Windows phone 8, Check if wifi is on? - windows-phone-8

I'm trying to make a joke app for windows phone. The app gets jokes from the internet so, I want it to be able to check if wifi signal or is able to connect to the internet. How will I go about creating that?

In WP8.1 runtime you can query most of this stuff from NetworkInformation class like so:
// need this namespace
using Windows.Networking.Connectivity;
bool is_wifi_connected = false;
ConnectionProfile current_connection_for_internet = NetworkInformation.GetInternetConnectionProfile();
if (current_connection_for_internet.IsWlanConnectionProfile)
{
if (current_connection_for_internet.GetNetworkConnectivityLevel() == NetworkConnectivityLevel.InternetAccess)
{
is_wifi_connected = true;
}
}
WP8.0 You can query most of this stuff from the NetworkInterfaceList like so:
// see is wifi is ON and connected
using Microsoft.Phone.Net.NetworkInformation;
bool is_wifi_connected = false;
if (NetworkInterface.GetIsNetworkAvailable())
{
NetworkInterfaceList nif = new NetworkInterfaceList();
foreach(NetworkInterfaceInfo item in nif)
{
if (item.InterfaceSubtype == NetworkInterfaceSubType.WiFi && item.InterfaceState == ConnectState.Connected)
{
is_wifi_connected = true;
}
}
}
Now to see if it can connect to the website just open a connection. You can use any web connection you like. Just going to do this with a WebClient and an event handler when the file is done downloading.
using System.Net;
// check network and is_wifi_connected
if (System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable() && is_wifi_connected)
{
WebClient downloader = new WebClient();
Uri uri = new Uri("http://www.google.com", UriKind.Absolute);
downloader.DownloadStringCompleted += new DownloadStringCompletedEventHandler(DownloadDone);
downloader.DownloadStringAsync(uri);
}
void DownloadDone(object sender, DownloadStringCompletedEventArgs e)
{
if (e.Result == null || e.Error != null)
{
MessageBox.Show("There was an error downloading the site.");
}
else
{
// your html file or what not is stored here
string content = e.Result;
}
}

Related

google maps for android crashes in xamarin.forms

I am rendering the google maps for android
The first time I load a page with google maps it works, but when I close the page and reopen it, I get the exception:
System.NotSupportedException: Unable to activate instance of type SmartScout.Droid.CustomMapRenderer from native handle 0xcc700019 (key_handle 0x433fb7f8).
I see that the OnElementChanged in the MapRenderer is called twice and the second time it crashes with the exception above.
my code is:
protected override void OnElementChanged(Xamarin.Forms.Platform.Android.ElementChangedEventArgs<Xamarin.Forms.View> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
return;
//map.InfoWindowClick -= OnInfoWindowClick;
}
if (e.NewElement != null)
{
var formsMap = (CustomMap)e.NewElement;
//customPins = formsMap.CustomPins;
((MapView)Control).GetMapAsync(this);
}
}
Any solutions?
Change this
((MapView)Control).GetMapAsync(this);
and add this code
var androidMapView = (MapView)Control;
My full working code is following
protected override void OnElementChanged(Xamarin.Forms.Platform.Android.ElementChangedEventArgs<View> e)
{
base.OnElementChanged(e);
var formsMap = (ExtendedMap)e.NewElement;
var androidMapView = (MapView)Control;
if (androidMapView != null && androidMapView.Map != null)
{
androidMapView.Map.InfoWindowClick += MapOnInfoWindowClick;
}
if (formsMap != null)
{
//code for run first time only
}
}

Reading data from Arduino Bluetooth on Windows Phone 8.1

I am developing a code that will allow me to send small amounts of data between my arduino mega and my windows 8.1 phone using a HC-05 bluetooth module.
Sending data from the phone to the arduino was pretty simple, but I am having a dire time attempting to read data that comes back from the arduino that I send on the serial port.
For testing purposes my code is simple, sending ascii charaters 'a' & 'b' to turn an LED on & off, this could not work any better, but I am having trouble trying to figure out how to correctly read the data that I send back to my phone.
I send a single arbitrary ascii character back to the phone but I cannot for the life of me figure out the correct way of reading this data from the bluetooth stream I have setup.
I have been trying for nearly two days, but everything I try ends up freezing my phone with no exceptions thrown? A lot of posts online send me to the Nokia dev site which is now inactive.
I have tried using the 'datareader' and the 'streamreader' classes to do this but it always freezes, does anyone know how to make this work? And why my streamreader keeps freezing my phone?
I have tried to annotate my code appropriatley (seen below). The problem occurs in the 'Tick' event handler at the bottom of the code.
(FYI: All capabilities have been added to the manifest files so this shouldn't be the problem).
Thank you.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Bluetooth_SL.Resources;
using Windows.Networking;
using Windows.Networking.Proximity;
using Windows.Networking.Sockets;
using Windows.Devices.Bluetooth;
using System.IO;
using Microsoft.Xna.Framework;
using System.Windows.Threading;
using Windows.Storage.Streams; // <-- for the datareader class
namespace Bluetooth_SL // silverlight, does this matter?
{
public partial class MainPage : PhoneApplicationPage
{
DispatcherTimer Timer = new DispatcherTimer();
StreamSocket socket = new StreamSocket();
StreamWriter writer;
StreamReader reader;
public MainPage()
{
InitializeComponent();
Timer.Interval = TimeSpan.FromMilliseconds(1000); // dispatcher timer used to check for incoming data from arduino
Timer.Tick += Timer_Tick; // event handler for dispatcher timer
}
protected override void OnNavigatedFrom(NavigationEventArgs e) // frees up memory
{
socket.Dispose();
}
private void Connect_But_Tap(object sender, System.Windows.Input.GestureEventArgs e)
{
ConnectToBluetooth();
}
private async void ConnectToBluetooth() // sets up the connection // this works fine
{
// Configure PeerFinder to search for all paired devices.
PeerFinder.AlternateIdentities["Bluetooth:Paired"] = "";
var pairedDevices = await PeerFinder.FindAllPeersAsync();
if (pairedDevices.Count == 0)
{
Debug_Block.Text = "No paired devices were found.";
}
else
{
Debug_Block.Text = "Found";
PeerInformation selectedDevice = pairedDevices[0]; // pick the first paired device
try // 'try' used in the case the socket has already been connected
{
await socket.ConnectAsync(selectedDevice.HostName, "1");
writer = new StreamWriter(socket.OutputStream.AsStreamForWrite());
writer.AutoFlush = true;
reader = new StreamReader(socket.InputStream.AsStreamForRead());
Debug_Block.Text = "Connected";
}
catch (Exception x)
{
Debug_Block.Text = x.ToString();
}
}
}
private void SendButton_Tap(object sender, System.Windows.Input.GestureEventArgs e) // this works perfectly
{
try { writer.WriteLine("a"); } // attempts to write the ascii 'a' to the arduino which turns on the on-board LED
catch { Debug_Block.Text = "Failed to write"; }
}
private void SendButton_Off_Tap(object sender, System.Windows.Input.GestureEventArgs e) // this works perfectly
{
try { writer.WriteLine("b"); } // attempts to write the ascii 'b' to the arduino which turns off the on-board LED
catch { Debug_Block.Text = "Failed to write"; }
}
private void ReadButtonToggle_Tap(object sender, System.Windows.Input.GestureEventArgs e) // toggles the timer on and off
{
if(Timer.IsEnabled == true)
{
Timer.Stop();
Debug_Block.Text = "Timer Stopped";
}
else
{
Timer.Start();
Debug_Block.Text = "Timer Started";
}
}
void Timer_Tick(object sender, EventArgs e) // THIS IS THE PROBLEM
{
Debug_Block.Text = "Tick";
Debug_Block.Text = reader.ReadLine(); // <-- ALWAYS FREEZES HERE
Timer.Stop(); // This line is temporary for debugging
}
}
}

How to update data continuously in UI text box control using windows phone application

Im developing a small Tcp Client Socket application in windows phone. Actually i have a text box, in that whatever the data received from a TCP server, should update continuously in UI text box control.
while (val)
{
result = Receive();
Dispatcher.BeginInvoke((Action)(() =>
{
txtOutput.Text += result;
}));
}
Here in above code, method receive() will receive string data and should update in textbox control but it is not happening,no data is updating to it.
Can any one suggest, how can i resolve this.
Just telling you what i have been advised, "avoid Dispatcher, CoreDispatcher, etc. There are always better solutions."
Below is the piece of code worked for me for both wp8 and wp8.1 WinRT app,
IProgress<object> progress = new Progress<object>(_ => UpdateTicker());
Task.Run(async () =>
{
while (val)
{
progress.Report(null);
}
});
where UpdateTicker() method contains your instructions, in this case...
public void UpdateTicker()
{
result = Receive();
txtOutput.Text += result;
}
Hope this helps...
Thanks for everyone, who given a valuable response for my post.
Hi Nishchith,
I tried your code, but it dint works for me
Here is my logic used to update textbox continuously with data received from TCP server.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using PhoneApp3.Resources;
using System.Net.Sockets;
using System.Threading;
using System.Text;
using Windows.Phone.Networking;
using System.Threading.Tasks;
namespace PhoneApp3
{
public partial class MainPage : PhoneApplicationPage
{
Socket _socket = null;
static ManualResetEvent _clientDone = new ManualResetEvent(false);
const int TIMEOUT_MILLISECONDS = 1000;
const int MAX_BUFFER_SIZE = 2048;
const int ECHO_PORT = 9055; // The Echo protocol uses port 7 in this sample
const int QOTD_PORT = 49152; // The Quote of the Day (QOTD) protocol uses port 17 in this sample
string result = string.Empty;
public MainPage()
{
InitializeComponent();
}
private void btnEcho_Click(object sender, RoutedEventArgs e)
{
SocketClient client = new SocketClient();
Connect(txtRemoteHost.Text, ECHO_PORT);
//close();
}
public void Connect(string hostName, int portNumber)
{
DnsEndPoint hostEntry = new DnsEndPoint(hostName, portNumber);
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
socketEventArg.RemoteEndPoint = hostEntry;
socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)
{
result = e.SocketError.ToString();
_clientDone.Set();
});
_clientDone.Reset();
Thread.Sleep(2000);
_socket.ConnectAsync(socketEventArg);
Thread.Sleep(5000);
_clientDone.WaitOne(TIMEOUT_MILLISECONDS);
bool val;
if (result == "Success")
{
val = true;
}
else
{
val = false;
}
IProgress<object> progress = new Progress<object>(_ => UpdateTicker());
Task.Run(async () =>
{
while (val)
{
progress.Report(null);
}
});
}
public void UpdateTicker()
{
result = Receive();
string[] strsplit = result.Split(' ');
txtOutput.Text = strsplit[1];
}
public string Receive()
{
string response = "Operation Timeout";
if (_socket != null)
{
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;
socketEventArg.SetBuffer(new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE);
socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
// Retrieve the data from the buffer
response = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred);
response = response.Trim('\0');
}
else
{
response = e.SocketError.ToString();
}
_clientDone.Set();
});
_clientDone.Reset();
Thread.Sleep(1000);
_socket.ReceiveAsync(socketEventArg);
Thread.Sleep(1000);
_clientDone.WaitOne(TIMEOUT_MILLISECONDS);
}
else
{
response = "Socket is not initialized";
}
return response;
}
public void Close()
{
if (_socket != null)
{
_socket.Close();
}
}
}
}

WebException thrown when locking screen of the Emulator (WindowsPhone8)

I have a webrequest to get a xml.That works great but when i press F12(lock screen) while the the server is requested by my app...I got a WebException.
I use a taskCompeltionSource object...Here is my code
public async Task<String> Query(DataRequestParam dataRequestParam)
{
_dataRequestParam = dataRequestParam;
try
{
Result = "";
Result = await myDownloadString(dataRequestParam);
}
catch (WebException we)//ERROR IS CAUGHT HERE
{
throw new WebException(we.Message);
}
catch (Exception ex)
{
throw new MyException(ex.Message);
}
return Result;
}
public static Task<string> myDownloadString(DataRequestParam dataRequestParam)
{
var tcs = new TaskCompletionSource<string>();
var web = new WebClient();
if (!string.IsNullOrEmpty(dataRequestParam.AuthentificationLogin))
{
System.Net.NetworkCredential account = new NetworkCredential(dataRequestParam.AuthentificationLogin, dataRequestParam.AuthentificationPassword);
web.Credentials = account;
}
web.DownloadStringCompleted += (s, e) =>
{
if (e.Error != null) tcs.TrySetException(e.Error);
else if (e.Cancelled) tcs.TrySetCanceled();
else tcs.TrySetResult(e.Result);
};
web.DownloadStringAsync(dataRequestParam.TargetUri);
return tcs.Task;
}
If you haven't disabled ApplisationIdleDetection, your process is stopped while entering Lock screen - thus you probably get the exception - like I've said in comment. Disabling will solve this issue, but you must be aware of few things:
you will still get the exception when hitting Start Button (or other case putting your app to dormant state). In this case your app is stopped and there is no way to prevent this behaviour.
you must fulfill certification requirements when disabling App Idle Detection - point 6.3
if you want to download files in the Background (lock screen, after closing/leaving app) then you can think of Background Transfers

windows phone 8: how to download xml file from web and save it to local?

I would like to download a xml file from web, then save it to the local storage but I do not know how to do that. Please to help me clearly or give me an example. Thank you.
Downloading a file is a huge subject and can be done in many ways. I assume that you know the Uri of the file you want to download, and want you mean by local is IsolatedStorage.
I'll show three examples how it can be done (there are also other ways).
1. The simpliest example will dowload string via WebClient:
public static void DownloadFileVerySimle(Uri fileAdress, string fileName)
{
WebClient client = new WebClient();
client.DownloadStringCompleted += (s, ev) =>
{
using (IsolatedStorageFile ISF = IsolatedStorageFile.GetUserStoreForApplication())
using (StreamWriter writeToFile = new StreamWriter(ISF.CreateFile(fileName)))
writeToFile.Write(ev.Result);
};
client.DownloadStringAsync(fileAdress);
}
As you can see I'm directly downloading string (ev.Result is a string - that is a disadventage of this method) to IsolatedStorage.
And usage - for example after Button click:
private void Download_Click(object sender, RoutedEventArgs e)
{
DownloadFileVerySimle(new Uri(#"http://filedress/myfile.txt", UriKind.Absolute), "myfile.txt");
}
2. In the second method (simple but more complicated) I'll use again WebClient and I'll need to do it asynchronously (if you are new to this I would suggest to read MSDN, async-await on Stephen Cleary blog and maybe some tutorials).
First I need Task which will download a Stream from web:
public static Task<Stream> DownloadStream(Uri url)
{
TaskCompletionSource<Stream> tcs = new TaskCompletionSource<Stream>();
WebClient wbc = new WebClient();
wbc.OpenReadCompleted += (s, e) =>
{
if (e.Error != null) tcs.TrySetException(e.Error);
else if (e.Cancelled) tcs.TrySetCanceled();
else tcs.TrySetResult(e.Result);
};
wbc.OpenReadAsync(url);
return tcs.Task;
}
Then I'll write my method downloading a file - it also need to be async as I'll use await DownloadStream:
public enum DownloadStatus { Ok, Error };
public static async Task<DownloadStatus> DownloadFileSimle(Uri fileAdress, string fileName)
{
try
{
using (Stream resopnse = await DownloadStream(new Uri(#"http://filedress/myfile.txt", UriKind.Absolute)))
using (IsolatedStorageFile ISF = IsolatedStorageFile.GetUserStoreForApplication())
{
if (ISF.FileExists(fileName)) return DownloadStatus.Error;
using (IsolatedStorageFileStream file = ISF.CreateFile(fileName))
resopnse.CopyTo(file, 1024);
return DownloadStatus.Ok;
}
}
catch { return DownloadStatus.Error; }
}
And usage of my method for example after Button click:
private async void Downlaod_Click(object sender, RoutedEventArgs e)
{
DownloadStatus fileDownloaded = await DownloadFileSimle(new Uri(#"http://filedress/myfile.txt", UriKind.Absolute), "myfile.txt");
switch (fileDownloaded)
{
case DownloadStatus.Ok:
MessageBox.Show("File downloaded!");
break;
case DownloadStatus.Error:
default:
MessageBox.Show("There was an error while downloading.");
break;
}
}
This method can have problems for example if you try to download very big file (example 150 Mb).
3. The third method - uses WebRequest with again async-await, but this method can be changed to download files via buffer, and therefore not to use too much memory:
First I'll need to extend my Webrequest by a method that will asynchronously return a Stream:
public static class Extensions
{
public static Task<Stream> GetRequestStreamAsync(this WebRequest webRequest)
{
TaskCompletionSource<Stream> taskComplete = new TaskCompletionSource<Stream>();
webRequest.BeginGetRequestStream(arg =>
{
try
{
Stream requestStream = webRequest.EndGetRequestStream(arg);
taskComplete.TrySetResult(requestStream);
}
catch (Exception ex) { taskComplete.SetException(ex); }
}, webRequest);
return taskComplete.Task;
}
}
Then I can get to work and write my Downloading method:
public static async Task<DownloadStatus> DownloadFile(Uri fileAdress, string fileName)
{
try
{
WebRequest request = WebRequest.Create(fileAdress);
if (request != null)
{
using (Stream resopnse = await request.GetRequestStreamAsync())
{
using (IsolatedStorageFile ISF = IsolatedStorageFile.GetUserStoreForApplication())
{
if (ISF.FileExists(fileName)) return DownloadStatus.Error;
using (IsolatedStorageFileStream file = ISF.CreateFile(fileName))
{
const int BUFFER_SIZE = 10 * 1024;
byte[] buf = new byte[BUFFER_SIZE];
int bytesread = 0;
while ((bytesread = await resopnse.ReadAsync(buf, 0, BUFFER_SIZE)) > 0)
file.Write(buf, 0, bytesread);
}
}
return DownloadStatus.Ok;
}
}
return DownloadStatus.Error;
}
catch { return DownloadStatus.Error; }
}
Again usage:
private async void Downlaod_Click(object sender, RoutedEventArgs e)
{
DownloadStatus fileDownloaded = await DownloadFile(new Uri(#"http://filedress/myfile.txt", UriKind.Absolute), "myfile.txt");
switch (fileDownloaded)
{
case DownloadStatus.Ok:
MessageBox.Show("File downloaded!");
break;
case DownloadStatus.Error:
default:
MessageBox.Show("There was an error while downloading.");
break;
}
}
Those methods of course can be improved but I think this can give you an overview how it can look like. The main disadvantage of these methods may be that they work in foreground, which means that when you exit your App or hit start button, downloading stops. If you need to download in background you can use Background File Transfers - but that is other story.
As you can see you can reach your goal in many ways. You can read more about those methods on many pages, tutorials and blogs, compare an choose the most suitable.
Hope this helps. Happy coding and good luck.