When I try to click on some function in PhpStorm with a CRTL button the system tries to bring me to a definition of this function. Sometimes there are multiple definitions and the annoying page shows up telling to chose to which definition you want to go. Like here:
Because I am using grunt and minifing / concatenating results, the definitions is in multiple places. I know that I should ignore everything in node_modules, but the system does not. Is there a way for me to exclude some of the folders?
If you don't need any completion/navigation/etc. from your local node_modules, you can exclude this folder from your project:
right-click, Mark directory as/Excluded
You will still be able to run Grunt, but files in these folders won't be indexed and thus suggested for completion/navigation
Related
I'm new to octave, and want to run a few commands on startup automatically every time it opens.
I typed "help startup" and saw "Octave uses the file ".octaverc". I did a bit of searching online at https://www.math.utah.edu/docs/info/octave_4.html, and saw the .octaverc file should be in the following path:
OCTAVE_HOME/lib/octave/VERSION/startup/octaverc
PROBLEM:
In that directory I don't have a startup folder, only "oct" and "site". I do see hidden files, which was my first thought since the file begins with "." character. So I then used Agent Ransack in the directory, and still nothing came up.
QUESTION:
1) Do I have to make the startup folder and octaverc file myself?
2) If so, does one, both or none have to be hidden?
3) Can it be a txt file, or does it have a special extension?
4) Do I just type the commands straight into the file or is there special formatting?
NOTE:
In case I'm going about this the wrong way, there are the operations I'd like to have run on startup:
PS1('>> '), addpath('D:\Users\Me\Desktop'), clc
Thanks ahead of time for the help!!
Possible locations (and their differences) for octaverc files are specified in the documentation.
In short, these are, from more general to specific:
octave-home/share/octave/site/m/startup/octaverc (most generic, for entire system)
octave-home/share/octave/version/m/startup/octaverc (to cover for more than one octave versions installed on the system, possibly requiring different startup scripts)
~/.octaverc (where ~ is unix-speak for a user's home directory -- covering for user-specific startup files)
.octaverc files in any directory, creating specific startup conditions for specific directories
octaverc files are effectively simple script files that are executed from most generic to most specific each time octave starts. Therefore, in the presence of conflicting commands, the more specific file can effectively be used to override the more generic behaviour.
Octave also supports (but does not recommend) the use of the startup.m file, for matlab compatibility.
You might also want to check out pathdef and savepath as well.
As a more general tip, if you ever want to search for a specific keyword from the documentation (e.g. octaverc), you can type this kind of search query in duckduckgo (or google):
octaverc site:https://octave.org/doc/interpreter/
(or just download the documentation as pdf and search the pdf)
Found the solution, the file was in the following path:
OCTAVE_HOME/share/octave/site/m/startup
to find out where OCTAVE_HOME is for you, just type "OCTAVE_HOME" into your Octave command line window.
ANSWERS:
1) You do not have to make a startup octaverc file yourself
2) The file is actually not hidden, so it should be easy to find given you're looking in the right place.
3) The file doesn't have an extension. It's just octaverc.
4) Under the last line of the existing file, you can just append commands as you would type them at the Octave command line window.
the last(7.3.0) octave version placed HERE:/ does not find the THERE:/openEMS/matlab directory even it is already loaded with octaverc or addpath. It keeps looking into the work dir where openEMS is not placed and does not recognize, for instance, the 'physical_constants.m' file.
I was wondering if there is a way to search for keywords in the code through multiple code repositories at once? Preferably I would like to specify a subset of repositories i.e. only those with a marking or organization, and then for a given keyword it would return the matched line together with the source repository and file.
If not wrong, it is impossible inside Foundry, but...
I would suggest a workaround.
You could clone the repository locally in your machine and then, opening the synced folders using VS Code, use its search feature, that is able to go through different folders content.
Clone function is available inside each code-repo, and in order to proceed you will need both a git client and VS Code installed locally.
I am running PhpStorm 2016.3.2 (I believe it is the current latest).
Since I've updated to this version, css files are always grouped / nested under their scss source files in the project tree, regardless if I have a SCSS watcher or not.
I've tried creating a completely empty new project, with no file watchers whatsoever, and manually created two files: test.scss and test.css. Immediately, the test.css got grouped under the test.scss.
Furthermore (in another project), I am using a custom transpiler, which creates a x.html file for each x.scss file in addition to the x.css file. However, no matter what I set in the Output paths to refresh field, PhpStorm will always group the CSS file, and only the CSS file under the SCSS node.
I am trying to make it also group the HTML file under that node, but ideally I want to know why is it doing any grouping at all when there are no file watchers?
I do want to point out that this was NOT an issue in the previous version.
Is there some hidden setting I am missing, is it a bug or is it a mandatory new "feature"?
Is there some hidden setting I am missing,
No.
is it a bug or is it a mandatory new "feature"?
It's a new feature -- file nesting no longer relies on presence of File Watcher (and the need to run it to have files actually nested).
At the moment it's implemented as hard-coded list of rules which you cannot modify (but you may try and suggest other rules and why they will be good).
UPDATE: The list of nesting rules is fully customizable since 2017.2 version. You can access those rules via cog icon in Project View panel where you may add your own or even disable such nesting.
I opened my project on another computer, and the files where I'd been using a file watcher were expanded, like before they used to be nested like home.scss is now after I run the watcher once on that file.
Is there a way to automatically make all the files be nested?
Because when adding new files and folder with git, it would be quite troublesome to go into each and every file in order to make them become nested.
Like I have some minified JavaScript files that used to be nested, but now is expanded for some reason.
Hope you understand. Thank you.
Edit: Nested***
Is there a way to automatically make all the files go under a caret like that?
Unfortunately not. Such nesting information (to "go under a caret" as you are saying) is taken from "Output path to refresh" field of the corresponding File Watcher.
You have to run file watcher for such files at least once in order to see files nested like you have it on your another computer.
Here is how you can run File Watchers manually without the need to modify those files (so no extra history will appear in your git (or whatever VCS you may be using there)).
https://stackoverflow.com/a/20012655/783119
P.S.
In PhpStorm 2016.3 (the next version that will be released in 1.5-2 months or so) such nesting will be done automatically (the most common combinations) so there will be no need to have File Watchers for providing such info.
If you wish -- you can try EAP build right now (EAP means Early Access Program .. which is sort of Alpha/Beta builds (simply speaking).. and therefore some bugs for new functionality might be present and performance may not be optimal).
As far as I know, the only way to include a folder in an Air package (in Flash Pro, not Builder) is through the GUI:
Publish Settings > Player Settings > General Tab > Included Files
... but it's kind of a huge hassle to manually add and remove folders over and over again if you have to publish the app with a dozen different versions of the content, you know?
Is there a way to conditionally include folders based on text somewhere - the app config xml, maybe? or something else that will be checked when the APK is compiled? That way I could just copy and paste in the folder name to switch which asset folder is being included, instead of going through the whole process inside of the flash IDE?
This idea might possibly be of some use although it could require some management due to possibly meaning you have duplicated assets.
I typically store all my assets inside an 'includes' folder/directory and just add this to the Settings > Include Files pane.
I also have folders which store the target specific includes, such as 'IOS' and 'ANDROID', (but aren't added to the Include Files pane).
When publishing, I swap out the contents of the includes folder. So it's just a case of deleting the existing contents if the includes folder and copy/pasting from the relevant source folder into the includes folder.
Hope that makes sense.
There are a couple of things you could do, though they're not 100% solutions per se.
1) Use conditional compilation:
Depending on how your imports/includes are set up, you could change it to always be the same file, but change the code/embed inside depending on a compile time constant. You can add a compile constant by going to File > Publish Paramaters > Flash (tab) > Parameters > Configure Constants:
Your constants would be in the form CONFIG::debug or FOO::bar, then in code, you wrap your code like this:
CONFIG::debug
{
// code is only included if CONFIG::debug is true at compile time
}
Then, by flipping constants, you can include or exclude blocks of code. There's a bit more detail here: http://divillysausages.com/blog/as3_conditional_compilation
NOTE: this is much easier to do in an IDE like FlashDevelop.
2) Use an external IDE
Taking the FlashDevelop example, when building for mobile, a number of .bat files are created. Depending on the environment vars set, you can include/exclude folders as you wish. I do this to include different assets depending on if it's a desktop, Android, or iOS build.
3) Use the Flex SDK command line or ANT
With either of these, you can specify a config.xml file for the files that you want to include. External IDEs (like FD) use the command line directly, so you can almost copy/paste the command if necessary.
For ANT, it's not my strongest point, but you can find out a bit more here: http://charlespatricknewman.com/blog/?p=325