How to make an SVG image with hover effect inside <a> clickable - html

Imagine we have an anchor containing an SVG icon with a hover effect and some text.
Let's assume the icon is ment to be used multiple times in various links pointing to different URLs.
the SVG should be in a separate file not inline
the link shouldn't be embeded inside the SVG file
the hover effect should work
JS and noscript fallback to PNG is fair game
Ways to embed SVG
object:
<a href="http://tomasreichmann.cz/" >
<object data="http://svgtest.tomasreichmann.cz/images/grafika.svg" type="image/svg+xml">
</object>
Link
</a>
image
<a href="http://tomasreichmann.cz/" >
<img src="http://svgtest.tomasreichmann.cz/images/grafika.svg" alt="" />
Link
</a>
Demo
http://jsfiddle.net/YZkj9/
Is this really impossible to achieve?
Is this the reason nobody uses SVGs even though it's supported since IE9?
Thank you for your time and effort, you guys are great!

SVG's can in fact be manipulated with javascript. The catch, is that SVG objects are very buggy when attempting to be selected with jQuery, so you have to use regular javascript in making your selections at least.
Let's say (like in my case) you wrap your object in a div and an href tag; it's going to look something like this:
<div id="mp3-link">
<a href="http://your-url.com">
<object type="image/svg+xml" class="mp3-svg" id="object-svg" data="your-svg-url.com"></object>
</a>
</div>
And the code that the object tag is going to spit out is going to look something like this (in my case, an MP3 downloads link).
<div id="mp3-link">
<a href="http://google.com">
<object type="image/svg+xml" class="mp3-svg" id="object-svg">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 612 792" style="enable-background:new 0 0 612 792;" xml:space="preserve">
<defs>
<style type="text/css"><![CDATA[
.fill-blue {
fill:inherit;
stroke-width:0;
}
.mp3 {
font-family:'Lato-Bold';
stroke-width:0;
}
.stroke-blue {
fill-opacity:0;
stroke:inherit;
stroke-width:inherit;
stroke-miterlimit:inherit;
}
#hover-me:hover {
stroke:#3c4147;
fill:#3c4147;
}
#hover-me {
stroke:#227AA5;
stroke-width:22;
stroke-miterlimit:10;
fill:#227AA5;
}
]]></style>
</defs>
<g id="hover-me">
<text transform="matrix(0.7813 0 0 1 216.4761 524.5479)" class="mp3 fill-blue hover-me" style="font-size:193.4593;">MP3</text>
<path class="stroke-blue hover-me" d="M377.1,560.5v79 c0,6.2-5,11.2-11.2,11.2H30.6c-6.2,0-11.2-5-11.2-11.2V153.1c0-6.2,5-11.2,11.2-11.2h235.2c6.2,0,111.3,121.2,111.3,121.2v80.7 M593.7,535.4V373.5c0-11-9-20-20-20H189.2c-11,0-20,9-20,20v161.8c0,11,9,20,20,20h384.6C584.7,555.4,593.7,546.4,593.7,535.4z"/>
<path class="page-flap fill-blue hover-me" d="M272,164.5l46.3,50.4l46.7,52.6v2.4h-93V164.5 M267,131h-18v145.1c0,9.4,7.7,17,17.2,17H388v-34.2 l-52.6-59.3l-53.9-58.7L267,131L267,131z"/>
</g>
</svg>
</object>
</a>
</div>
What we need to do, is select an inner element of the svg (in this case, "#hover-me") and attach a javascript function to it:
//this is important, as the svg tends to load a little later than the rest of the elements
window.onload=function() {
// Get the Object by ID
var theObject = document.getElementById("object-svg");
// Get the SVG document inside the Object tag
var svgDoc = theObject.contentDocument;
// Get one of the SVG items by ID;
var svgItem = svgDoc.getElementById("hover-me");
//our javascript selector
svgItem.addEventListener('click', function() {
//here, I'm using jQuery to select the parent and get the href. This is so you can see that jQuery is possible, just not for the selection portion of the code
var svgHref = $(theObject).parent().attr("href");
//now, we navigate to the external href. I chose to open in new window.
var win = window.open(svgHref, '_blank');
win.focus();
});
}; //window.onload
So now, we've created a function that will find the link that wraps the object using javascript, and then it will navigate the user to that link using jQuery.
I tried to attach a jsfiddle, but jsfiddle's don't allow you to import an object so you'll have to try this code out on an actual web page
More info in selecting SVG elements with javascript
Edit
After looking into this further, I came up with an even more optimized way to do this:
By using javascript to actually change the styling of the hover, we can then allow the svg image to operate like a normal link (right click options, status window in the lower corner, etc)
So in this case using the same svg markup and adding a class to our link
<div id="mp3-link">
//we'll call our link "a-svg"
<a href="http://your-url.com" class="a-svg">
<object type="image/svg+xml" class="mp3-svg" id="object-svg" data="your-svg-url.com"></object>
</a>
</div>
We can use this code to change the styling of the svg when the link is hovered:
window.onload=function() {
//get our link
var theA = document.getElementsByClassName("a-svg");
//loop through all of these (jQuery does this by default, but we're forced to use regular javascript
for(var i=0;i<theA.length;i++){
//when the user hovers over the link...
theA[i].addEventListener('mouseover', function() {
var thisObject = this.getElementsByClassName('mp3-svg')[0];
var svgDoc = thisObject.contentDocument;
// Get one of the SVG items by ID;
var svgItem = svgDoc.getElementById("hover-me");
//change the attributes of the svg
svgItem.setAttribute("fill", "#3c4147");
svgItem.setAttribute("stroke", "#3c4147");
});
//now revert the changes when the mouse leaves
theA[i].addEventListener('mouseleave', function() {
var thisObject = this.getElementsByClassName('mp3-svg')[0];
var svgDoc = thisObject.contentDocument;
// Get one of the SVG items by ID;
var svgItem = svgDoc.getElementById("hover-me");
svgItem.setAttribute("fill", "#227aa5");
svgItem.setAttribute("stroke", "#227aa5");
});
}
};
Lastly, we'll need a little css in order to make it so that the link is on top of the svg
.a-svg:after {
top:0;
bottom:0;
left:0;
right:0;
position:absolute;
content"";
}
#mp3-link {
position:relative;
height:140px;
width:140px;
}
Now we have a fully functional link with a hover capability for our svg image.

As you've discovered images don't support interaction and object doesn't support being used as a link. You could dig into the images if they were objects and modify the link property using the DOM or...
Use two images, one on top of the other. The image on top is what you have now, while the image on the bottom would be a static version of the hovered image i.e. edit the image you have now and change the fill so that it looks like the hovered version and save that as a separate file.
Now make the image on top transition its opacity to 0 on hover. You'll want to make the images position absolute so they sit on top of each other. Something like this...
<a href="http://tomasreichmann.cz/" >
<img src="http://svgtest.tomasreichmann.cz/images/grafika-hover.svg" alt="" />
<img class="top" src="http://svgtest.tomasreichmann.cz/images/grafika.svg" alt="" />
Link
</a>
img {
position:absolute;
left:0;
-webkit-transition: opacity 0.3s;
-moz-transition: opacity 0.3s;
-ms-transition: opacity 0.3s;
-o-transition: opacity 0.3s;
transition: opacity 0.3s;
}
img.top:hover {
opacity:0;
}

Related

SVG image not reacting to CSS colour changes [duplicate]

html
<img src="logo.svg" alt="Logo" class="logo-img">
css
.logo-img path {
fill: #000;
}
The above svg loads and is natively fill: #fff but when I use the above css to try change it to black it doesn't change, this is my first time playing with SVG and I am not sure why it's not working.
You could set your SVG as a mask. That way setting a background-color would act as your fill color.
HTML
<div class="logo"></div>
CSS
.logo {
background-color: red;
-webkit-mask: url(logo.svg) no-repeat center;
mask: url(logo.svg) no-repeat center;
}
JSFiddle: https://jsfiddle.net/KuhlTime/2j8exgcb/
MDN: https://developer.mozilla.org/en-US/docs/Web/CSS/mask
Please check whether your browser supports this feature:
https://caniuse.com/#search=mask
If your goal is just to change the color of the logo, and you don't necessarily NEED to use CSS, then don't use javascript or jquery as was suggested by some previous answers.
To precisely answer the original question, just:
Open your logo.svg in a text editor.
look for fill: #fff and replace it with fill: #000
For example, your logo.svg might look like this when opened in a text editor:
<svg fill="#000000" height="24" viewBox="0 0 24 24" width="24" xmlns="http://www.w3.org/2000/svg">
<path d="M0 0h24v24H0z" fill="none"/>
<path d="M1 21h22L12 2 1 21zm12-3h-2v-2h2v2zm0-4h-2v-4h2v4z" fill="#fff"/>
</svg>
... just change the fill and save.
Try pure CSS:
.logo-img {
/* to black */
filter: invert(1);
/* or to blue */
filter: invert(0.5) sepia(1) saturate(5) hue-rotate(175deg);
}
more info in this article https://blog.union.io/code/2017/08/10/img-svg-fill/
If you want a dynamic color, do not want to use javascript and do not want an inline SVG, use a CSS variable. Works in Chrome, Firefox and Safari. edit: and Edge
<svg>
<use href="logo.svg" style="--color_fill: #000;"></use>
</svg>
In your SVG, replace any instances of style="fill: #000" with style="fill: var(--color_fill)".
You will first have to inject the SVG into the HTML DOM.
There is an open source library called SVGInject that does this for you. It uses the onload attribute to trigger the injection.
Here is a minimal example using SVGInject:
<html>
<head>
<script src="svg-inject.min.js"></script>
</head>
<body>
<img src="image.svg" onload="SVGInject(this)" />
</body>
</html>
After the image is loaded the onload="SVGInject(this) will trigger the injection and the <img> element will be replaced by the contents of the SVG file provided in the src attribute.
It solves several issues with SVG injection:
SVGs can be hidden until injection has finished. This is important if a style is already applied during load time, which would otherwise cause a brief "unstyled content flash".
The <img> elements inject themselves automatically. If you add SVGs dynamically, you don't have to worry about calling the injection function again.
A random string is added to each ID in the SVG to avoid having the same ID multiple times in the document if an SVG is injected more than once.
SVGInject is plain Javascript and works with all browsers that support SVG.
Disclaimer: I am the co-author of SVGInject
Edit your SVG file, add fill="currentColor" to svg tag and make sure to remove any other fill property from the file.
For example:
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 200 139.435269383854" id="img" fill="currentColor">...
</svg>
Note that currentColor is a keyword (not a fixed color in use).
After that, you can change the color using CSS, by setting the color property of the element or from it's parent.
Example:
.div-with-svg-inside {
color: red;
}
I forgot to say, you must insert the SVG this way:
<svg>
<use xlink:href='/assets/file.svg#img' href="/assets/file.svg#img"></use>
</svg>
if image is coming from some variable then
<svg>
<use [attr.xlink:href]="somevariable + '#img'" [attr.href]="somevariable + '#img'"></use>
</svg>
Note that `#img` is the id of the `svg` tag inside svg file. Also note `xlink:href` has been deprecated instead you should use `href` or use can use both to support older browser versions.
Another way of doing it: [https://css-tricks.com/cascading-svg-fill-color/][1]
[1]: https://css-tricks.com/cascading-svg-fill-color/
I suggest to select your color , and go to this pen
https://codepen.io/sosuke/pen/Pjoqqp
it will convert HEX to css filter eg:#64D7D6
equal
filter: invert(88%) sepia(21%) saturate(935%) hue-rotate(123deg) brightness(85%) contrast(97%);
the final snippet
.filterit{
width:270px;
filter: invert(88%) sepia(21%) saturate(935%) hue-rotate(123deg) brightness(85%) contrast(97%);
}
<img src="https://www.flaticon.com/svg/static/icons/svg/1389/1389029.svg"
class="filterit
/>
This answer is based on answer https://stackoverflow.com/a/24933495/3890888 but with a plain JavaScript version of the script used there.
You need to make the SVG to be an inline SVG. You can make use of this script, by adding a class svg to the image:
/*
* Replace all SVG images with inline SVG
*/
document.querySelectorAll('img.svg').forEach(function(img){
var imgID = img.id;
var imgClass = img.className;
var imgURL = img.src;
fetch(imgURL).then(function(response) {
return response.text();
}).then(function(text){
var parser = new DOMParser();
var xmlDoc = parser.parseFromString(text, "text/xml");
// Get the SVG tag, ignore the rest
var svg = xmlDoc.getElementsByTagName('svg')[0];
// Add replaced image's ID to the new SVG
if(typeof imgID !== 'undefined') {
svg.setAttribute('id', imgID);
}
// Add replaced image's classes to the new SVG
if(typeof imgClass !== 'undefined') {
svg.setAttribute('class', imgClass+' replaced-svg');
}
// Remove any invalid XML tags as per http://validator.w3.org
svg.removeAttribute('xmlns:a');
// Check if the viewport is set, if the viewport is not set the SVG wont't scale.
if(!svg.getAttribute('viewBox') && svg.getAttribute('height') && svg.getAttribute('width')) {
svg.setAttribute('viewBox', '0 0 ' + svg.getAttribute('height') + ' ' + svg.getAttribute('width'))
}
// Replace image with new SVG
img.parentNode.replaceChild(svg, img);
});
});
And then, now if you do:
.logo-img path {
fill: #000;
}
Or may be:
.logo-img path {
background-color: #000;
}
JSFiddle: http://jsfiddle.net/erxu0dzz/1/
Use filters to transform to any color.
I recently found this solution, and hope somebody might be able to use it.
Since the solution uses filters, it can be used with any type of image. Not just svg.
If you have a single-color image that you just want to change the color of, you can do this with the help of some filters. It works on multicolor images as well of course, but you can't target a specific color. Only the whole image.
The filters came from the script proposed in How to transform black into any given color using only CSS filters
If you want to change white to any color, you can adjust the invert value in each filter.
.startAsBlack{
display: inline-block;
width: 50px;
height: 50px;
background: black;
}
.black-green{
filter: invert(43%) sepia(96%) saturate(1237%) hue-rotate(88deg) brightness(128%) contrast(119%);
}
.black-red{
filter: invert(37%) sepia(93%) saturate(7471%) hue-rotate(356deg) brightness(91%) contrast(135%);
}
.black-blue{
filter: invert(12%) sepia(83%) saturate(5841%) hue-rotate(244deg) brightness(87%) contrast(153%);
}
.black-purple{
filter: invert(18%) sepia(98%) saturate(2657%) hue-rotate(289deg) brightness(121%) contrast(140%);
}
Black to any color: <br/>
<div class="startAsBlack black-green"></div>
<div class="startAsBlack black-red"></div>
<div class="startAsBlack black-blue"></div>
<div class="startAsBlack black-purple"></div>
Why not create a webfont with your svg image or images, import the webfont in the css and then just change the color of the glyph using the css color attribute?
No javascript needed
Simple..
You can use this code:
<svg class="logo">
<use xlink:href="../../static/icons/logo.svg#Capa_1"></use>
</svg>
First specify the path of svg and then write it's ID, In this case "Capa_1". You can get the ID of svg by opening it in any editor.
In css:
.logo {
fill: red;
}
The answer from #Praveen is solid.
I couldn't get it to respond in my work, so I made a jquery hover function for it.
CSS
.svg path {
transition:0.3s all !important;
}
JS / JQuery
// code from above wrapped into a function
replaceSVG();
// hover function
// hover over an element, and find the SVG that you want to change
$('.element').hover(function() {
var el = $(this);
var svg = el.find('svg path');
svg.attr('fill', '#CCC');
}, function() {
var el = $(this);
var svg = el.find('svg path');
svg.attr('fill', '#3A3A3A');
});
If you are just switching the image between the real color and the black-and-white, you can set one selector as:
{filter:none;}
and another as:
{filter:grayscale(100%);}
To expand on #gringo answer, the Javascript method described in other answers works, but requires the user to download unnecessary image files, and IMO, it bloats your code.
I think a better approach would be to to migrate all 1-color vector graphics to a webfont file. I've used Fort Awesome in the past, and it works great to combine your custom icons/images in SVG format, along with any 3rd party icons you may be using (Font Awesome, Bootstrap icons, etc.) into a single webfont file the user has to download. You can also customize it, so you only include the 3rd party icons you're using. This reduces the number of requests the page has to make, and you're overall page weight, especially if you're already including any 3rd party icons libraries.
If you prefer a more dev oriented option, you could Google "npm svg webfont", and use one of the node modules that's most appropriate for your environment.
Once, you've done either of those two options, then you could easily change the color via CSS, and most likely, you've sped up your site in the process.
Since SVG is basically code, you need just contents. I used PHP to obtain content, but you can use whatever you want.
<?php
$content = file_get_contents($pathToSVG);
?>
Then, I've printed content "as is" inside a div container
<div class="fill-class"><?php echo $content;?></div>
To finnaly set rule to container's SVG childs on CSS
.fill-class > svg {
fill: orange;
}
I got this results with a material icon SVG:
Mozilla Firefox 59.0.2 (64-bit) Linux
Google Chrome66.0.3359.181 (Build oficial) (64 bits) Linux
Opera 53.0.2907.37 Linux
The main problem in your case is that you are importing the svg from an <img> tag which will hide the SVG structure.
You need to use the <svg> tag in conjunction with the <use> to get the desired effect. To make it work, you need to give an id to the path you want to use in the SVG file <path id='myName'...> to then be able to retrieve them from the <use xlink:href="#myName"/> tag.
Try the snipped below.
.icon {
display: inline-block;
width: 2em;
height: 2em;
transition: .5s;
fill: currentColor;
stroke-width: 5;
}
.icon:hover {
fill: rgba(255,255,255,0);
stroke: black;
stroke-width: 2;
}
.red {
color: red;
}
.blue {
color: blue;
}
<svg width="0" height="0">
<defs>
<path id="home" d="M100 59.375l-18.75-18.75v-28.125h-12.5v15.625l-18.75-18.75-50 50v3.125h12.5v31.25h31.25v-18.75h12.5v18.75h31.25v-31.25h12.5z"/>
</svg>
<span class="icon red">
<svg viewbox="0 0 100 100">
<use xlink:href="#home"/>
</svg>
</span>
<span class="icon blue">
<svg viewbox="0 0 100 100">
<use xlink:href="#home"/>
</svg>
</span>
Note that you can put any URL before the fragment # if you want to load the SVG from an external source (and not embed it into your HTML). Also, usually you do not specify the fill into the CSS. It's better to consider using fill:"currentColor" within the SVG itself. The corresponding element's CSS color value will then be used in place.
This might be helpful for people using PHP in combination with .svg images that they want to manipulate with CSS.
You can't overwrite properties inside a img tag with CSS. But when the svg source code is embedded in the HTML you surely can. I like to resolve this issue with a require_once function where I include a .svg.php file. It's like importing an image but you can still overwrite styles with CSS!
First include the svg file:
<?php require_once( '/assets/images/my-icon.svg.php' ); ?>
And it includes this icon for example:
<svg xmlns="http://www.w3.org/2000/svg" width="20.666" height="59.084" viewBox="0 0 20.666 59.084"><g transform="translate(-639.749 -3139)"><path d="M648.536,3173.876c0-2.875-1.725-3.8-3.471-3.8-1.683,0-3.49.9-3.49,3.8,0,3,1.786,3.8,3.49,3.8C646.811,3177.676,648.536,3176.769,648.536,3173.876Zm-3.471,2.341c-.883,0-1.437-.513-1.437-2.341,0-1.971.615-2.381,1.437-2.381.862,0,1.438.349,1.438,2.381,0,1.907-.616,2.339-1.438,2.339Z" fill="#142312"/><path d="M653.471,3170.076a1.565,1.565,0,0,0-1.416.9l-6.558,13.888h1.2a1.565,1.565,0,0,0,1.416-.9l6.559-13.887Z" fill="#142312"/><path d="M655.107,3177.263c-1.684,0-3.471.9-3.471,3.8,0,3,1.766,3.8,3.471,3.8,1.745,0,3.49-.9,3.49-3.8C658.6,3178.186,656.851,3177.263,655.107,3177.263Zm0,6.139c-.884,0-1.438-.514-1.438-2.34,0-1.972.617-2.381,1.438-2.381.862,0,1.437.349,1.437,2.381,0,1.909-.616,2.34-1.437,2.34Z" fill="#142312"/><path d="M656.263,3159.023l-1.49-14.063a1.35,1.35,0,0,0,.329-.293,1.319,1.319,0,0,0,.268-1.123l-.753-3.49a1.328,1.328,0,0,0-1.306-1.054h-6.448a1.336,1.336,0,0,0-1.311,1.068l-.71,3.493a1.344,1.344,0,0,0,.276,1.112,1.532,1.532,0,0,0,.283.262l-1.489,14.087c-1.7,1.727-4.153,4.871-4.153,8.638v28.924a1.339,1.339,0,0,0,1.168,1.49,1.357,1.357,0,0,0,.17.01h17.981a1.366,1.366,0,0,0,1.337-1.366v-29.059C660.414,3163.893,657.963,3160.749,656.263,3159.023Zm-8.307-17.349h4.274l.176.815H647.79Zm9.785,43.634v10.1H642.434v-17.253a4.728,4.728,0,0,1-2.028-4.284,4.661,4.661,0,0,1,2.028-4.215v-2c0-3.162,2.581-5.986,3.687-7.059a1.356,1.356,0,0,0,.4-.819l1.542-14.614H652.1l1.545,14.618a1.362,1.362,0,0,0,.4.819c1.109,1.072,3.688,3.9,3.688,7.059v9.153a5.457,5.457,0,0,1,0,8.5Z" fill="#142312"/></g></svg>
Now we can easily change the fill color like this with CSS:
svg path {
fill: blue;
}
I first tried to solve this problem with file_get_contents() but the solution above is much faster.
open the svg icon in your code editor and add a class after the path tag:
<path class'colorToChange' ...
You can add class to svg and change the color like this:
codepen
Know this is an old question but recently we came across the same issue, and we solved it from the server side. This is a php specific answer but I am positive that other envs have something similar.
instead of using the img tag you render the svg as svg from the get-go.
public static function print_svg($file){
$iconfile = new \DOMDocument();
$iconfile->load($file);
$tag = $iconfile->saveHTML($iconfile->getElementsByTagName('svg')[0]);
return $tag;
}
now when you render the file you will get complete inline svg
For me, my svgs looked different when having them as img and svg. So my solution converts the img to csv, changes styles internally and back to img (although it requires a bit more work), I believe "blob" also has better compatibility than the upvoted answer using "mask".
let img = yourimgs[0];
if (img.src.includes(".svg")) {
var ajax = new XMLHttpRequest();
ajax.open("GET", img.src, true);
ajax.send();
ajax.onload = function (e) {
svg = e.target.responseText;
svgText = "";
//change your svg-string as youd like, for example
// replacing the hex color between "{fill:" and ";"
idx = svg.indexOf("{fill:");
substr = svg.substr(idx + 6);
str1 = svg.substr(0, idx + 6);
str2 = substr.substr(substr.indexOf(";"));
svgText = str1 + "#ff0000" + str2;
let blob = new Blob([svgText], { type: "image/svg+xml" });
let url = URL.createObjectURL(blob);
let image = document.createElement("img");
image.src = url;
image.addEventListener("load", () => URL.revokeObjectURL(url), {
once: true,
});
img.replaceWith(image);
};
}
Simple JS
Use following short function ImgToSvg which swap img to svg (including class list)
<img src="logo.svg" onload="ImgToSvg(this)" class="logo-img"/>
const ImgToSvg= async (img) => {
const s = document.createElement('div');
s.innerHTML = await (await fetch(img.src)).text();
s.firstChild.classList = img.classList;
img.replaceWith(s.firstChild)
}
.logo-img {
fill: yellow;
}
<img onload="ImgToSvg(this)" class="logo-img" src="data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMzAwIiBoZWlnaHQ9IjMwMCIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj48cmVjdCB4PSIyIiB5PSIyIiB3aWR0aD0iMjk2IiBoZWlnaHQ9IjI5NiIgc3R5bGU9InN0cm9rZTojNTU1NTU1O3N0cm9rZS13aWR0aDoyIi8+PHRleHQgeD0iNTAlIiB5PSI1MCUiIGZvbnQtc2l6ZT0iMTgiIHRleHQtYW5jaG9yPSJtaWRkbGUiIGFsaWdubWVudC1iYXNlbGluZT0ibWlkZGxlIiBmb250LWZhbWlseT0ibW9ub3NwYWNlLCBzYW5zLXNlcmlmIiBmaWxsPSIjNTU1NTU1Ij4zMDAmIzIxNTszMDA8L3RleHQ+PC9zdmc+" />
<!-- in this snippet I use dataURI in img src to avoid CORS problems witch reading svg data from external source by js -->
This is improvement of Waruyama answer by providing short js function
I wanted to change specific paths and/or colors only and even colorize paths differently. Also, in my case some CSS was applied to the IMG-tag directly, hence I wanted to let it be original IMG-element to not mess around with positioning and alignment.
Thanks to inspiration from this answer: https://stackoverflow.com/a/43015413/1444589, this is what worked for me:
let img = document.querySelector('img[class^="YourClassName"]');
let imgURL = img.src;
fetch(imgURL)
.then(response => response.text())
.then(text => {
let parser = new DOMParser();
let xmlDoc = parser.parseFromString(text, 'text/xml');
let svg = xmlDoc.getElementsByTagName('svg')[0];
let paths = xmlDoc.getElementsByTagName('path');
// access individual path elements directly
let leftShape = paths[0];
leftShape.setAttribute('fill', '#4F4F4F');
// or find specific color
const pathsArr = Array.from(paths);
let skirtShape = pathsArr.find(path => path.getAttribute('fill') === '#F038A5');
skirtShape.setAttribute('fill', '#0078D6');
// Replace old SVG with colorized SVG
// positioning and alignment is left untouched
let base64Str = btoa(new XMLSerializer().serializeToString(svg));
img.src = 'data:image/svg+xml;base64, ' + base64Str;
});
Why not just using CSS's filter property to manipulate the color on :hover or whatever other state? I found it works over SVG images into img tags. At least, it's almost fully supported in 2020. It seams to me the simpliest solution. The only caveat is having to tweak the filter properties in order to find the target color. But you have also this very useful tool.
for that matters you have to use your SVG as an inline HTML.
say here's your logo.svg code (when you open it on textEditor):
Logo.SVG
<svg width="139" height="100" xmlns="http://www.w3.org/2000/svg">
<!-- Note that I've Added Class Attribute 'logo-img' Here -->
<g transform="translate(-22 -45)" fill="none" fill-rule="evenodd">
<path
d="M158.023 48.118a7.625 7.625 0 01-.266 10.78l-88.11 83.875a7.625 7.625 0 01-10.995-.5l-33.89-38.712a7.625 7.625 0 0111.475-10.045l28.653 32.73 82.353-78.394a7.625 7.625 0 0110.78.266z"
fill="#00000" />
</g>
</svg>
add your desired Class/ID to it (i've added 'logo-img'):
Edited Svg
<svg class="logo-img" width="139" height="100" xmlns="http://www.w3.org/2000/svg">
<!-- Note that I've Added Class Attribute 'logo-img' Here -->
...
</svg>
Now apply Your Css Rules:
CSS
.logo-img path {
fill: #000;
}
Pro
With this way you can animate on user's actions (hover, selected,...)
Con
Your HTML File would be a mess.
Heres a Stack Snippet
<style>
body {
display: flex;
justify-content: center;
}
.logo-img path {
transition: .5s all linear;
}
.logo-img path {
fill: coral;
}
.logo-img:hover path{
fill: darkblue;
}
</style>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<svg class="logo-img" width="139" height="100" xmlns="http://www.w3.org/2000/svg">
<!-- Note that I've Added Class Attribute 'logo-img' Here -->
<g transform="translate(-22 -45)" fill="none" fill-rule="evenodd">
<path
d="M158.023 48.118a7.625 7.625 0 01-.266 10.78l-88.11 83.875a7.625 7.625 0 01-10.995-.5l-33.89-38.712a7.625 7.625 0 0111.475-10.045l28.653 32.73 82.353-78.394a7.625 7.625 0 0110.78.266z"
fill="#00000" />
</g>
</svg>
</body>
</html>
If your shape(s) are always one solid color and you have more than a couple, you can use Fontello and make a custom icon font with a whole series of your own custom SVG shapes. Then you can set/animate the size and color of all of them with CSS alone.
For all the possible use cases for this question, this is an essential paradigm to consider. I've used it in many projects. In any case, if you haven't heard of Fontello, you need to find out about it. If you know of a similar solution that is better, I would love to know.
Possible downfalls:
Icon/shape fonts are known to mess with screen readers, so that may take some handling.
Fontello can be finicky with importing shapes, and it may take some trial and error with authoring and exporting them.
Avoid any and all grouping, and use only single non-nested compound shapes.
Directly to svg fill css will not work you can use as below
<style>
svg path {
fill: red;
}
</style>
<svg xmlns="http://www.w3.org/2000/svg" width="20.666" height="59.084" viewBox="0 0 20.666 59.084"><g transform="translate(-639.749 -3139)"><path d="M648.536,3173.876c0-2.875-1.725-3.8-3.471-3.8-1.683,0-3.49.9-3.49,3.8,0,3,1.786,3.8,3.49,3.8C646.811,3177.676,648.536,3176.769,648.536,3173.876Zm-3.471,2.341c-.883,0-1.437-.513-1.437-2.341,0-1.971.615-2.381,1.437-2.381.862,0,1.438.349,1.438,2.381,0,1.907-.616,2.339-1.438,2.339Z" fill="#142312"/><path d="M653.471,3170.076a1.565,1.565,0,0,0-1.416.9l-6.558,13.888h1.2a1.565,1.565,0,0,0,1.416-.9l6.559-13.887Z" fill="#142312"/><path d="M655.107,3177.263c-1.684,0-3.471.9-3.471,3.8,0,3,1.766,3.8,3.471,3.8,1.745,0,3.49-.9,3.49-3.8C658.6,3178.186,656.851,3177.263,655.107,3177.263Zm0,6.139c-.884,0-1.438-.514-1.438-2.34,0-1.972.617-2.381,1.438-2.381.862,0,1.437.349,1.437,2.381,0,1.909-.616,2.34-1.437,2.34Z" fill="#142312"/><path d="M656.263,3159.023l-1.49-14.063a1.35,1.35,0,0,0,.329-.293,1.319,1.319,0,0,0,.268-1.123l-.753-3.49a1.328,1.328,0,0,0-1.306-1.054h-6.448a1.336,1.336,0,0,0-1.311,1.068l-.71,3.493a1.344,1.344,0,0,0,.276,1.112,1.532,1.532,0,0,0,.283.262l-1.489,14.087c-1.7,1.727-4.153,4.871-4.153,8.638v28.924a1.339,1.339,0,0,0,1.168,1.49,1.357,1.357,0,0,0,.17.01h17.981a1.366,1.366,0,0,0,1.337-1.366v-29.059C660.414,3163.893,657.963,3160.749,656.263,3159.023Zm-8.307-17.349h4.274l.176.815H647.79Zm9.785,43.634v10.1H642.434v-17.253a4.728,4.728,0,0,1-2.028-4.284,4.661,4.661,0,0,1,2.028-4.215v-2c0-3.162,2.581-5.986,3.687-7.059a1.356,1.356,0,0,0,.4-.819l1.542-14.614H652.1l1.545,14.618a1.362,1.362,0,0,0,.4.819c1.109,1.072,3.688,3.9,3.688,7.059v9.153a5.457,5.457,0,0,1,0,8.5Z" fill="#142312"/></g></svg>
This worked for me

Adding text onto an svg canvas

I'm having issues on adding text onto an svg canvas as it doesn't seem like the text is appearing in the canvas after many attempts.
I'm working on adding the number 0 on both left and right segment at the upper segment of the canvas but it doesn't seem to appear.
function createCounter() {
let scoreLeft: number = 0;
let scoreRight: number = 0;
const svg = document.getElementById("canvas")!,
counter = new Elem(svg, 'text')
.attr('text',scoreLeft)
.attr('x',250).attr('y', 400)
.attr('font', 'Arial')
.attr('font-size',32)
.attr('fill','#FFFFFF')
}
The function Elem is basically creating a new svg element, such as shapes and so on but I'm having issue with the text element as it doesn't seemed to appear. Am i missing out on any svg text attributes that causes it to not appear?
here is an example how to do text into svg
<svg height="30" width="200">
<text x="0" y="15" fill="red">I love SVG!</text>
Sorry, your browser does not support inline SVG.
</svg>

Load image on hover over <a>

While I wasn't that concerned about it in the beginning, I noticed that my page size is about 9 MB (+/- 200 images). I want to somehow decrease this by only loading the image when the user hovers over the specific <a>, so that only that image is loaded (which should decrease the page size drastically).
The code below is what I'm using right now
<style>
div.img {
display: none;
position: absolute;
}
a:hover + div.img {
display: block;
}
</style>
<div>
Some Name
<div class="img">
<img src="http://sub.domain.com/somename.jpg" alt="Some Name" style="some styles">
</div>
</div>
I think it's possible with jQuery, but I don't know where to start.
Thanks in advance.
Well if you have around 200 images in your directory, when a client requests the webpage it is going to have to download the images to have them ready if you are using a single page layout. I would look into lazy loading just as Adam stated. If you can also I would suggest to try to compress the photos if you can to lower the file size if possible. Good luck!
I fixed my problem by adapting an existing pen-code to adjust my needs (using jQuery). It now works again in IE/Firefox
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script>
$(document).ready(function($) {
$('.trigger').mouseover(function() {
// find our span
var elem = $(this).siblings('span');
// get our img url
var src = elem.attr('data-original');
// change span to img using the value from data-original
elem.replaceWith('<img src="' + src + '" style="display:block;position:absolute;"/>');
});
$('.trigger').mouseout(function() {
// find our span
var elem = $(this).siblings('img');
// get our img url
var src = elem.attr('src');
// change span to img using the value from data-original
elem.replaceWith('<span data-original="'+src+'"></span>');
});
});
</script>
Hover over me to fetch an image
<span data-original="https://lorempixel.com/g/150/200/"></span>
you can put the image with no src attribute and put the specific src in the href of div or the image!
then use jquery to get the href of a or data-src of image and then give it to the image the code will be something like this:
<a class="image" href="the-src-of-the-image">
<img src="(leave this blank)">
</a>
and this is the jquery
jQuery(document).ready(function($){
$('.image').on('hover',function(){
var img_src = $(this).attr('href');
$(this).children('img').attr('src',img_src);
});
});

How to cache SVG icons on an external CDN while avoiding FOMI?

I know how to get SVG icons loading on my website, but what I can't figure out is how to satisfy all the following constraints:
Ability to use SVG icons in CSS
No flash of missing icons (FOMI)
Minimal initial page size
Cached SVGs
Ability to use a CDN
Must be able to use fill: currentColor to make the icon match the current text color, just like icon-fonts
Bonus: Pixel-align the SVGs so they always look sharp
1,2,3 and 4 can be satisfied by using an external sprite map like so:
<svg viewBox="0 0 100 100">
<use xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:href="/assets/sprite-4faa5ef477.svg#icon-asterisk-50af6"></use>
</svg>
But we can't use a CDN until browsers fix the CORS issue.
We can patch in support for external domains, but I'm pretty sure this won't work for CSS because it only watches the DOM (sorry, haven't tested yet), and also it causes your browser to make a whole bunch of failed requests to a file it can't fetch (one for each icon on the page).
We can use a CDN if instead we either inline the entire SVG (increased page size, no caching) or we AJAX it in (causes FOMI).
So, are there any solutions that satisfy all 5 7 constraints?
Basically I want SVGs to be just as convenient as icon-fonts or there's no point switching over. SVGs support multiple colors and are more accessible but I can't get them to look as good, or load as efficiently.
The closest I could get is loading an SVG in an image element and then using it like an "old-fashioned" image sprite. This, as far as I can tell, satisfies all of your constraints. The only disadvantage I can think of is that you lose the ability to modify specific parts of the SVG using CSS. This is however not one of your constraints (correct me if I'm wrong) and it is still possible to modify all of the icon, as you can see in my demo. I created a fiddle and for completeness also include a code snippet.
To emulate a CDN, I created an SVG file and uploaded it to some image hosting service. My apologies to future readers if this service is now down. The SVG file simply has all icons next to each other in it (I created a black square, circle and triangle for now). The difference with SVG sprite maps is thus that the icons are in the SVG itself, not in the defs. It should be quite easy to combine multiple SVGs in a single one, I have not looked for tools that would automate this process.
.icon {
display: inline-block;
vertical-align: top;
width: 30px; /* can be anything */
height: 30px;
background-image: url('http://imgh.us/icons_36.svg');
border: 1px solid #000; /* just to see where the icon is */
}
/* sizes */
.icon.large {
width: 50px;
height: 50px;
background-size: 150px auto;
}
/* icons */
.icon.circle { background-position: -30px 0; }
.icon.large.circle { background-position: -50px 0; }
.icon.triangle { background-position: -60px 0; }
.icon.large.triangle { background-position: -100px 0; }
/* styles */
.icon.info {
/* based on http://stackoverflow.com/a/25524145/962603,
* but you can of course also use an SVG filter (heh) */
filter: invert(100%) sepia(100%) saturate(50000%) hue-rotate(90deg) brightness(70%);
}
.icon.highlight {
/* based on http://stackoverflow.com/a/25524145/962603,
* but you can of course also use an SVG filter (heh) */
filter: invert(100%) sepia(100%) saturate(10000%) hue-rotate(30deg) brightness(50%);
}
<span class="icon square"></span>
<span class="icon circle"></span>
<span class="icon triangle"></span>
<span class="icon circle highlight"></span>
<span class="icon triangle large info"></span>
My best guess is to use data uris, which have pretty great browser support. Via something like Grunticon or their web app Grumpicon.
The output is 2 css files and 1 js that should work seamlessly with your CDN.
The rendered output is very flexible and customizable.
I had pretty much the same problem. This probably doesn't satisfy the FOMI requirement, but it's an interesting hack that got me out of a bind. Basically, this script just swaps every img in the DOM that imports an svg with inline SVG, so you can style it how you want.
// replaces img tags with svg tags if their source is an svg
// allows SVGs to be manipulated in the DOM directly
// 💡 returns a Promise, so you can execute tasks AFTER fetching SVGs
let fetchSVGs = () => {
//gets all the SRCs of the SVGs
let parentImgs = Array.from(document.querySelectorAll('img')).map((img) => {
if(img.src.endsWith('.svg')) {
return img
}
});
let promises = [];
parentImgs.forEach((img) => {
promises.push(
fetch(img.src).then((response) => {
// Error handling
if (response.status !== 200) {
console.log('Looks like there was a problem. Status Code: ' +
response.status);
return;
}
// saves the SVG
return response.text();
})
)
});
// All fetch() calls have been made
return Promise
.all(promises)
.then((texts)=> {
texts.forEach((text, i) => {
let img = parentImgs[i];
let div = document.createElement('div');
div.innerHTML = text;
img.parentNode.appendChild(div);
let svg = div.firstChild;
img.parentNode.appendChild(svg);
// makes the SVG inherit the class from its parent
svg.classList = img.className;
// removes the junk we don't need.
div.remove();
img.parentNode.removeChild(img);
})
})
.catch((error) => {
console.log(error);
})
};
Otherwise, I came across this on Twitter today
https://twitter.com/chriscoyier/status/1124064712067624960
and applying this CSS to a div allowed me to make a colourable svg icon that can be stored in a CDN
.icon-mask {
display: inline-block;
width: 80px;
height: 80px;
background: red;
-webkit-mask: url(https://cdnjs.cloudflare.com/ajax/libs/simple-icons/3.0.1/codepen.svg);
-webkit-mask-size: cover;
}
Browser support isn't perfect yet though.
Hope this helps someone 😄
for cache you can try HTML5 app cache
https://www.w3schools.com/html/html5_app_cache.asp

load image asynchronous

If I have an image tag like the following:
<img src="myimage.jpg" />
and if I add "async" to it:
<img async src="myimage.jpg" />
will the image load asynchronous?
The way to async load (lazy load) the content is to not set the 'src' attribute and then execute a script that loads the images once DOM-ready is launched.
<img data-lazysrc='http://www.amazingjokes.com/images/20140902-amazingjokes-title.png'/>
and with jQuery (or possible with plain JavaScript too) use below code (as suggested here):
<script>
function ReLoadImages(){
$('img[data-lazysrc]').each( function(){
//* set the img src from data-src
$( this ).attr( 'src', $( this ).attr( 'data-lazysrc' ) );
}
);
}
document.addEventListener('readystatechange', event => {
if (event.target.readyState === "interactive") { //or at "complete" if you want it to execute in the most last state of window.
ReLoadImages();
}
});
</script>
var img = new Image(),
url = "myimg.jpg",
container = document.getElementById("holder-div");
img.onload = function () { container.appendChild(img); };
img.src = url;
This would start loading an image as soon as you request it in-script, and whenever the image was done loading, it would grab and add the image to it.
There are lots of other ways of doing this...
This is just a dead-simple example of async loading of a single image.
But the moral is this:
For async loading to work, either load it in JavaScript and use the onload, or include the image tag on the page, without the src attribute (specify the width and height in HTML), and go back at some point, in JS, and set the image URL.
The modern way to do this is with the loading attribute for images and iframes.
Attribute: loading=lazy
This will defer loading of the content until the element reaches a calculated distance from the viewport (that just means, it's got quite likely that the user will scroll it into view).
<img src="defer.png" loading="lazy" alt="An Awesome Image" width="500" height="400">
Setting the attribute to lazy invokes the new behaviour.
This is already in Chromium since v76, but might not hit non-Chromium browsers until it goes through the usual specification shennanigans.
If you are going to defer loading using a script, it would be worth writing the image with the lazy attribute and polyfilling the behavior as opposed to working off of a class name, etc. That way, you can allow the native version to take over as it becomes available.
Forced Eager Loading
Automatic lazy loading may become a feature of lightweight browsing, in which case, you may want to do the inverse and force an image to load. You can use the same loading attribute with a value of eager to ask the browser to grab the image even if it might otherwise choose not to.
<img src="defer.png" loading="eager" alt="An Awesome Image" width="500" height="400">
Further reading
View the pull request for the WHATWG spec
Fallback JavaScript with notes about perhaps not using fallbacks
An alternate way to async load an image is by using Promise in javascript, which serves the purpose of doing things asynchronously.
function asyncImageLoader(url){
return new Promise( (resolve, reject) => {
var image = new Image()
image.src = url
image.onload = () => resolve(image)
image.onerror = () => reject(new Error('could not load image'))
})
}
// then use it like this
var image = asyncImageLoader(url)
image.then( res => {
console.log(res)
})
<img async src="myimage.jpg" />
The image tag doesnt supports any async attribute.
http://www.w3.org/TR/html5/embedded-content-0.html#the-img-element
While several other answers highlight ways to fetch images asynchronously, it may also be helpful to know that the <img /> tag supports an attribute that serves as a hint to the browser that may result in images being be decoded asynchronously. It doesn't appear to be supported by Internet Explorer.
<img src="myimage.jpg" decoding="async"/>
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/Img#attr-decoding
https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/decoding
https://github.com/whatwg/html/issues/1920
If you're using jQuery, I did something simple, yet effective, like this:
HTML
<div data-lazy-load-image="/Images/image-name.png" data-image-classname="pop-in"></div>
JavaScript
$(function () {
$("[data-lazy-load-image]").each(function (index, element) {
var img = new Image();
img.src = $(element).data("lazy-load-image");
if (typeof $(element).data("image-classname" !== "undefined"))
img.className = $(element).data("image-classname");
$(element).append(img);
});
});
CSS
#-webkit-keyframes pop-in {
0% { opacity: 0; -webkit-transform: scale(0.5); }
100% { opacity: 1; -webkit-transform: scale(1); }
}
#-moz-keyframes pop-in {
0% { opacity: 0; -moz-transform: scale(0.5); }
100% { opacity: 1; -moz-transform: scale(1); }
}
#keyframes pop-in {
0% { opacity: 0; transform: scale(0.5); }
100% { opacity: 1; transform: scale(1); }
}
You could extend this to include additional optional attributes for each image, but you get the idea.
This will wait until the DOM is ready, then dynamically (async) load the images into the element that you mark with the data-lazy-load-image attribute. I included the CSS to make the images "pop in" when they are loaded.
While #Norguard's example is quite simple and easy enought for an image or two, I have found echo.js pretty handy for lazy-loading, https://github.com/toddmotto/echo.
It does lazy-loading images with data-* attributes and comes with some neat other things too.
<img data-echo="img/photo.jpg">
<script src="dist/echo.js"></script>
<script>
echo.init();
</script>
I have used the following approach with jQuery.
First, don't use a "src" attribute in the image tag, but put your source into a different attribute, like this:
<img async-src="/mydirectory/myimage.jpg" />
Then, within the jQuery document-ready function, I use this code to copy the element's async-src to the element's actual src:
$("img[async-src]").each(function(index) {
$(this).attr("src", $(this).attr("async-src"));
});
Notes:
jQuery's .each function may process the tags in the sequence they are coded in the HTML/DOM, but image sizes and network issues may mean that images don't actually load sequentially. In other words, your third async-src image might visually appear onscreen before the first has finished loading.
If your page layout relies on the pixel dimensions of that image file — e.g. you're not defining the image's dimensions via tag attributes, CSS, or a parent element — then you may have to use a "src" attribute on the original file pointing to a blank white or clear GIF of the dimensions you want.
Finally, if you want to process some code after the async loading of the image — for example, to handle a fading effect or change a CSS tag relevant to the element — expand the jQuery like this:
$("img[async-src]").each(function(index) {
$(this).load(function() {
// code to run after loading
});
$(this).attr("src", $(this).attr("async-src"));
});
It might be too late of an answer but recently was facing the same issue and the "lighthouse" in the console suggested that I should follow what's mentioned here in the link:
enter link description here
Basically, I did the following as suggested and it works really well:
<script src="lazysizes.min.js" async></script>
<!-- Images End -->
</body>
You may download the lazysizes.min.js from https://raw.githubusercontent.com/aFarkas/lazysizes/gh-pages/lazysizes.min.js
and source it locally.
Then, add the class lazyload to images that should be lazy loaded. In addition, change the src attribute to data-src.
For example:
<img data-src="images/flower3.png" class="lazyload" alt="">
You may be wondering why it is necessary to change the src attribute to data-src. If this attribute is not changed, all the images will load immediately instead of being lazy-loaded. data-src is not an attribute that the browser recognizes, so when it encounters an image tag with this attribute, it doesn't load the image. In this case, that is a good thing, because it then allows the lazysizes script to decide when the image should be loaded, rather than the browser.
Visit the reference for better understanding.
Hopefully it'll be of help to someone :)
You can read more about lazyload attribute:
<img src="myimage.jpg" alt="some description" lazyload/> - with default values
or you can prioritize:
<img src="myimage.jpg" alt="some description" lazyload="1"/>
<img src="myimage.jpg" alt="some description" lazyload="2"/>