DoubleClick studio. Chromeless youtube player - double-click

I need to use a youtube player component in a rich media banner I'm making. I can't find any chrome less version of the one from youtube?
I know there is one but how can i access it?

Yes, there is a chromeless version available.
It's accessable through the YTPlayer Proxy Component, which can be downloaded here:
http://www.google.com/doubleclick/studio/docs/innovation/ytplayer/en/index.html
Then you have to set the playerType parameter like this:
var ytp:YTPlayer = new YTPlayer();
ytp.playerType = "chromeless";
//valid values "embedded" or "chromeless"
The full documentation (hard to find) for using the youtube player in doubleclick can be find here:
http://motifcdn2.doubleclick.net/EMEA/ad-in-a-box/YTP/DCRM_YouTube_Player_Component_EN.pdf

Related

Vimeo player custom controls

I´m using froogaloop to work with Vimeo in order to use it in my sites. My problem here is that I´d like to customize the player as you can see here in the "Customize to your taste" part -> http://vimeo.com/player
The last point is a simplified control interface that I would like to use, but I´m not capable to do it. These are the parameters that we seem to be able to tweak -> http://developer.vimeo.com/player/embedding#universal-parameters
Any idea about how to work with these features?
Thanks!
Plus and PRO members can choose to customize their embeds (https://vimeo.com/s/tce). Those options are not available as embed code parameters.

As3 Google DoubleClick Video

I'm very frustrated with Google DoubleClick's AS3 documentation. I'm not an advanced ActionScript coder and I have limited experience with streaming video, but I feel like their API is omitting a lot of information about how these classes actually work.
I'm attempting to load an FLV to play in an expanded unit. Their video component API shows how to control playback of a video, but it doesn't say anything about how to actually load an flv file through code into the component.
http://www.google.com/doubleclick/studio/docs/sdk/flash/as3/en/com_google_ads_studio_video_VideoPlayer.html
I found a controller API, but I have no idea how a "controller" works, or what it is, and the API doesn't explain anything outside of vague general information. I assume the controller needs to be somehow associated with the video player component, but there's nothing anywhere on Google that explains this in any form.
http://www.google.com/doubleclick/studio/docs/sdk/flash/as3/en/com_google_ads_studio_video_VideoController.html
So, in conclusion, what I want is simple. I want to programically load an flv file into a video component on the stage, and have it play. I feel like this is a simple thing to do. I can do this with netstream objects and regular means, but Google has explained nothing in it's API on how to achieve this in studio rich media, and I have no idea how the inner workings of it's components function. Can anyone tell me how to achieve this?
For using video in Studio, you use either the basic or advanced video player component, and component inspector to specify your video, then upload all your assets.
You can literally browse through hundreds of templates, including filtering for features like video, and choose one that best fits your needs along with documentaion here.
http://www.richmediagallery.com/resources/template-database
Basic video overview
https://support.google.com/richmedia/answer/1719810?hl=en
I could only add 2 links to my answer above
Here is the AS3 API for video
http://www.google.com/doubleclick/studio/docs/sdk/flash/as3/en/com_google_ads_studio_video_VideoPlayer.html
And the one for video player advanced
http://www.google.com/doubleclick/studio/docs/sdk/flash/as3/en/com_google_ads_studio_video_VideoPlayerAdvanced.html

Capture video without sound in Windows Store App

I want to write a Windows Store App that can capture video (without any sound) and take pictures. Imagine a digital camera: you can preview the picture on the screen of your device before pushing the button which takes the pic.
The problem I'm facing now is the fact that the Windows.Media.Capture namespace has only classes for objects that capture video with sound (CameraCaptureUI, MediaCapture). I'm not troubled by the objects' capabilities, but by the fact that I will have to include in the manifest of the app the Microphone capability and it does not make sense for the app to use it. I need a class that uses only the Webcam capability.
Any ideas?
I found the answer and I thought I should share it. I'm sorry for answering my own question, but here goes:
One can specify in the settings of the MediaCapture object, when initializing it, that it will use only the Video part:
var mediaCaptureMgr = new MediaCapture();
var captureSettings = new MediaCaptureInitializationSettings();
captureSettings.StreamingCaptureMode = StreamingCaptureMode.Video;
await mediaCaptureMgr.InitializeAsync(captureSettings);
RTFM!

How do you make an embedded flash player open the little window telling them to update it?

The flash player has a little window that can be opened (similar to flash->settings) telling the user to update the player if the movie loaded is for a more recent version. How can you instruct the player to do this? ITV have managed it with their catchup-tv player.
Context: I am allowing users to copy flash into their PowerPoint presentations and would like to tell them to update their flash player if necessary. I am not embedding a web page in the power point so no JS can be run for checking etc (because I know this is not necessary).
Thanks in advance
For getting the current version of flash:
var version:String = Capabilities.version;
I don't know what ITV has done, but I don't know of any way of forcing the player to show that box, although it may do it automatically.
EDIT:
I just found a complete blog post that answers this.
There is no way to force the window to open itself. It's a user defined setting:
Have a look at the Security class. I have used it in some Flash to prompt users to increase storage limits. The panels that you can show are found in SecurityPanel. However, this may not be the way to prompt for outdated Flash version. (If you are looking to customize these panels, that is off limits.)
You can actually test the browser/Flash version in Javascript, so there really is no point in loading Flash to tell the user to upgrade Flash.

AS3 Camera selection

Has anyone build a AS3 Camera-Select-algorithm, ready to use?
With MacBooks you have the problem that the build-in webcam is not rightly choosen from the webplayer.
You have to select the USP-Cam by youself from the list
DV Video
IIDC FireWire Video
USB Video Class Video
by
camera = Camera.getCamera("2");
THNX!
I found kind of a workaround here
You cant actually set the camera programatically. The best you can do is prompt the user to set it next to a video panel to show them if the camera they've chosen actually works. example here: http://www.neave.com/webcam/
to prompt them to change cameras you use:
Security.showSettings(SecurityPanel.CAMERA)
there is no event to wait for, though you can poll your video panel's bitmap data for changes and prompt the user behind the security panel when you think they've chosen the right camera.
Having done battle with this problem, I would suggest that everyone use this library.
https://github.com/cataclysmicrewind/CameraDetection/
Flash + webcam should = easy + awesome.
Unfortunately, it is pain + suffering.