What are the differences between functions and methods in Swift? - function

I always thought functions and methods were the same, until I was learning Swift through the "Swift Programming Language" eBook. I found out that I cannot use greet("John", "Tuesday") to call a function that I declared inside a class, as shown in the eBook in the screen shot below:
I received a error saying that "Missing argument label 'day:' in call" as per this screen shot:
Here is the code:-
import Foundation
import UIKit
class ViewController2: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//var dailyStatement = greet("John", "Tuesday")
var dailyStatement = greet("John", day: "Tuesday")
println(dailyStatement)
}
func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
}
After some research, I found this post: Difference between a method and a function, and it seems to me that the function that I declared inside a class is actually called a method. So, the syntax that I use to call the method is different compared to the syntax that I use to call a function.
I never realized this difference when I was programming in Objective-C.
What are the differences between functions and methods in Swift?
When do we use functions and when do we use methods in Swift?

After a few hours of reading and experimenting, here are the things that I found out:-
Functions in Swift
Functions are self-contained chunks of code that perform a specific
task. You give a function a name that identifies what it does, and
this name is used to “call” the function to perform its task when
needed.
Resource: Official Apple Documentation on Functions in Swift
Function Parameter Names
However, these parameter names are only used within the body of the
function itself, and cannot be used when calling the function. These
kinds of parameter names are known as local parameter names, because
they are only available for use within the function’s body.
It means that by default, all the parameters for Function are local parameters.
But, sometimes we want to indicate the purpose of each parameter. So, we can actually define an external parameter name for each parameter. Example Code:
func someFunction(externalParameterName localParameterName: Int) {
// function body goes here, and can use localParameterName
// to refer to the argument value for that parameter
}
Another way to make the external parameter name is using hash symbol (#) to shorten the name.
func someFunction(#localParameterName: Int) {
// function body goes here, and can use localParameterName
// to refer to the argument value for that parameter
}
To call the above functions with external parameter, you may use
someFunction(localParameterName:10)
Methods in Swift
Methods are functions that are associated with a particular type.
Classes, structures, and enumerations can all define instance methods,
which encapsulate specific tasks and functionality for working with an
instance of a given type.
Resource: Official Apple Documentation on Methods in Swift
However, the default behavior of local names and external names is
different for functions and methods.
Specifically, Swift gives the first parameter name in a method a local
parameter name by default, and gives the second and subsequent
parameter names both local and external parameter names by default.
Code below shows the differences for default and non-default parameters for method in Swift.
import Foundation
import UIKit
class ViewController2: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//Default methods calling
var dailyStatement = greet("Rick", day: "Tuesday")
println(dailyStatement)
//First parameter is also an external parameter
var dailyStatement2 = greet2(name:"John", day: "Sunday")
println(dailyStatement2)
}
//Default: First Parameter is the local parameter, the rest are external parameters
func greet (name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
//Use Hash symbol to make the First parameter as external parameter
func greet2 (#name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
}
I might miss some important details. Hope someone can provide a better answer.

As you said yourself, methods are functions, but in a class. In objective-c you never realized this, because we were only coding in classes. Every function that we wrote was a method of a class (ViewController or some other class we created).
In Swift we have the ability to create functions that are not inside some class. The main reason for doing this is to write functions that are not tied to any class, and can be used wherever we need them. So if you have a function that is related to a class you write it inside the class and you can access is from every instance of the class:
class Square {
var length: Double
func area() -> Double {
return length * length
}
}
But if you need to access the function from everywhere, then you don't write it inside a class. For example:
func squared(number: Int) -> Int {
return number * number
}
About your syntax issues between functions and methods: You guessed it right, methods and functions are called a little bit differently. That is because in Objective-C we had long method names and we liked them because we could read what the methods were doing and what the parameters were for. So the first parameter in a method is in most cases described by the function name itself. And the other parameters shouldn't only be some numbers or strings or instances, they should be described as well, so Swift writes the name of the variable automatically. If you want to describe it by yourself you can do that as well:
class Something {
func desc(firstString string1: String, secondString string2:String) {...}
}

Well, #Ricky's answer says it pretty much. I was confused what exactly they are. So here is my thought:
Functions could be defined outside of classes or inside of classes/structs/enums, while Methods have to be defined inside of and part of classes/structs/enums.
We could define a Function outside of any Type's definition and could use it within Methods of any Type's definition.
Just my understanding and illustration here, hope this helps someone else or you may edit if you feel there is an improvement needed OR let me know if anything is wrong:
//This is a Function which prints a greeting message based on the category defined in an 'enum'
func greet(yourName name: String, category: GreetingsCategory) {
switch category {
case .Person:
print("Hello, " + name + " Today is Tuesday")
case .Vehicle:
print("Hello, " + name + " your Vehicle is a Car")
}
}
//This is an 'enum' for greetings categories
enum GreetingsCategory: String {
case Person
case Vehicle
}
//Type: Person
class Person {
//This is a method which acts only on Person type
func personGreeting() {
greet(yourName: "Santosh", category: .Person)
}
}
//Type: Vehicle
class Vehicle {
//This is a method which acts only on Vehicle type
func vehicleGreeting() {
greet(yourName: "Santosh", category: .Vehicle)
}
}
//Now making use of our Function defined above by calling methods of defferent types.
let aPerson = Person()
aPerson.personGreeting()
//prints : Hello, Santosh Today is Tuesday
let aVehicle = Vehicle()
aVehicle.vehicleGreeting()
//prints: Hello, Santosh your Vehicle is a Car
//We can also call the above function directly
greet(yourName: "Santosh", category: .Person)

Mainly the names are used interchangeably without people having a real intent of distinguishing them. But ultimately they do have a difference.
someFile.swift:
func someFunc{
//some code
}
class someClass{
func someMethod{
//some code
}
}
Note: someClass != someFile
someMethod works only on its associated type which is 'someClass'. However the same can't be said for someFunc. someFunc is only in the someClass.Swift because semantically it is better suited to be written in that file. It could have been written in any other class as long as it's marked with private
And obviously the method can access self. With functions, there is no self.. For more see: What's the difference between a method and a function?

Here is a simple answer on the difference between functions and methods:
Some folks use “function” and “method” interchangeably, but there’s a
small difference: both of them are reusable chunks of code, but
methods belong to classes, structs, and enums, whereas functions do
not.
So:
func thisIsAFunction() {
}
struct Person {
func thisIsAMethod() {
}
}
Because methods always belong to a data type, they have a concept of
self that functions do not.
source: https://www.hackingwithswift.com/example-code/language/whats-the-difference-between-a-function-and-a-method

Lots of great answers, but let me use Xcode to show something visually from the UIKit module:
That is a function because it's written at the global level. It's not a method. Methods are scoped to a class.
Screenshot to show that it's at the global level.
The following function is at the global level:
public func UIApplicationMain(_ argc: Int32, _ argv: UnsafeMutablePointer<UnsafeMutablePointer<Int8>>!,
_ principalClassName: String?, _ delegateClassName: String?) -> Int32
Icons for the different symbols. (Class, Method, Property, Protocol, Function, Extensions are all different symbols)
The function has an icon like 𝓯
The method has an icon of M

functional principle as a part of functional language
function is a first-class type (first-class citizen) in Swift. Higher order functions
assign to a variable
pass as an argument
return
Function
Function is a block of code that is created for executing some task. Function consists of name, optional parameters(name, type), optional return type, body.
func name(parameterName1: Int, parameterName2: String) -> Bool {
//statements
return true
}
Function type - function’s parameter type + return type[Java about]. For example it is used as function's parameter
//Function type for the sample above
(Int, String) -> Bool
Method
Method - is a function which is associated with a type - class, structure, enum [About]:
Instance method - method which belongs to instance
MyClass().foo()
Type method - method which belongs to type itself. class or static is used[About]
MyClass.foo()
Closure
As official doc says that Closure in Swift has three next forms:
global function(with name, without capturing) - is a function that is declared in a global scope(out of class scope). Usually it is defined as a first level of .swift file and does not have a big memory foot print
nested function(with name, with capturing enclosing function variables) - function inside other function
closure expression(without name, with capturing enclosing context)
Closure(closure expression) - anonymous function - is a block of code(functionality). Closure is a type of function without name. Closure is a function in terms of Functional programming. It can support capturing concept(if it doesn't capture it is lambda). It is similar to block in Objective-C.
[Closure vs Lambda]
They can be used for:
non-escaping closure - sync operations - click events, sort...
escaping closure - async operations - e.g.completion handler - it is a callback/notification which is called when task is done
class ClassA {
var variable = "Hello"
func fooA() {
print(variable)
let b = ClassB() //1
b.fooB(completionHandler: { [weak self] (input) -> String? in //2 pass closure //3 capture list or any calls from closure to outher scope
guard let self = self else { return nil }
self.variable = "World" //capturing self.variable
return String(input)
})
}
}
class ClassB {
var myCompletionHandler: ((Int) -> String?)? = nil //5
func fooB(completionHandler: #escaping (Int) -> String?) { //4
self.myCompletionHandler = completionHandler //6
let result = completionHandler(7)
}
func fooB2(completionHandler: #escaping (Int) -> String?) { //if you re-pass function to #escaping function you must mark it by #escaping too
self.fooB(completionHandler: completionHandler)
}
}
func testClosure() {
ClassA().fooA()
}
(Int) -> String? //Function type
//Closure Expression
{ [weak self] (input) -> String? in
//logic
}
[non-escaping vs escaping closure]
[#autoclosure]
[Init/customize stored property by closure]
[JVM Memory model]

Related

Can I create an alias for a generic function? I get error "Cannot use generic function without instantiation"

I can define a generic function:
package hello
func IsZero[T int64|float64](value T) bool {
return value == 0
}
Then if I try to alias that function in another package, it fails:
package world
import "hello"
var IsZero = hello.IsZero
The above doesn't compile with:
cannot use generic function hello.IsZero without instantiation
Instead this works:
var IsZero = hello.IsZero[int64]
Is it possible to do this, using some other syntax?
That's not an alias. And you already have your answer, actually. But if you want a formal reference, from the language specs, Instantiations:
A generic function that is is not called requires a type argument list for instantiation
So when you attempt to initialize a variable of function type, the function hello.IsZero is not called, and therefore requires instantiation with specific type parameters:
// not called, instantiated with int64
var IsZero = hello.IsZero[int64]
At this point the variable (let's give it a different name for clarity) zeroFunc has a concrete function type:
var zeroFunc = IsZero[int64]
fmt.Printf("type: %T\n", zeroFunc)
Prints:
type: func(int64) bool
This might or might not be what you want, as this effectively monomorphises the function.
If you just want to have a local symbol, with the same implementation (or a tweaked version thereof), declaring a "wrapper" function works. Just remember that the type parameters of your wrapper can only be as strict or stricter than the wrapped one's
E.g. Given
IsZero[T int64 | float64](v T)
your wrapper can not be
WrapIsZeroPermissive[T int64 | float64 | complex128](v T) bool {
return IsZero(v) // does not compile, T's type set is a superset
}
but can be
WrapIsZeroStricter[T int64](v T) bool {
return IsZero(v) // ok, T's type set is a subset
}
If the function is small, like in the question, it's probably easier to just vendor it:
package vendor
func thisIsJustCopy[T int64|float64](value T) bool {
return value == 0
}
but if the function is big, you can do it like this:
package world
import "hello"
func IsZero[T int64|float64](value T) bool {
return hello.IsZero(value)
}
I try to alias that function in another package
Aliases work for types only. Your code just tries to declare a variable.
Is it possible to do this, using some other syntax?
No.

Functions as the struct fields or as struct methods

Could anybody help me to clarify in which situations is better to use functions as the struct fields and when as the methods of struct?
A field of function type is not a method, so it's not part of the method set of the struct type. A "true" method declared with the struct type as the receiver will be part of the method set.
That being said, if you want to implement an interface, you have no choice but to define "true" methods.
Methods are "attached" to concrete types and cannot be changed at runtime. A field of function type may be used to "mimic" virtual methods, but as said above, this is not a method. A field of function type may be reassigned at runtime.
Like in this example:
type Foo struct {
Bar func()
}
func main() {
f := Foo{
Bar: func() { fmt.Println("initial") },
}
f.Bar()
f.Bar = func() { fmt.Println("changed") }
f.Bar()
}
Which outputs (try it on the Go Playground):
initial
changed
Fields of function type are often used to store callback functions. Examples from the standard lib are http.Server and http.Transport.

Kotlin - passing sortBy params as function parameter

Lets assume you have a class:
class Person{
var age :Int?
var name :String?
}
and then you have collection of this class, let's call it people :List.
You can call sort as:
people.sortBy{person -> person.age}
or
people.sortBy{person -> person.name}
Im wondering if its possible to write function definition that would sort by a given field? such as:
fun sortbyField(field:???){
peple.sortBy{field}
}
I have no idea if its possible, if so, how to define "field" parameter.
Thanks!
You can make the function parameter accept a function type with a receiver, like Person.() -> T, and then, inside the bodies of lambdas passed to the function, it will be possible to access a property of the implicit receiver:
fun <T : Comparable<T>> sortUsing(fn: Person.() -> T) {
people.sortBy { it.fn() }
}
Usages:
sortUsing { name }
sortUsing { age }
Alternatively, you can pass a callable reference to the property as a functional argument, instead of a lambda:
people.sortBy(Person::name)
people.sortBy(Person::age)
This works for both functional parameters accepting a single argument, (Person) -> T, and for functional parameters with receiver, Person.() -> T.
You can simply use the field as a parameter if you do not call the function as a lambda expression:
people.sortedBy(Person::name)
Maybe the following is something you were looking for:
fun List<Person>.sortByHeader(header: String) = sortedWith(
when (header) {
"header_name" -> compareBy(nullsFirst(), Person::name)
"header_age" -> compareBy(nullsLast(), Person::age)
"header_time" -> compareBy(Person::time)
else -> compareBy(Person::id)
}
)
I used the following data class instead:
data class Person(val id: Int, val name: String?, val age : Int?, val time: LocalDateTime)
This way you can then call it using your header name, e.g.:
pepple.sortByHeader("header_id").run(::println)
pepple.sortByHeader("header_name").run(::println)
pepple.sortByHeader("header_time").run(::println)
pepple.sortByHeader("header_age").run(::println)
I just added some nullsFirst/nullsLast in case you want to have something like that in place as well.
If that is not what you were after, then using a function with receiver as shown by hotkeys answer might be more appropriate for you. The next alternative is using reflection, but I will omit this one, as that should be used rather as a last resort.
Yet another way to write it
people.sortBy { it.name }
In kotlin, when a lambda expect only one argument, you can simplify the syntax: people.sort { it -> it.name } becomes people.sort { it.name }. You have to use the name it though

How to tell if an type's base function has been overridden in Go, without calling the function?

I'm implementing a simple router in Go. I used to have a lot of redundant code for each endpoint returning an error when the method called wasn't implemented for that endpoint. I refactored and made a "base" type which provides default functions for each request type that simply return the unimplemented error. Now all I have to do is override the specific method functions for a given endpoint I wish to implement. This was all fun and games until I wanted to figure out, given an endpoint variable, which of the methods have been overridden?
Omitting extraneous details, here's as simple of an example as I can think of right now:
package main
import (
"fmt"
)
// Route defines the HTTP method handlers.
type Route interface {
Get() string
Post() string
}
// BaseRoute is the "fallback" handlers,
// if those handlers aren't defined later.
type BaseRoute struct{}
func (BaseRoute) Get() string {
return "base get"
}
func (BaseRoute) Post() string {
return "base post"
}
// Endpoint holds a route for handling the HTTP request,
// and some other metadata related to that request.
type Endpoint struct {
BaseRoute
URI string
}
// myEndpoint is an example endpoint implementation
// which only implements a GET request.
type myEndpoint Endpoint
func (myEndpoint) Get() string {
return "myEndpoint get"
}
func main() {
myEndpointInstance := myEndpoint{URI: "/myEndpoint"}
fmt.Println(myEndpointInstance.URI)
fmt.Println(myEndpointInstance.Get())
fmt.Println(myEndpointInstance.Post())
}
This snippet will print out the following:
/myEndpoint
myEndpoint get
base post
So my overriding of the functions works as intended. Now I'm wondering that in my main function, after I declare the myEndpointInstance, can I tell somehow that the Post function has not been overridden and is still implemented by the underlying BaseRoute without actually calling the function? Ideally, I want something like this:
func main() {
myEndpointInstance := myEndpoint{URI: "/myEndpoint"}
if myEndpointInstace.Post != BaseRoute.Post {
// do something
}
}
I've played around with the reflect package a bit, but haven't found anything helpful.
As noted by others, which method to call is a compile-time decision. So you can check this at compile time, most IDE's will navigate you to the method that is bound to the actual call.
If you want to check this at runtime, you may compare the function pointers. You can't compare function values, they are not comparable (only to the nil value). Spec: Comparison operators:
Slice, map, and function values are not comparable. However, as a special case, a slice, map, or function value may be compared to the predeclared identifier nil.
This is how you can do that:
myEndpointInstance := myEndpoint{URI: "/myEndpoint"}
v1 := reflect.ValueOf(myEndpointInstance.Post).Pointer()
v2 := reflect.ValueOf(myEndpointInstance.BaseRoute.Post).Pointer()
fmt.Println(v1, v2, v1 == v2)
v1 = reflect.ValueOf(myEndpointInstance.Get).Pointer()
v2 = reflect.ValueOf(myEndpointInstance.BaseRoute.Get).Pointer()
fmt.Println(v1, v2, v1 == v2)
This will output (try it on the Go Playground):
882848 882848 true
882880 882912 false
Output tells Post() is not "overridden" (myEndpointInstance.Post is the same as myEndpointInstance.BaseRoute.Post), while Get() is (myEndpointInstance.Get is not the same as myEndpointInstance.BaseRoute.Get).
See related questions:
How to compare 2 functions in Go?
Collection of Unique Functions in Go

Confused on how Swift nested functions work

For example, take this code:
func jediTrainer () -> ((String, Int) -> String) {
func train(name: String, times: Int) -> (String) {
return "\(name) has been trained in the Force \(times) times"
}
return train
}
let train = jediTrainer()
train("Obi Wan", 3)
I am completely confused as to what is going on in this function. jediTrainer takes no parameters, and returns a function called train. When we say "train = jediTrainer()" are we now storing the FUNCTION "train" into the variable called "train", as it returned that function that's now stored in the variable? Can you please break down what exactly is going on here into steps? Thank you so much!
In Swift functions are first class objects that means functions can be referenced by variables, passed as parameters and returned from other functions.
In your case jediTrainer() returns a function which is a nested function in itself. So let train is referring to train() function in jediTrainer. Now you could call that train function using train variable.
For more information on this please refer to Function Types and related topics here.
You also have an opinion of definining functions inside a bodies of other functions.These are called nested function .
By default Nested functions is hidden from outside world .It can still be called and used by its enclosing function .An enclosing function can also return one of nested functions ,thus allowing the nested function to be used in another scope .
func aFunc (flag:Book)->(Int)->Int
{
func plus ( input:Int )->Int
{
return input + 1
}
func minus ( input:Int )->Int
{
return input - 1
}
if (flag)
{
return plus
}
else
{
return minus
}
}