CUDA function to increase an array values - cuda

when I use this code in cuda it only increase a[0],a[1],a[2] other was 0 (didn't increased)
__global__ void inc2(int * a){
int i= threadIdx.x;
i%=10;
atomicAdd(&(a[i]),1);
}
when I write
__global__ void inc2(int * a){
int i= threadIdx.x;
i%=10;
atomicAdd(&(a[6]),1);
}
it didn't increase a[6]
what's wrong? sorry
all of the code is this
__global__ void inc2(int * a){
int i= threadIdx.x;
i%=10;
atomicAdd(&(a[6]),1);
}
int main()
{
//=============================================
int aaa[10]={0};
int *q;
cudaMalloc((void**)&q,100);
cudaMemcpy(q,aaa,10,cudaMemcpyHostToDevice);
inc2<<<100,100>>>(q);
cudaMemcpy(aaa,q,10,cudaMemcpyDeviceToHost);
printf("\n\n");
for(int i=0;i<10;i++){
printf("%d\t",aaa[i]);
}
cudaFree(q);
return 0;
}

First of all, you should use proper cuda error checking any time you are having trouble with a CUDA code.
You may be confused about the size parameters associated with functions like cudaMalloc or cudaMemcpy. They represent a size in bytes. So this:
cudaMemcpy(aaa,q,10,cudaMemcpyDeviceToHost);
only transfers 10 bytes, which is 2.5 int quantities. If you want to see the modified value of a[6], you're going to have to transfer more than the first 2 int quantities in a.
If you modify these lines:
cudaMemcpy(q,aaa,40,cudaMemcpyHostToDevice);
^^
and:
cudaMemcpy(aaa,q,40,cudaMemcpyDeviceToHost);
^^
I think you'll have better results.

Related

Optimizing memory access for complex numbers

I have a kernel that operates on complex numbers, and I am loading the values like this:
thrust::complex<float> x = X[tIdx];
where X is in global memory. When I profile this kernel with nvvp, I find that it is memory bandwidth-limited and the profiler suggests that I improve the memory access pattern:
Global Load L2 Transactions/Access=8, Ideal Transactions/Access=4
The disassembly confirms that this line is indeed split into two 32-bit loads, producing a strided access pattern:
LDG.E R9, [R16];
LDG.E R11, [R16+0x4];
How can I get this to compile into a single 64-bit load?
Potential solutions
I realize this is pretty closely related to this earlier question but the proposed solutions (change the global memory layout or use shared memory) seem less ideal than a 64-bit load.
The NVidia developer blog suggests reinterpret_cast to a vector data type such as float2, but I'm a little hazy about how this fits in with pointer aliasing rules.
I must also confess that this is somewhat of a theoretical question. For this particular kernel, I'm limited by the device memory bandwidth, so halving the # of L2 transactions shouldn't significantly improve the overall performance. But I anticipate working with more complex numbers in my future, and if there's a simple solution then I'd like to start using it now.
The basic problem here is that the compiler seems to need explicit alignment specifications for a type before it will generate vector load and store instructions. Consider the following trivial example:
class __align__(8) cplx0
{
public:
__device__ __host__ cplx0(float _re, float _img) : re(_re), img(_img) {};
float re, img;
};
class cplx1
{
public:
__device__ __host__ cplx1(float _re, float _img) : re(_re), img(_img) {};
float re, img;
};
template<typename T>
__global__ void memsetkernel(T* out, const T val, int N)
{
int tid = threadIdx.x + blockIdx.x * blockDim.x;
int stride = blockDim.x * gridDim.x;
#pragma unroll 8
for(; tid < N; tid += stride) out[tid] = val;
}
template<typename T>
__global__ void memcpykernel(const T* __restrict__ in, T* __restrict__ out, int N)
{
int tid = threadIdx.x + blockIdx.x * blockDim.x;
int stride = blockDim.x * gridDim.x;
#pragma unroll 8
for(; tid < N; tid += stride) out[tid] = in[tid];
}
template<typename T>
void memcpy(const T* in, T* out, int Nitems)
{
int nthreads = 1024;
int nblocks = 13 * 2; // GTX 970 with 13 SM
memcpykernel<T><<<nblocks, nthreads>>>(in, out, Nitems);
cudaDeviceSynchronize();
}
template<typename T>
void memset(T* in, const T value, int Nitems)
{
int nthreads = 1024;
int nblocks = 13 * 2; // GTX 970 with 13 SM
memsetkernel<T><<<nblocks, nthreads>>>(in, value, Nitems);
cudaDeviceSynchronize();
}
int main(void)
{
const int Nitems = 1 << 24;
typedef cplx0 fcomplex0;
typedef cplx1 fcomplex1;
{
fcomplex0* in;
fcomplex0* out;
cudaMalloc((void **)&in, Nitems * sizeof(fcomplex0));
cudaMalloc((void **)&out, Nitems * sizeof(fcomplex1));
for(int i=0; i<10; i++) {
memset<fcomplex0>(in, fcomplex0(1.0f,1.0f), Nitems);
memcpy<fcomplex0>(in, out, Nitems);
}
cudaFree(in);
cudaFree(out);
}
{
fcomplex1* in;
fcomplex1* out;
cudaMalloc((void **)&in, Nitems * sizeof(fcomplex1));
cudaMalloc((void **)&out, Nitems * sizeof(fcomplex1));
for(int i=0; i<10; i++) {
memset<fcomplex1>(in, fcomplex1(1.0f,1.0f), Nitems);
memcpy<fcomplex1>(in, out, Nitems);
cudaDeviceSynchronize();
}
cudaFree(in);
cudaFree(out);
}
cudaDeviceReset();
return 0;
}
Here we has two home-baked complex types, one with explicit alignment specifications, and one without. Otherwise they are identical. Putting them through a naïve mempcy and memset kernels in this test harness allows us to inspect the code generation behaviour of the toolchain for each type and benchmark the performance.
Firstly, the code. For cplx0 class, which has explicit 8-byte alignment, the compiler emits vectorized loads and stores in both kernels:
memcpykernel
ld.global.nc.v2.f32 {%f5, %f6}, [%rd17];
st.global.v2.f32 [%rd18], {%f5, %f6};
memsetkernel
st.global.v2.f32 [%rd11], {%f1, %f2};
whereas for the cplx1 case, it does not:
memcpykernel
ld.global.nc.f32 %f1, [%rd16];
ld.global.nc.f32 %f2, [%rd16+4];
st.global.f32 [%rd15+4], %f2;
st.global.f32 [%rd15], %f1;
memsetkernel
st.global.f32 [%rd11+4], %f2;
st.global.f32 [%rd11], %f1;
Looking at performance, there is a non-trivial difference in performance for the memset case (CUDA 8 release toolkit, GTX 970 with Linux 367.48 driver):
$ nvprof ./complex_types
==29074== NVPROF is profiling process 29074, command: ./complex_types
==29074== Profiling application: ./complex_types
==29074== Profiling result:
Time(%) Time Calls Avg Min Max Name
33.04% 19.264ms 10 1.9264ms 1.9238ms 1.9303ms void memcpykernel<cplx1>(cplx1 const *, cplx1*, int)
32.72% 19.080ms 10 1.9080ms 1.9055ms 1.9106ms void memcpykernel<cplx0>(cplx0 const *, cplx0*, int)
19.15% 11.165ms 10 1.1165ms 1.1120ms 1.1217ms void memsetkernel<cplx1>(cplx1*, cplx1, int)
15.09% 8.7985ms 10 879.85us 877.67us 884.13us void memsetkernel<cplx0>(cplx0*, cplx0, int)
The Thrust templated complex type does not have an explicit alignment definition (although it potentially could via specialization, although that would somewhat defeat the purpose). So your only choice here is to either make your own version of the Thrust type with explicit alignment, or use another complex type which does (like the cuComplex type which CUBLAS and CUFFT use).

Optimizing a Very Simple Image Processing Kernel

I was hoping someone could give me a hand here. I've been getting my feet wet in CUDA, and wrote a simple kernel to negate an image. It works brilliantly and I'm pretty happy with it.
I guess my rather stupid question is... is there anyway I could optimize this kernel? I tried to use shared memory, however the number of pixels is 19224000.
I tried to just do __shared__ int sharedMem[19224000], which simply didn't run. I'm a little lost here, as a CUDA programmer could probably tell.
Here is my kernel:
__global__ void cuda_negate_image(int * new_array, int * old_array, int rows, int cols){
int tIdx = threadIdx.x;
int i = blockDim.x * blockIdx.x + threadIdx.x;
int n = rows * cols;
if (i < n)
new_array[i] = -(old_array[i]) + 255;
}
Any help would be awesome!
There isn't much scope for optimisation here. For simple, memory bound operations the four golden rules are usually:
Coalesce memory reads and writes
Maximise byte per memory transaction when using coalesced memory access
Use the appropriate compiler heuristics to ensure that emitted code is optimal
Amortise thread scheduling and setup overhead by having each thread process multiple inputs, where practical. (Note this requires a different approach to execution grid parameter selection, i.e. size for the utilisation of your device, rather than the total amount of available work)
Apply those principles to your kernel and I get something like this:
__device__ __forceinline__ void negate(int &in, int &out)
{
out = 255 - in;
}
__device__ __forceinline__ void negate(int2 &in, int2 & out)
{
negate(in.x, out.x);
negate(in.y, out.y);
}
__device__ __forceinline__ void negate(int4 &in, int4 & out)
{
negate(in.x, out.x);
negate(in.y, out.y);
negate(in.z, out.z);
negate(in.w, out.w);
}
template<typename T>
__global__ void cuda_negate_image(T * __restrict__ new_array, T * __restrict__ old_array, int n)
{
int i = blockDim.x * blockIdx.x + threadIdx.x;
int stride = blockDim.x * gridDim.x;
T oldval, newval;
for(; i < n; i += stride) {
oldval = old_array[i];
negate(oldval, newval);
new_array[i] = newval;
}
}
template __global__ void cuda_negate_image<int>(int * __restrict__ new_array, int * __restrict__ old_array, int n);
template __global__ void cuda_negate_image<int2>(int2 * __restrict__ new_array, int2 * __restrict__ old_array, int n);
template __global__ void cuda_negate_image<int4>(int4 * __restrict__ new_array, int4 * __restrict__ old_array, int n);
Only benchmarking on your target hardware will tell you which version of the code is the fastest and whether this is even worth bothering with.

cudaMalloc global array cause seg fault

I found some difficulty when I try to access a global array from function that's executed from device:
float globTemp[3][3] = "some value in here";
__device__ float* globTemp_d;
__global__ void compute(int *a, int w)
{
int x = threadIdx.x + blockDim.x * blockIdx.x;
int y = threadIdx.y + blockDim.y * blockIdx.y;
int i = y*w+x;
if(x<3 && y<3)
a[i] = 1+globTemp_d[i];
}
int hostFunc(){
float *a_d;
cudaMalloc((void**)&a_d, 3*3*sizeof(int));
cudaMalloc((void**)&globTemp_d, 3*3*sizeof(int));
cudaMemcpy(globTemp_d,globTemp, 3*3*sizeof(float), cudaMemcpyHostToDevice);
compute<<<1,1>>>(a_d,3);
cudaMemcpy(a,a_d, 3*3*sizeof(float), cudaMemcpyDeviceToHost);
}
However, I get seg fault when i try to access globTemp_d[i]. Am I doing something wrong in here?
There are a variety of problems with your code:
Your grid is a 1D grid of 1D threadblocks (in fact you are launching a single block of 1 thread) but your kernel is written as if it were expecting a 2D threadblock structure (using .x and .y built-in variables). A single thread won't get the work done certainly, and a 1D threadblock won't work with your kernel code.
__device__ variables are not accessed with cudaMalloc and cudaMemcpy. We use a different set of API calls like cudaMemcpyToSymbol.
You're not doing any cuda error checking which is always recommended when you're having difficulty. You should do cuda error checking on both API calls and kernel calls.
You're mixing float variables (a_d ) with int variables in the kernel parameters (int *a) so I don't think this code would compile without at least a warning. And that can lead to strange behavior of course if you ignore it.
This is the closest I could come to your code while fixing all the errors:
#include <stdio.h>
__device__ float* globTemp_d;
__global__ void compute(float *a, int w)
{
int x = threadIdx.x + blockDim.x * blockIdx.x;
int y = threadIdx.y + blockDim.y * blockIdx.y;
int i = (y*w)+x;
if((x<3) && (y<3))
a[i] = 1.0f+globTemp_d[i];
}
int main(){
float *a_d, *d_globTemp;
float globTemp[3][3] = {0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f};
float a[(3*3)];
dim3 threads(3,3);
dim3 blocks(1);
cudaMalloc((void**)&a_d, 3*3*sizeof(float));
cudaMalloc((void**)&d_globTemp, 3*3*sizeof(float));
cudaMemcpy(d_globTemp,globTemp, 3*3*sizeof(float), cudaMemcpyHostToDevice);
cudaMemcpyToSymbol(globTemp_d, &d_globTemp, sizeof(float *));
compute<<<blocks,threads>>>(a_d,3);
cudaMemcpy(a,a_d, 3*3*sizeof(float), cudaMemcpyDeviceToHost);
printf("results:\n");
for (int i = 0; i<(3*3); i++)
printf("a[%d] = %f\n", i, a[i]);
return 0;
}
This code can be simplified by dispensing with the __device__ variable and just passing d_globTemp as a parameter to the kernel, and using it in place of references to globTemp_d. However I did not make that simplification.

CUDA 1-D array not getting updated

this is my first attempt at a CUDA program. This is what it's supposed to do:
Receive 1D Pixel array from host memory
Each Pixel is processed by one thread: it is thread-safe because only "val" is read and only "newval" is updated. Wait for sync.
Each Pixel is processed by one thread: copy "newval" to "val."
Write this array back to host memory.
Repeat 2-4 for several different frames.
What happens, however, is that only a couple of variables, out of about 32000, in the new arrays seem to have decent values at all; the rest are zero.
I've removed the calculations for brevity.
__global__ void kernel(Pixel *array, float dt)
{
const unsigned int tid = threadIdx.x;
Pixel *point = array + tid;
//DO A BUNCH OF CALCULATIONS ON PIXEL KIND OF LIKE THIS
point->newval = point->val + foo;
}
__global__ void copykernel(Pixel *array)
{
const unsigned int tid = threadIdx.x;
Pixel *point = array + tid;
//COPY THE NEWVALS OVER TO THE OLD VALS IN PREPARATION FOR THE NEXT FRAME
point->val = point->newval;
}
extern "C" bool runIt(const int argc, const char **argv, Pixel *inarray, Pixel **outarrays, int arraysize, int numframes, float dt)
{
int memsize = arraysize*sizeof(Pixel);
int i=0;
Pixel *array;
cudaMalloc((void **) &array, memsize);
cudaMemcpy(array, inarray, memsize, cudaMemcpyHostToDevice);
int numthreads = arraysize;
dim3 grid(1,1,1);
dim3 threads(numthreads,1,1);
for(i=0;i<numframes;i++)
{
kernel<<<grid, threads>>>((Pixel *) array, dt);
cudaThreadSynchronize();
copykernel<<<grid, threads>>>((Pixel *) array);
cudaThreadSynchronize();
cudaMemcpy(array, outarrays[i], memsize, cudaMemcpyDeviceToHost);
}
cudaFree(array);
return true;
}
I have a suspicion that I'm setting up the parameters for the device incorrectly, or else I'm getting one of the device-specific keywords wrong or forgetting a crucial step. Does anything jump out at you?
I don't think you can run that many threads, and if you can, its not a good idea. Try setting the number of threads to 256 (16x16 for 2D), then choosing gridsize based on your input size.
dim3 threads(256,1,1);
dim3 grid(arraysize/threads.x,1,1); //Careful of integer division, this is just for example
Also your second copy is incorrect. You need to switch array and out_arrays
cudaMemcpy(outarrays[i], array, memsize, cudaMemcpyDeviceToHost);

Adding values on GPU

i have a class called Product.
Each product has a value and i want to add these values on GPU. I filled my array on host side
int * h_A, * d_A;
h_A = (int*) malloc(enterNum * sizeof(int));
cudaMalloc((void **) &d_A, enterNum * sizeof(int));
Product p("Product", price);
h_A[i] = p.getValue();
while (i < enterNum) {
i++;
cout << "Enter product name:";
cin >> desc;
cout << "Enter product price:";
cin >> price;
Product p("Product", price);
h_A[i] = p.getValue();
}
cudaMemcpy(d_A, h_A, enterNum, cudaMemcpyHostToDevice);
priceSum<<<enterNum, 1024>>>(d_A,enterNum,result);
int result2 = 0;
cudaMemcpy(result, result2, enterNum, cudaMemcpyDeviceToHost);
here cudaMemcpy function gives error because i dont use pointer. What can i do here? I dont need to use pointer here isn't it?
this is my summation function:
__global__ void priceSum(int *dA, int count, int result) {
int tid = blockIdx.x;
if (tid < count){
result+= dA[tid];
}
}
full code:
using namespace std;
#include "cuda_runtime.h"
#include <stdio.h>
#include <string.h>
#include <iostream>
#include <stdlib.h>
class Product {
private:
char * description;
int productCode;
int value;
static int lastCode;
public:
Product(char* descriptionP, int valueP) {
productCode = ++lastCode;
value = valueP;
description = new char[strlen(descriptionP) + 1];
strcpy(description, descriptionP);
}
Product(Product& other) {
productCode = ++lastCode;
description = new char[strlen(other.description) + 1];
strcpy(description, other.description);
}
~Product() {
delete[] description;
}
char* getDescription() const {
return description;
}
void setDescription(char* description) {
this->description = description;
}
int getValue() const {
return value;
}
void setValue(int value) {
this->value = value;
}
};
int Product::lastCode = 1000;
__global__ void priceSum(int *dA, int count, int * result) {
int tid = blockIdx.x;
if (tid < count)
result+= dA[tid];
}
int main(void) {
int enterNum, price, * result = 0;
string desc;
const char * desc2;
cout << "How many products do you want to enter?";
cin >> enterNum;
int * h_A, * d_A;
h_A = (int*) malloc(enterNum * sizeof(int));
cudaMalloc((void **) &d_A, enterNum * sizeof(int));
int i = 0;
while (i < enterNum) {
cout << "Enter product name:";
cin >> desc;
cout << "Enter product price:";
cin >> price;
Product p("Product", price);
h_A[i] = p.getValue();
i++;
}
cudaMemcpy(d_A, h_A, enterNum * sizeof(int), cudaMemcpyHostToDevice);
priceSum<<<enterNum, 1>>>(d_A,enterNum,result);
int result2 = 0;
cudaMemcpy(&result2, result, enterNum, cudaMemcpyDeviceToHost);
cout << result2;
return 0;
}
You should show the definition of result in your host code, but I assume it is:
int result;
based on how you are passing it to your priceSum kernel.
You have more than 1 problem here.
In your priceSum kernel, you are summing the values in dA[] and storing the answer in result. But you have passed the variable result to the kernel by value instead of by reference so the value you are modifying is local to the function, and will not show up anywhere else. When a function in C needs to modify a variable that is passed to it via the parameter list, and the modified variable is to show up in the function calling context, it's necessary to pass that parameter by reference (i.e. using a pointer) rather than by value. Note this is based on the C programming language and is not specific to CUDA. So you should rewrite your kernel definition as:
__global__ void priceSum(int *dA, int count, int *result) {
Regarding your cudaMemcpy call, there are several issues that need to be cleaned up. First, we need the storage for result to be properly created using cudaMalloc (before the kernel is called, because the kernel will store something there.) Next, we need to fix the parameter list of the cudaMemcpy call itself. So your host code should be rewritten as:
cudaMemcpy(d_A, h_A, enterNum, cudaMemcpyHostToDevice);
int *result;
cudaMalloc((void **)&result, sizeof(int));
priceSum<<<enterNum, 1024>>>(d_A,enterNum,result);
int result2 = 0;
cudaMemcpy(&result2, result, sizeof(int), cudaMemcpyDeviceToHost);
There appear to be other problems with your code, around the grouping of data for threads and blocks. But you haven't shown enough of your program for me to make sense of it. So let me point out that your code shows only a single value for result (and result2), yet the way your kernel is written, each thread will add its value of dA[tid] to result. You can't have a bunch of threads all updating a single value in global memory with no control mechanism, and expect to get a sensible result. Problems like this are usually best handled with a classical parallel reduction algorithm, but for the sake of simplicity, to try and get something working, you can use atomics:
atomicAdd(result, dA[tid]);
Sorry, but your kernel just makes no sense at all. You are using blockIdx.x as your tid variable, but let's note that blockIdx.x is a number that is the same for every thread in a particular block. So then going on to have every thread add dA[tid] to result in this fashion just doesn't make sense. I believe it will make more sense if you change your kernel invocation to:
priceSum<<<enterNum, 1>>>(d_A,enterNum,result);