How do I add an Action Bar/App bar in AppCompat v21? - android-5.0-lollipop

I need some help from you guys. I'm trying to add an action bar to the new appcompact (AppCompat v21) theme because I don't see any bar when I run the app. By the way, the app is only the basic "Hello World" app.
The only things I changed are android:theme="#style/Theme.AppCompat" in Android Manifest and add the module dependency and jars from the new appcompat v7.
Maybe it's something wrong with my SDK, but I already installed/unistalled Android Support library.
I've included an image below of the app.

It needs to extend ActionBarActivity also.

Related

Is there a way to add React-app link to an existing html dynamic website?

So I have been making this project for college and I am completely new to MERN stack. I have made a basic sorting visualizer using React and a website using basic web technologies[html, css, js, bootstrap]; both separately.
Also, I have already initialized a repo of the website on github but I am unable to add or commit the copied files of 'sorting0' in vs code.
Any guidance and help would be appreciated!
I have been trying to link the React app to my website for a while now by using -
Sorting Visualizer
But it doesn't open the app.
My React app works fine when turned on using npm start; is there a way to do this in the website?
I searched a lot 'Linking React app to an existing website', but it only results in 'adding hyperlink to React'.
If there are other resources available, I would be grateful.

Is possible to integrate Bootstrap in App Maker?

I want to integrate Bootstrap in an App Maker application. I have seen that there is an option to add external resources in the App Settings where we can add resources via cdn.
As you can see I have tried to add Bootstrap but it's not working...
I have created an html panel where I want to put the bootstrap style.
Can anybody help me? Thanks!
It does work without any problem so far on my testing. What you are required to do is to allowUnsafeHtml on the HTML widget.
The bootstrapped button will show only after you preview the app:

Files inside TVMLKit.framework

Is there any way to view the files and code that belong to TVMLKit.framework*?
*TVMLKit is a framework from Apple to build tvOS Apps:
The TVMLKit framework enables you to evaluate TVMLKit JS and TVML files from within your tvOS app. You can create TVML elements, styles, views, and view controllers through the JavaScript environment.
I'm trying to create new elements by using TVInterfaceFactory and would like to see how some of the base elements are made in order to duplicate some of them and make small changes.
I can't seem to find these files in Xcode or the project folder. Any ideas?
Thanks.

Polymer in a Chrome packaged app

With the new Material Design released by Google and Polymer being one of the best, if not only, libraries to create such a design with ease, is there anyone to develop a Chrome Packaged App using the library to get the Material Design look it provides? Currently, it gets scripted block by Google's very strict CSP
Check out Vulcanize: http://www.polymer-project.org/articles/concatenating-web-components.html
It's a build tool for crushing HTML imports into a single file. It also has a --csp option that moves <script> into its own file. This will make CSP happy.
We're working on a template for Polymer Chrome App in the Chrome Dev Editor:
https://github.com/dart-lang/chromedeveditor
I'll update this thread once the template is available. This should make Polymer dev in a Chrome app a lot easier.
Here is another option.
If you're big fan of Dart language, you can use https://github.com/sunglim/csp_fixer package.
This package has a function to strip <script/> and create external js file.
Investigating ebidel response about vulcanize, I found that polybuild could be even more easy if you dont want so many extra options.
https://www.polymer-project.org/1.0/docs/tools/advanced#build
Also found this project on github that uses vulvanize with --csp option.
https://github.com/PolymerLabs/polymerchromeapp

How to change helloworld project to my own in cocos2dx for windows phone 8

I am creating a cocos2dx game and i want to give it my own name and image path (mygame.exe). How do i do that? if i go and just change the image path in .xml file it builds the project but doesnt launch it on my device
Not quite sure what you mean by "image path". I wouldn't suggest messing with the project file though for this matter. You can change the image icon and tile in the WMAppManifest.xml by simply browsing for the image you want. In fact you can also change the "display name" of the app there as well. But you can change the entire projects name by renaming the project in the solution explorer.
EDIT
Sorry, in my hastiness I overlooked the fact that you are using a cocos2dx template. If the problem is the project does not launch try deploying it manually. Also try renaming the game in the solution explorer then change it in the manifest.