I know how to use the createAnchor to place a link in a panel, however I would like to launch a link from a button. Is this possible, if so how?
After some trail and error I found an easier way of achieving the goal.
I just create an image of the button showing my desired text and use thse setAttribute method of the anchor.
Unfortunally I stll require an AbsolutePanel.
function doGet()
{
// Problem with Google Apps :
// Not possible to click a Button and show a site
// Solutions found on StackOverflow mostly use :
// a) var panel = createAbsolutePanel --> Necessary to create an Absolute Panel
// b) var image = createImage --> The image to be shown
// c) var anchor = createAnchor --> Anchor making it possible to activate a url
// d) position the anchor on top of the image
// e) make anchor and image of same size
// f) make anchor invisible (by zIndex, opacity or visibility)
//
// One of the people showing how this works is http://stackoverflow.com/users/1368381/serge-insas who's
// efforts inspired me to have a look at other possibilities. (thanks !)
//
// Result : next step in making it easy to overcome a limitation of GAS --> no createImage required anymore
// How : using setAttribute('backgroundImage', Url) method of anchor
// Limitation : still required to create an Absolute panel instead of a Vertical panel --> who's next to improve ??
//
// Author : SoftwareTester, may 13th, 2014
var app = UiApp.createApplication().setTitle("Image Anchor");
var picButton = 'https://drive.google.com/uc?id=0BxjtiwHnjnkrTVJiR1g2SlZTLVE'; // Can on be accessed be a few people
var widthButton = 128;
var heightButton = 24;
var anchor = app.createAnchor("", "http://www.opasittardgeleen.nl")
.setHeight(heightButton).setWidth(widthButton)
// .setHeight("150").setWidth("128") // Nice effect !!
// .setHeight("150").setWidth("512") // Even more
.setStyleAttribute('backgroundImage', 'url(' + picButton + ')');
var panel = app.createAbsolutePanel().setWidth('50%').setHeight('50%');
panel.add(anchor,100,50); // I would like to avoid positioning like this and just add the anchor to a Grid or VerticalPanel
app.add(panel);
return app.close();
}
I have answered a similar post with a workaround that works nicely although it is, I admit, a bit complex in regard to what it does...
Here is a test app
and the code reproduced from the other post is below : I used an invisible anchor superimposed to the image but it could of course be anything else... a button or whatever you want.
function doGet(){
var app = UiApp.createApplication().setStyleAttribute("background", "#CCCCFF").setTitle('Anchor Test')
var top = '100PX';// define dimensions and position
var left = '100PX';
var width = '80PX';
var height = '80PX';
var mainPanel = app.createVerticalPanel();
var customAnchor = app.createHorizontalPanel().setId('usethisId')
addStyle(customAnchor,top,left,width,height,'1','1')
var image = app.createImage("https://dl.dropbox.com/u/211279/Time-change-clock_animated_TR80.gif")
addStyle(image,top,left,width,height,'1','1')
var realAnchor = app.createAnchor('This is the Anchor', 'https://sites.google.com/site/appsscriptexperiments/home')
addStyle(realAnchor,top,left,width,height,'2','0')
customAnchor.add(realAnchor);
customAnchor.add(image)
mainPanel.add(customAnchor);
app.add(mainPanel);
return app;
}
function addStyle(widget,top,left,width,height,z,visibility){
widget.setStyleAttributes(
{'position': 'fixed',
'top' : top,
'left' : left,
'width' : width,
'height':height,
'opacity' : visibility,
'zIndex' : z});
}
EDIT : I forgot to mention this post with a button example... exactly what you wanted : How do I open a web browser using google apps script?
EDIT 2
Following Software tester answer, here is a compact version that one can place in a grid or anywhere else... just place the widget called 'container'.
To illustrate I placed it in a grid in the example below/
link to test
code :
function doGet(){
var app = UiApp.createApplication().setTitle("Image Anchor");
var picButton = 'https://dl.dropboxusercontent.com/u/211279/ProgressSpinner.gif';
var img = app.createImage(picButton).setPixelSize(25,25);
var grid = app.createGrid(5,2);
for(n=0;n<5;n++){
grid.setText(n,0,'some text').setBorderWidth(1);
}
var anchor = app.createAnchor(" - ", "https://sites.google.com/site/appsscriptexperiments/").setStyleAttribute('opacity','0').setPixelSize(25,25);
var container = app.createAbsolutePanel().setPixelSize(25,25);
container.add(img,0,0).add(anchor,0,0);
grid.setWidget(4,1,container);
app.add(grid);
return app;
}
The answer EDIT 2 of Serge Insas provides extra flexibility using a grid.
Improving the world little by little by learning and using each others good ideas, also holds for software of course. Thanks again Serge!
I noticed a few differences that might or might not be of interest in certain situations.
I always try to specify constants (like width and height) and minimize using similar code like .setPixelSize(width, height) making it easier 'not to forget something while changing'. That's why I prefer to avoid creating a separate image object.
Serge Insas uses .setStyleAttribute('opacity','0'); while I'm using .setStyleAttribute('backgroundImage', url); . I don't know what are the pro's and con's of both possibilities.
Below is the generalized code
function doGet()
{ // Generalized version using : image + opacity + container
var app = UiApp.createApplication().setTitle("Image Anchor");
var width = 25;
var height = 25;
var urlImage = 'https://dl.dropboxusercontent.com/u/211279/ProgressSpinner.gif';
var urlAnchor = "https://sites.google.com/site/appsscriptexperiments/";
var grid = createImageAnchor(urlImage, urlAnchor, width, height);
app.add(grid);
return app;
}
and the function createImageAnchor can be
function createImageAnchor(urlImage, urlAnchor, width, height)
{ // Using backgroundImage
var app = UiApp.getActiveApplication();
var anchor = app.createAnchor("", urlAnchor).setPixelSize(width, height)
.setStyleAttribute('backgroundImage', 'url(' + urlImage + ')');
var panel = app.createAbsolutePanel().setPixelSize(width, height).add(anchor, 0, 0);
var grid = app.createGrid(1, 1).setWidget(0, 0, panel); // Create grid and put anchor in it
return grid;
}
or
function createImageAnchor(urlImage, urlAnchor, width, height)
{ // Using opacity
var = UiApp.getActiveApplication();
var image = app.createImage(urlImage).setPixelSize(width, height);
var anchor = app.createAnchor("", urlAnchor) .setPixelSize(width, height)
.setStyleAttribute('opacity','0');
var panel = app.createAbsolutePanel().setPixelSize(width, height)
.add(image, 0, 0).add(anchor, 0, 0); // Same position for image and anchor
var grid = app.createGrid(1, 1).setWidget(0, 0, panel); // Create grid and put image + anchor in it
return grid;
}
Using createImageAnchor makes it easier to use this 'combined object' anywhere in code, especially after adding it into a library.
As I'm new to GAS (started may 7th after 5 years of inactivity) I know I need to learn a lot and would like to know what the pro's and con's of different methods are.
Related
This question was cross-posted to Web Applications: Help me find my Element in a Google Doc so I can act on it in script?
Here is my Google Doc:
https://docs.google.com/document/d/1TgzOIq0g4DyDefmJIEnqycDITIx_2GNQkpdxMGwtqB8/edit?usp=sharing
You can see a button in it titled ENTER NEW NOTE.
I have been successful at rolling through the elements of the doc to find the table and to replace txt in those areas as needed. But the button here needs to have the URL changed, and I cannot figure out how to do it.
This URL seems to give an idea, but I cannot turn it into my answer since I don't quite understand. Mail merge: can't append images from template
Would someone help me with this to the point of showing the actual code, because I have tried to edit the many examples found about elements, setURL and looking to parent, etc. I just end up with a mess.
I am calling the script from a Google Sheet, to wok on a BUNCH of Google Docs. (I will be running through the spreadsheet to get URL's for the next doc to have it's URL replaced.
Here is as close as I believe I have gotten:
function getDocElements() {
var doc = DocumentApp.openByUrl("https://docs.google.com/document/d/1TgzOIq0g4DyDefmJIEnqycDITIx_2GNQkpdxMGwtqB8/edit?usp=sharing"),
body = doc.getBody(),
numElements = doc.getNumChildren(),
elements = [];
for (var i = 0; i < numElements; ++i){
var element = doc.getChild(i),
type = element.getType();
// daURL = element.getURL();
// Look for child elements within the paragraph. Inline Drawings are children.
// if(element.asParagraph().getNumChildren() !=0 && element.asParagraph().getChild(0).getType() == DocumentApp.ElementType.INLINE_DRAWING) {
var drawingRange = body.findElement(DocumentApp.ElementType.INLINE_DRAWING);
while (drawingRange != null) {
var element = drawingRange.getElement();
var drawingElement = element.asInlineDrawing();
//drawingElement.removeFromParent();
drawingElement.setURL("http://www.google.com");
drawingRange = body.findElement(DocumentApp.ElementType.INLINE_DRAWING);
}
// For whatever reason, drawings don't have their own methods in the InlineDrawing class. This bit copies and adds it to the bottom of the doc.
//var drawing = element.asParagraph().copy();
//body.appendParagraph(drawing);
}
Logger.log(i + " : "+type);
}
Here is my newest iteration that shows in the logs the elements, including the inLineDrawing I want to change...
===========
function getDocElement() {
var doc = DocumentApp.openByUrl("https://docs.google.com/document/d/1TgzOIq0g4DyDefmJIEnqycDITIx_2GNQkpdxMGwtqB8/edit?usp=sharing"),
body = doc.getBody(),
numElements = doc.getNumChildren(),
elements = [];
for (var i = 0; i < numElements; ++i){
var element = doc.getChild(i),
type = element.getType();
// daURL = element.getURL();
Logger.log(i + " : " + numElements + " : "+ type + " " + element);
// Search through the page elements. Paragraphs are top-level, which is why I start with those.
if( type == DocumentApp.ElementType.PARAGRAPH ){
// Look for child elements within the paragraph. Inline Drawings are children.
if(element.asParagraph().getNumChildren() !=0 && element.asParagraph().getChild(0).getType() == DocumentApp.ElementType.INLINE_DRAWING) {
//element.getParent().setLinkUrl("http://www.google.com");
Logger.log(element.asParagraph().getChild(0).getType() + " : " + element.getAttributes());
// For whatever reason, drawings don't have their own methods in the InlineDrawing class. This bit copies and adds it to the bottom of the doc.
var drawing = element.asParagraph().copy();
//body.appendParagraph(drawing);
// body.appendParagraph();
if(element.getParent() !=''){
//element.asParagraph().appendHorizontalRule();
//element.editAsText().appendText("text");
// element.getParent().insertHorizontalRule(0);
}
}
}
}
}
I'm not sure why the setLinkUrl() is not available for InlineDrawing 🤔
If you can replace your drawing with an image (You can download your drawing as png or svg and insert it), you will be able to use setLinkUrl
Here is an example:
function myFunction() {
var body = DocumentApp.getActiveDocument().getBody();
// All inline images as a RangeElement
var images = body.findElement(DocumentApp.ElementType.INLINE_IMAGE);
// select first image, in case your doc has more than one you'll need to loop
var element = images.getElement();
var image = element.asInlineImage();
image.setLinkUrl("www.google.com");
}
Unfortunately the Class InlineDrawing doesn't have methods to access the attached links nor any other to programmatically change it to a InlineImage1. It looks to me that you will have have to make the link changes manually.
Related Feature requests:
Issue 3367: Allow exporting InlineDrawing as an image
Issue 1054: Add ability to create and modify drawings
References
1: Answer by Henrique Abreu to Modifying a drawing using Google Apps Script
I have just start learning Metaio. I am working on a simple development test project.
I have so far made the tracking sheet, put image and two arrows (buttons) which means next image and previous image.
For testing I made one of the buttons to display the image and the other for hiding the image. All this works fine so far.
My question is when I added extra images how can I shift the images dynamically back and forward using my next and previous buttons?
My testing code:
button2.onTouchStarted = function () {
image1.hide();
};
button1.onTouchStarted = function () {
image1.display();
};
It can be done different ways, I suggest you to use arel.Scene.getObject and put your image names inside array and each time you click next or previous you count the array key up or down.
I assume you are using Metaio Creator editor.
You have to added codes 3 different places:
Previous (left arrow button)
button1.onTouchStarted = function () {
if (currentImageIndex == firstImageIndex) {
return;
}
arel.Scene.getObject(imageArray[currentImageIndex]).hide();
currentImageIndex--;
arel.Scene.getObject(imageArray[currentImageIndex]).display();
globalsVar['currentImageIndex'] = currentImageIndex;
};
Next (right arrow button)
button2.onTouchStarted = function () {
if (currentImageIndex == lastImageIndex) {
return;
}
arel.Scene.getObject(imageArray[currentImageIndex]).hide();
currentImageIndex++;
arel.Scene.getObject(imageArray[currentImageIndex]).display();
globalsVar['currentImageIndex'] = currentImageIndex;
};
On your Global Script
var imageArray = ["image1", "image2"]; // and so on extra image names
var firstImageIndex = 0;
var lastImageIndex = imageArray.length - 1;
var currentImageIndex = firstImageIndex;
globalsVar = {};
arel.Scene.getObject(imageArray[currentImageIndex]).display();
I need to create a progress bar for file uploads. I know my progress event listener is working. Is there are more "angular way" to be doing this? How can I update the progress bar from inside my event listener?
As a preface, please feel free to correct and critique the general logic flow if it too needs help.
I have this canvas...
<canvas id="progress"></canvas>
I have an angularjs directive that uploads files. I added a progress event listener (only showing relevant parts)...
link: function postLink(scope, element, attrs, ctrl) {
var fileUpload = function (img, file) {
var xhr = new XMLHttpRequest();
xhr.upload.addEventListener("progress", function(e) {
if (e.lengthComputable) {
var percentage = Math.round((e.loaded * 100) / e.total);
// UPDATE THE PROGRESS BAR HERE
}
}, false);
}
element.bind('change', function (evt) {
var files = evt.target.files;
var canvas = document.getElementById("progress"),
context = canvas.getContext("2d");
context.fillStyle = 'lighgray';
context.fillRect(0, 0, 200, 18);
context.moveTo(0, 0);
context.fillStyle = 'darkgray';
context.fillRect(0, 0, 1, 18);
for(var i = 0; i < files.length; i++) {
fileUpload(files, files[i]);
}
}
}
Have a look at Angular UI Bootstrap: http://angular-ui.github.io/bootstrap/
It provides directives for Bootstrap UI elements including the progress bar.
It looks like you'd just have to bind the upload progress value with the bar, and it will automatically update.
(Gotta love two-way data binding.)
take a look at HTML5 progress tag, your code will look like
if (e.lengthComputable) {
var percentage = Math.round((e.loaded * 100) / e.total);
$('progress').val(percentage);
}
I do know it has many problems with compatibility and it looks different in different browsers (though you can fix it using css3: nice example)
in your case you should fill rectangle again and again
if (e.lengthComputable) {
var percentage = e.loaded / e.total;
context.fillRect(0, 0, progressWidth*percentage, 18);
}
I get rid of *100% because you'd better use var progressWidth = 200 when you create context
look this example, it shows better what I mean (and sorry for my English)
EDIT (last ! :-) : A workaround to this is putting the whole UI in an absolutePanel (thx megabyte1024).
It's not perfect since I cannot have a background color in the whole display area but it's at least much more confortable. (link to online test app is updated with this new version) and screen capture of the final version... much better :-)
I have a standalone webapp written in GAS that has a scrollPanel, the whole UI is rather small and occupies only a part of a (even small) display area in the browser window.
What bothers me is that I always have both an horizontal and a vertical scrollbar in the browser window and it interferes with the UI content when I use a mouse or a trackpad to scroll my scrollpanel in the UI window...
So, my question is : is there a way to avoid this, to tell the browser that there is no need to add scrollbars or to define a smaller "webapp area" ?
note that the size of these scroll bars are fully independent from the UI panel size as long as this last one is smaller than the browser window.
Here is a screen capture to illustrate what I'm saying (I do understand that it's a detail but it makes the use of this app sometimes just uncomfortable ;-) Here is also a link to a public version of the app.
Another detail I'd like to solve is the font color in the upper part of this UI : these are textBoxes that I set to 'read only' because I don't want them to be editable (it would give the illusion that the user could modify data which is not the case) and a side effect of this read only status is that fonts are "greyed" ... is there some way to avoid that while keeping the same aspect (except color) on this 'false table' ?
EDIT : found the second question about text color : .setStyleAttribute('color','#000000') as simple as that... too stupid from me not to have found it earlier ;-)
NOTE 2 : interestingly, UI designed with the GUI builder do not suffer the same problem ...
EDIT2 :here is the code of the doGet part (modified to run without functionality but to showup):
var key='0AnqSFd3iikE3dFV3ZlF5enZIV0JQQ0c1a3dWX1dQbGc'
var ss = SpreadsheetApp.openById(key)
var sh = ss.getSheetByName('Sheet1')
var idx = 0
var data = ss.getDataRange().getValues();
var len = data.length;
var scrit = ['All fields','Name','Lastname','Postal Adress','ZIP code','City','Country','email','phone#']
//public version
function doGet() {
var app = UiApp.createApplication().setTitle("BrowseList Test")
.setHeight(420).setWidth(800).setStyleAttribute("background-color","beige").setStyleAttribute('padding','20');
var title = app.createHTML('<B>DATABASE User Interface</B>').setStyleAttribute('color','#888888');
app.add(title);
var scroll = app.createScrollPanel().setPixelSize(750,150)
var vpanel = app.createVerticalPanel();
var cell = new Array();
var cellWidth = [45,135,150,250,50,100]
var row = new Array();
var cHandler = app.createServerHandler('showpicked').addCallbackElement(scroll);
for(vv=0;vv<15;++vv){
row[vv]=app.createHorizontalPanel();
vpanel.add(row[vv]);
for(hh=0;hh<cellWidth.length;++hh){
cell[hh+(vv)*cellWidth.length]=app.createTextBox().setWidth(cellWidth[hh]+"").setTitle('Click to show below')
.setReadOnly(true).setId((hh+vv*cellWidth.length)+'').addClickHandler(cHandler).setStyleAttribute('background','#eeeeff').setStyleAttribute('color','#000000');
row[vv].add(cell[hh+(vv)*cellWidth.length])
}
}
app.add(scroll.add(vpanel))
// Initial populate
var resindex = new Array()
for(vv=0;vv<15;++vv){
resindex.push(vv+1)
for(hh=0;hh<cellWidth.length;++hh){
var rowpos=vv+1+idx
var cellpos = hh+vv*cellWidth.length
cell[cellpos].setValue(data[rowpos][hh]);
}
}
var rHandler = app.createServerHandler('refresh');
//
var slist = app.createListBox().setName('critere').setId('slist').addClickHandler(rHandler);
for(nn=0;nn<scrit.length;++nn){
slist.addItem(scrit[nn]);
}
var search = app.createTextBox().setName('search').setId('search').setTitle('becomes yellow if no match is found');
var modeS = app.createRadioButton('chkmode','strict').setId('chkmodes').addClickHandler(rHandler);
var modeG = app.createRadioButton('chkmode','global').setValue(true).setId('chkmodeg').addClickHandler(rHandler);
var letter = app.createRadioButton('show','letter').setValue(true).setId('letter').addClickHandler(rHandler);
var raw = app.createRadioButton('show','raw data').setId('raw').addClickHandler(rHandler);
var index = app.createHTML('found/'+len).setId('index').setStyleAttribute('color','#aaaaaa');
var grid = app.createGrid(2,10).setWidth('750');
grid.setWidget(1, 0, app.createLabel('search'));
grid.setWidget(1, 1, search);
grid.setWidget(1, 2, modeS);
grid.setWidget(1, 3, modeG);
grid.setWidget(1, 5, slist);
grid.setWidget(1, 6, app.createLabel('show mode'));
grid.setWidget(1, 7, letter);
grid.setWidget(1, 8, raw);
grid.setWidget(1, 9, index);
app.add(grid);
var hidden = app.createHidden('hidden').setId('hidden').setValue(resindex.toString());
cHandler.addCallbackElement(grid).addCallbackElement(scroll).addCallbackElement(hidden);
var result = app.createRichTextArea().setPixelSize(745,160).setId('result')
.setStyleAttribute('background','white').setStyleAttribute('font-family',"Arial, sans-serif")
.setStyleAttribute('font-size','small');
result.setHTML('test ui');
app.add(result).add(hidden);
var sHandler = app.createServerHandler('searchH').addCallbackElement(grid).addCallbackElement(scroll);
search.addKeyUpHandler(sHandler);
rHandler.addCallbackElement(grid).addCallbackElement(scroll);
slist.addChangeHandler(rHandler);
return app
}
A possible solution to get rid of the scroll bar is to use an intermediate Absolute panel. The following code has the scroll bars.
function doGet() {
var app = UiApp.createApplication();
var panel = app.createScrollPanel().setSize('100%', '100%');
var content = app.createButton('Scroll Bars').setSize('100%', '100%');
panel.setWidget(content);
app.add(panel);
return app;
}
And the code bellow has no the scroll bars
function doGet() {
var app = UiApp.createApplication();
var panel = app.createScrollPanel().setSize('100%', '100%');
var subPanel = app.createAbsolutePanel().setSize('100%', '100%');
var content = app.createButton('No Scroll Bars').setSize('100%', '100%');
subPanel.add(content);
panel.setWidget(subPanel);
app.add(panel);
return app;
}
when embedding a HTMLService web app inside a Google Site, it looks like the iFrame gadget has to be about 50 pixels larger than the app height for the vertical scroll bar to disappear. Assuming same thing applies to UiApp.
I'm using Google Maps API v3. I would like to create a text overlay on a map that does not move when the map is panned. Is the best approach to manipulate the DOM elements accessible from the MapPanes object or is it best to create a custom control even though it would not do much other than display text?
The simplest way that I found worked for me was a few lines of JavaScript added after I created a new map. So, after this:
map = new google.maps.Map('myMapDivId', mapOptions);
add this:
var myTitle = document.createElement('h1');
myTitle.style.color = 'white';
myTitle.innerHTML = 'Hello World';
var myTextDiv = document.createElement('div');
myTextDiv.appendChild(myTitle);
map.controls[google.maps.ControlPosition.BOTTOM_CENTER].push(myTextDiv);
You will probably want to style the text to look nicer.
An alternative is to put the div in your HTML:
<div id="myTextDiv" style="color: white; position: absolute;">
<h1>Hello World</h1>
</div>
and then do this in your JavaScript:
var myControl = document.getElementById('myTextDiv');
map.controls[google.maps.ControlPosition.TOP_CENTER].push(myControl);
NOTE an important difference: If you use the HTML route to define your div, you must set the position style to absolute in the HTML to avoid rendering problems.
From you're describing, the best approach would be a custom control. Docs for that are here. Custom controls can be as simple or a complicated as you want.
One reason why you would want to muck around with the map panes is if you wanted such a 'control' to lie underneath the markers / shadows / polylines etc. I'm doing this right now to show a crosshairs in the center of the map at all times. But because I keep it as an overlay, I choose the panes in such a way that the markers are above it, so they can continue to be clicked and interacted with - using the mapPane. Here's how I'm doing it:
var CrosshairOverlay = function(map){
this._holder = null;
this.setMap(map);
};
CrosshairOverlay.prototype = new google.maps.OverlayView();
CrosshairOverlay.prototype.onAdd = function(){
var map = this.getMap();
var holder = this._holder = $('<div>').attr('id', 'crosshair')[0];
var crosshairPaper = this._paper = R(holder, 150, 150);
// ... all your drawing and rendering code here.
var projection = this.getProjection();
var wrappedHolder = $(holder);
var updateCrosshairPosition = function(){
var center = projection.fromLatLngToDivPixel(map.getCenter());
wrappedHolder.css({left:center.x-75, top:center.y-75});
}
_.each(['drag','dragend','bounds_changed','center_changed','zoom_changed','idle','resize'], function(event){
google.maps.event.addListener(map, event, updateCrosshairPosition);
});
google.maps.event.addListener(map, 'maptypeid_changed', function(){
_.defer(updateCrosshairPosition);
});
this.getPanes().mapPane.appendChild(holder);
};
CrosshairOverlay.prototype.draw = function(){
};
CrosshairOverlay.prototype.onRemove = function(){
this._holder.parentNode.removeChild(this._holder);
this._holder = null;
};
The reason the maptypeid_changed has its own handler with a defer is because that event is fired before the map properly sets itself up when changing the type. Just run your function after the current event loop.