how often and when, does Sublime save in its save area? - sublimetext2

I was running Sublime , I had many files open, some named, some not. Some named had an x symbol near them so they're fine. But some named had a circle next to them. I know if I closed sublime and opened it, the ones with a circle by them would be fine. But I got a BSOD while sublime was open.
I'd like to know how often and when sublime saves, so as to know whether the unsaved or not yet re-saved files would've survived the bsod.

ST2 only saves when you do so manually. If you quit/etc it will save the changes to memory, however they wont be committed to the file until you do so manually. Personally I like to use the 'save on focus lost' setting, this will save each time you go to any other window (whether in ST2 or otherwise). Here is the code for your settings file if you would like to use it. It has saved me a couple times but there are obvious drawbacks for some.
"save_on_focus_lost": true,

Related

what is .vscode folder? and why did it automatically created when I run live server?

Ive been looking on the the internet for answer but none comes close to what i was looking for. What is the folder for?
and inside is this json file:
What happen if i delete the folder and do i really need that to be in the folder? Thank you
Short answer:
If you delete it, probably nothing much bad will happen. It'll probably get created again. Your live server may or may not end up on the same port. Probably don't commit it to source control (but maybe you want to).
Longer answer:
.vscode as a folder name has a few clues:
the leading . kind of means "hide this folder". It comes from *nix operating systems where by default if you name a file or folder .anything it'll get hidden.
being called .vscode, which is the name of the editor you're using, suggests it relates specifically to using vscode.
The fact that it gets created when you "do something" suggests that it'll cope if it's not there, but probably the way it'll cope is to re-create it. That's a pretty common thing too.
One use for a settings.json file in a folder is for settings that are specific to that folder. Often you'd have settings that you want to apply to vscode wherever you're using it. But sometimes you have settings that apply to a specific bit of code.
The people that wrote the LiveServer extension seem to think that what port the live server runs on is one of those "per project" settings. I'd agree. You may want to run 2 or 3 live servers (e.g. a PHP web-site and another one that just does API, maybe), or the port that they chose might be in use by something completely else. So to deal with that, they create this settings file. I'd take a stab that if you edit that, then the LiveServer is going to show up on a different port.
But you can probably find the code and check it. Probably this document will tell you what to know.
https://github.com/ritwickdey/vscode-live-server/blob/HEAD/docs/settings.md
(A possibility here that I've chosen the wrong extension, but most vscode extensions are open source, so you should be able to follow the trail to a github repo, and then to either some docs or some code).
Editor settings are that border-line with source control - whether to check in or not. Lots of projects have defined editor settings, such as tabs vs spaces or linting engines. Lots don't. Possibly in this case, if you're part of a large project, the specific ports to use are defined, so it'd go into source control. If it's just you, do what feels good.
I'm using VS code (v1.74.3),Live Server (v5.7.9). There is no settings.json in .vscode folder of my JS project. Instead the settings.json is created in the folder "C:\Users\USER NAME\AppData\Roaming\Code\User" and it is a global settings file to specify extension properties. Most of the Live Server configuration settings mentioned in the documentation can be applied at global level.

PhpStorm language injections and deployment configuration

I am using PhpStorm for few months now and I have just noticed something really weird about language injections in the version 9.0.
Sometimes I have to declare that some strings in my PHP are Javascript instructions. When I do so and save my file (with auto-upload on), it looks like PhpStorm is doing a lot of remote checks, file moves and transfers, I dont really understand why... and I'm afraid that it may overwrite files that I didn't modifie. I'm working directly on a production server with other people, I know it's dangerous but we have no choice for the moment.
In the file transfer logs, I have something like that :
[18/09/2015 10:47] Automatic upload completed in less than a minute: 2 items deleted, 50 items moved, 4 files transferred (4 Kb/s)
Can someone help understand what is going on ?
I have found a way to do what I want, but didn't find the reason of theses uploads that PhpStorm does without asking anything...
The problem is that, until now, I didn't found a way to save files one by one. It looks like PhpStorm has only a "Save all" option that uploads every files changed since last save (if you ask for auto-upload). And in the case of a language injection PhpStorm seems to change a something in the opened files that forces it re-upload them all.
So I disabled auto-upload and bound a shortcut to "Upload to default server". This option uploads only your current file but it saves it before. So it's a kind of auto-upload but a little less agressive and it gives me the possibility to just save my files (with "save all") or to save only the current one and upload it instantly.
This is the way I used to work before using PhpStorm, I find it more convenient and less violent than this automatic upload process that Phpstorm uses.
If someones find something better I'm opened to any advice.

Is there anyway to undo only parts of code that are highlighted in sublime text

Are there any plugins that would do this? Let's say you highlight a code block, when you press undo, it undoes the last change with in that code block?
I've done a lot of digging into Sublime's internals, and I don't think this is possible. Commands (processes executed when you select a menu item or hit a key combination) are implemented in one of two ways: either in Python, making use of the API, or internally in C++ and compiled directly into the executable or a library. If a command is implemented in pure Python, such as delete_word (source in Packages/Default/delete_word.py), you can edit the source if necessary or take portions to use in your own code. However, if a command is implemented internally, there's not much you can do to modify it, unless it has options that are documented somewhere. You basically have to use it as-is.
Which brings us to the undo/redo commands, and the edit history. As far as I can tell (since Sublime is not open source - yet), this entire functionality is completely implemented internally, with only the command names exposed. I have been completely unable to find any way of viewing or accessing the actual changes made to the undo/redo stack. The command_history() method of the sublime.View class accesses the commands in the undo/redo stack, but not the actual changes they made.
So, all of this is to say that one could not likely make a plugin that could access the change history of an arbitrary selection in Sublime. One of the major issues (aside from the fact that the change history of the view is not accessible) is that the text you select now might not correspond to anything at a certain point in the history - it might not exist, or could have been altered so fundamentally that it would be essentially impossible to identify which changes should be associated with the selection, and which not. I have never heard of a similar feature in any other editor, most likely for that exact reason.

Trace Flash Builder compiling commands

is there a way to trace the compiler command for flash builder? I mean, I want to know the parameters and files that is compiling internally when I click "build" on FB.
Basically I moved a project to Flash Builder, and everything works fine but I have some runtime issues, and looks like the compiler is doing something wrong with some files (like using old files instead of using the one im changing, this occur only for a particular file, the rest works fine or I think that works fine). Also is different the way to embed some file, that's another reason to check what's doing internally.
I ran the game with mxmlc before, and probably I can compare what's the difference if I get the command executed by FB.
Also, I want to know how to do it if I need to research something in future.
Thanks for any help,
Regards
Flash Builder only recompiles if there has been a change to the code. So if you are changing an asset (image), for example, you won't recompile unless you also make a change to the project.
There are a few ways around this:
Easiest way is to just go into a file and press the space bar at the end of a line. It will add an extra byte to your file, but not to the project (compiler is "smart" and gets rid of unused files, classes, and characters). Since this is not a common thing, it shouldn't be an issue
Project->Clean.... That will force your workspace to rebuild and, in most cases, will also recompile your project
If #2 is failing, first delete bin-debug or whatever you are using as your debug folder, then run Project->Clean...
It's a tad bit annoying (especially when editing external libraries), but it allows for quicker re-launches of the debugger, which is the ultimate goal of that behavior.

Programmatically configure MATLAB

Since MathWorks release a new version of MATLAB every six months, it's a bit of hassle having to set up the latest version each time. What I'd like is an automatic way of configuring MATLAB, to save wasting time on administrative hassle. The sorts of things I usually do when I get a new version are:
Add commonly used directories to the path.
Create some toolbar shortcuts.
Change some GUI preferences.
The first task is easy to accomplish programmatically with addpath and savepath. The next two are not so simple.
Details of shortcuts are stored in the file 'shortcuts.xml' in the folder given by prefdir. My best idea so far is to use one of the XML toolboxes in the MATLAB Central File Exchange to read in this file, add some shortcut details and write them back to file. This seems like quite a lot of effort, and that usually means I've missed an existing utility function. Is there an easier way of (programmatically) adding shortcuts?
Changing the GUI preferences seems even trickier. preferences just opens the GUI preference editor (equivalent to File -> Preferences); setpref doesn't seems to cover GUI options.
The GUI preferences are stored in matlab.prf (again in prefdir); this time in traditional name=value config style. I could try overwriting values in this directly, but it isn't always clear what each line does, or how much the names differ between releases, or how broken MATLAB will be if this file contains dodgy values. I realise that this is a long shot, but are the contents of matlab.prf documented anywhere? Or is there a better way of configuring the GUI?
For extra credit, how do you set up your copy of MATLAB? Are there any other tweaks I've missed, that it is possible to alter via a script?
shortcuts - read here and here
preferences - read http://undocumentedmatlab.com/blog/changing-system-preferences-programmatically/
At the moment, I'm not using scripts, though this sounds like a very interesting idea.
Unless there are new features that you also want to configure, you can simply copy-paste the old preferences into the new prefdir. I guess this should be doable programmatically, though you might have to select the old prefdir via uigetdir. So far, this has not created major problems for me. Note also that in case of a major change in the structure of preferences, any programmatic version would have to be rewritten as well.
I'm adding paths at each startup, so that I don't need to think of manually adding new directories every time I change something in my code base (and I don't want to have to update directory structures for each user). Thus, I also need to copy-paste startup.m for each installation.
If I had to do everything manually, I'd also want to change the autosave options to store the files in an autosave directory. If I recall correctly, Matlab reads the colors and fonts from previous installations, so I don't have to do that.