Undefined property AS3 - actionscript-3

package{
import flash.display.MovieClip;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
public class Main extends MovieClip{
public var ability1,ability3:Ability;
public function Main(){
var ability1 = new Ability(30,30,"Ability Name","...",5,false);
addChild(ability1);
var ability2 = new Ability(60,30,"Ability Name2","...",3,false);
addChild(ability2);
var ability3 = new Ability(45,60,"Ability Name3","...",5,true);
addChild(ability3);
stage.addEventListener(MouseEvent.CLICK, Check);
trace(ability1.Points); //outputs the value
}
public function Check(event:MouseEvent):void{
trace(ability1.Points); //outputs error
}
}}
Second trace gives this error:"TypeError: Error #1010: A term is undefined and has no properties. at Main/Check()" Can you point me out at least?
Thanks.

By using the var statement in your Main method, you're assigning the instances to local variables which are only scoped within that method. Update your code as follows and you should get the results you expect:
package{
import flash.display.MovieClip;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
public class Main extends MovieClip{
public var ability1:Ability;
public var ability3:Ability;
public function Main(){
// I'm a local property scoped only to this method
var ability2 = new Ability(60,30,"Ability Name2","...",3,false);
addChild(ability2);
// We're instance properties and can be accessed from any method
// in the class (and from outside the class as well)
ability1 = new Ability(30,30,"Ability Name","...",5,false);
addChild(ability1);
ability3 = new Ability(45,60,"Ability Name3","...",5,true);
addChild(ability3);
stage.addEventListener(MouseEvent.CLICK, Check);
trace(ability1.Points); //outputs the value
}
public function Check(event:MouseEvent):void{
trace(ability1.Points); //outputs the value
trace(ability3.Points); //outputs the other value
}
}
}

Related

Action Script 3 (1136:Incorrect Number of arguments)

I am starting with as3, but i find some error in program popping up.
My as3 program:
var a:Array=new Array();
var i:int;
for(i=1;i<=3;i++){
var k:Hello = new Hello(i);
a.push(k);
}
for(i=0;i<a.length;i++){
a[i].x=i*100;
trace(a[i].age);
addChild(a[i]);
}
and my as program :
package{
import flash.display.MovieClip;
import flash.display.stage;
public class Hello extends MovieClip{
public var age:int;
public function Hello(i:int){
this.age=m;
}
}
}
You assigned m variable to age. What is m? You should write this.age=i;.
public function Hello(i:int){
this.age=m;
}
And remove import flash.display.stage;.

actionscript 3 - error #1009 Cannot access a property or method of a null object reference

I've only recently started using as so sorry for this
as its probably pretty simple. Im basically trying to spawn an AI unit but am getting the error 1009, here is the full error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at code::Init()[D:\FlashGame\code\Init.as:21]
Im trying to use a function from another class which is in another file. Here is the first file.
package code
{
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.MouseEvent;
import flash.text.TextField;
import code.functions.AIManager;
public class Init extends MovieClip
{
private var _AI:AIManager;
private var _player:MovieClip;
public function Init()
{
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
_AI.createAI();
}
public function enterFrameHandler(event:Event):void
{}
}
}
And the second file..
package code.functions
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.DisplayObjectContainer;
public class AIManager extends MovieClip
{
private var _ai:MovieClip;
public function AIManager()
{
createAI();
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function createAI():void
{
_ai = new AI();
_ai.x = stage.stageWidth / 2;
_ai.y = stage.stageHeight / 2;
stage.addChild(_ai);
}
You need to create an instance of a class before you can use it's methods. The exception to that is static methods. In your case you just need to use new AIManager
_AI = new AIManager();
_AI.createAI();

AS3: ReferenceError: Error #1069:

I'm trying to load a sound file into my Flash project. I keep getting this error however.
ReferenceError:
Error #1069: Property COMPLETE not found on flash.events.Event and there is no default value. at LoadSND/soundLoaded()[C:\Users\Admin\Desktop\Final Project\LoadSND.as:38]
The relevant code:
package {
import flash.events.*;
import flash.media.*;
import flash.net.URLRequest;
public class LoadSND {
//declare variables
private var sndTrack: Sound;
private var sndChannel: SoundChannel;
private var sndVolume: Number;
private var newTrack: String;
private var canRepeat: Boolean;
public function LoadSND(myTrack: String, myRepeat: Boolean = true) {
// constructor code
// set a default volume and track
sndVolume = 0.5;
setTrackData(myTrack, myRepeat);
}
private function loadSound(): void {
// first stop all old sounds playing
SoundMixer.stopAll();
// create a new sound for the track and a new sound channel
sndTrack = new Sound();
sndChannel = new SoundChannel();
// load the required sound
sndTrack.load(new URLRequest(newTrack));
// when loaded – play it;
sndTrack.addEventListener(Event.COMPLETE, soundLoaded);
}
private function soundLoaded(Event): void {
// finished with this listener so remove it
sndTrack.removeEventListener(Event.COMPLETE, soundLoaded);
// call the play sound function
playSound();
}
private function playSound(): void {
// assign music to the musicChannel and play it
sndChannel = sndTrack.play();
// setting the volume control property to the sound channel
sndChannel.soundTransform = new SoundTransform(sndVolume, 0);
// but add this one to make repeats
sndChannel.addEventListener(Event.SOUND_COMPLETE, playAgain);
}
private function playAgain(Event): void {
// remove this listener and repeat playSound()
sndChannel.removeEventListener(Event.SOUND_COMPLETE, playAgain);
playSound();
}
private function setTrackData(myTrack: String, myRepeat: Boolean): void {
// update the new track information
newTrack = myTrack;
canRepeat = myRepeat;
// and load it
loadSound();
}
private function setVolumeLevel(Number): void {
}
} //end class
} //end package
Loading a default track through my Main.as
package {
import flash.display.MovieClip;
import flash.text.TextField;
import flash.display.SimpleButton;
import flash.utils.Dictionary;
import flash.text.TextFormat;
import flash.net.*;
import flash.events.*;
import fl.controls.*;
import flash.media.*;
import fl.events.ComponentEvent;
import fl.managers.StyleManager;
import fl.data.DataProvider;
import fl.data.SimpleCollectionItem;
import fl.managers.StyleManager;
import fl.events.ComponentEvent;
import flash.events.Event;
import flash.net.SharedObject;
import LoadSWF;
import GameButton;
import LoadSND;
public class Main extends MovieClip {
//Sound Variables
private var MAX_TRAX: int = 7;
private var MAX_SFX: int = 9;
private var sndPath: String;
private var sndTrack: LoadSND;
private var isMuted: Boolean;
private var canRepeat: Boolean;
private var sndVolume: Number;
public function Main() {
// constructor code
sndPath = "musicSFX/Fury.mp3";
isMuted = false;
sndTrack = new LoadSND(sndPath, canRepeat);
}
Any help is appreciated :) Thanks
The problem lies in the definition of soundLoaded function. You put just class in there instead of argument with type declaration. It should be solved if you adjust definition of the soundLoaded function in the following way:
private function soundLoaded(event:Event): void
By the way same problem is in functions playAgain and setVolumeLevel.

AS3 I don't understand the different treatment of an extended movieclip class vs extended simplebutton class

I recently discovered the custom classes in actionscript 3. I started using them in my latest project but I find it hard to bend my brain around how it all works.
I created two different classes to test.
One is an extended movieclip called "Persoon" and the other is an extended simplebutton called "SpeakerBtn".
package {
import flash.display.Sprite;
public class Persoon extends Sprite {
public function Persoon(xPos:Number, yPos:Number, naam:String) {
var persoon:Sprite = new Sprite;
persoon.graphics.beginFill(0x000000,1);
persoon.graphics.drawCircle(xPos, yPos, 2);
persoon.graphics.endFill();
this.addChild(persoon);
trace ("hij heet " + naam);
}
}
}
package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
public class SpeakerBtn extends SimpleButton {
public var snd:Sound;
public var cnl:SoundChannel = new SoundChannel();
public function SpeakerBtn(xp:Number,yp:Number,naam:String) {
var speaker:SimpleButton = new SimpleButton();
speaker.name = naam;
speaker.x = xp;
speaker.y = yp;
speaker.addEventListener(MouseEvent.CLICK, playSnd);
//this.addChild(speaker);
}
public function playSnd (event:MouseEvent) : void {
trace ("ping");
}
}
}
Then I have my main:
package {
import flash.display.MovieClip;
import SpeakerBtn;
import flash.display.SimpleButton;
import Persoon;
public class Main extends MovieClip {
var sp:SpeakerBtn;
var ps:Persoon;
public function Main() {
sp = new SpeakerBtn(50,50,"donna");
addChild(sp);
ps = new Persoon(300,300,"wilf");
addChild(ps);
}
}
}
Persoon wilf works like I expected, displays fine and traces correctly.
SpeakerBtn donna does not display and does not trace correctly. I commented out the addChild in the SpeakerBtn package because if I turn it on, I get the error 1061: Call to a possibly undefined method addChild through a reference with static type SpeakerBtn
I noticed that when I define the x and the y and addChild in Main for the speakerBtn it does work. But I don't want to have to define all that in Main, I want my SpeakerBtn to do all that.
I checked this question but it does not provide me with an answer. Can someone explain to me what is happening, or alternatively link me to a comprehensible tutorial (one not too heavy on techspeak, more like an explain-it-to-me-like-I'm-5-years-old)? Thanks!
Update
I forgot to add a button with the class SpeakerBtn to my library, so there was nothing to display. Fixed that now, and with this code the button does appear on the stage, only the x and y values are not registered and it appears on 0,0. Also, the event playSnd does not trigger the trace and I assume is not working.
Solution
With help of Cherniv's information I came to the following solution for my SpeakerBtn.
Main does this:
package {
import flash.display.MovieClip;
import SpeakerBtn;
import flash.display.SimpleButton;
public class Main extends MovieClip {
var sp:SpeakerBtn;
public function Main() {
sp = new SpeakerBtn("donna", 300, 50);
addChild(sp);
}
}
}
And SpeakerBtn does this:
package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.display.Sprite;
import flash.events.Event;
import flash.net.URLRequest;
public class SpeakerBtn extends SimpleButton {
private var snd:Sound;
private var cnl:SoundChannel = new SoundChannel();
private var _naam:String;
private var _x:Number;
private var _y:Number;
public function SpeakerBtn(naam:String, xp:Number, yp:Number) {
_naam = naam;
_x = xp;
_y = yp;
addEventListener(Event.ADDED_TO_STAGE, addBtn);
}
private function addBtn (event:Event) : void {
this.x = _x;
this.y = _y;
this.name = _naam;
snd = new Sound(new URLRequest("mp3/" + _naam + ".mp3"));
addEventListener(MouseEvent.CLICK, playSnd);
}
private function playSnd (event:MouseEvent) : void {
cnl = snd.play();
}
}
}
So what I did was add an EventListener for when the button was added to the stage and then set all the variables like x-position, y-position and name.
That's because of inheritance. Your SpeakerBtn doesn't inherits the addChild method from his ancestors , because as we can see in SimpleButton's documentation it is inheritor of DisplayObject and not of DisplayObjectContainer , which do have a addChild method and passes it to all his inheritors including MovieClip and Persoon.

Event listener on button not working

So, my menu for my game is in a separate .fla file and I have used a loader like so to load the menu into my game:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.display.Stage;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.ui.Mouse;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.text.TextFormat;
import flash.text.TextField;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.system.LoaderContext;
import flash.display.Sprite;
import flash.net.Socket;
import caurina.transitions.Tweener;
public class Main extends MovieClip {
public static var gameLayer:Sprite = new Sprite;
public static var endGameLayer:Sprite = new Sprite;
public static var menuLayer:Sprite = new Sprite;
public var gameTime:int;
public var levelDuration:int;
public function Main()
{
addChild(gameLayer);
addChild(endGameLayer);
addChild(menuLayer);
var myMenu:Loader = new Loader();
var url:URLRequest = new URLRequest("Menu.swf");
myMenu.load(url);
myMenu.contentLoaderInfo.addEventListener(Event.COMPLETE, menuLoaded);
function menuLoaded(event:Event):void
{
menuLayer.addChild(myMenu.content);
}
playBtn.addEventListener(MouseEvent.CLICK, startGame);
}
public function startGame(e:Event)
{
// Code to remove the menu (menuLayer.removeChild?)
// Code here to start timers etc
}
I set instance names for my buttons but when I try to do something like menuLayer.playBtn.addEventListener(MouseEvent.CLICK, startGame);, I get messages saying Access of undefined property playBtn.
Now, I double checked on my Menu.fla and I definitely gave the button an instance name of playBtn but it's not working. Any help please? Might be something really obvious I've missed but I'm not sure what.
EDIT: Trying it another way (Converting the menu to a movieclip) but not 100% sure how to do it exactly. The code I have is:
public class Main extends MovieClip {
var mainMenu:menuMain = new menuMain;
// Other variables
public function Main()
{
addChild(gameLayer);
addChild(endGameLayer);
addChild(menuLayer);
menuLayer.addChild(mainMenu);
mainMenu.addEventListener(Event.COMPLETE, menuLoaded);
}
function menuLoaded(event:Event):void
{
//var mainMenu:LoaderInfo = event.currentTarget as LoaderInfo;
//var menuInstance:MovieClip = menuLayer.getChildAt(0) as MovieClip;
// now you can actually add the listener, because the content is actually loaded
mainMenu.playBtn.addEventListener(MouseEvent.CLICK, startGame);
}
public function startGame(e:Event)
{
// Code to execute timers etc.
}
My guess is that you think that when you go menuLayer.addChild(myMenu.content) that menuLayer suddenly becomes an instance of menu.swf That is not the case. It becomes a child of menuLayer.
Try this :
menuLayer.addChild(myMenu.content);
var menuInstance:MovieClip = menuLayer.getChildAt(0) as MovieClip;
trace (menuInstance.playBtn);
This code assumes that you have nothing else added to menuLayer and in that case your menu.swf content would be the only child on the display list of menuLayer.
I am also assuming that menu.swf's contents are a MovieClip.
If my assumptions are wrong, this may not work.
I also noticed that you have your menuLoaded method inside your constructor. Not a good idea. Especially since the next line is expecting playBtn to exist and the menu hasn't even been loaded.
Try something like this :
public function Main()
{
addChild(gameLayer);
addChild(endGameLayer);
addChild(menuLayer);
var myMenu:Loader = new Loader();
var url:URLRequest = new URLRequest("Menu.swf");
myMenu.load(url);
myMenu.contentLoaderInfo.addEventListener(Event.COMPLETE, menuLoaded);
}
function menuLoaded(event:Event):void
{
var myMenu:LoaderInfo = event.currentTarget as LoaderInfo;
menuLayer.addChild(myMenu.content);
var menuInstance:MovieClip = menuLayer.getChildAt(0) as MovieClip;
// now you can actually add the listener, because the content is actually loaded
menuInstance.playBtn.addEventListener(MouseEvent.CLICK, startGame);
}
public function startGame(e:Event)
{
// Code to remove the menu (menuLayer.removeChild?)
// Code here to start timers etc
}