Run gulp plugin on single file - minify

I'm trying to write a minify function that can be used to minifiy html, css, and js depending on file type. I would like to use the existing gulp plugins for these 3 minification processes to do the actual minification. The problem I'm having is I don't know how to call a plugin on a single vinyl file. Here is what I have so far:
var cssmin = require('gulp-cssmin');
var htmlmin = require('gulp-minify-html');
var uglify = require('gulp-uglify');
var minifiers = {
js: uglify,
css: cssmin,
html: htmlmin
};
function minify(options) {
var options = options || {};
return tap(function(file){
var fileType = file.path.split('.').pop();
options = options[fileType] || options
var minifier = minifiers[fileType];
if(!minifier)
console.error("No minifier for " + fileType + " - " + file.path);
// WHAT DO I DO HERE? This doesn't work but I want to do something similar
file.pipe(minifier(options));
});
}
I would like to be able to call the minify function like this:
gulp.src(['test.html', 'test.css', 'test.js'])
.pipe(minify());

Use gulp-filter.
var gulpFilter = require('gulp-filter');
var jsFilter = gulpFilter('**/*.js');
var cssFilter = gulpFilter('**/*.css');
var htmlFilter = gulpFilter('**/*.html');
gulp.task('default', function () {
gulp.src('assets/**')
.pipe(jsFilter)
.pipe(uglify())
.pipe(jsFilter.restore())
.pipe(cssFilter)
.pipe(cssmin())
.pipe(cssFilter.restore())
.pipe(htmlFilter)
.pipe(htmlmin())
.pipe(htmlFilter.restore())
.pipe(gulp.dest('out/'));
});
Will work for single files too but globs are more futureproof :)

SOLUTION:
I ended up using gulp-filter to solve the issue, but it was fairly tricky to get it working in a reusable way. Here is my final code:
var cssmin = require('gulp-cssmin');
var htmlmin = require('gulp-htmlmin');
var uglify = require('gulp-uglify');
var lazypipe = require('lazypipe');
function getFilter(type) {
// create a filter for the specified file type
return filter('**/*.' + type);
}
var minify = function() {
var jsFilter = getFilter('js'),
cssFilter = getFilter('css'),
htmlFilter = getFilter('html');
var min = lazypipe()
.pipe(function(){return jsFilter;})
.pipe(uglify)
.pipe(jsFilter.restore)
.pipe(function(){return cssFilter;})
.pipe(cssmin)
.pipe(cssFilter.restore)
.pipe(function(){return htmlFilter;})
.pipe(htmlmin)
.pipe(htmlFilter.restore);
return min();
};

To run gulp plugin on a single file you need to do the following:
var stream = minifier(options);
stream.once('data', function(newFile) {
file.contents = newFile.contents;
})
stream.write(file);

Related

Not getting 'gulp-version-number' to work

First time looking at gulp and having the project land on my lap, and of-course not getting it to work.
I need to get a version number on the files and not getting 'gulp-version-number' to work - the old code does, it just "jumps over" the versionNumber command.
var gulp = require('gulp');
var concat = require('gulp-concat');
var uglify = require('gulp-uglify');
var rename = require('gulp-rename');
var sourcemaps = require('gulp-sourcemaps');
var minifycss = require('gulp-minify-css');
var versionNumber = require('gulp-version-number');
var jsDest = 'ui/dist/js/';
var versionConfig = {
value: '%MDS%',
append: {
key: 'v',
to: ['css', 'js']
},
output: {
file: 'version.json'
}
};
gulp.task('scripts', function () {
return gulp.src('ui/js/site/*.js')
.pipe(concat('site.js'))
.pipe(gulp.dest(jsDest))
.pipe(rename('site.min.js'))
.pipe(versionNumber(versionConfig)) //<-- not doing notin'
.pipe(uglify())
.pipe(gulp.dest(jsDest));
});
//and the same for SASS/CSS
Environment is Visual Studio 2015.
Glad for any input!
(Next step is to modify the references to the files with version nbr...)

Using lastmod as a function within gulp-sitemap with cheerio

I'm attempting to use the lastmod function in conjunction with cheerio (or gulp-cheerio) to pull a value from a meta tag from each file in the stream to populate this lastmod entry.
var gulp = require('gulp');
var cheerio = require('cheerio');
var sitemap = require('gulp-sitemap');
gulp.task('sitemap', function() {
return gulp.src(['/prod/**/*.html',])
.pipe(sitemap({
siteUrl: 'https://www.somewhere.com',
lastmod: function(file) {
var $ = cheerio.load(body);
var lastmodValue = $('head > meta[name="dc.date"]').attr('content');
return lastmodValue.toString().trim();
}
}))
.pipe(gulp.dest('/prod'));
});
This works fine if I hardcode a var before the return and comment out the cheerio statements. Gulp-sitemap lastmod instructions here: https://github.com/pgilad/gulp-sitemap#lastmod
Found my issue - Here's the code that works:
.pipe(sitemap({
siteUrl: 'https://www.somewhere.com',
lastmod: function(file) {
var $ = cheerio.load(file.contents);
var lastmodValue = $('head > meta[name="dc.date"]').attr('content');
return lastmodValue.toString().trim();
}
}))

gulp-concat is adding same files twice

I'm seeing a similar issue as this post (gulp-concat twice the content).
However, I'm dumping the concatenated file into a different directory, so it's not pulling in the resulting concatenated file into task, yet I'm seeing the contents of each file doubling up for some reason.
My gulp file is as follows:
/* jshint node: true */
module.exports = function (gulp, options, plugins) {
var merge = require('merge-stream');
var uglify = require('gulp-uglify');
var pump = require('pump');
var gp_concat = require('gulp-concat');
var gp_rename = require('gulp-rename');
var gp_ignore = require('gulp-ignore');
var ngAnnotate = require('gulp-ng-annotate');
var paths = require('../paths');
var utils = require('../utils');
var base = [
paths.APP,
paths.ETC,
paths.DESIGN
];
gulp.task('scripts:clean', function () {
var srcOptions = {
read: false
};
var tasks = base.map(function (folder) {
return gulp.src(folder + '/**/' + paths.GENERATED_SUBPATH + '/js/**/*.js', srcOptions)
.pipe(plugins.clean({force: true}));
});
return merge(tasks);
});
gulp.task('compress', function () {
var filesToInclude = ['**/app/components/**/*.js'
];
var excludeCondition = '**/*.spec*.js'
var fileToDest = paths.GLOBAL + '/'+paths.GENERATED_SUBPATH + '/js';
return gulp.src(filesToInclude)
.pipe(gp_ignore.exclude(excludeCondition))
.pipe(ngAnnotate({add: true}))
.pipe(gp_concat('all.concat.js'))
.pipe(gulp.dest('dist'))
.pipe(gp_rename('all.min.js'))
.pipe(uglify())
.pipe(gulp.dest(fileToDest));
});
gulp.task('scripts:build', ['scripts:clean', 'compress']);
};
Can someone help me understand why the
var filesToInclude = ['**/app/components/**/*.js];
would bring in each file twice? I've checked the files and no, the files are not duplicated anywhere in there.
It seems that the issue was with the definition of the filesToInclude, with it starting out with a wildcard. Since the fileToDest puts the file in a separate target directory, but the structure is the same, the process picks up the files twice.

Browserify is not replacing the class token

I am using the following gulpfile to compile my javascript code from ES6 to ES5.
var gulp = require('gulp');
var gutil = require('gulp-util');
var cssnano = require('gulp-cssnano');
var autoprefixer = require('gulp-autoprefixer');
var notify = require("gulp-notify");
var sass = require('gulp-sass');
var sourcemaps = require('gulp-sourcemaps');
var source = require('vinyl-source-stream');
var buffer = require('vinyl-buffer');
var browserify = require('browserify');
var watchify = require('watchify');
var babel = require('gulp-babel');
var babelify = require('babelify');
var uglify = require('gulp-uglify');
//...
gulp.task('js', function () {
return buildScript('index.js', false);
});
function buildScript(file, watch) {
var props = {
entries: [folder_source + '/javascript/' + file],
debug : true,
transform: [babelify]
};
// watchify() if watch requested, otherwise run browserify() once
var bundler = watch ? watchify(browserify(props)) : browserify(props);
function rebundle() {
var stream = bundler.bundle();
return stream
.on('error', handleErrors)
.pipe(source(file))
.pipe(gulp.dest(folder_dest + '/javascript/build/'));
}
// listen for an update and run rebundle
bundler.on('update', function() {
rebundle();
gutil.log('Rebundle...');
});
// run it once the first time buildScript is called
return rebundle();
}
function handleErrors() {
var args = Array.prototype.slice.call(arguments);
notify.onError({
title: 'Compile Error',
message: '<%= error.message %>'
}).apply(this, args);
this.emit('end'); // Keep gulp from hanging on this task
}
Everything works fine until Im starting to actually use ES6.
Example Source (index.js):
class Car{
}
Example Compiled (app.js):
(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
class Car {}
},{}]},{},[1])
As you can see there is still ES6 code in the compiled file.
It seems like babelify is not doing its jop. I already tried several other gulp files from around the web, but I always got the same result.
Thank you!
Thanks to loganfsmyth I was able to solve the problem by adding the following to the props array:
transform: [[babelify, {presets: ["es2015"]}]]

How to concat multiple jQuery files into one using Gulp?

I'm wanting to only load one JS file which uses jQuery code, but am confused about how to best do it. The thing I'm worried about is doing something sloppy like the below to solve the issue of loading all the scripts under $(document).ready(function(){});
gulp.task('compile-js', function() {
gulp.src(['./js/initialization.js', './stuff.js'./js/end.js'])
.pipe(concat('script.js'))
.pipe(gulp.dest('./public/javascripts/'));
});
where initialization.js and end.js are for the wrapping of the document.ready function (I know lol, hence asking)
Is there a better way of doing it?
Write a gulp file, lets call it 'jquery-noconflict.js'
var through = require('through2');
var gutil = require('gulp-util');
var fs = require('fs');
module.exports = function(){
var stream = through.obj(function(file, enc, cb) {
if (file.isStream()) {
this.emit('error', new PluginError(PLUGIN_NAME, 'Streams are not supported!'));
return cb();
}
if (file.isBuffer()) {
var contents = file.contents.toString();
file.contents = Buffer.concat([new Buffer('jQuery(document).ready(function(){'), file.contents, new Buffer('})')]);
}
cb(null, file);
}, function(){
})
return stream;
};
You might need to 'npm install through2'
now in your gulpfile.js
var gulp = require('gulp');
var concat = require('gulp-concat');
var jquery = require('./jquery-noconflict');
gulp.task('compile-js', function(){
gulp.src('./stuff.js')
.pipe(concat('script.js'))
.pipe(jquery())
.pipe(gulp.dest('./public/javascripts/'))
})