making Desktop Flash AS3 Air application without installing AIR - actionscript-3

Well the title say it all.
So far i've been using flash IDE and publish it as AIR to make desktop app. But the down side of this is that users have to install adobe AIR in their computer before they can use this app.
So:
1. Is there a way to make desktop app without users installing adobe AIR using Flash IDE (coz AS3 is my favorite lang so far).
2. Is there another language or software I can learn, so when ever I make desktop app or perhaps mobile app users can just install it in their devices whithout having to install anything else.
I need all the insights I can get, So thanx in advance to all you guys :)

Since FlashBuilder 4.6 and Flash Professional CS6 you should be able to export your release build as "Signed application with captive runtime". If you choose so, the user will not need to install the AIR runtime.

MDM Zinc as .exe file! or else. http://www.multidmedia.com/ also for desktop Apps.
regards aktell

Users cannot use AIR apps without having AIR installed.
But do you really need AIR functionalities? Because you can publish .exe files with Flash, which simply embed Flash Player inside. If you target Windows platforms and you don't need anything special from AIR - this is a good choice.
Other than that - there are a lot of languages that can publish desktop apps, just browse around. .NET is one of the most used ones.

Related

AIR for Apple Watch?

I was wondering if adobe air would come out for the apple watch or is there any way to develop with adobe air for iWatch? Thanks!
WatchOS 2 apps require submission to Apple using LLVM BitCode. Apple can than compile to native code (currently S1/arm7v) as they update the watch framework and/or hardware and the developer does not have to resubmit their apps to handle those changes.
Adobe has not publicly mentioned adding any additional platforms to Air and it would require a major investment to place a AS3/Air front-end on the LLVM compiler. I, personally, highly doubt this feature will ever be seen.
Learning X-code (or license and learn Xamarin/C#) is the only way to go right now (unless someone knows of other third-party development env. that support WatchOS2/WatchKit).
Add your Vote of support to additional Air platforms:
Open Adobe bug/tracker for Windows Phone 8/10 (open since 10/2013): https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3648920
Open Adobe bug/tracker for WatchKit & Android Wear:
https://bugbase.adobe.com/index.cfm?event=bug&id=4069595

Conversion from flash to android tablet

I have a virtual world (user login, create avatar, walk around and play games) running on web with flash/as3 as client side and smartfox2X as server. I have plan to get the whole system into android tablets.
My question is How do I achieve this? or what is the best way to convert the same to run on tabs.. Will the just changing in publish settings from flash player 11 to Air for android work ???
Will the just changing in publish settings from flash player 11 to Air
for android work ???
Yes, this will work to some extends. You will not be able to run native code or to use native acceleration.
You can take a look at Haxe and OpenFL, which allows you to compile "flash" as Android native app.

Is there a compiler for Actionscript 3 on Windows?

I'm working on an app that will run on desktops and mobile devices. I have Flash Professional CS5. However, I am working on a project that really just needs AS3, and dealing with the complications of integrating AS3 with Flash has already taken a fair amount of time.
There's a link that says "Free, open-source framework | Adobe Flex". When I click on it it takes me to a page with Flash Builder 4.7 Premium for $700. I'd rather have something free...
Adobe's Flex SDK, Apache's Flex SDK, and Adobe's AIR SDK include mxmlc compilers. They can all be downloaded free of charge. These compile .as code into .swf binaries. The AIR SDK has the latest compiler from Adobe.
flashdevelop.org is a free IDE (that downloads one of the above to compile, and sets up your environment automatically). Similarly, Flash Builder is a paid IDE from Adobe.
Take your pick. I like to use Adobe AIR SDK under wine on Linux, personally. =)

Where do I put admobs .Jar file in Flash Pro CS5.5?

I have created an app in Flash CS5.5 and would like to put admobs advertisements in it.
I am having problems figuring out where to put the .jar file that comes with admobs.
All the tutorials say put it in "build path", but there is no build path option in Flash Pro CS5.5
Flash Develop and I are not on good terms right now, and I am currently using Sublime Text 2 for coding all of the as3 and xml.
Can someone give some advice on how to get this working with the programs I am using?
JAR files are for Java applications and will not work with Actionscript.
Depending on the platform that you are targeting you will have to choose an alternative way to deploy AdMobs. For instance, if you are trying to use AdMobs on an AIR app targeting Android or iOS you can use an ANE (AIR Native Extension) such as this one.

Term for cross-browser/desktop applications?

Is there a term that describes applications that can compile as both browser and desktop applications? An example would be an Adobe Flex application being compiled as a Flash application for display in a browser and also being compiled as an Air application to be run as a desktop application.
I think I've somewhere heard something along the lines of "Rich Internet Application with out-of-browser experience/functionality". Wikipedia on Adobe AIR says something like "browser-less RIA".
SAP seized the term "cross-client" for their own solutions and it's a shame.
I think that "cross-client app" is the best term (brief but yet comprehensive) to concisely define:
" an application that can be run as executable in any OS, and as a web app in any browser ".