cocos2d-x plugin-x compilation errors - cocos2d-x

I'm trying to compile for Android on Windows, I've executed publish.sh and gameDevGuide.sh successfully.
my Android.mk has been modified by gameDevGuide.sh
When I run build_native.py I get the following error:
D:\cocos-projects\game\proj.android>build_native.py The Selected NDK
toolchain version was 4.8 ! Android NDK:
ERROR:D:\cocos-projects\game\proj.android../cocos2d/plugin/publish/protocols/android/Android.mk:PluginProtocolStatic:
LOCAL_SRC_FILES points to a missing file Android NDK: Check that
D:\cocos-projects\game\proj.android../cocos2d/plugin/publish/protocols/android/./lib/armeabi/libPluginProtocolStatic.a
exists
D:\cocos-projects\game\proj.android../cocos2d/plugin/publish/protocols/android/Android.mk contains:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS) LOCAL_MODULE := PluginProtocolStatic
LOCAL_MODULE_FILENAME := libPluginProtocolStatic
LOCAL_SRC_FILES := ./lib/$(TARGET_ARCH_ABI)/libPluginProtocolStatic.a
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../include $(LOCAL_PATH)
LOCAL_EXPORT_LDLIBS := -llog
include $(PREBUILT_STATIC_LIBRARY)
The path D:\cocos-projects\game\proj.android../cocos2d/plugin/publish/protocols/android/./lib/armeabi/libPluginProtocolStatic.a seems wrong (notice the dot). libPluginProtocolStatic.a does not exist
Any idea how do I fix that? (Cocos2d-x 3.2alpha)

It says it's pointing to a missing NDK, I'd guess you moved or renamed the folder your android stuff is in. Run your setup.py the same way you did the first time (or if you never have, that's why).

Can you verify that plugins are publish correctly?
On windows you must have "make" command cygwin.
Try to open cygwin and write "make".

Related

FirebaseCore 3.4.7 Module inside Google Drive pod corrupts workspace

I called today pod update and only FirebaseCore was updated from version 3.4.6 to 3.4.7. After that I am getting following error, no matter how many times I clean all the workspace, checkout again, etc. each time I get this new version I end up with the following errors while compiling:
duplicate symbol _GSDK_NSClassFromString in:
.../Pods/FirebaseCore/Frameworks/FirebaseCore.framework/FirebaseCore(overload_9ea29fd47bf44ee000bc4282b65dac06.o)
...Pods/GoogleSymbolUtilities/Frameworks/frameworks/GoogleSymbolUtilities.framework/GoogleSymbolUtilities(overload.o)
duplicate symbol _GSDK_objc_getClass in:
...Pods/FirebaseCore/Frameworks/FirebaseCore.framework/FirebaseCore(overload_9ea29fd47bf44ee000bc4282b65dac06.o)
...Pods/GoogleSymbolUtilities/Frameworks/frameworks/GoogleSymbolUtilities.framework/GoogleSymbolUtilities(overload.o)
duplicate symbol _GSDK_objc_getProtocol in:
...Pods/FirebaseCore/Frameworks/FirebaseCore.framework/FirebaseCore(overload_9ea29fd47bf44ee000bc4282b65dac06.o)
...Pods/GoogleSymbolUtilities/Frameworks/frameworks/GoogleSymbolUtilities.framework/GoogleSymbolUtilities(overload.o)
duplicate symbol _GSDK_objc_lookUpClass in:
...Pods/FirebaseCore/Frameworks/FirebaseCore.framework/FirebaseCore(overload_9ea29fd47bf44ee000bc4282b65dac06.o)
..Pods/GoogleSymbolUtilities/Frameworks/frameworks/GoogleSymbolUtilities.framework/GoogleSymbolUtilities(overload.o)
ld: 4 duplicate symbols for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Solved removing -all_load from Other Linker Flags under Build Settings
I came to this question trying to integrate AdMob in a Kivy app for iOS. Removing -all_load from Other Linker Flags , as suggested by David, does allow app to compile without errors, but app will subsequently crash when Kivy instantiates your app.
The solution for my case was to use -force_load path_to_archive for each archive library in kivy-ios/dist/lib/
Hopefully this saves someone else a bit of searching!

Winexe installation in Linux

I am trying to compile and build winexe. I have downloaded the samba source and ran the following command to compile the winexe.
./waf configure --samba-dir=../../samba --samba-inc-dirs=../../samba/ --samba-lib-dirs=../../samba/
I am getting the following error. Please suggest me to resolve the error.
[3326/3810] Compiling default/source/smb_static/smb_static.objlist.empty.c
Waf: Leaving directory `/root/samba/bin'
Build failed: could not find 'source/smb_static/smb_static.objlist.empty.c' for
{task: cc smb_static.objlist.empty.c -> smb_static.objlist.empty_2.o}
Checking for library smb_static : not found
Build of static winexe : disabled
Cannot continue! Please either install Samba shared libraries and re-run waf, or download the Samba source code and re-run waf with the "--samba-dir" option.
(complete log in /root/winexe/source/build/config.log)
execfile is deprecated,
edit the file "smb_static/wscript",
remove the line with execfile and use exec(open("wscript").read()) instead

_WIN32_WINNT for Windows Phone 8 (Force Include versus define)?

TLDR: question is at the bottom.
I'm trying to compile a library from the command line for Windows Phone 8. I have all the hardware and software in place. As a test, I was successful in creating a test library from a Visual Studio solution.
When I attempt to compile the file from the command line, I get the following. The environment was set using Visual Studio's "ARM Phone Tools Command Prompt".
C:\Users\Jeffrey Walton\Desktop\openssl-fips-2.0.5>"C:\Program Files (x86)\Micro
soft Visual Studio 11.0\VC\WPSDK\WP80\bin\x86_arm\CL.exe" -DFIPS_START -Iinc32 -
Itmp32dll -DOPENSSL_FIPSCANISTER -DOPENSSL_THREADS -DDSO_WIN32 -D_CRT_SECURE_NO_
DEPRECATE /AI"C:\Program Files (x86)\Windows Phone Kits\8.0\Windows Metadata" /D
_USRDLL /D NDEBUG /D _WINDLL /D WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP /fp:precis
e -DOPENSSL_USE_APPLINK -I. -DOPENSSL_NO_RC5 -DOPENSSL_NO_MD2 -DOPENSSL_NO_KRB5
-DOPENSSL_FIPS -DOPENSSL_NO_JPAKE -DOPENS -DSSL_NO_STATIC_ENGINE -c .\fips\fips_
canister.c
fips_canister.c
C:\Program Files (x86)\Windows Phone Kits\8.0\include\ws2tcpip.h(1032) : fatal e
rror C1083: Cannot open include file: 'wspiapi.h': No such file or directory
I could not find wspiapi.h in either the Visual Studio install directory nor the Phone Kit directory. When I check ws2tcpip.h, I see this piece of goodness:
// Unless the build environment is explicitly targeting only
// platforms that include built-in getaddrinfo() support, include
// the backwards-compatibility version of the relevant APIs.
//
#if !defined(_WIN32_WINNT) || (_WIN32_WINNT <= 0x0500)
#include <wspiapi.h>
#endif
In ws2tcpip.h, it looks like most of the conditional compilation is occurring around _WIN32_WINNT >= 0x0600.
When I check <winsdkver.h>, I see the following (but no define for Windows Phone 8):
// _WIN32_WINNT version constants
//
...
#define _WIN32_WINNT_VISTA 0x0600
#define _WIN32_WINNT_WS08 0x0600
#define _WIN32_WINNT_LONGHORN 0x0600
#define _WIN32_WINNT_WIN7 0x0601
#define _WIN32_WINNT_WIN8 0x0602
My question: should I force the include of <winsdkver.h> with /FI (or some other header to set the version); or should I define _WIN32_WINNT to _WIN32_WINNT_WIN8? I know the force include works. (For what its worth, Visual Studio is not suffering the same, and its not doing anything special with some of these defines).
I defined _WIN32_WINNT=_WIN32_WINNT_WIN8 as you suggested when building the OpenSSL library for Windows Phone 8 in Visual Studio - it seems to work/run fine on both the emulator (Win32) and the device (ARM). Not sure if this answers your question or not, but at least it gives you some more info.

Cmake linking to mysql & curl, LNK2019

Ok so I just started playing around with CMake. I'm trying to build a project which has dependencies on both MySQL and CURL. This is the directory structure:
./
./src
./cmake
CMakeLists.txt
It's really that simple, src only contains 9 Cpp files and a CMakeLists.txt.
When running CMake, everything works fine. I just get a bunch of linker errors due to MySQL and CURL not being effectively linked. What am I doing wrong ?
Root CMakeLists.txt:
PROJECT(IRCBot)
INCLUDE(CPack)
SET(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
INCLUDE(${CMAKE_SOURCE_DIR}/cmake/FindCURL.cmake)
CMAKE_MINIMUM_REQUIRED(VERSION 2.6 FATAL_ERROR)
FIND_PACKAGE(CURL)
IF(CURL_FOUND)
MESSAGE(STATUS "Curl libraries found at: ${CURL_LIBRARIES}")
MESSAGE(STATUS "Curl includes found at: ${CURL_INCLUDE_DIRS}")
else()
MESSAGE(SEND_ERROR "Could not find cURL on your system")
ENDIF(CURL_FOUND)
FIND_PACKAGE(MySQL)
IF(MYSQL_FOUND)
MESSAGE(STATUS "MySQL found at: ${MYSQL_INCLUDE_DIR}, ${MYSQL_LIBRARIES}")
ELSE(MYSQL_FOUND)
MESSAGE(SEND_ERROR "Couldn't find MySQL include files and/or library")
ENDIF(MYSQL_FOUND)
ADD_SUBDIRECTORY(src)
And ./src/CMakeLists.txt
FILE(GLOB_RECURSE IRCBot_files *.cpp *.h)
SET(IRCBot_src
${IRCBot_files}
)
INCLUDE_DIRECTORIES(
${CURL_INCLUDE_DIRS}
${MYSQL_INCLUDE_DIR}
)
LINK_DIRECTORIES(
${MYSQL_LIBRARIES}
${CURL_LIBRARIES}
)
ADD_EXECUTABLE(IRCBot ${IRCBot_src})
INSTALL(TARGETS IRCBot DESTINATION ${INSTALL_DIR}/bin)
You don't need LINK_DIRECTORIES() call in this case, since it tells compiler where to find libs.
Instead, use
TARGET_LINK_LIBRARIES(IRCBot
${MYSQL_LIBRARIES}
${CURL_LIBRARIES})
because ${MYSQL_LIBRARIES} contains absolute paths.

Win7 MInGW QT MySQL program screams "cannot find -lqsqlmysqld"; where is the missing library?

I am attempting to make a qt program on Windows 7 that uses a MySQL plugin.
I have compiled both qt and the mysql plugin with no problems using my minGW 32bit compiler.
However, I keep on getting an error like this:
mingw32-make -f Makefile.Debug
mingw32-make[1]: Entering directory `C:/Users/dhatt/Desktop/testdb2'
g++ -c -g -frtti -fexceptions -mthreads -Wall -DUNICODE -DQT_LARGEFILE_SUPPORT -DQT_DLL -DQT_SQL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_THREAD_SUPPORT -DQT_NEEDS_QMAIN - I"..\..\..\..\QT\qt\include\QtCore" -I"..\..\..\..\QT\qt\include\QtGui" -I"..\..\..\..\QT\qt\include\QtSql" -I"..\..\..\..\QT\qt\include" -I"..\..\..\..\MySQL\bin" -I"..\..\..\..\QT\qt\include\ActiveQt" -I"debug" -I"..\..\..\..\QT\qt\mkspecs\win32-g++" -o debug\database.o database.cpp
g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -mthreads -Wl -Wl,-subsystem,windows -o debug\testdb2.exe debug/database.o -L"c:\QT\qt\lib" -lmingw32 -lqtmaind -L C:\MySQL\lib\opt -LC:/QT/qt/plugins/sqldrivers -lqsqlmysqld -lQtSqld4 -lQtGuid4 -lQtCored4 -LC:\MySQL\lib\opt
C:/qt/mingw/bin/../lib/gcc/mingw32/4.4.0/../../../../mingw32/bin/ld.exe: cannot find -lqsqlmysqld
collect2: ld returned 1 exit status
mingw32-make[1]: *** [debug\executable.exe] Error 1
mingw32-make[1]: Leaving directory `C:/Users/dhatt/Desktop/testdb2'
mingw32-make: *** [debug] Error 2
I apologize in advance for being very verbose of what I did, but I am doing this partly for troubleshooting, and partly so any other lost souls don't end up wasting three weeks on this particular problem. :)
Here are my specs:
Windows 7 Nokia's Open Source QT
Qt SDK for Windows (C:\Qt\2010.04\qt)
Linux MinGW Version 5.1.6 (C\Linux\MinGW)
MySQL5 with C++ files (C:\MySQL5)
If you want to know how I installed qt, just follow this site's instructions:
http://www.jiggerjuice.net/software/qt-sql-drivers.html
These other sites may hold some extra information tidbits:
http://doc.qt.nokia.com/4.6/sql-driver.html
http://www.rag.com.au/linux/qt4howto.html
http://qtnode.net/wiki?title=Qt4_on_Windows (yes, I did check with Nokia's docs!!!)
http://doc.trolltech.com/qq/qq10-windows-deployment.html
This fellow mentioned about remaking qmake, which I am not doing unless I have a good reason.
http://christopher.rasch-olsen.no/2009/04/14/qt-45-and-mysql-plugin-with-mingw-on-windows-xp/
I've already deleted the plugin cache once before, I hope I won't have to do it again...
http://doc.trolltech.com/4.2/plugins-howto.html#the-plugin-cache
http://ubuntuforums.org/showthread.php?t=1070155
If there is any confusion, between the two compilation option (creating the mysql libraries statically, or as a plugin), I chose for the plugin because it compiles quicker and I don't have to worry about licensing.
Generally, the big trouble of mysql to most people is to make a mingw compatible library. Generally, I did this with the mingw tools in ( https://olex.openlogic.com/packages/mingw-utils )...
c:\> cd MySQL\lib\opt
c:\mysql\lib\opt> reimp -d libmysql.lib
c:\mysql\lib\opt> dlltool --input-def libmysql.def --dllname libmysql.dll --output-lib libmysql.a -k
I should have done it right since in my C:\MySQL\lib\opt, it has the two files:
libmysql.a
libmysql.lib
LIBMYSQL.def (not a typo)
and in the C:\MySQL\bin directory, I have:
libmySQL.bin (not a typo)
I had compiled the mysql plugin beforehand:
cd %QTDIR%\src\plugins\sqldrivers\mysql
qmake "INCLUDEPATH+=C:\MySQL\include" "LIBS+=C:\MYSQL\lib\opt\libmysql.lib" mysql.pro
mingw32-make
As a result, I have in my C:\QT\qt\plugins\sqldrivers folder:
libqsqlmysql4.a
libqsqlmysqldq4.a
libqsqlodbc4.a
libqsqlodbcd4.a
qsqlmysql4.dll
qsqlmysqld4.dll
qsqlodbc4.dll
qsqlodbc4.dll
And in my C:\QT\bin folder
QtSql4.dll
QtSqld4.dll
So, I assume from this site ( http://www.qtforum.org/article/21352/how-to-compile-use-a-mysql-driver.html) that I got it right.
I didn't use the binaries of qt itself, I used the compiled qt files(also from Nokia), but reconfigured and recompiled them using mingw32-make. I had no errors. This was my configuration options for remaking qt.
-opensource
-nomake examples
-nomake demos
-no-sql-lite
-no-qt3support
-no-gif
-no-libpng
-no-libmng
-no-libtiff
-no-phonon
-no-phonon-backend
-no-multimedia
-no-audio-backend
-no-webkit
-no-script
-no-scripttools
-nodeclarative
-plugin-sql-mysql -l mysql -I C:\QT\qt\include -L C:\QT\qt\lib\opt
Here is my .pro file
LANGUAGE = C++
TEMPLATE = app
TARGET = executable
QT += core sql
QTPLUGIN += qsqlmysql
DEPENDPATH += .
INCLUDEPATH += C:\MySQL\bin
LIBS += -L C:\MySQL\lib\opt -lmysql
# Input
SOURCES += database.cpp
I installed the plugin described in here:
C:\QT\qt
My path variables are:
%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Python26;C:\Linux\Cygwin\bin;C:\mingw-utils-0.3\bin;C:\QT\qt\bin;C:\MySQL\bin;C:\MySQL\include;C:\QT\mingw32\bin;C:\QT\mingw\bin;C:\QT\qt\plugins\sqldrivers
The qt command prompt added a few extra though, so I did all of this in the command prompt.
Setting up a MinGW/Qt only environment...
-- QTDIR set to C:\QT\qt
-- PATH set to C:\QT\qt\bin
-- Adding C:\QT\bin to PATH
-- Adding C:\Windows\System32 to PATH
-- QMAKESPEC set to win32-g++ (mingw is my only compiler so, this is unnecessary)
Although I either did all that already, or it is redundant. I only add this for the sake of completeness.
Here is my code (database.cpp):
#include <QtSql>
#include <iostream>
using namespace std;
int main( int argc, char ** argv )
{
QSqlDatabase db = QSqlDatabase::addDatabase("QMYSQL");
db.setHostName("---.---.---.---");
db.setDatabaseName("--------");
db.setUserName("------------");
db.setPassword("------------");
if (!db.open()) cout << "Failed to connect to mysql" << endl;
else cout << "Works finally." << endl;
QSqlDatabase::removeDatabase("QMYSQL");
exit ( 0 );
}
Very simple, yes?
I went to my directory with the example code, run
mingw32-make distclean
qmake
mingw32-make
and get the error message above. I've tried building a version with the release version only (no debug), and it still shows the same message, but with "cannot find -lqsqlmysq", so it is not that.
I've tried many things, but where should I look next to solve it; maybe someone can narrow it down for me, set me on the right path, or even better, solve his annoying problem.
Also, I plan to use python bindings with my code (I need PyQT + MySQL). If the proposed solution would prevent me from doing so, let me know.
Well, I'm going to solve my own problem, again, so let's make this fun!
This is your last chance.
After this, there is no turning back.
You download the PyQT.exe, the story ends. You wake up in your bed and you believe whatever you want to believe. You modify the .pro file, you stay in wonderland. And, I show you how deep the rabbit hole goes.
I eventually gave up and downloaded the .exe, which does have MySQL support out of the box. If mysql does not work, your application is the problem, and I recommend you read this post here ( http://lists.trolltech.com/qt-interest/2006-06/thread00292-0.html ) or follow the quote below:
The issue is that you either have to
use the addLibraryPath method or
create a QCoreApplication instance
before your first call to loading a
database
Believe me, manually installing PyQT+MySQL on Windows is a pain. But if you need some out of the way plugin to get at that the executable doesn't know, you have to go down the rabbit hole further.
Here is the new and improved .pro file:
LANGUAGE = C++
TEMPLATE = app
TARGET = executable
QT += core sql
QTPLUGIN += qsqlmysql
DEPENDPATH += .
INCLUDEPATH += C:\MySQL\bin
LIBS += -L C:\MySQL\lib\opt
# Input
SOURCES += database.cpp
Turns out I did have the right path to mysql, I was just confusing it with the .pro file that I had. After redownloading qt and following the steps above again, modifying my .pro file made all the difference.
But now I had to download SIP and PyQT. I followed the docs on there. There are a few more problems. Follow the links or the directions which are left there in case the information is removed.
If your SIP make install has an error where it is looking at Unix paths (/usr/bin) instead of DOS paths (C:\QT), look at this link http://old.nabble.com/Building-SIP-on-MinGW-:-problem-at-%22make-install%22-td28909249.html#
(short version: the problem is the sh.exe in one of your other linux compilers like cygwin or msys, change the name temporarily to force the make install to use DOS path naming):
If you configure PyQT and it spits out a file error that has to do with QTCore
Google pexports and download. Go to %QTdir%/bin. Then follow instructions or link ( http://jeethurao.com/blog/?p=18 )
pexports QtCore4.dll > QtCore4.def
dlltool –dllname QtCore4.dll –def QtCore4.def –output-lib libQtCore4.a
move libQtCore4.a ..\lib
And now you know kung-fu.
P.S: I never tried this method myself. This is a different, but untested (by me) method of compiling PyQT, done up by the trolls at Trolltech:
http://www.diotavelli.net/PyQtWiki/InstallingPyQTCommercialWin