setting EDITOR variable for macvim - macvim

seems like it would be a trivial thing. Does it matter if it's .profile or .bash_profile or .bashrc or something else? And what to put in it? I have tried export "EDITOR=vim" and export EDITOR=vim and export EDITOR="/usr/bin/vim" and export QWANDRY_EDITOR=vim (I need this use qwandry), all in bash_profile. I've looked on SO and elsewhere and there doesn't seem to be one consistent solution to this.

You can put it in any of those files, although most users put it in ~/.bashrc (if they're using bash). However, EDITOR should be set to mvim, not vim.

Related

React typescript barrel export not working after renaming file

I had 2 component files, one was Navigation.tsx and other one was NavigationList.tsx. I merged that components into one and renamed NavigationList.tsx into Navigation.tsx and deleted origial Navigation.tsx (also renamed NavigationList function into Navigation) and got error on server start:
export 'Navigation' (imported as 'Navigation') was not found in 'modules'
I found solution that worked for some guy here on stack to restart computer and clear cache but didn't work for me. When I make default export it works, but I don't want defalut export neither full path import in another component. Any1 have any suggestion for another solution?
Also my project structure looks like this:
--/src
---/modules
----/index.ts
----/header
----/index.ts
-----/components
------/Navigation.tsx
------/index.ts
---/views
----/header
-----/Header.tsx <= importing Navigation into Header.tsx
If anyone have problems like this, and neither solution works for you, just delete node_modules and install again, that fixed my problem.

Python pygame lastest versions: Visual Studio Code shows missing module [duplicate]

I am using the following setup
macOS v10.14 (Mojave)
Python 3.7.1
Visual Studio Code 1.30
Pylint 2.2.2
Django 2.1.4
I want to use linting to make my life a bit easier in Visual Studio Code. However, for every import I have states "unresolved import". Even on default Django imports (i.e. from django.db import models).
I presume it is because it is not seeing the virtual environment Python files.
Everything works just fine, but it's starting to get annoying.
The interpreter choices I have are all system versions of Python. It does not seem to see my virtual environment Python at all (it is not in the same directory as my workspace, so that part makes sense).
If I set up the python.PythonPath in the settings.json file, it just ignores it and does not list my virtual environment path as an option. I also tried setting it up in my global Python settings, but it also does not show up.
Is there a quick fix to get it working?
The accepted answer won't fix the error when importing own modules.
Use the following setting in your workspace settings .vscode/settings.json:
"python.autoComplete.extraPaths": ["./path-to-your-code"],
Reference: Troubleshooting, Unresolved import warnings
In your workspace settings, you can set your Python path like this:
{
"python.defaultInterpreterPath": "/path/to/your/venv/bin/python",
}
Alternative way: use the command interface!
Cmd/Ctrl + Shift + P → Python: Select Interpreter → choose the one with the packages you look for:
This issue has already been opened on GitHub:
Python unresolved import issue #3840
There are two very useful answers, by MagnuesBrzenk and SpenHouet.
The best solution for now is to create a .env file in your project root folder. Then add a PYTHONPATH to it like this:
PYTHONPATH=YOUR/MODULES/PATH
And in your settings.json add:
"python.envFile": ".env"
When I do > reload window that fixes it.
Reference: Python unresolved import issue #3840, dkavraal's comment
None of the solutions worked except this one. Replacing "Pylance" or "Microsoft" in the settings.json solved mine.
"python.languageServer": "Jedi"
You need to select the interpreter associated with the virtual environment.
Click here (at the bottom status bar):
And just select the virtual environment you are working with. Done.
Sometimes, even with the interpreter selected, it won't work. Just repeat the process again and it should solve it.
If you have this code in your settings.json file, delete it:
{
"python.jediEnabled": false
}
If you are more visual like myself, you can use the Visual Studio Code configurations in menu File → Preferences → Settings (Ctrl + ,). Go to Extensions → Python.
In the section Analysis: Disabled, add the suppression of the following message: unresolved-import:
I was able to resolved this by enabling jedi in .vscode\settings.json
"python.jediEnabled": true
Reference from https://github.com/Microsoft/vscode-python/issues/3840#issuecomment-456017675
I wonder how many solutions this problem have (or have not), I tried most of the above, nothing worked, the only solution that worked is to set the python language server to Jedi, instead of Microsoft in the settings.json file:
"python.languageServer": "Jedi"
None of the previous answers worked for me. Adding both of the lines below to my settings.json file did, however.
"python.analysis.disabled": [
"unresolved-import"
],
"python.linting.pylintArgs": ["--load-plugin","pylint_protobuf"]
The first line really just hides the linting error. Certainly not a permanent solution, but de-clutters the screen.
This answer gave me the second line: VS Code PyLint Error E0602 (undefined variable) with ProtoBuf compiled Python Structure
Maybe someone who understands Python more than me can explain that one more.
Okay, so 2 years down the line, I have ran into this annoying problem. All I can seen here are some really complicated workarounds. Here are easy to follow steps for anyone else who might just run into this later on:
at the bottom of VS Code where you see the Python version listed, just click there
Select Interpreter windows is going to appear
click on the first option that says "Select Interpreter Path" and navigate to the folder path which has your Virtual Environment
That's all you need to do and avoid tampering with those settings in VS Code which might get very complicated if not handled with caution.
My solution
This solution is only for the current project.
In the project root, create folder .vscode
Then create the file .vscode/settings.json
In the file setting.json, add the line (this is for Python 3)
{
"python.pythonPath": "/usr/local/bin/python3",
}
This is the example for Python 2
{
"python.pythonPath": "/usr/local/bin/python",
}
If you don't know where your Python installation is located, just run the command which python or which python3 on the terminal. It will print the Python location.
This example works for dockerized Python - Django.
I was facing the same problem while importing the project-related(non standard) modules.
Detailed explanation of the problem
Directory structure:
Project_dir:
.vscode/settings.json
dir_1
> a
> b
> c
dir_2
> x
> y
> z
What we want:
Project_dir
dir_3
import a
import y
Here "import a" and "import y" fails with following error:
Import "dir_1.a" could not be resolvedPylancereportMissingImports
Import "dir_2.y" could not be resolvedPylancereportMissingImports
What worked for me:
Appending the top directory which contains the modules to be imported.
In above example add the follwoing "Code to append" in ".vscode/settings.json"
Filename:
.vscode/settings.json
Code to append:
"python.analysis.extraPaths": [dir_1, dir_2]
The solution from Shinebayar G worked, but this other one is a little bit more elegant:
Copied from Python unresolved import issue #3840:
Given the following example project structure:
workspaceRootFolder
.vscode
... other folders
codeFolder
What I did to resolve this issue:
Go into the workspace folder (here workspaceRootFolder) and create a .env file
In this empty .env file, add the line PYTHONPATH=codeFolder (replace codeFolder with your folder name)
Add "python.envFile": "${workspaceFolder}/.env" to the settings.json
Restart Visual Studio Code
To me the problem was related with the project that I was working on. It took me a while to figure it out, so I hope this helps:
Original folder structure:
root/
__init__.py # Empty
folder/
__init__.py # Empty
sub_folder_b/
my_code.py
sub_folder_c/
another_code.py
In another_code.py:
from folder.sub_folder_b import my_code.py
This didn't trigger the intellisense in Visual Studio Code, but it did execute OK.
On the other hand, adding "root" on the import path, did make the intellisense work, but raised ModuleNotFoundError when executing:
from root.folder.sub_folder_b import my_code.py
The solution was to remove the _init_.py file inside the "folder" directory, leaving only the _init_.py located at /root.
This works for me:
Open the command palette (Ctrl + Shift + P) and choose "Python: Select Interpreter".
Doing this, you set the Python interpreter in Visual Studio Code.
None of the answers here solved this error for me. Code would run, but I could not jump directly to function definitions. It was only for certain local packages. For one thing, python.jediEnabled is no longer a valid option. I did two things, but I am not sure the first was necessary:
Download Pylance extension, change python.languageServer to "Pylance"
Add "python.analysis.extraPaths": [ "path_to/src_file" ]
Apparently the root and src will be checked for local packages, but others must be added here.
I am using the following setup: (in Apr 2021)
macos big sur
vscode
Anaconda 3 (for environment)
And I faced this error during starting of the Django.
So, I follow these steps and this error is resolved.
Steps are given in these screenshots:
Open settings (workspace)
Follow this screenshot to open Python Path
Now, click Edit in settings.json
Make path like given in this screenshot /opt/anaconda3/bin/python
5. Now, save this settings.json file.
6. Restart the vscode
Also, intellisense might not work for some time hold on wait for some time and then restart again then vscode reads file for new path.
That happens because Visual Studio Code considers your current folder as the main folder, instead of considering the actual main folder.
The quick way to fix is it provide the interpreter path to the main folder.
Press Command + Shift + P (or Ctrl + Shift + P on most other systems).
Type Python interpreter
Select the path where you installed Python in from the options available.
Changing
Python:Language Server
to 'Jedi' worked for me.
It was 'Windows' initially.
For me, it worked, if I setup the paths for python, pylint and autopep8 to the local environment paths.
For your workspace add/change this:
"python.pythonPath": "...\\your_path\\.venv\\Scripts\\python.exe",
"python.linting.pylintPath": "...\\your_path\\.venv\\Scripts\\pylint.exe",
"python.formatting.autopep8Path": "...\\your_path\\.venv\\Scripts\\autopep8.exe",
Save and restart VS Code with workspace.
Done!
I have a different solution: my Visual Studio Code instance had picked up the virtualenv stored in .venv, but it was using the wrong Python binary. It was using .venv/bin/python3.7; using the switcher in the blue status bar.
I changed it to use .venv/bin/python and all of my imports were resolved correctly.
I don't know what Visual Studio Code is doing behind the scenes when I do this, nor do I understand why this was causing my problem, but for me this was a slightly simpler solution than editing my workspace settings.
In case of a Pylint error, install the following
pipenv install pylint-django
Then create a file, .pylintrc, in the root folder and write the following
load-plugins=pylint-django
I have faced this problem in three ways. Although for each of them a solution is available in the answers to this question, I just thought to put it all together.
First I got an "Unresolved Import" while importing some modules and I noticed that my installations were happening in global pip instead of the virtual environment.
This issue was because of the Python interpreter. You need to select the interpreter in Visual Studio Code using Shift + Ctrl + P and then type Select Python Interpreter. Select your venv interpreter here.
The second issue was: The above change did not resolve my issue completely. This time it was because of file settings.json. If you don't have the settings.json file in your project directory, create one and add the following line in that:
{
"python.pythonPath": "apis/bin/python"
}
This will basically tell Visual Studio Code to use the Python interpreter that is in your venv.
The third issue was while importing a custom Python module or file in another program. For this you need to understand the folder structure. As Python in venv is inside bin, you'll need to specify the folder of your module (most of the time the application folder). In my case it was app,
from app.models import setup_db
Verbally, import setup_db from models.py resides in the app folder.
If you are using pipenv then you need to specify the path to your virtual environment.in settings.json file.
For example :
{
"python.pythonPath":
"/Users/username/.local/share/virtualenvs/Your-Virual-Env/bin/python"
}
This can help.
If someone happens to be as moronic as me, the following worked.
Old folder structure:
awesome_code.py
__init__.py
src/
__init__.py
stuff1.py
stuff2.py
New structure:
awesome_code.py
src/
__init__.py
stuff1.py
stuff2.py
How to avoid warning
Please note that this is just skipping the warning not resolving it.
First of all open visual studio code settings in json and add following arguments after "[python]":{}
"python.linting.pylintArgs": ["--rep[![enter image description here][1]][1]orts", "12", "--disable", "I0011"],
"python.linting.flake8Args": ["--ignore=E24,W504", "--verbose"]
"python.linting.pydocstyleArgs": ["--ignore=D400", "--ignore=D4"]
This has helped me to avoid pylint warnings in VSCode.
I have resolved import error by Ctrl + Shift + P.
Type "Preferences settings" and select the option Preferences Open Settings (JSON)
And add the line "python.pythonPath": "/usr/bin/"
So the JSON content should look like:
{
"python.pythonPath": "/usr/bin/"
}
Keep other configuration lines if they are present.
This should import all modules that you have installed using PIP for autocomplete.

view.run_command("example") not working

I created first plugin for sublime text 3 with name relative:
import sublime, sublime_plugin
class ExampleCommand(sublime_plugin.TextCommand):
def run(self, edit):
self.view.insert(edit, 0, "Hello, World!")
Then save it to path
/pathToSublime3/Packages/relative/relative.py
Then try to test it in command window (cntrl + `):
view.run_command('example')
I expected to see Hello, World! in the beginning of current opened file, but fail. What I do wrong?
If your experience was like mine, you may have copied several super basic plugins to try to find one that worked. I think the failure of the others was affecting the Hello World one. For what it's worth, here are the things I did that seem to have worked.
I'm using ST3 on Win7, so maybe there are differences in plugin development between that and ST2.
Note that as I tried many different permutations of these, I don't exactly know which ones are the real fix. But if these get you working, then maybe you can start making incremental changes and see when it breaks.
Moved all *.py files that were my plugins into "Packages" folder. (I read many posts that said that plugin files in the "Packages\User" or "Packages\NameOfPlugin" folder should be read, but I haven't tried them yet. I put it in "Packages" to make sure that finding the files wasn't a problem.)
Restart Sublime after every change. (The docs say you don't have to, but if you have errors in your plugins, it seems that the auto-reload feature doesn't work. Which kinda makes sense. Once I got the errors out of all my plugins, the auto-reload feature started working correctly.)
A few of the simple/tutorial plugins I copied off the web (even some from sublimetext.com!) referenced/imported "sublimePlugin" which errorred on my ST3 Win7 instance. Apparently the correct library to import is "sublime_plugin". The two places this is used, in basic plugins, are 1) at the very top in the import section, as well as 2) in the class line, which I'll illustrate below...
# didn't work for me...
class ExampleCommand(sublimePlugin.TextCommand):
# DID work for me...
class ExampleCommand(sublime_plugin.TextCommand):
'Ctrl+N' create a new file, then try it again. Don't run it in the old file.
All I need is close sublime text 3 and open it again. Now Hello World works fine
The console doesn't open with Ctrl + ` For Sublime Text 2, but this example is written in the v2 documentation.
Using that command opens up a popup starting with # which is to open another file.
The console opens by doing Ctrl + F1. After that, you can write that code in there, and the text will be added into your current view (in any view, in fact).
Be sure to read the "Where to Store Plugins", I made the mistake of creating a folder (package) when the hello_world.py is simply a plugin. Also keep in mind from the documentation window commands and text commands, cause in this case since it is a text command you must execute it in the "view" that you want it to place the text (which can't be the plugin definition file that you created.
Hope that helps anyone in the future as that was a few things I came across

MODX: where are new_folder_permissions and new_file_permissions?

Those are asked during the installation, but are not anywhere in config files\tables to change afterwards
EDIT:
The changelog states the following:
[#MODX-760], [#MODX-1080], [#MODX-1528] Added setup option to set new_file_permissions and new_folder_permissions in welcome view
[#MODX-760], [#MODX-1528] Removed new_file_permissions and new_folder_permissions system settings from setup
Seems kinda weird to me to do that... I am still in need to change them, though.
It appears that these should be in your MODX System Settings although I wasn't able to locate them in any of my own MODX installs (all Revo 2.1+). There's a chance they might be redundant or are for some reason not being properly created during installation (in which case it might be an installer bug).
You might be able to override them by adding those settings, like so:
Key: new_folder_permissions
Value: 0755
Do that and then try creating a new folder using the File Manager. Let us know if the correct permissions are then being used. If so I'll look at opening up a bug report for the installer.
They are not in System Settings, as they default to the PHP umask values, as they should. If you want to override them, you can do so by adding the settings "new_file_permissions" or "new_folder_permissions" to your System Settings.
apache/webuser needs to write to:
core/cache
core/export
core/config/config.inc.php [change back after install]
core/packages
core/components
assets/components
EDIT Sorry, take a look here: core/model/modx/processors/system/filesys/folder/create.php
they appear to be hard coded in that file.

mysql not in my PATH for some reason

I've installed mysql on several macs and on one of them mysql is not in the path. If I export it it shows up in the path correctly, but upon reboot, disappears.
What should I do to get the machine to keep it in the path and what are the machines that DO have it in their path doing differently?
Any thoughts appreciated.
Check the /etc/profile file on the macs it's working on. The path file should be defined there, which would be for all users. The ~/.bash_profile mentioned is for an individual user.
You should see something similar to the previously mentioned
export PATH=/path/to/mysql_folder:$PATH
in this file, though it may be a bit buried. If you don't see PATH defined here, try /etc/environment. Failing this, I'm not sure where else OS X would define the path variable, but being a Unix system, there is a common file read by all profiles where it sets it.
Once you find it, compare the definition on the machines it works on to the one it doesn't, and edit accordingly. If it looks the same, then something's amiss, and you should let us know.
if it is linux you have to add this export to your profile script. if windows edit PATH in My Computer | Properties | Edit environmental variables
To one of your init files (such as /home/username/.bash_profile) add a line like:
export PATH=/path/to/mysql_folder:$PATH