Just downloaded the Bing Maps SDK for Visual Studio 2013. Now that I've done that I'm supposed to click PROJECT -> Add Reference and I'll see the SDK under Windows Extensions, but it's not there. The image below is what I get. I have no idea how to make the Bing Map SDK active. Does anyone know anything about this?
The Windows Phone version of the Bing Maps Silverlight Control is still supported but it is deprecated and should only be kept for an existing app that you have upgraded from Windows Phone OS 7.1 to Windows Phone 8. To add Bing Maps to a Windows Phone 7 or Windows Phone 8, you can use Bing Maps AJAX Control, Version 7.0 or the Windows Phone 8 Maps API. The Windows Phone 8 Maps API does not use Bing Maps.
for more Reference you can go here Guide to the Windows Phone 8 Maps API
For anyone that stumbles across this the Bing Map SDK I was trying to add has been deprecated and doesn't work with WP8. I was on a wild goose chase.
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Environment - Visual Studio 2019, Xamarin Android SDK v11.1.0.17. Three Android platforms installed and each have Google Play installed:
Likewise, Google Play services enabled in the Tools tab:
In Android Device Manager, when I look at the settings for each device emulator, the Google Play Store is checked:
In the emulator Settings, the Google Play Services version just stays at Loading.
Any ideas why that version never resolves? The downstream affect is that I can't display Google Maps in my emulator projects.
EDIT: I am running an out of the box Microsoft sample app found here:
https://learn.microsoft.com/en-us/samples/xamarin/monodroid-samples/mapsandlocationdemo-v3/
After importing SDK 's below
SDK's in android studio
Then Android Studio version below
[√] Android Studio (version 3.5)
• Android Studio at C:\Program Files\Android\Android Studio
• Flutter plugin version 42.1.1
• Dart plugin version 191.8593
• Java version OpenJDK Runtime Environment (build 11.0.8+10-b944.6842174)
Open AVD Manager
Pixel 2 and others below, play services coming with this emulator.
Then Play Store is active and automatically installed anymore...
It seems you do not have installed Google Play services for your emulator. You should install the 3rd last with the name Google API Intel x86 Atom _64 System Image in your Android 9.0 pie.
Sometime it even do not show the map in emulator. So you should wipe your emulator and make sure the settings you are using for emulator are present in your sdk and your project. i.e android version, google api services etc.
I have downloaded the Google Maps Unity SDK Demo (displays Manhattan, NY buildings and structures) and worked with in Unity on a Windows 10 PC successfully. This will not build to an executable as described in the documentation; the demo is a self contained data set. I do not have access to the developer version yet, but will the developer version of the Google Maps Unity SDK used in the Unity game engine build to an executable on a Windows 10 PC?
Can one develop a Unity game using Google Maps Unity SDK on a Windows 10 PC, but only deploy to iOS or Android and not to a PC?
I want to verify this in the context of the statement from the "Maps Unity SDK Overview" section of the "Google Maps Platform gaming solution guide". It contains the statement:
“Although Unity supports deploying games to over 25 platforms, the Maps Unity SDK supports deploying to just the iOS and Android mobile platforms.”
You are correct. Google states here that the Maps Unity SDK is only supported on Android and iOS.
Furthermore, the minimum version of Unity that the Maps Unity SDK supports is v2018.4. The Maps Unity SDK has no restrictions regarding the Android and iOS versions, however your version of Unity might have specific Android or iOS requirement. See Platform Development Requirements for Unity.
Hope this helps!
I have updated Emulators from SDK manager and created new Virtual Device. Still having trouble with running my app from Android Studio using Google Maps API. Please help.
UPDATE:
I have fixed it by installing a Virtual Device which is 1 API lower (API 25) using x86_64. This installs the necessary Intel Atom System Image. Now I can see the Goodle Map in the emulator
There can be two ways
1: https://medium.com/#dai_shi/installing-google-play-services-on-an-android-studio-emulator-fffceb2c28a1
2: use genymotion (requires virtual box) link- https://www.genymotion.com/
Does Microsoft have analytics framework for Windows Phone 8.1 similar to Google Analytics? I know there are libraries for Google Analytics on Windows Phone but I wonder of Microsoft has its own analytics framework.
There is Application Insights (requires Azure account) by Microsoft that can also be used in Windows Phone and Windows Store apps.
Does IBM Worklight 6.1 supports Google Maps for Windows Phone 8?
If yes, then how to integrate it in my project? (any sample if possible)
Why not do some googling on your own?
The question is not whether Worklight support it, but if Windows Phone 8 support it.
I've followed this guide (in the context of a Worklight app) and it worked for me:
Cross Platform Geolocation Mobile App in Windows Phone 8 and Android using Apache
Also read the following:
Cordova Geolocation API
Google Maps JavaScript API
Google Maps Getting Started
Here's a sample project in Worklight 6.1: Google Maps using Cordova in Windows Phone 8
After you build the project in Eclipse and opening it in Visual Studio 2012, make sure to open the WMAppManifest.xml file and verify the following required capabilities are checked: ID_CAP_LOCATION, ID_CAP_MAP.
Screen shot from Windows Phone 8 Emulator: