SystemIdleMode.KEEP_AWAKE not Working in desktop Application - actionscript-3

i am developing desktop application in Adobe AIR, Now i am on windows, it has setting to turn off display. i set it to 1 min. it working well. but i want to turn off the display when my application is not running. i searched, and i got some result which all telling me that set NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE; in you application and you achived what you want. all searched result say that when you set systemIdleMode to KEEP_AWAKE and display didn't off till your application is running.
i set this setting in initialize event of Application.
Referenace:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/desktop/SystemIdleMode.html
i think, May be some usage issue in it, nothing more in it, please help me !!!

From adobe AS3 docs:
AIR profile support: This feature is supported on mobile devices, but it is not supported on desktop operating systems or AIR for TV devices. See AIR Profile Support for more information regarding API support across multiple profiles.
The important part is highlighted with bold text.
Hope it helps!

Related

Is there a way to control camera exposure (darker/lighter) in ActionScript/Flash control?

Is it possible to control camera exposure compensation from ActionScript?
it is! Therefore you need to use a ANE (Adobe Native Extension).
I found one for iOS here https://code.google.com/p/diadraw-air-camera-native-extension/ and maybe this https://github.com/freshplanet/ANE-ImagePicker (supperts iOS and Android) serves for your purpose as well.
Cheers
As far as I'm aware this sort of finer hardware control needs more access to the camera than flash plugin in a web page will have.
You'd be able to do it with a native extension in an AIR application but not with the flash plugin. Though I haven't seen any for desktop cameras, I imagine the hardware is even more variable than Android and would be a big endeavour. Definitely are a few around for Android/iOS (diadraw and I've done one myself for http://distriqt.com/native-extensions#camera).
But for the flash plugin I think you'll be limited to the controls in flash.media.Camera.

Embed interactive 3d in Website

I have to develop a website of a residential building project. The client asked me to embed an interactive 3D view of the model project into the website. The model must be interactive and all available flats color different from the already booked flats. And on hovering the mouse on it, the details will be fetched from the database and will be displayed outside the 3D view.
Thats the whole scenario. Now I need some guidance or an starting point that which 3d library should I use. Because it must be compatible with all major desktop and mobile browsers and no external plugin required.
I have searched on Google and found some libraries:
WebGL
three.js
But I don't know which one will be suitable for the project. If any other most supportable library exists, please inform me. Or just give me a way to start.
WebGL itself is not a library, its the technology that is used by libraries like three.js etc.
Without any knowledge on 3D programming you should take a library like three.js or microsofts babylon.
it must be compatible with all major desktop and mobile browsers
WebGL is not supported by IE < 11 and also the only mobile browser that supports webgl is chrome on android that just recently became the standard browser on android >= 4.4 (KitKat) so has a rather low coverage.
Also (stock)iOS has no app supporting webgl.

Video scrambled display in Adobe Air

I have two Flex applications that I am attempting to use to display the same video (one at a time, of course!). One of these applications is a web client that displays the video using a VideoDisplay. The other is an Air application that also uses a VideoDisplay to display the same video.
The web application displays the video without problems. hhe Air application displays a rather impressive screwed- up color display that does not even resemble the content of the video.
Is there a driver or something that is missing from my Air application? Curiously, I tried this same application on another machine and it displays the video! It seems to work on one machine but not the other. Both machines are running Windows 7.
Does anyone have any idea why this is happening? Please advise...

jQuery Mobile video website, convert to PhoneGap app with videos on SD card instead of streamed

I have a jQuery Mobile website I created for a friend/client of mine. It only has 6 pages or so (2 of them are dialog windows). The site has HTML5 video with fallback for flash support via the videojs library. All videos are encoded properly in mp4, ogv (theora), and webm and so far play on every device I have used.
My problem lies bandwidth, the purpose of the program really needs to be an application because these are informational videos that may need to be viewed at any time, even with no web access (web access is required for first login to verify credentials).
I was left with 3 solutions, try writing native apps for all the platforms myself in their native languages, use Sencha Touch (which I am comfortable enough with extJS to do), or taking my existing jquery mobile app that is 100% functional including log-in and some backend package management to assign users a package of videos (there are multiple packages each with between 8-20 videos), and follow the jQuery Mobile tutorial for getting your app ready for PhoneGap, I believe its only enabling two settings, and both are to enable "cross-domain" requests, since my current web app would be running as localhost, it would see the scripts as external pages.
My main question/problem is for one, I have never used PhoneGap; aside from their Hello World android tutorial, and I know there are other all-in-one frameworks out there now: PhoneGap, Titanium, Corona, Adobe Flex (which I am installing while writing this tutorial, to see what it has to offer. If it has features like encoding videos automatically for the target device (video resolution changing), or even has local video playback features at all that may work.
Does anyone know which of the current frameworks have the ability to install a set of videos to the sdcard, (totaling around 6mb per install), and play them natively (by that i mean, in the devices native player, not inline inside of a webview). Which on android phones anyways, my current videojs based player plays the files natively in everything I have tried it on.
I just need a push in the right direction, if there is a PhoneGap plugin that I don't know about that allows videos to be played from the sd card, that would be terrific. Although I am not very happy with the speed of the android and blackberry webview controls. So something that uses 100% native controls would be great. I hope you guys can come up with some ideas, you can see the current app in action at m.yourvideobenefits.com email:abc#tool.com password: demo
You should view it from your phone if you want to see it properly, but if you do not have a smart phone; keep in mind that when viewing this page certain desktop browsers, the videos become their actual size after they are through loading. This is because i have autoload="true" in the video tag (which is ignored on most phones, but believe it or not, setting autoload="true" is what actually allowed the videos to not play inline on certain devices. A bug on the device, I am sure...but without this tag the videos played inline on iPhone 4 with the latest iOS version.
You could do it very easily with phonegap; you already have your web page, so it would be much less work, probably.
You could get the videos from inside your apps bundle in ios, and then it wouldn't be hard to select the one with the best resolution for the device being used. You could also download the videos at the perfect format and resolution the first time your app plays from your server using the file api. That convined with the storage api is nice for actualizations.
There's a plugin I use for android, because video tag is sometimes bugged or doesn't work at all in older versions, https://github.com/phonegap/phonegap-plugins/tree/master/Android/VideoPlayer.
It only plays from web or sdcard, but that's rarely too bad.
I can't help you with black berry, but I'm pretty sure there must be a way of doing it. And, anyway, appcelerator doesn't support it yet, so you would probably had to do it natively. Even if there isn't a plugin for black berry, you'd probably have to chose between native developement and html5 player inside phonegap. I won't give you my opinion about it here, for I'm not the one to give it and Stack Overflow says I shouln'd give it anyway.

Capture image from camera into form or html5 canvas

I need to capture an image from a webcam (tethered camera, etc.) into a form or html5 canvas so that I can save the image to the server. Also, I would like to be able to preview the image live in the page.
For example, I have a browser running at a registration check in station. I would like to take a picture of the attendee currently standing in front of the table, and submit that image into the database. Then I can use that image to print the attendee's badge with their picture on it.
I'm using rails and paperclip, though I doubt that matters.
Anyone done this before, or have some ideas how to do it?
There is a plugin for jQuery entitled 'jQuery Webcam Plugin' that provides a friendly and easy way to interact with a webcam. It actually relies on a small flash component (unfortunately), but it does a great job of making the interaction easy - as well as providing functionality to copy imagery direct into an HTML5 canvas.
Again, it's unfortunate that it relies on Flash, but I think any reliable solution is going to need flash at this point in time.
The plugin is available here: http://www.xarg.org/project/jquery-webcam-plugin/
At present, if you want to interact with a web cam from a web page you need to look at using a plug in. Flash has a mature interface to web cams, so it would be my first choice of tool.
There used to be a spec for native web cam support in HTML 5, but it has been spun out into its own, independent, specification. Currently there is no browser support for it outside of experimental Opera builds.
Android >=3.0 (on plenty of tablets and one phone soon) is supposed to support this. Searching for "html media capture" and "device api" will get you a lot more information.
On the not-even-alpha bleeding edge side, there are things like webrtc and the mozilla rainbow plugin.