't investigate further - but vowed I would get to the bottom of it the next time it happened.... but I haven't had to yet.
Phew. Anyway, glad I got to write that down somewhere...
[UPDATE: months and months later - I've not been able to reproduce this, so I don't think it's the metadata]

Force browser to clear cache

Is there a way I can put some code on my page so when someone visits a site, it clears the browser cache, so they can view the changes?
Languages used: ASP.NET, VB.NET, and of course HTML, CSS, and jQuery.
If this is about .css and .js changes, then one way is "cache busting" by appending something like "_versionNo" to the file name for each release. For example:
script_1.0.css // This is the URL for release 1.0
script_1.1.css // This is the URL for release 1.1
script_1.2.css // etc.
or after the file name:
script.css?v=1.0 // This is the URL for release 1.0
script.css?v=1.1 // This is the URL for release 1.1
script.css?v=1.2 // etc.
You can check this link to see how it could work.
Look into the cache-control and the expires META Tag.
<META HTTP-EQUIV="CACHE-CONTROL" CONTENT="NO-CACHE">
<META HTTP-EQUIV="EXPIRES" CONTENT="Mon, 22 Jul 2002 11:12:01 GMT">
Another common practices is to append constantly-changing strings to the end of the requested files. For instance:
<script type="text/javascript" src="main.js?v=12392823"></script>
Update 2012
This is an old question but I think it needs a more up to date answer because now there is a way to have more control of website caching.
In Offline Web Applications (which is really any HTML5 website) applicationCache.swapCache() can be used to update the cached version of your website without the need for manually reloading the page.
This is a code example from the Beginner's Guide to Using the Application Cache on HTML5 Rocks explaining how to update users to the newest version of your site:
// Check if a new cache is available on page load.
window.addEventListener('load', function(e) {
window.applicationCache.addEventListener('updateready', function(e) {
if (window.applicationCache.status == window.applicationCache.UPDATEREADY) {
// Browser downloaded a new app cache.
// Swap it in and reload the page to get the new hotness.
window.applicationCache.swapCache();
if (confirm('A new version of this site is available. Load it?')) {
window.location.reload();
}
} else {
// Manifest didn't changed. Nothing new to server.
}
}, false);
}, false);
See also Using the application cache on Mozilla Developer Network for more info.
Update 2016
Things change quickly on the Web.
This question was asked in 2009 and in 2012 I posted an update about a new way to handle the problem described in the question. Another 4 years passed and now it seems that it is already deprecated. Thanks to cgaldiolo for pointing it out in the comments.
Currently, as of July 2016, the HTML Standard, Section 7.9, Offline Web applications includes a deprecation warning:
This feature is in the process of being removed from the Web platform.
(This is a long process that takes many years.) Using any of the
offline Web application features at this time is highly discouraged.
Use service workers instead.
So does Using the application cache on Mozilla Developer Network that I referenced in 2012:
Deprecated This feature has been removed from the Web standards.
Though some browsers may still support it, it is in the process of
being dropped. Do not use it in old or new projects. Pages or Web apps
using it may break at any time.
See also Bug 1204581 - Add a deprecation notice for AppCache if service worker fetch interception is enabled.
Not as such. One method is to send the appropriate headers when delivering content to force the browser to reload:
Making sure a web page is not cached, across all browsers.
If your search for "cache header" or something similar here on SO, you'll find ASP.NET specific examples.
Another, less clean but sometimes only way if you can't control the headers on server side, is adding a random GET parameter to the resource that is being called:
myimage.gif?random=1923849839
I had similiar problem and this is how I solved it:
In index.html file I've added manifest:
<html manifest="cache.manifest">
In <head> section included script updating the cache:
<script type="text/javascript" src="update_cache.js"></script>
In <body> section I've inserted onload function:
<body onload="checkForUpdate()">
In cache.manifest I've put all files I want to cache. It is important now that it works in my case (Apache) just by updating each time the "version" comment. It is also an option to name files with "?ver=001" or something at the end of name but it's not needed. Changing just # version 1.01 triggers cache update event.
CACHE MANIFEST
# version 1.01
style.css
imgs/logo.png
#all other files
It's important to include 1., 2. and 3. points only in index.html. Otherwise
GET http://foo.bar/resource.ext net::ERR_FAILED
occurs because every "child" file tries to cache the page while the page is already cached.
In update_cache.js file I've put this code:
function checkForUpdate()
{
if (window.applicationCache != undefined && window.applicationCache != null)
{
window.applicationCache.addEventListener('updateready', updateApplication);
}
}
function updateApplication(event)
{
if (window.applicationCache.status != 4) return;
window.applicationCache.removeEventListener('updateready', updateApplication);
window.applicationCache.swapCache();
window.location.reload();
}
Now you just change files and in manifest you have to update version comment. Now visiting index.html page will update the cache.
The parts of solution aren't mine but I've found them through internet and put together so that it works.
For static resources right caching would be to use query parameters with value of each deployment or file version. This will have effect of clearing cache after each deployment.
/Content/css/Site.css?version={FileVersionNumber}
Here is ASP.NET MVC example.
<link href="#Url.Content("~/Content/Css/Reset.css")?version=#this.GetType().Assembly.GetName().Version" rel="stylesheet" type="text/css" />
Don't forget to update assembly version.
I had a case where I would take photos of clients online and would need to update the div if a photo is changed. Browser was still showing the old photo. So I used the hack of calling a random GET variable, which would be unique every time. Here it is if it could help anybody
<img src="/photos/userid_73.jpg?random=<?php echo rand() ?>" ...
EDIT
As pointed out by others, following is much more efficient solution since it will reload images only when they are changed, identifying this change by the file size:
<img src="/photos/userid_73.jpg?modified=<? filemtime("/photos/userid_73.jpg")?>"
A lot of answers are missing the point - most developers are well aware that turning off the cache is inefficient. However, there are many common circumstances where efficiency is unimportant and default cache behavior is badly broken.
These include nested, iterative script testing (the big one!) and broken third party software workarounds. None of the solutions given here are adequate to address such common scenarios. Most web browsers are far too aggressive caching and provide no sensible means to avoid these problems.
Updating the URL to the following works for me:
/custom.js?id=1
By adding a unique number after ?id= and incrementing it for new changes, users do not have to press CTRL + F5 to refresh the cache. Alternatively, you can append hash or string version of the current time or Epoch after ?id=
Something like ?id=1520606295
<meta http-equiv="pragma" content="no-cache" />
Also see https://stackoverflow.com/questions/126772/how-to-force-a-web-browser-not-to-cache-images
Here is the MDSN page on setting caching in ASP.NET.
Response.Cache.SetExpires(DateTime.Now.AddSeconds(60))
Response.Cache.SetCacheability(HttpCacheability.Public)
Response.Cache.SetValidUntilExpires(False)
Response.Cache.VaryByParams("Category") = True
If Response.Cache.VaryByParams("Category") Then
'...
End If
Not sure if that might really help you but that's how caching should work on any browser. When the browser request a file, it should always send a request to the server unless there is a "offline" mode. The server will read some parameters like date modified or etags.
The server will return a 304 error response for NOT MODIFIED and the browser will have to use its cache. If the etag doesn't validate on server side or the modified date is below the current modified date, the server should return the new content with the new modified date or etags or both.
If there is no caching data sent to the browser, I guess the behavior is undetermined, the browser may or may not cache file that don't tell how they are cached. If you set caching parameters in the response it will cache your files correctly and the server then may choose to return a 304 error, or the new content.
This is how it should be done. Using random params or version number in urls is more like a hack than anything.
http://www.checkupdown.com/status/E304.html
http://en.wikipedia.org/wiki/HTTP_ETag
http://www.xpertdeveloper.com/2011/03/last-modified-header-vs-expire-header-vs-etag/
After reading I saw that there is also a expire date. If you have problem, it might be that you have a expire date set up. In other words, when the browser will cache your file, since it has a expiry date, it shouldn't have to request it again before that date. In other words, it will never ask the file to the server and will never receive a 304 not modified. It will simply use the cache until the expiry date is reached or cache is cleared.
So that is my guess, you have some sort of expiry date and you should use last-modified etags or a mix of it all and make sure that there is no expire date.
If people tends to refresh a lot and the file doesn't get changed a lot, then it might be wise to set a big expiry date.
My 2 cents!
I implemented this simple solution that works for me (not yet on production environment):
function verificarNovaVersio() {
var sVersio = localStorage['gcf_versio'+ location.pathname] || 'v00.0.0000';
$.ajax({
url: "./versio.txt"
, dataType: 'text'
, cache: false
, contentType: false
, processData: false
, type: 'post'
}).done(function(sVersioFitxer) {
console.log('Versió App: '+ sVersioFitxer +', Versió Caché: '+ sVersio);
if (sVersio < (sVersioFitxer || 'v00.0.0000')) {
localStorage['gcf_versio'+ location.pathname] = sVersioFitxer;
location.reload(true);
}
});
}
I've a little file located where the html are:
"versio.txt":
v00.5.0014
This function is called in all of my pages, so when loading it checks if the localStorage's version value is lower than the current version and does a
location.reload(true);
...to force reload from server instead from cache.
(obviously, instead of localStorage you can use cookies or other persistent client storage)
I opted for this solution for its simplicity, because only mantaining a single file "versio.txt" will force the full site to reload.
The queryString method is hard to implement and is also cached (if you change from v1.1 to a previous version will load from cache, then it means that the cache is not flushed, keeping all previous versions at cache).
I'm a little newbie and I'd apreciate your professional check & review to ensure my method is a good approach.
Hope it helps.
In addition to setting Cache-control: no-cache, you should also set the Expires header to -1 if you would like the local copy to be refreshed each time (some versions of IE seem to require this).
See HTTP Cache - check with the server, always sending If-Modified-Since
There is one trick that can be used.The trick is to append a parameter/string to the file name in the script tag and change it when you file changes.
<script src="myfile.js?version=1.0.0"></script>
The browser interprets the whole string as the file path even though what comes after the "?" are parameters. So wat happens now is that next time when you update your file just change the number in the script tag on your website (Example <script src="myfile.js?version=1.0.1"></script>) and each users browser will see the file has changed and grab a new copy.
Force browsers to clear cache or reload correct data? I have tried most of the solutions described in stackoverflow, some work, but after a little while, it does cache eventually and display the previous loaded script or file. Is there another way that would clear the cache (css, js, etc) and actually work on all browsers?
I found so far that specific resources can be reloaded individually if you change the date and time on your files on the server. "Clearing cache" is not as easy as it should be. Instead of clearing cache on my browsers, I realized that "touching" the server files cached will actually change the date and time of the source file cached on the server (Tested on Edge, Chrome and Firefox) and most browsers will automatically download the most current fresh copy of whats on your server (code, graphics any multimedia too). I suggest you just copy the most current scripts on the server and "do the touch thing" solution before your program runs, so it will change the date of all your problem files to a most current date and time, then it downloads a fresh copy to your browser:
<?php
touch('/www/sample/file1.css');
touch('/www/sample/file2.js');
?>
then ... the rest of your program...
It took me some time to resolve this issue (as many browsers act differently to different commands, but they all check time of files and compare to your downloaded copy in your browser, if different date and time, will do the refresh), If you can't go the supposed right way, there is always another usable and better solution to it. Best Regards and happy camping. By the way touch(); or alternatives work in many programming languages inclusive in javascript bash sh php and you can include or call them in html.
For webpack users:-
I added time with chunkhash in my webpack config. This solved my problem of invalidating cache on each deployment. Also we need to take care that index.html/ asset.manifest is not cached both in your CDN or browser. Config of chunk name in webpack config will look like this:-
fileName: [chunkhash]-${Date.now()}.js
or If you are using contenthash then
fileName: [contenthash]-${Date.now()}.js
This is the simple solution I used to solve in one of my applications using PHP.
All JS and CSS files are placed in a folder with version name. Example : "1.0.01"
root\1.0.01\JS
root\1.0.01\CSS
Created a Helper and Defined the version Number there
<?php
function system_version()
{
return '1.0.07';
}
And Linked JS and SCC Files like below
<script src="<?= base_url(); ?>/<?= system_version();?>/js/generators.js" type="text/javascript"></script>
<link rel="stylesheet" type="text/css" href="<?= base_url(); ?>/<?= system_version(); ?>/css/view-checklist.css" />
Whenever I make changes to any JS or CSS file, I change the System Verson in Helper and rename the folder and deploy it.
I had the same problem, all i did was change the file names which are linked to my index.html file and then went into the index.html file and updated their names, not the best practice but if it works it works. The browser sees them as new files so they get redownloaded on to the users device.
example:
I want to update a css file, its named styles.css, change it to styless.css
Go into index.html and update , and change it to
in case interested I've found my solution to get browsers refreshing .css and .js in the context of .NET MVC (.net fw 4.8) and the use of bundles.
I wanted to make browsers refresh cached files only after a new assembly is deployed.
Buinding on Paulius Zaliaduonis response, my solution is as follows:
store your application base url in the web config app settings (the HttpContext is not yet available at runtime during the RegisterBundle...), then make this parameter changing according to the configuration (debug, staging, release...) by the xml transform
In BundleConfig RegisterBundles get the assembly version by the means of reflection, and...
...change the default tag format of both styles and scripts so that the bundling system generates link and script tags appending a query string parameter on them.
Here is the code
public static void RegisterBundles(BundleCollection bundles)
{
string baseUrl = system.Configuration.ConfigurationManager.AppSettings["by.app.base.url"].ToString();
string assemblyVersion = Assembly.GetExecutingAssembly().GetName().Version.ToString();
Styles.DefaultTagFormat = $"<link href='{baseUrl}{{0}}?v={assemblyVersion}' rel='stylesheet'/>";
Scripts.DefaultTagFormat = $"<script src='{baseUrl}{{0}}?v={assemblyVersion}'></script>";
}
You'll get tags like
<script src="https://example.org/myscriptfilepath/script.js?v={myassemblyversion}"></script>
you just need to remember to to build a new version before deploying.
Ciao
2023 onward
At the time of writing, many web browsers support the Clear-Site-Data HTTP header [MDN reference]. To instruct the client web browser to clear the cache for the website domain and subdomains, set the following header in the HTTP response from the server:
Clear-Site-Data: "cache"
Alternatively, the following header may be better supported across browsers, but it clears other website data, such as localStorage and cookies, in addition to the cache.
Clear-Site-Data: "*"
However note that intermediate caches (e.g. a CDN) may not understand or respect this header, so intermediate caches may still respond with previously cached data.
Do you want to clear the cache, or just make sure your current (changed?) page is not cached?
If the latter, it should be as simple as
<META HTTP-EQUIV="Pragma" CONTENT="no-cache">