Tizen doesn't recognize Google Chrome - google-chrome

I just bought a Samsung gear 2 neo and wanted to create my own watch. So this means I am new to Tizen development.
I installed the Tizen IDE and the SDK but for some reason after following -a part- this tutorial (http://www.slideshare.net/badaindonesia/professional-tizen-application-development) Tizen won't run my projects because it can't find Google Chrome on the specified location. This problem occures when I try to run a Tizen web application as a Tizen web simulator app. When i try to launch it as a Tizen web app it says Could not find emulator or device but that isn't my current target.
The specific message is Google Chrome could not be found (C:\Program Files(x86)\Google\Chrome\Application\Chrome.exe). Please install Google Chrome and specify the Google Chrome program location in Window->Preferences under "Tizen SDK/Web/Simulator".
I have tried changing the location to C:\Program Files(x86)\Google\Chrome\Application\ But this wouldn't help either. Yes, i have entered the correct location since i have manually located the chrome.exe to.
The only thing which might be wrong is that I am using the Windows 7 64 bit installer while I am on a Windows 8 64 bit desktop pc.

I have experienced a similar bug. Maybe this will help you/future developers:
My problem was that the Chrome app wouldn't open while pressing debug. I subsequently tried it with the Visual Studio Tizen extension: same problem.
The fix: I dove into the extension code and found that changing the chrome path via the option "Change Chrome path" doesn't actually change your chrome path.
What does? Going into "C:\Users\[USERNAME]\.vscode\extensions\tizenweb.wappl-1.1.2\lib\constants.js" and changing Constants.CHROME_PATH to your chrome path (for the operating system you are using).
I have not found a solution for the Tizen app, though I would recommend using the VScode extension anyway.

I had the same problem. Though not exactly a solution, I found a workaround.
Start the Web Simulator from Start Menu
Enter the location of your index.html file in the address field and press Enter
Don't forget to add file:/// in the front.
There you go!!

Related

Can I pack chrome a standalone installation package(exe/dmg) with some specific extensions in it

I developed a chrome extension to solve a specific problem. I'm going to distribute it. But I dont want to my user down a chrome then install a extension and change chrome setting in order to unforbid my extension.
I'd like to pack the whole thing into one installation execution. Users just need to download the installation program, install it, then they get a special chrome with my extension on it. Everything is done.
How can I do this?

Unity3D cannot open Assets from Web page

I have installed Unity3D 5.1.0f3 Personal on Ubuntu. I have not installed Wine for Ubuntu.
When I tried to open link: Open in Unity, on the page https://www.assetstore.unity3d.com/en/#!/content/25794. I've got error:
The address wasn't understood
Firefox doesn't know how to open this address, because one of the
following protocols (com.unity3d.kharma) isn't associated with any
program or is not allowed in this context.
You might need to install other software to open this address.
Can someone help me to resolve the problem. My browsers are Firefox and Chrome.
Thank you!
You can open a project (new if necessary) and import the asset using the Unity editor.
Unity3D is beta in Linux, does not work the schema to store.
I was having the same issue, but you should be able to get around this by opening the Asset Store in the Unity editor and downloading the asset from there
1.5 years later. I'm using Unity on Linux as well. The protocol is still not understood, but there's no Asset Store in Unity itself either (Window ยป Asset Store button does nothing). Unity will not recognise that here's a Unity Hub installed, even though it was installed by Unity Hub, and the My Assets window therefore only ever shows an error. It seems there's no way to get Assets into Unity on Linux.
If you are using a newer version of Unity, you can click Add to My assets on Browser Asset Store then install them via the Package Manager.
Open a New or Existing Project -> Window -> Package Manager, then by selecting "My Assets" in the source drop down will show all assets that you have added on the browser.

Multi Device Hybrid Apps - Unable to launch Ripple - Chrome not found

After installing the Multi-Device Hybrid Apps (Preview) for Visual Studio CTP2 Extension in Visual Studio 2013 on Windows 7 x64, I am unable to launch a new Multi-Device Hybrid App in Ripple.
Details:
When Installing the Extension I chose not to install Chrome as it was already installed
Opening the solution displays an error message We've detected issues with your system's environment configuration along with Google Chrome - The software is missing from your system. You may have to configure it after installation. A link to the instructions is provided.
On the instruction page the link for chrome is simply to the chrome install page
Chrome is already installed in C:\Users\username\AppData\Local\Google\Chrome\Application\chrome.exe
Attempting to launch the application with the Ripple - Nexus (Galaxy) setting causes the error Chrome must be installed in order to launch the app in Ripple
I am able to launch the app on both the Android emulator and an Android device
What changes do I need to make to my configuration for the project to launch Chrome?
You are seeing this issue because it is currently hard-coded to look for Chrome in
%PROGRAMFILES%\Google\Chrome\Application\chrome.exe
but you have it installed in your Users folder.
To workaround this, please re-install Chrome to your %Program Files% folder.

FDT - Accessing Same Project from Different Computers with Google Drive - Error "Project description file is missing"

I am using the latest subscription version of FDT 64 bit (with a subscription, not the free version). I have my FDT workspace and project files saved in my Google Drive. I am trying to work on the same FDT project from two computers: A Windows 7 desktop, and a new MacBook Pro.
Disclaimer: I am new to FDT, since just getting the MacBook I am trying out moving from FlashDevelop to FDT so that I can have a native IDE on both my desktop and laptop.
I created the project and started working on it while going through FDT tutorials on the Windows 7 desktop. Compiling, debugging, everything was working great. I am now trying to open the project and work on it from the MacBook. Upon launching FDT and choosing the workspace in Google Drive (which has finished syncing) I can see the project in the FDT Explorer, but if I try to open it by double-clicking on it I am presented with the error:
"'Open Project' has encountered a problem. The project description file (.project) for 'My Project' is missing. This file contains important information about the project. The project will not function properly until this file is restored."
However, showing hidden files and browsing with Finder shows that the .project file is indeed there, as well as every other file in the project's folder. I compared the contents of the files on the PC and Mac, and they appear to be the same.
Other notes: Both the desktop and MacBook have the 64-bit version of FDT installed.
My desired outcome is to easily move from my Windows desktop to my MacBook and continue working on the same project. Perhaps I'm doing it all wrong with trying to use Google Drive and setting the workspaces to be the same. Please critique and tell me how I should be doing it :)
After doing more research based off of the comments on my question, I decided to use a version control system instead of a network drive. A shared network drive is just not the right workflow for something like this, and corrupted files will always be an issue. I am now using BitBucket: https://bitbucket.org/
See here for more related information:
DropBox as Version Control and Offsite Backup
Update: For anyone getting started with Bit Bucket, this is what I used to get started:
This tutorial: http://www.youtube.com/watch?v=pp2S2lHjzZI (it's for Git Hub but works fine with Bit Bucket)
I am using TortoiseGit on windows, and Tower for Mac.
Few things you should confirm on your Mac to resolve the problem (in Terminal):
Check if the file is there ls ~/Google\ Drive/[your_project]/.project
Change file rights for the file sudo chmod 0777 ~/Google\ Drive/[your_project]/.project

Google TV emulator without chrome browser?

Is it normal not to have the Google Chrome browser on a google TV emulator in a Linux machine with KVM enabled?
When launching an Intent from my application that hits a web page,
I get the error message "No activity found to handle intent {act=android.intent.action.VIEW, dat=http://...}" and I have tried several web addresses.
The code from My Activity is this and it works fine in other android platforms:
Intent myIntent= new Intent(Intent.ACTION_VIEW,
Uri.parse( "http://www.test.com");
startActivity(myIntent);
Am I missing some step to install the Google Chrome browser? On the other hand I can not find the Google Market application neither.
Sadly it is normal not to have the Chrome browser installed with the emulator. This does make it a bit of a pain to do things like you are trying currently. I'm not sure if there are plans for adding Chrome to the emulator in the future, but in the meantime, it is possible to install Browser.apk (the Android browser) to the emulator (via adb install Browser.apk, which you can either build from AOSP or possibly pull from a device or standard Android emulator via adb pull /system/app/Browser.apk - I think this is the default Browser location on devices).
Once Browser.apk is installed you should be able to test these things as you would expect.
So the steps are:
Start an emulator with Android 3.1 running
adb -s device_id pull /system/app/Browser.apk
adb -s device_id install Browser.apk
In the Android smart TV emulator, I've tried the simplest method to download the Chrome browser.
Drag and drop the APK onto the emulator after downloading it from the provided link. After you will allow from to Settings > Device Preferences > Security & Restrictions > Unknown sources
Chrome APK Download URL
Second
Alternate you can follow the article link