How do I refresh CSS after javascript runs to adjust div height - html

I'm using the following script to adjust the height of a container div on my page relative to the browser window's height
function thirty_pc() {
var height = $(window).height();
var thirtypc = (50 * height) / 100;
thirtypc = parseInt(thirtypc) + 'px';
var thirtypc2 = thirtypc * 2;
$("#slider").css('height',thirtypc);
}
$(document).ready(function() {
thirty_pc();
$(window).bind('resize', thirty_pc);
});
The script works fine to scale the #slider div's height relative to the viewport's height. The problem is if I resize the browser window the inside div elements dimensions get distorted. However if I refresh the browser the inside div elements fix themselves. Also if I go into firebug while the inside div's are distorted and I un-check ANY even unrelated elements CSS properties, the inside div's fix themselves.
Would the solution be for javascript to somehow refresh CSS after a browser re-size? If so how do you do that? Or should I be tying in the effected inside div element's dimensions to the function to begin with? I have also tried to do that with no luck.
The fact that a browser or CSS refresh seems to fix the problem makes me lean towards the first solution if it's possible.
Thanks.

First off, I suggest you make a text space... a simplified version to learn with. Here is a jsFiddle as an example how you can make an example that doesn't have all the other site stuff in the way. CSS is read once. the js is writing inline CSS. So you don't want to refresh the CSS. You want to write new inline CSS over the stuff the js already wrote.
Here is an example of a function. Below is how you call it on DOM ready and then, also when the window is resized. Keep in mind that it is going to run that function many many many times while you resize - so this isn't great for all scenarios. Also, - while it's commendable that you want it to resize(I do the same) no one else is going to resize their browser... So pick your battles.
var your_functions_name = function() {
var windowHeight = $(window).height();
$('.box').css('height', windowHeight/2);
};
// run on document ready
$(document).ready(your_functions_name);
// run on window resize
$(window).resize(your_functions_name);

Related

Ignore or disable mobile viewport resize due to keyboard open for text inputs on mobile web?

I'm using this CSS-only strategy for responsive background images and responsive background image and contained content ... an example of the type of setup I'm using for background and content:
<div class="fullscreen-cont">
<div class="fullscreen-img"></div>
<div class="cont-content-a">
<div class="cont-content-b">
Example content
</div>
</div>
</div>
.cont-content-a {
display:table;position:relative;z-index:2;
width:100%;
height:100%;
}
.cont-content-b {
display:table-cell;
vertical-align:middle;
text-align:center;
}
I edited the above code to just include the styles for the content. Click the link above to see the full strategy and styles.
The main page I'm working on essentially a logo, text input with inline button, and login button below. Both the logo and login button are positioned absolutely. Everything looks great on a mobile device.
The problem occurs only if the user touches to input text. The keyboard shrinks the viewport and therefore, the background image, squishing and overlapping all the contained content.
Does anyone know if there's a way to disable the viewport resize when the keyboard is opened on mobile devices? And is there a way to accomplish this without mobile jQuery?
Usually if you do not use Jquery mobile then you will have to manually fix all the bugs coming with different phone OSs. If you want to skip this library you will have to listen to viewport resize change event and through listening to it get the remaining height and width of the viewport.
trigger a function according to viewport change like this
$(window).resize(function()
{
});
and inside that get the viewport width height and then adjust the layout accordingly.
$(window).resize(function()
{
var viewportWidth = $(window).width();
var viewportHeight = $(window).height();
//do your layout change here.
});
In case someone is actually OK with the jQuery solution:
jQuery(document).ready(function() {
var viewportWidth = jQuery(window).width();
jQuery(window).resize(function(){
var viewportWidthResized = jQuery(window).width();
if (viewportWidth !== viewportWidthResized) {
// do the work
viewportWidth = viewportWidthResized;
}
});
});
It looks like you could simplify your HTML/CSS and that might resolve your problem.
Why not just add your background-image stuff to and then remove all those extra tags. Down forget to set your viewport meta tag. i always start with this and then change it as needed.
https://developer.apple.com/library/ios/DOCUMENTATION/AppleApplications/Reference/SafariWebContent/UsingtheViewport/UsingtheViewport.html

Fixed Position Width

Well I am working on an small website.
However I have problem with fixed position.
My header is 770px in width. It contain a couple of elements with it.
position: fixed; works really fine, but when I resize my website to another screen size, something like 640x480 the fixed element (header) cannot be fully visible in width.
I want it to be fixed for scrolling but I want it to be fully visible in width, if user is on smaller screen and cannot see it completely.
Here is an example on an wordpress theme.
http://dvl-den.net/
Same problem is with my small project. Try to open that website on 640x480 (resize browser) and you'll see my problem.
Thanks in advance.
I don't think there is a solution with CSS only properties. I'd try having position: absolute; on my CSS, and playing around JavaScript (my example requires jQuery) like:
jQuery(function($) { // document ready
var $win = $(window),
handler = function() {
// try not to overload browser, creating a throttle
var throttle,
throttleFn = function() {
// this is what happens on window resize
$('#header').css({
top: $win.scrollTop()
});
};
return function() {
clearTimeout(throttle);
throttle = setTimeout(throttleFn, 100);
};
};
$win.resize(handler());
});
It doesn't work really "cool" in mobile, but it's widely know there are mobile issues with fixed headers in web apps (different than native). If you need I can update with a JSFiddle example.
Check demo at: http://jsfiddle.net/qaKT7/ (you can play around with that 100 value to get a better experience, and also use .animate() instead of .css() to make it look fancier)
Try giving
min-width:770px;
or try with media queries
I think there're two ways:
Changing the width "770px" to a percentage.
Detecting the pixel height of screen, then adjusting the width according to this.

HTML5 - Detecting image size, resizing canvas

I recently made and hosted Catifier.com.
It's working pretty good, except I have a bug with saving I have to work out, and it stretches images when you set them as the background.
Portrait images look horrible.
Would it be possible to detect the width and height of the image a user pastes in the box, then resize the canvas accordingly?
You have to load your picture in a DOM element to know its size.
So basicly when you want to do it, here are the steps :
Add your picture in an invisible DOM element.
You will be able to get picture width and heignt when onload event is lauched.
Then create your canvas depending those two variables.
All can be done in very few javascript lines.
Just gonna write up a very generic and likely not fully functional way to do this real quick just to give more of an idea.
var img = document.getElementByTagName('img');
for (var i = 0; i < img.length; i++) {
var width = img[i].width,
height = img[i].height;
// do some stuff with the img[i] width and height here if you like. for each image on the page...
}
Not how you'd end up actually doing it but it's just as simple as doing, img.width or height. If that helps more at all.

Get Iframe to fill to bottom of page

This seems like it should be a simple question but i cannot seem to find a solution anywhere.
On the website i am making i have a navigation bar at the top of the page that is 43px in height and in an attempt to not have to edit it for each individual page that i make what i did is put an iframe below it at 100% width with the navigation buttons targeting the source of my iframe.
Now where i run into an issue is that i want the iframe to extend from the bottom of the navigation bar to the bottom of the page so that you cannot tell that it was iframed in but if i set the height to 100% it is set to the height of the entire page and adds a 2nd scrollbar to compensate for the extra 43px at the bottom, so how can i fit the iframe to just the remaining space below the nav bar ?
I have tried setting different % but that does not work for different res monitors. And i need this to work cross browser (in IE, Chrome, Safari, and Mozilla, preferably in Opera also but that's not a necessity).
Sorry its a little wordy, can anyone help?
Pretty simple. All you need do is subtract the height of your navigation from the current viewport height and set that as your iframe's height. Use this Javascript method:
function ResizeIFrame() {
var nNavigationHeight = 43; // Assuming the 43px you stated above
var nViewHeight = document.body.clientHeight;
var nIframeHeight = nViewHeight - nNavigationHeight;
document.getElementById("YourIFrameID").style.height = nIframeHeight + "px";
}
You'll need to set your body and html to 100% height for this to work.
body, html {
height: 100%;
}
I should mention that this is a somewhat dubious way of achieving what you want to do, but it's a solution true to the letter of your question. I'd recommend you look into using Jquery rather than vanilla Javascript as cross-browser headaches will be minimised (I've tested this code in my current installations of IE 7 & 8, FF, Chrome, and Safari without issue, but your mileage may vary). If you decide to go that route, it would be better to take advantage of their excellent and simple AJAX functionality using a div and dispense with the iframe entirely.

html5 canvas scaling without specifying dimensions

I've just started working with the html5 canvas element.
I'm using the latest firefox and chromium browsers. And so far, they're
responding alike.
What I'm trying to achieve is scaling of an image without having to
specify the canvas or image drawing sizes. I'd like the canvas to fill
the browser window, and for the image to fill the canvas without
specifying any sizes. And to readjust canvas and its image on the
fly when the user adjusts the browser's frame.
The mansion pic that I'm testing with is 4284x2844.
I've managed to achieve dynamic scaling, but there's a problem...
if I don't specify sizes the image becomes blurry.
This is my first stackoverflow question and I haven't conquered the
formatting. So, please take a look at the small amount of code over
at pastebin:
http://pastebin.com/88faqJUx
Thank you for your help.
I found the solution...
Adding two lines, with no other changes, did the trick, though at this point I'm not exactly sure
why it was originally failing, but thoroughly happy to move on...
<canvas id="taba_main_canvas">
Your browser does not support the canvas element.
</ canvas>
<script type="text/javascript">
var main_canvas=document.getElementById("taba_main_canvas");
var cxt=main_canvas.getContext("2d");
// adding these next two lines solved the blurriness issues
//Set the canvas width to the same as the browser
main_canvas.width = window.innerWidth;
main_canvas.height = window.innerHeight;
var img=new Image();
<!-- mansion pic 4284x2844 -->
img.src="images/mansion_3344.png";
img.onload = function()
{
<!-- use the graphics full size and scale the canvas in css -->
cxt.drawImage(img,0,0,main_canvas.width,main_canvas.height);
}
</script>
Just one tiny little problem, the vertical size of the image is apparently just a few lines taller
than the canvas and so I get a vertival scrollbar. Dragging the browser window taller, which normally
would eliminate the vertical scrollbar has no effect. I've tried manipulating the canvas or image height
in the code, but that didn't change anything.
Still, having the image look clean is a big win. I'm moving on for the moment and will revisit this
later.
The other way to do this is to latch on to the document onresize event and resize the canvas by using window.innerWidth and window.innerHeight or some such thing. I've used it that way myself, but that was for something which I didn't care about IE support - see W3C DOM Compatibility - CSS Object Model View at quirksmode for info about browser support. Note also that the scrollbar width is included in innerWidth and innerHeight; if your page may need scrolling, you may wish to do something like subtract 20 and pad the containing element with a suitable background colour.
I presume that you're not just trying to draw an image - if you were just doing that, <img> would be a much better match.
Edit: jQuery has $(document).width(); and $(document).height(); which seem to get the right figures. Another edit: actually they're wrong; they're the document width and height, not viewport width and height, so I think innerWidth and innerHeight may be all there is.