Init SqlDependency and notify changes - sql-server-2008

I need something telling to my app when someone has updated data in the database. If I don't have misunderstood, SqlDependancy is what I need. I have followed this tutorial and write this code:
class dbListener
{
public dbListener()
{
Debug.WriteLine(MainWindow.dbContext.Database.Connection.ConnectionString + "Password=12345;");
SqlDependency.Start(MainWindow.dbContext.Database.Connection.ConnectionString + "Password=12345;");
connection = new SqlConnection(MainWindow.dbContext.Database.Connection.ConnectionString + "Password=12345;");
connection.Open();
SomeMethod();
}
SqlConnection connection;
void SomeMethod()
{
// Assume connection is an open SqlConnection.
// Create a new SqlCommand object.
//{
using (SqlCommand command = new SqlCommand("SELECT * FROM dbo.ArchivioErogazioni", connection))
{
// Create a dependency and associate it with the SqlCommand.
SqlDependency dependency = new SqlDependency(command);
// Maintain the refence in a class member.
// Subscribe to the SqlDependency event.
dependency.OnChange += new OnChangeEventHandler(OnDependencyChange);
// Execute the command.
command.ExecuteReader();
// }
}
}
// Handler method
void OnDependencyChange(object sender, SqlNotificationEventArgs e)
{
if (e.Type == SqlNotificationType.Change)
{
// Handle the event (for example, invalidate this cache entry).
MessageBox.Show("ikjkjkj");
Debug.WriteLine("fkldjkfjklgjf");
SqlDependency dependency = (SqlDependency)sender;
dependency.OnChange -= OnDependencyChange;
SomeMethod();
}
}
void Termination()
{
// Release the dependency.
SqlDependency.Stop(MainWindow.GetConnectionString("Model"));
}
}
but it doesn't work. I mean, it runs without errors, but when I try to test it, updating some values from the SQL Server 2008 Management Studio, nothing happens. I have put a breakpoint in the function that would manage the event, but it is fired only in the init phase.
Have I done mistakes? How can I reach my goal?

but it is fired only in the init phase
It fires because your query notification subscription is invalid. You must inspect the SqlNotificationEventArgs members. Only the Change type is a notification for change, you are probably getting a Subscribe type with Statement source. Your query does not meet the criteria described in Creating a Query for Notification:
The statement may not use the asterisk (*) or table_name.* syntax to specify columns.

Related

Actionscript SharedObject data go randomly missing

I'm designing a game with save and load functions. Using the SharedObject technique I'm successfully saving most of the variables. However, there is this one Dictionary that sometimes ends up as "undefined". This happends perhaps 1/3 of the times i load the game.
This is my save function. It runs approximately every 2. second. I've removed a lot of code lines since they aren't relevant (saving the other variables). The trace line is for debugging purposes. Every time, also when the above mentioned error accurs, this line works. Consequently the dictionary isn't "undefined" at this moment.
private function saveGame():void
{
so = SharedObject.getLocal("progress", "/");
so.data.saved = true;
so.data.airportDict = airportDict;
trace(dayCount, so.data.airportDict["Australia"]);
so.flush();
}
The following lines run every time you open the program. The purpose is to decide whether there is a saved file to load or not.
so = SharedObject.getLocal("progress", "/");
if (so.data.saved == true)
{
loadProgress();
}
else
{
airportDict = new Dictionary();
resetAirportDict(); // This function just add lots of data to the dictionary.
}
And finally, the loading function:
private function loadProgress():void
{
so = SharedObject.getLocal("progress", "/");
airportDict = so.data.airportDict;
trace("Successfull start? " + airportDict);
}
As already mentioned, the airport dictionary's value is "undefined" maybe 1/3 of the time I run the program. For no appearant reason. This is a mystery.
SharedObject can store primitive types + Array and Object types. For other complex types you have to register the classes you wish to store using registerClassAlias(). In your cases Dictionary is a complex type that is not handled by default by SharedObject + the complex objects you might use as keys will have to be registered as well. So any complex class you use has to be register or else SharedObject will fail.
registerClassAlias("YourClassName", YourClassName);
This piece of code produce error because SharedObject doesn't understand complex objects:
var shareddata:SharedObject = SharedObject.getLocal("mydata")
var instance:MyClass;
if(shareddata.data["instance"] == undefined)
{
instance = new MyClass();
shareddata.data["instance"] = instance;
}
else
{
instance = shareddata.data["instance"];
}
But you can easily fix it by registering your class:
import flash.net.registerClassAlias;
registerClassAlias("MyClass", MyClass);
var shareddata:SharedObject = SharedObject.getLocal("mydata")
var instance:MyClass;
if(shareddata.data["instance"] == undefined)
{
instance = new MyClass();
shareddata.data["instance"] = instance;
}
else
{
instance = shareddata.data["instance"];
}
//no error and you truly get back your custom class instance the second time around.

AS3: Returning value from another function after event happened

Basically I want to check if a user exists in a database using AMF (and that works great!). But then I want to return the boolean value to another function (in another class) that originally called the "checkUserExistance" function. But, since the database connection isn't immidiate, this function will always return a false value (even if "result" is true). So I would like to have the return-line inside the "onUserChecked"-function but that of course gives me an error. I thought I could create an eventListener, but then, the "return userExists"-line would also have to be inside another function, which doesnät work(?)... What can I do?
public function checkUserExistance(username:String) {
var responderBOOLEAN:Responder = new Responder(onUserChecked, onFault)
var userExists:Boolean = false;
connection.connect(gateway);
connection.call("User.checkUser", responderBOOLEAN, username);
connection.close();
function onUserChecked(result:Boolean):void {
userExists = result;
}
return userExists;
}
I'm sorry but you are trying to force an Asynchronous call to a Synchronous one and this is WRONG.
See here
You should learn how to handle events in the correct way.
What can i suggest you that helped me a lot is this
The only true answer here is to save userExists as a member variable, and dispatch event when the server returns you a response. The client side of the things should be similar to:
// add listener, ServerEvent is a custom event (see below)
server.addEventListener(ServerEvent.CHECK_RESPONSE, onCheckResponse);
server.checkUserExistance('username'); // start the query
function onCheckResponse(e:ServerEvent):void {
if (e.userExists) {
}
}
// inside server class
function onUserChecked(result:Boolean):void {
userExists = true;
dispatchEvent(new ServerEvent(ServerEvent.CHECK_RESPONSE, userExists));
}
/* ServerEvent is a custom class that extens Event
Such classes are used so you can pass special properties in them
via constructor (pass data, store it into member variable)
and through getter for that variable.
If you don't like it, simply add/dispatch Event.COMPLETE
and use public property to get userExists from server
*/

"Events type" in java

My program contain two classes, one represent the main program and the other one is a gui implemented using swing,
I'm trying to create an "event type", meaning I want my main program to wait until the UserInterface (GUI) will indicate some event, like pressing a button, and I would like to sends some information when my button is pressed.
General Code for the main program (this is the relevant section)
// Open window GUI with the requested BID and wait for confirmation or denial
HumanIFWindow nextWindowGUI = new HumanIFWindow();
nextWindowGUI.setVisible(true);
// ----------------- //
// - Wait on event - //
// ----------------- //
// Here is where I want to wait for the gui Indication
return returnedBid;
Code for the GUI (Again only relevant part)
JButton btnAprove = new JButton("Aprove");
btnAprove.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// ----------------- //
// - Trigger event - //
// ----------------- //
// Here is where I want to trigger the event
}});
Preferably I would like to use some library, is there's one that match my needs?
(Maybe BusEvent?)
Edit to specify the question (Thanks Kishan Sarsecha Gajjar)
I want the first class (the general one) to enter a wait statement, I know how to wait using:
while( someBoolean...)
Thread.sleep(...)
and I can change someBoolean with a handle in the GUI class, Like:
FisrtClass.someBoolean == False
But I want something nicer and neater, like a library that Implements the sleep statement. and there's no additional code needed. Is there something like that?
I've looked at Google-BusEvent library but I'm not sure if that's compatible
EDIT, adding JDialog
updated code: Main program:
Bid returnedBid = requestBid;
// Open window GUI with the requested BID and wait for confirmation
DialogHumanConfirmManual nextWindowGUI = new DialogHumanConfirmManual(requestBid);
// Wait on event
if ( (returnedBid = nextWindowGUI.getAnswer()) != null ){
System.out.println("Got Bid " + returnedBid.print());
}
GUI - Dialog:
public DialogHumanConfirmManual(Bid requestedBid){
currentBid = requestedBid;
currentBid.approvedHuman = false;
Dialog mainFrame = new Dialog(new Frame());
myPanel = new JPanel();
getContentPane().add(myPanel);
myPanel.add(new JLabel("Confirmation Dialog"));
yesButton = new JButton("Confirm");
yesButton.addActionListener(this);
myPanel.add(yesButton);
noButton = new JButton("No");
noButton.addActionListener(this);
myPanel.add(noButton);
pack();
setVisible(true);
}
public void actionPerformed(ActionEvent e) {
if (yesButton == e.getSource()) {
currentBid.approvedHuman = true;
answeredBid = currentBid;
}
}
After opening the Dialog the if ( returnBid ) is called, which result in Null Pointer Exception later on in the code, So How can I delay the main program until the user can Confirm the request??
the other one is a gui implemented using swing,
Use a modal JDialog not a JFrame.
Once the dialog is made visible, the code after the setVisible(true) statement will NOT execute until the dialog is closed.
Read the section from the Swing tutorial on How to Make Dialogs for more information. The tutorial covers the JOptionPane class, but you can just use a JDialog, which is created exactly the same way a JFrame is. You can choose whether to use a JOptionPane or JDialog depending on your exact requirement.

Save Application state on Disk or some where so user access it later

In flex builder 4.5 i'm working on a project like cacoo.
I want to save diagrams(display object,ui components,text) before close the application into somewhere than I would be able to access after the application open again.
more clear:-If user edit some uml diagram on this project and save it for edit later and close application.after some days he/she want to edit previously saved diagram.
now how i'm save this diagram for future edit.
If save/open dialog will work for you, you can yse FileReference API. Before doing this, you have to implement serialization/deserialization of your state into/from String/ByteArray/XML object.
private var fileReference:FileReference;
// due to security restrictions, this method must be called from an
// event handler that responds to a user event (mouse click or key
// press), otherwise it will fail.
private function saveState(serializedState:*, fileName:String):void {
fileReference = new FileReference();
fileReference.addEventListener(Event.COMPLETE, onSaved);
fileReference.addEventListener(IOErrorEvent.IO_ERROR, onSavingError);
try {
fileReference.save(serializedState, fileName); // will open save dialog
} catch (e:Error) {
trace("error saving data: " + e.toString());
freeListeners();
}
}
private function onSaved(e:Event):void {
trace("saved!");
freeListeners();
}
private function onSavingError(e:ErrorEvent):void {
trace("error saving data: " + e.toString());
freeListeners();
}
private function freeListeners():void {
fileReference.removeEventListener(Event.COMPLETE, onSaved);
fileReference.removeEventListener(IOErrorEvent.IO_ERROR, onSavingError);
}
Similarly with restoring the state (use FileReference.browse(), then FileReference.load()).
If you need to save/restore app state without any dialogs, then you should probably use AIR (or SharedObject, as Raja Jaganathan suggested). But it seems to be not the case, as you want the user to be able to re-open the diagram in another system. To achieve this, you should allow the user to save his work to the appropriate place, so later he can move it to another machine/system and re-open it with your application.
Another alternative is to store everything on the server and provide the user with a list of saved files (like Cacoo does). If you go this way, you'll have to implement the corresponding server-side API. It may be REST API or smth like RTMP server. In the case of REST API, use FileReference.upload() to upload the data to your server, and URLLoader.load() to obtain it back.
You can store your diagram state through SharedObject for better you create one class which hold all of your state of Diagram so that later you can use
SharedObject using http://livedocs.adobe.com/flex/3/html/help.html?content=lsos_5.html
you can use registerClassAlias for custom class stored in sharedobject.
myClassInstance = new MyClass();
myClassInstance.x = 100;
myClassInstance.y = 100;
myClassInstance.text = "diagrams";
registerClassAlias("com.path.to.MyClass", MyClass);
myStuff = SharedObject.getLocal("myAppStuff");
myStuff.data.whatINamedIt = myClassInstance;
myStuff.flush();
now when get it back out... you can say:
myStuff = SharedObject.getLocal("myAppStuff");
var mySavedClass:MyClass = myStuff.data.whatINamedIt as MyClass;
Read mySavedClass instance value then inject to your diagram model when open again.
To implement application close event
http://www.flexer.info/2007/10/25/fabridge-warn-on-flex-application-exit/
Sprite or MovieClip other DisplayObject objects can not be direct serialized. So you should stored objects information (origin x,y, width, height, color, child info...). using a ByteArray or Array or Dictionary ... and that save to ShareObjects. later roll back from ShareObject and re-create Original Object. MovieClip or Sprite appropriate purpose is container.
Here is my test code.
1. create a Movieclip. purpose is container.
2. draw a rectangle using a graphics. And set the coordinates.
var drawWidth:Number = 500;
var drawHeight:Number = 300;
var rect:MovieClip = new MyRect();
rect.graphics.beginFill(0xffffff*Math.random(),1);
rect.graphics.drawRect(0,0,drawWidth,drawHeight);
rect.graphics.endFill();
rect.x= 300;
rect.y= 100;
3. Stores the information in the array.
var myRectInformation:Array = new Array();
myRectInformation.push(rect.x);
myRectInformation.push(rect.y);
myRectInformation.push(drawWidth);
myRectInformation.push(drawHeight);
var bmd:BitmapData = new BitmapData(rect.width, rect.height,true,0);
bmd.draw(rect);
//is byteArray.
myRectInformation.push(bmd.getPixels(new Rectangle(0,0,bmd.width,bmd.height)));
4. save to SharedObjects, array.
var mySaveData:SharedObject = SharedObject.getLocal("myStorage")
mySaveData.data.myRectInformation = myRectInformation;
mySaveData.flush();
5. this is load from SharedObject data stored. and recreate Objects.
var rect:MovieClip = new MyRect();
var loadBmd:BitmapData = new BitmapData(mySaveData.data.myRectInformation[2], mySaveData.data.myRectInformation[3], true, 1);
loadBmd.setPixels(new Rectangle(0,0,loadBmd.width,loadBmd.height), mySaveData.data.myRectInformation[4]);
var bmp:Bitmap = new Bitmap(loadBmd);
rect.addChild(bmp);
rect.x = mySaveData.data.myRectInformation[0];
rect.y = mySaveData.data.myRectInformation[1];
addChild(rect);

Create Multiple Threads that access the database simultaneously

I have tried to locate the solutions to my problem in various message boards. However, I am running into walls. I am trying to recreate a problem that is happening on our database "LockWait Timeout" on a Mysql INNODB table. (for information about my issue I am trying to solve, go to: http://bugs.mysql.com/bug.php?id=10641 )I have narrowed down the issue, and I have a solution. But I cannot recreate the issue on a test environment so I can test my solution.
Here is my code:
public static void main(String[] args) {
System.out.println("Programm Starting");
int numberOfthreads = 2;
for(int x = 1; x <= numberOfthreads; x++){
//Create the object UpdateClass
// Create the Runable object
Runnable r = new Runnable() {
// Start the Runnable
public void run() {
System.out.println("Running");
}
};
Thread thr = new Thread(r);
System.out.println("Thread object created");
thr.start();
final UpdateClass session = new UpdateClass(x);
System.out.println("Thread object started");
try {
System.out.println("Starting UpdateClass.runProcess()");
session.runProcess();
Thread.sleep(1);
}
catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
thr.stop();
System.out.println("Thread stopped");
}
}
Basically, I am trying to replicate simultaneous UPDATEs to the MySql table to create the LockWait Timeout issue.
My class UpdateClass works the way I need it to, but I cannot recreate the simultaneous events to call the class.
Question: How can I alter my code to increase the probability of generating the conditions that lead to the timeout?
few things you could try to replicate the issue in test:
change the innodb_lock_wait_timeout in the mysqlcnf to a small time interval or increase the thread sleep time (if you change the cnf file, you will need to restart the DB server)
Ensure that you are holding onto a lock (and have not released it) before the thread goes to sleep (you could possibly achieve the same with a network disconnect/DB connection going down while the lock has not been released but not entirely certain about that).
I am assuming that your MySQL version is the same as in production.