Deep Zoom Image - Command Line Tool? Or For Bulk Conversion - zooming

I am looking for some kind of command line tool , using which I can create an application to convert input images into Deep Zoom Image.
I have around 500 images. I have used the Deep Zoom Composer to generate Deep Zoom Image[DZI] content one at a time. Was looking for a better way to process multiple images.
It looks like there was a tool SparseImageTool.exe in the Deep Zoom Installed Folder which is no longer available.

Here's a list of tools for creating DZI and similar images:
http://openseadragon.github.io/examples/creating-zooming-images/

Found a command line tool which generates files for Deep Zoom.
https://libvips.github.io/libvips/API/current/Making-image-pyramids.md.html
Example:
vips dzsave some-huge-file.tif my-dzi-name
Will write my-dzi-name.dzi and a directory called my-dzi-name_files/ containing all the image tiles.

Related

mxClient renders different shapes all as squares

Several weeks ago I have been asked to upgrade a web application based on a very old version of MXGraph library (version 2.4). The application integrated also the 'grapheditor' a sort of demo application evolved later in Diagramly
and then in Draw.io). Recently I completed the more problematic step, the transition from old "grapheditor" to Draw.io, so I am now able to open all the previous diagrams (saved as plain XML), modify and save them consistently.
Ok, this is the nice part. The bad side is the 'read-only' section of the application ,where the users can more or less, only view the graph.
This page is based on the mxClient.js that renders the graph described in the xml through this code:
var graph = new mxGraph(container);
var diagram = mxUtils.parseXml(xml);
var codec = new mxCodec(diagram);
codec.decode(diagram.documentElement, graph.getModel());
graph.fit();
Upgrading the MX library to the last version (3.9.10) the same code works but some shapes are not rendered properly, they appears as squares instead of
circles, ellipses, etc. The two following images are an example of this misbehavior
Graph in the draw.io:
Same graph rendered by mxClient:
After some tries I discovered that the old mxClient is able to render the same graph perfectly (as draw.io does) so I think there have to be something wrong (or missing) in my code or mxGraph installation/configuration.
As a temporary workaround I can keep in place the old version of mxGraph but obviously I'd like to use the new one.
Can someone give me an hint on this? Any help would be very appreciated.
The tape shape isn't part of core mxGraph, it's part of the GraphEditor example, in the additional shapes JavaScript.
If you look at the style of the ellipse, it's probably not the one in the core, most likely another one from Shapes.js.
Either pull in shapes.js, or use the viewer in draw.io.

Solidworks hollow/shell a STL Part

I'm pretty new at solidworks!!
But I've been able to create a solid from a stl files. It's a Truncated tetrahedron shape.
Now I wanted this shape to be hollow (for 3D printing and adding threads).
So I've searched for a while and found a tutorial for the shell tool. This didn't work out because it gave me an error. That the faces may offset in adjacent spaces.
So I thought if I had one part and then a the same part but scale it 3mm. Place them on the same spot and then subtract them of some sort. It would give me the same shelled shape I want.
Would this work and does anybody know a way to do this or has a better way to hollow out my solid.
STL & PART upload.
Files Google Drive
If you have SOLIDWORKS Professional or Premium, you can use ScanTo3D to turn the part into a Solid / Surface body. At that point, you can manipulate the geometry as you would anything else in SOLIDWORKS.
Here's a video showing both turning on ScanTo3D and how to use it.
https://youtu.be/ZjzqWCfNfmQ
"So I thought if I had one part and then a the same part but scale it
3mm. Place them on the same spot and then subtract them of some sort.
It would give me the same shelled shape I want."
use the move/copy body command to copy it
use the scale command to scale it
use the combine feature to subject the smaller body from the main body
Alternatively use the check geometry feature to find any faulty faces and ALWAYS run import diagnostics on an imported body. if you can find and fix a faulty face try the shell tool again. If the minimum radius is too small then you will need to manually offset faces using the offset surface command

How can I display a JPG image so that a very low resolution displays first?

I've noticed that on some sites, a very low resolution version of an image gets displayed underneath the final version before it's done loading, to give the impression that the page is loading faster. How is this done?
This is called progressive JPEG. When you save a picture using a tool like Photoshop you need to specify you want to use this JPEG flavor.
I've found this Photoshop "Save for Web" dialog sample where you will find the whole Progressive option enabled:
What you are asking for depends upon the decoder and display software used. As noted, it occurs in progressive JPEG images. In that type of JPEG, the coefficients are broken down into separate scans.
The decode then needs to update the image in between decoding scans rather than just at the end of the image.
There was more need for this in the days of dial up modems. Unless the image is really large, it is usually faster just to wait and display the whole image.
If you are programming, the display software you use may have an option to update after scans.
Most libraries now use a model where you decode an image file stream into a generic image buffer. Then you display the image buffer. In this model, there generally is no place to display the images on the fly.
In short, you enable this by creating progressive JPEG images. Whether the image displays fading in dependents entire on what is used to display the image.
As an alternative, you can batch optimize all your images using the ImageMagick's convert command like this:
convert -strip -interlace plane input.jpg output.jpg
You can use these other options instead of plane.
Or just prefix the output's filename with PJPEG
convert -strip input.jpg PJPEG:output.jpg
Along with a proper file search or filename expansion (e.g.):
for i in images/*; do
# Your conversion command
done
The strip option is for stripping any profiles or comments, to make the conversion "cleaner". You may also want to set the -quality option to reduce the quality loss.

How to stack Sprites rendered inside Iterator?

I am rendering an image to a Sprite inside of an Iterator. I'd like each render (iteration) to remain on the canvas indefinitely, so that each successive render layers on top of the previous ones. How can I do this?
There are no Clears or any other layers in my composition.
In Quartz Composer, you'll almost always want to use a Clear patch — don't assume that you can rely on the prior contents of the framebuffer. So, to accomplish this, you'll need to load all of your images into a structure (probably by using JavaScript to feed an Image Loader patch and build a Queue from that), and then display all of the images each frame using an Iterator.
Check out Apple's "Image TV" sample composition, available in the OS X Developer Library in the Quartz Composer Conceptual Compositions bundle. This example demonstrates how to load a series of images into a structure and then display them.

how to create gif animation from a stack of jpgs

I have around 200 jpg images. I need to stack them so that i can convert them into a simple animated gif image. Are there any free tools available to do that job? My os is windows.
I'm not so bothered about the quality of the output.
Try using ImageMagick's convert utility. I have used it to create animated gifs from a set of images (in any format) in the past.
Use the command
convert -delay 20 -loop 0 *.jpg animated.gif
Might want to look at GiftedMotion: http://www.onyxbits.de/giftedmotion
In theory this would work
ffmpeg -f image2 -i image%d.jpg video.avi
ffmpeg -i video.avi -pix_fmt rgb24 -loop_output 0 out.gif
If you'd like a flexible on-line solution, I just used GIFmaker.me and it worked great. It lets you change the frame order, change the size, set the speed, and set the repeat cycles. You can view the animated GIF and download it when you're finished.
Edit: I just used another on-line tool that GIFmaker refers to on their site. GIFcreator is even more flexible, letting you duplicate frames, change the delay for each frame, remove frames, and reverse frames. It also has a more flexible resize capability.
ImageJ and FIJI provide a powerful GUI for doing this is (FIJI is a re-package of ImageJ that also includes some widely used plugins). These powerful (but free!) programs may be overkill, but depending on your needs this may be the way to go, since this is a somewhat common and crucial task for biologists.
Also FIJI can open a large array of different image types, can save to GIF or AVI, and it is very easily scriptable (insternally with in Python or Java) for automating custom tasks etc.
Step-by-step instructions (from Here and Here) are as follows:
Put your images in a folder, and name them in sequence (eg. make sure they
open alphabetically in the right order, perhaps by adding the
desired frame numbers to the start of the filenames).
(On MacOS, this automator action could help)
In FIJI, Select `File > Import > Image Sequence..."
Choose your folder, and then any options (eg. scaling the images)
Preview the video with the Play button in the resulting window's
corner.
To change the frame rate, choose Image > Stacks > Animation > Animation Options...
Select File > Save As > Animated GIF... or AVI... and you're done.
For GIF you can choose the delay between frames (ie. frame rate), and looping option. For AVI you can choose the frame rate.