iOS GoogleMap SDK usage limit - google-maps-sdk-ios

I develop an app that uses GoogleMapSDK. Currently I use GMSMapView to display map, and GMSGeocoder to get region name. And I need to know if there is usage limitation for this
I found a statement here stating 'native Maps APIs for mobile platforms such as Android and iOS are not affected'. But I'm not sure if both classes I use counted as native Map APIs.
So my question : Is there any usage limit/quota for GMSMapView/GMSGeocoder or maybe any other class in SDK?
Thanks

The native Google Maps API for iOS means the entire iOS SDK documented at https://developers.google.com/maps/documentation/ios/reference/index. This includes GMSMapView and GMSGeocoder, and so there are no usage limits for those classes, or for any other classes in that SDK.

Related

React Native Maps - new pricing

Since Google switched their pricing model, and Mobile Native Maps are still unlimited while Javascript SDK maps are limited to 28,000 per month as you can see
here.
Does anyone know which category react-native-maps falls under? Thanks
You can find answer in the documentation of react native maps
The actual map implementation depends on the platform. On Android, one has to use Google Maps, which in turn requires you to obtain an API key for the Android SDK.
On iOS, one can choose between Google Maps or the native Apple Maps implementation.
When using Google Maps on iOS, you need to also register for the iOS SDK and include the Google Maps library in your build.
source: https://github.com/react-community/react-native-maps/blob/master/docs/installation.md
As you can see in case of Android it uses Google Maps Android SDK, in case of iOS it can use Google Maps iOS SDK. The Google Maps JavaScript API is not used in react native maps. That means at the moment the usage is unlimited and free of charge as per Google Maps Platform price sheet.
I hope it clarifies your doubt.

Geofencing and offline maps in Android

It's amazing how easy it is possible to use geofencing with Google Maps API. However for that you have to be "connected" and use online maps. However I can not find how to use geofencing functionality for offline maps and what, if any, offline map provider supports it on Android. Would be thankful for any help here.
Well, I ended up with some hybrid solution. I used MapBox and Open Street Maps for offline map functionality together with Google Play services that allowed me to add geofencing functionality. Somehow I was thinking that geofencing requires to use Google Maps and that was obviously not correct.

Google Maps for Cordova

I am planning to integrate google map feature for my Hybrid Mobile Application.
This is targeted for Android,iOS and Windows.
https://github.com/mapsplugin/cordova-plugin-googlemaps
Above cordova plugin only works for iOS and Android, what about windows phone ? Do I need to use deparate Javascript Web API's of google maps to integrate with Windows phone ?
Since I didn't build this yet before, what can I provide you is some tutorials and different threads.
Like the answer in this thread, what you want to achieve is technically possible, but it is not legal. So basically you need a 3rd party app for these to work.
You can use Bing Map Control to use Google Maps in Windows. This tutorial explains everything with sample code and screenshot for you to follow.
For more information check this link:
Windows Phone Doesn't Support Google Maps Because Google Doesn't Want It To
Getting Start With Google Map in Windows Phone 7

Does the google maps sdk for iOS allow caching for offline use?

Does the google maps sdk for iOS allow caching for offline use?
Just like the Google Maps app now allow offline interaction, I was thinking if it also aplied to apps created with the latest sdk.
Note: I've been around StackOverflow for sometime now that I know questions must be code related, but since the official page's discussion section forward me here with the tag [google-maps-sdk-ios], well.. here I am and I apologize if it shouldn't be this way.
Thank you.
No, as of SDK 1.8.1, there is no direct support for this for Google Maps.
It is however possible to use a custom tile overlay, which could load tiles from a downloaded cache. It's against the SDK T&C to download Google Map tiles, but you could provide your own tiles from another provider, e.g. OpenStreetMap.

Google Maps iOS SDK - Search for places

I'm new to both iOS programming & the Google Maps iOS SDK, so apologies if this is a basic question.
I want to include a Google map, in an app and give users the ability to search for various places (restaurants, bars, gyms, etc) within a certain radius of a marker.
I know this is possible using the javascript api, but can it be done using the maps iOS SDK? I have read all of the information here and have searched Stack Overflow & Google but I can't really find anything that gives me any pointers.
Within the documentation, Google say that using a URL Scheme you can launch a native iOS app and pass in parameters for searches, directions etc. Is this what I need to be using, or is that more tailored to a webapp?
Any help, advice, or pointers to tutorials (other than the ones provided by Google) would be massively appreciated.
Cheers
The Google Maps URL Scheme can currently only be used to open the Google Maps app to search for a location or for directions. It can't search for places. Also, if your own app did this, then it would shut down your app and switch to the maps app, which may not be what you want. It will also only work if the user has installed the Google Maps app.
You would probably want to use the Google Places API to make http requests from your native app. You can request a response in either JSON or XML format. Then you'll need to parse the response, and use it to add markers to a GMSMapView using the Google Maps SDK for iOS.
This blog post describes this library which the blog post's author wrote to wrap the Google Places API. You wouldn't need most of this code, but it might give you an idea of where to start. This class is the main one which handles the requests to the places API.
Note that this library uses a third-party JSON parser - SBJsonParser. As of version 5.0 iOS includes a native JSON parser, NSJSONSerialization. So if your app's minimum supported iOS version is 5.0 or higher, you don't need to use a third-party library.