How to scale BitmapFontShader from skin in libgdx? - libgdx

This is my skin file:
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 }
},
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: { down: Button-Pressed, up: Button },
toggle: { down: Button-Pressed, checked: Button-Pressed, up: Button }
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: Button-Pressed, up: Button, font: default-font, fontColor: white },
toggle: { down: Button-Pressed, up: Button, checked: Button-Pressed, font: default-font, fontColor: white, downFontColor: red }
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: { titleFont: default-font, background: window, titleFontColor: white },
dialog: { titleFont: default-font, background: window, titleFontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
}
I changed the default-font using this code:
texture = new Texture(Gdx.files.internal("default.png"), true);
bitmapFontShader = new BitmapFontShader(Gdx.files.internal("default.fnt"), new TextureRegion(texture), false, 1 / 5f);
skin = new Skin(Gdx.files.internal("myskin.json"));
skin.remove("default-font", BitmapFont.class);
skin.add("default-font", bitmapFontShader, BitmapFont.class);
Now I try to scale it: skin.getFont("default-font").scale(0.5f); and it doesn't work.
some one can tell me what could be the reason? what is wrong with my code?

Please try deleting following line from your skin file:
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
Then use following code to load:
Skin skin=new Skin();
skin.add("default-font", bitmapFontShader);
skin.addRegions(new TextureAtlas(Gdx.files.internal("myskin.atlas")));
skin.load(Gdx.files.internal("myskin.json"));

Related

Adjust position of a line chart series label using echarts

i have a angular web application with a line graph (using echarts) with multiple series.
the labels of the series are overlapping, is there a way to adjust their position or size etc to prevent them from over lapping ?
my code:
thisInstance._paidUnpaidSplitGraphOptions = {
title: {
text: 'Paid/Unpaid Claims'
},
tooltip: {
trigger: 'axis',
axisPointer: {
type: 'cross',
label: {
backgroundColor: '#6a7985'
}
}
},
legend: {
data: ['Unpaid Claims', 'Paid Claims']
},
grid: {
left: '5%',
right: '6%',
bottom: '5%',
containLabel: true
},
toolbox: {
feature: {
saveAsImage: {
title: "Download Image of Chart"
},
dataZoom: {
yAxisIndex: false,
title: { "zoom": "Zoom Chart", "back": "Remove Zoom" }
},
brush: {
type: ['lineX', 'clear'],
title: {
"lineX": "LineX", "clear": "Clear" }
}
}
},
xAxis: [
{
type: 'category',
boundaryGap: false,
data: xAxisData
}
],
yAxis: [
{
type: 'value'
}
],
series: [
{
name: 'Paid Claims',
type: 'line',
stack: 'WWWWWWWW',
label: {
position: 'TopLeft',
normal: {
show: true,
formatter: function (data) {
return thisInstance.GetFormattedValue(data);
},
color: '#151515'
}
},
areaStyle: { normal: {} },
data: paidAmounts
},
{
name: 'Unpaid Claims',
type: 'line',
stack: 'WWWWWWWW',
label: {
normal: {
show: true,
formatter: function (data) {
return thisInstance.GetFormattedValue(data);
},
position: 'BottomRight',
color: '#151515'
}
},
areaStyle: { normal: {} },
data: unPaidAmounts
}
]
}
html code:
<div class="clr-row">
<div class="clr-col-2">
</div>
<div class="clr-col-8">
<div echarts [options]="this._appService.GraphsService._paidUnpaidSplitGraphOptions" class="demo-chart"></div>
</div>
<div class="clr-col-2">
<button class="btn btn-outline btn-sm" (click)="this._appService.ClaimCaptureService.GetHpCodesLagReport()"><clr-icon shape="download"></clr-icon>LAG REPORT</button><br />
<button class="btn btn-success-outline btn-sm" (click)="this._appService.ClaimCaptureService.GetHpCodesAgeReport()"><clr-icon shape="download"></clr-icon>AGE ANALYSIS REPORT</button>
</div>
</div>
What i have tried so far is to change the position of the labels as you can see in the above code t making the one 'TopLeft' and the other 'BottomRight', but this didn't seem to help at all the labels are still overlapping.
below is a screenshot of what it looks like
To move text slightly you can use offset: [0,-15], reference.
However you might want to use the label formatter to mask the labels that are under a certain value.
Example
var data = [
[820, 932, 901, 934, 1290, 330, 320],
[0, 0, 0, 0, 0, 900, 1320]
];
var option = {
xAxis: {
type: "category",
data: ["Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"]
},
yAxis: {},
itemStyle: {
},
series: [{
data: data[0],
type: "line",
stack: "stack",
color: 'blue',
areaStyle: {
color: 'blue',
opacity: 0.3
},
label: {
position: "top",
offset: [0, -15],
show: true,
}
},
{
data: data[1],
type: "line",
stack: "stack",
areaStyle: {
color: 'red',
opacity: 0.3
},
label: {
position: "top",
show: true,
formatter: function (params) {
return (params.value === 0) ? "" : params.value;
}
}
}
]
}
var dom = document.getElementById("container");
var myChart = echarts.init(dom);
if (option && typeof option === "object")
myChart.setOption(option, true);
<!DOCTYPE html>
<html style="height: 100%">
<head>
<meta charset="utf-8">
<script src="https://cdn.jsdelivr.net/npm/echarts/dist/echarts.min.js"></script>
</head>
<body style="height: 100%; margin: 0">
<div id="container" style="height: 90%"></div>
</body>
</html>
Stacked line graph with masked labels
You should try avoidLabelOverlap = true

How to increase size of this font in Chart.js?

I need some help.I'm trying to increase font-size for this badges, and I have no idea how to do that. Maybe can you help me? I have tried before fontSize but doesn't affect the style.
Badges:
Here is my code:
<script>
new Chart(document.getElementById("doughnut-chart"), {
type: 'doughnut',
data: {
labels: {!!$labels->toJson()!!},
innerHeight: "50%",
datasets: [
{
backgroundColor: ["#3e95cd", "#8e5ea2","#3cba9f","#e8c3b9","#c45850"],
data: {!!$values->toJson()!!},
}
]
},
options: {
responsive: true,
maintainAspectRatio: false,
layout: {
padding: {
left: 35,
right: 0,
top: 0,
bottom: 0
}
},
legend: {
display: true,
position: 'right',
labels: {
fontColor: "#000080",
boxWidth: 25,
fontSize: 25,
}
},
</script>

Powershell parse Html series to save it in a csv

I'm trying to scrape a website to keep track of my ranking in a Rocket League playlist over time automatically. The idea being that I'd grab the number corresponding to my playlist and put it in a csv for tacking purposes. I've been able to get the Html for the webpage but can't seem to parse it effectively for the number I'm after.
Here's how I've gathered the webpage info:
$tracker = Invoke-WebRequest -Uri
https://rocketleague.tracker.network/profile/steam/adammast12
$tracker.RawContent
Here's the section of the RawContent that is of interest to me:
<script type="text/javascript">
$('#playlist-tracking-rating').highcharts({
chart: {
type: 'line',
zoomType: 'xy'
},
title: {
text: 'Rating Progression'
},
xAxis: {
categories: ['Nov 05','Nov 08','Nov 10','Nov 11','Nov 12','Nov 13'],
type: 'date',
},
yAxis: {
title: {
text: 'Rating'
}
},
tooltip: {
enabled: true,
shared: true
},
plotOptions: {
line: {
dataLabels: {
enabled: true
},
enableMouseTracking: true
}
},
series: [
{ name: 'Un-Ranked', data: [1270,1270,1270,1270,1270,1251] },
{ name: 'Ranked Duel 1v1', data: [655,655,655,655,655,655] },
{ name: 'Ranked Doubles 2v2', data: [815,775,856,847,865,865] },
{ name: 'Ranked Solo Standard 3v3', data: [788,788,788,788,788,788] },
{ name: 'Ranked Standard 3v3', data: [994,994,994,994,994,994] },
{ name: 'Hoops', data: [556,556,556,556,525,525] },
{ name: 'Rumble', data: [651,741,703,703,704,704] },
{ name: 'Dropshot', data: [635,635,635,635,635,635] },
{ name: 'Snowday', data: [770,770] },
]
});
$('#playlist-tracking').highcharts({
chart: {
type: 'spline',
zoomType: 'xy'
},
title: {
text: 'Tier Over Time'
},
subtitle: {
text: ''
},
xAxis: {
categories: ['Nov 05','Nov 08','Nov 10','Nov 11','Nov 12','Nov 13'],
type: 'date',
labels: {
overflow: 'justify'
}
},
tooltip: {
enabled: true,
shared: true
},
yAxis: {
title: {
text: ''
},
labels: {
enabled: false
},
minorGridLineWidth: 0,
gridLineWidth: 0,
alternateGridColor: null,
plotBands: [{
from: 0,
to: 0.99,
color: 'rgba(75, 75, 75, 0.1)',
label: {
text: 'Unranked',
style: {
color: '#606060'
}
}
}, {
from: 1,
to: 1.99,
color: 'rgba(227, 150, 68, 0.1',
label: {
text: 'Bronze I',
style: {
color: '#606060'
}
}
}, {
from: 2,
to: 2.99,
color: 'rgba(227, 150, 68, 0.1)',
label: {
text: 'Bronze II',
style: {
color: '#606060'
}
}
}, {
from: 3,
to: 3.99,
color: 'rgba(227, 150, 68, 0.1)',
label: {
text: 'Bronze III',
style: {
color: '#606060'
}
}
}, {
from: 4,
to: 4.99,
color: 'rgba(197, 197, 197, 0.1)',
label: {
text: 'Silver I',
style: {
color: '#606060'
}
}
}, {
from: 5,
to: 5.99,
color: 'rgba(197, 197, 197, 0.1)',
label: {
text: 'Silver II',
style: {
color: '#606060'
}
}
}, {
from: 6,
to: 6.99,
color: 'rgba(197, 197, 197, 0.1)',
label: {
text: 'Silver III',
style: {
color: '#606060'
}
}
}, {
from: 7,
to: 7.99,
color: 'rgba(206, 163, 32, 0.1)',
label: {
text: 'Gold I',
style: {
color: '#606060'
}
}
}, {
from: 8,
to: 8.99,
color: 'rgba(206, 163, 32, 0.1)',
label: {
text: 'Gold II',
style: {
color: '#606060'
}
}
}, {
from: 9,
to: 9.99,
color: 'rgba(206, 163, 32, 0.1)',
label: {
text: 'Gold III',
style: {
color: '#606060'
}
}
}, {
from: 10,
to: 10.99,
color: 'rgba(37, 161, 213, 0.1)',
label: {
text: 'Platinum I',
style: {
color: '#606060'
}
}
}, {
from: 11,
to: 11.99,
color: 'rgba(37, 161, 213, 0.1)',
label: {
text: 'Platinum II',
style: {
color: '#606060'
}
}
}, {
from: 12,
to: 12.99,
color: 'rgba(37, 161, 213, 0.1)',
label: {
text: 'Platinum III',
style: {
color: '#606060'
}
}
}, {
from: 13,
to: 13.99,
color: 'rgba(0, 79, 182, 0.1)',
label: {
text: 'Diamond I',
style: {
color: '#606060'
}
}
}, {
from: 14,
to: 14.99,
color: 'rgba(0, 79, 182, 0.1)',
label: {
text: 'Diamond II',
style: {
color: '#606060'
}
}
}, {
from: 15,
to: 15.99,
color: 'rgba(0, 79, 182, 0.1)',
label: {
text: 'Diamond III',
style: {
color: '#606060'
}
}
}, {
from: 15,
to: 15.99,
color: 'rgba(142, 89, 225, 0.1)',
label: {
text: 'Champion I',
style: {
color: '#606060'
}
}
}, {
from: 15,
to: 15.99,
color: 'rgba(142, 89, 225, 0.1)',
label: {
text: 'Champion II',
style: {
color: '#606060'
}
}
}, {
from: 15,
to: 15.99,
color: 'rgba(142, 89, 225, 0.1)',
label: {
text: 'Champion III',
style: {
color: '#606060'
}
}
}, {
from: 15,
to: 15.99,
color: 'rgba(249, 135, 254, 0.1)',
label: {
text: 'Grand Champion',
style: {
color: '#606060'
}
}
}]
},
plotOptions: {
spline: {
lineWidth: 4,
states: {
hover: {
lineWidth: 5
}
},
marker: {
enabled: false
}
}
},
navigation: {
menuItemStyle: {
fontSize: '10px'
}
},
series: [
{ name: 'Ranked Duel 1v1', data: [0,0,0,0,0,0] },
{ name: 'Ranked Doubles 2v2', data: [11,11,12,12,12,12] },
{ name: 'Ranked Solo Standard 3v3', data: [0,0,0,0,0,0] },
{ name: 'Ranked Standard 3v3', data: [0,0,0,0,0,0] },
{ name: 'Hoops', data: [0,0,0,0,0,0] },
{ name: 'Rumble', data: [0,11,11,11,11,11] },
{ name: 'Dropshot', data: [10,10,10,10,10,10] },
{ name: 'Snowday', data: [12,12] },
]
});
I'd like to get the information out of the series related to the ranked playlists. For example, I need to be able to get the first value corresponding to "Ranked Duel 1v1" and "Ranked Doubles 2v2" etc. so I can save that number in a csv.
I've tried searching by string like this:
$data = $tracker.tostring() -split "[`r`n]" | select-string "Ranked Standard 3v3"
Which gives me this as a result:
Ranked Standard 3v3
Ranked Standard 3v3
Ranked Standard 3v3
Ranked Standard 3v3
Ranked Standard 3v3
Ranked Standard 3v3
{ name: 'Ranked Standard 3v3', data:
[994,994,994,994,994,994] },
{ name: 'Ranked Standard 3v3', data: [0,0,0,0,0,0] },
I'm not sure how to parse it from there though. Thanks for any help!
Here's a sample of how to just get the 'Un-tracked' section:
# result ArrayList
$results = New-Object System.Collections.ArrayList
# REST Get
$tracker = Invoke-WebRequest -Uri https://rocketleague.tracker.network/profile/steam/adammast12
# HTML data
# $tracker.RawContent
# split by carriage return + new line
# select the JSON with "name:" in it
$data = $tracker.tostring() -split "`r`n" | Select-String "name:"
# Un-Ranked data
$unranked = $data | Select-String "name: 'Un-Ranked'"
# Split at []'s
$unrankedSplit = $unranked.ToString().Split('[').Split(']')
# this yields a result like this:
# { name: 'Un-Ranked', data:
# 1270,1270,1270,1270,1270,1251
# },
#
# Split again at the second position on each comma, position [1]
# since PowerShell is zero-based indexing
$unrankedSplitChild = $unrankedSplit[1].Split(',')
# loop through each item with custom objects
foreach($item in $unrankedSplitChild)
{
# create a PSCustomObject and add to to the results
$results += [PSCustomObject]#{Category="Un-Ranked";Data=$item}
}
# throw the results to the console
$results | Format-Table -AutoSize

LibGDX JSON error: JSON standard does not allow identifiers

I copied and pasted a uiskin.json file to use for Scene2D UI, but for some reason my code is still crashing. Here is the uiskin.json file that's giving me the error: JSON standard does not allow identifiers. This is stored in my asset folder along with the default.fnt, uiskin.atlas, and uiskin.png
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 },
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } },
},
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { down: default-round-down, checked: default-round-down, up: default-round }
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: default-round-down, up: default-round, font: default-font, fontColor: white },
toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, downFontColor: red }
},
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { titleFont: default-font, background: default-window, titleFontColor: white, stageBackground: dialogDim }
},
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
},
com.badlogic.gdx.scenes.scene2d.ui.Tooltip$TooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane
}
},
}
Also, this is the Java code that I have so far. Just a simple add button for reference if anyone need.
public class MyGdxGame extends ApplicationAdapter {
private Skin skin;
private TextField username, password;
private Stage stage;
#Override
public void create () {
skin = new Skin(Gdx.files.internal("uiskin.json"));
stage = new Stage(new ScreenViewport());
final TextButton button = new TextButton("Click Me", skin, "default");
button.setWidth(200);
button.setHeight(50);
stage.addActor(button);
Gdx.input.setInputProcessor(stage);
}
#Override
public void render () {
Gdx.gl.glClearColor(0, 0, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
}
Tooltip is a new feature from libgdx it only exists on the nightly build so you don't have it you probably copied that from the github from libgdx and you can check here that it was added 9 days ago. I checked in my recently installed libgdx and tooltip isn't there, if you try to import it.
Basically remove:
com.badlogic.gdx.scenes.scene2d.ui.Tooltip$TooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane
}
},
Had the same error, not with uiskin.json copied from the wiki. (the real example). Did some googling, ended up on a different question (different topic) and I saw the json had double quotes (") around the names and attributes.
So instead of:
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
do:
"com.badlogic.gdx.graphics.g2d.BitmapFont": { "default-font": { "file": "default.fnt" } },
Adding double quotes around all the names removed the Json standard does not allow identifiers error. No clue if it works without double quotes at runtime, as it causes an error in the json file.

LibGDX: No Drawable, NinePatch, TextureRegion, Texture, or Sprite registered with name: white

I use a uiskin.json as my game skin. But I always get an error that there is No Drawable, NinePatch, TextureRegion, Texture, or Sprite registered with name: white. I searched across the web and SO but did not fond a proper solution. Maybe there is something wrong with my file?
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 }
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } }
},
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { down: default-round-down, checked: default-round-down, up: default-round }
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: default-round-down, up: default-round, font: default-font, fontColor: white },
toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white,
downFontColor: red }
},
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { titleFont: default-font, background: default-window, titleFontColor: white, stageBackground: dialogDim }
},
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob }
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
default: { fontColorUnselected: white, selection: default-rect-pad, fontColorSelected: white, font: default-font }
},
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
}
}
I am using the skin like this (if that matters in any way):
Skin skin = new Skin(Gdx.files.internal("skins/uiskin.json"));
eh been forcing the error that leaves you, and get it by editing the uisking.atlas
look at that, white is present in the file or download the file again
uisking.atlas
..//
selection
rotate: false
xy: 170, 44
size: 1, 1
orig: 1, 1
offset: 0, 0
index: -1
white
rotate: false
xy: 174, 48
size: 1, 1
orig: 1, 1
offset: 0, 0
index: -1
you probably do not have defined white in your Atlas file