I made a Windows Phone app, created a pubcenter account and made an ad unit.
I pasted the ApplicationId & AdUnitId in my code and published the app.
It's live now
http://www.windowsphone.com/nl-be/store/app/weird-funny-facts/6353f4b4-cc80-47be-bd79-bc5d834d0d8f?signin=true
Today I checked my dashboard and in my settings I saw this:
pubCenter Application ID
None
Ad units
None
Shouldn't the ID's be filled in? I tried editing my details, but I could only make new ad units from that point.. which I don't understand? Why would you upload your app, then make ad units, put these in your code, rebuild and reupload?
Won't the ads work without the information filled in? Can anyone enlighten me :)
screenshot:
Related
My Facebook Instant app does not have a play button, so it's not possible to launch the app via sharing.
Could someone outline what I need to do to get this button to appear please?
I've set up everything (including an app page) in the dashboard. I'm assuming it has something to do with the "fbapp-config.json" file, but sample app doesn't seem to have the most common use case.
I assume don't need a self-hosted bot just to launch my app?
As discussed elsewhere (as I am unable to comment on Stack Overflow) I clarified that this is the Messenger share from the app details page. This looks like a bug on the Facebook side, as this reproduces for me.
For context, I am an engineer working on the Facebook Instant Games team. We will look into fixing this and update here when it is fixed.
I have create a html5 banner using Google Web Designer following pretty much all the guidelines (https://support.google.com/webdesigner/answer/3261498?hl=en&ref_topic=3261495&rd=1).
I published it locally and uploaded to google adwords campaign as an Image add. In my banner there is a simple form for the user to enter basic details and submit it. So i have just one event on submit button. All good so far. After i uploaded the banner to google adwords, when i tested the banner the whole banner is clickable for some reason. Somehow google is appending a click event on the whole banner.
But according to docs (https://support.google.com/adwordspolicy/answer/176108?hl=en)
"HTML5 ads that are not created in Google Web Designer are, by
default, clickable on the entire area of the ad."
I used google web designer for this specific reason still i see the entire area clickable. Any ideas or suggestions or references would be great.
Thanks.
In Code view, add a higher z-index to the submit button so that it sits above the exit element.
I published it locally and uploaded to google adwords campaign as an Image add.
I think you should try to find a way to not upload as an Image Ad.
Google Adwords requires an exit/destination URL when you upload an ad on their platform disregarding what type of ad you upload.
That URL is assigned to your whole ad.
What you need is DoubleClick account. DoubleClick for advertisers will allow you specific button exits/destination URLs.
I added a responsive Google Ad to our game's website, which is a simple static bootstrap based site:
http://dealoround.com which will resolve to
https://mrcsabatoth.github.io/DealORoundWebsite/
My problem is that no Ad shows up. First I put the Ad code at the end of the HTML. Then I thought that maybe it doesn't show up, because I'm just running the development version of the website from my local machine, but my AdSense account doesn't have any restrictions on who can display my ad unit. So I pushed my changes to GitHub, but still no luck. Finally I tried to move the code to the footer, also didn't help.
When I inspect the DOM, the ins element is there, but hidden. If I say window.adsbygoogle.push({}) to try to get it alive, nothing changes, but the function returns the value 2, whatever that means (does anyone know?).
I'm total newbie to AdSense. All helps are welcome.
I can see your ad perfectly, but only after I have paused 'AdBlock' on my browser.
See the below screenshot of your site:
Here is a short tutorial on how to disable AdBlock - http://www.wikihow.com/Disable-Adblock
I want to create an ad unit to display at mobile devices.After i clicked add ad unit button, i can not find the way to create mobile ad unit.
In the tutorial of offical google dfp ,i've found there's an arrow right aside of the add ad unit button. it's not displayed in my browser.
see my picture below.
That is an old tutorial. DFP recently changed so that there is now only one type of ad unit and it detects whether to serve a mobile or desktop ad automatically.
You can read more about this here: https://support.google.com/dfp_premium/answer/3235135
I published app with game center achievements to app store. Achievements were working and updating. I made a bug fix in non-game center code class and submitted the updated app version to store. Now, I've noticed when I run the new version updated from the store, the game center no longer shows the app achievements button. With the first version of the app, I had to do a lot of configurations thru iTunes Connect to define my leader board and achievements but with the update nothing changed so I left things alone. Did I miss a step? The updated version is showing the high scores correctly but the achievements are not showing. In fact, when i enter game center directly and look for my app, the Achievements button in game center isn't even present for my app like it was in the first version and above the app title it displays, "No Achievements"
App target is iOS 6 for dev in objective-c with 4.3 backwards compatibility for iPhone. I used the iPhone 6.0 simulator and a iPhone 4 for testing.
I've searched your FAQ and couldn't find anything about updated app submissions, so hope you can help. If I missed something, a link will work but I really need to fix this problem since the app is "live".
Thanks for any help offered.
P.S. The simulator shows my achievements button. :(
Found my answer elsewhere. I did miss a step. Turns out Achievements must be re-selected and enabled for an app each time you upload a version even when you're not changing anything. Thankfully, they have a "select all" option. Looks like I'll be releasing another version just to re-enable my achievements. sigh...