Hi Everyone i am integrating Admob in my Unity 3d Games for WP8. I follow the developers guide to integrate Admob SDK WP8 but when i tried to Ad "adview" both by dragging and using code line for it. I received Error!!!. I have tried tweaking and searching the web a lot and tried other forums but not got a appropriate suggestion to fix this issue.
I am beginner, your help can save my hours. Thanks a lot!
Open the propreties of your GoogleAds.dll file and check if on the bottom of the General page it is "locked" and unlock it. On your visual studio project under reference, right click->add reference, and add it again
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Till now I haven't found clarity on how to integrate 3rd party services in a libGDX project.
My project targets Android and iOS both the platforms.
Can someone tell me the best ways to do that?
You can try https://github.com/TomGrill/gdx-facebook or write your own platform specific code https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
I'm working on a Windows Phone 8.1 Runtime shopping application which needs barcode scanner feature. I'm using the ZXing lib, which is fine. My problem isn't about decoding the picture, ZXing does a great job, but to get the Camera Preview realtime, and feed it to ZXing. After a little research I found this forum https://web.archive.org/web/20150328233747/http://developer.nokia.com/community/discussion/showthread.php/247707-Windows-Phone-8-1-Windows-Media-Capture-API-and-Preview-Frames. Can someone give me a working sample of combining an MFT and ZXing? Or how can I get the preview and handle it in my C# code?
My project is close to the deadline, so please help me out!
Right now the barcode scanning is really messy, I have a "Scan" UI button, which calls the MediaCapture.CapturePhotoToStreamAsync method, but that's not a good solution. I need realtime, automatic scanning.
Thank you!
I finally found a solution. I Microsoft engineer, Matthieu Maitre, hacked together something very useful. The main purpose of his project was "Apply image effects from the Nokia Imaging SDK and DirectX HLSL pixel shaders to videos in Universal Store Apps..". He had an "effect" called "QrCodeDetector", which I tried out and worked, but was really slow. So I asked him if he could enhance the effect, and in two days he updated the nuget package, and it works, and it is lightning fast now: https://github.com/mmaitre314/VideoEffect#realtime-video-analysis-and-qr-code-detection
I have been searching the Internet for hours and I still have no idea what it is or what to do - I was assigned this task by my boss.
Please somebody just give me a step-by-step guide on what to do. I can look up the individual steps on my own; I just need to know the process.
And please don't post links; I have been doing that for the past hour and I just need someone to give me a brief outline (kind of like what Wikihow or eHow does).
Thank you.
If your application is all in HTML, you can use a framework such as Apache Cordova (formerly known as PhoneGap) to package it into an Android app.
There are instructions on the official website on how to do that: http://cordova.apache.org/docs/en/3.5.0/guide_platforms_android_index.md.html#Android%20Platform%20Guide
I've been working on an iphone app with flash For a while... Now that the app is ready I would like to add advertisements to it (the app Will be free, so i'll gain something) but i don't Know How to do it... Can you help me?
Check out Mochi Media. They have an API for embedding ads. I have used them in the past for adding advertisments to games I have developed and had good results.
I am staring cocos2d-x development.
I have made one demo cocos2d-x project in xcode using cocos2d-x template. Now i want to use that existing project for android. How can i use that existing project for android? Can Anyone please guide me or give some link for this issue ? any kind of guidance will be helpful.
You can follow this beautiful Tutorial : http://www.raywenderlich.com/33750/cocos2d-x-tutorial-for-ios-and-android-getting-started
shaqir saiyed gave a great advice with
paralaxer.com/cocos2d-x-project-setup
But I would suggest to use Copying Method of that article! It will help you to achieve not only android but others platforms as well.
What you need is Android NDK , Android SDK and Eclipse properly installed on your MAC (g)