How does the mozilla stub installer works? - google-chrome

I'm currently working on a no-touch deployment and auto-update mechanism for a Windows application. I've tried Microsoft ClickOnce strategy but it did not work for me as the strategy only suits small-sized apps, and my application hauls at ~500MB.
I'm interested in how the stub based installation and update strategies work for Mozilla Firefox and Google Chrome and also Microsoft's packages including its .NET framework and VS installers. I've come across Google Omaha which hosts the Google product update deployment mechanism, but it is not very conclusive for me.
Can anybody please help me out how the stub-based deployment design works?
P.S. Any open source code for the same would be of a great help. ;-)

I'm not quite exactly sure of what you mean by "stub-based". There's a handful of technologies and tools involved in what I understand you want to accomplish. For the setup packages creation there are: NSIS, Inno Setup and the WiX Toolset, for example. A core technology is MSI. On the other hand, for application updates and the such, there's BITS and also some web stuff involved in updates publishing, like using an ATOM feed, for instance (your referenced Google Omaha might fit into this category).
It's only a bunch of pointers, but I hope it helps.

The Mozilla installer is opensource (as is the NSIS system it uses) so I'd suggest adapting the code found here: http://lxr.mozilla.org/seamonkey/source/toolkit/mozapps/installer/windows/nsis/
It's a bit complex so you could start with a simpler script and incorporate the bits you want (like finding/downloading updates and UAC evelation).

Related

Docs for developing gnome shell extensions

I need to know when inFullscreen of monitor object is set to true, I wanna make sure it's not set to true when window is maximized. I can't find any docs for imports.ui.main nor any imports.ui.*. That's simple (but still annoying) I can hold alt and press F2 and type lg then enter to try it in the repl. But what if I need some info about queueDeferredWork?
Or what if I wanna know if there's a signal like switch-workspace but when the switch is finished (when switch-workspace is triggered it SEEMS that the switch animation just began and at least inFullscreen doesn't return true when I switch to a fullscreen workspace, it just SEEMS so, I can't make sure as I can't find docs for it.)
Is gnome-shell api (except imports.gi.*) not documented? or am I missing something?
There was very similar question asked here: How do I get the monitor of an active window in GNOME?
Sorry I didn't see your question earlier; you should use the tags [gnome-shell-extensions] and [gjs] to ellicit help for more programming related questions.
Updated September 2021
As of, well awhile ago, GJS has its own portal for tutorials, documentation and so on.
https://gjs.guide
Everything below is linked to from this portal, so it's a good bookmark.
There are guides covering all the basics, much of the advanced usage, introductions to core libraries like GLib and GTK, including some specialized tutorials like spawning subprocesses. There is also a dedicated section for extensions, covering creation, translations, preferences and porting guides to get your extension working on the latest release.
Please - do request any documentation you find lacking. It may not always be feasible or quick, but we'll do our best.
https://gjs-docs.gnome.org
This is GJS's official API documentation for the GNOME platform, including all core libraries and all the other libraries like GStreamer and WebKit you expect. If a library is missing, you can request it by opening an issue.
For GNOME Shell extensions, these will be of particular interest (see the Architecture page for more details):
Clutter: The compositor-side toolkit, part of Mutter
Meta: The window manager and/or compositor (aka Mutter)
St: Builds on Clutter to add more complex widgets and CSS
Shell: The internal library of GNOME Shell, providing several classes and functions
Gvc: High-level bindings for PulseAudio. Not strictly a part of GNOME Shell, but used by it and worth noting.
This documentation is still correct, however it is probably best for those familiar with the GNOME platform that just need some hints for GJS.
Modules built into GJS: https://gitlab.gnome.org/GNOME/gjs/blob/master/doc/Modules.md
General API usage in GJS: https://gitlab.gnome.org/GNOME/gjs/blob/master/doc/Mapping.md
As JavaScript is (now) evolving fairly quickly, it is highly advised you familiarize yourself with GNOME Shell's JavaScript source. Aside from being crucial to writing extensions, this is the best way to keep up with new features in JavaScript and GJS, including patterns for using them.
HELP!
discourse.gnome.org using the extensions tag
Matrix: https://matrix.to/#/#extensions:gnome.org
IRC: irc://irc.gnome.org/shell-extensions

Using the workspace in a Eclipse RAP application

I have an Eclipse RCP application which I am planning to write in RAP so that I can allow my users to access it on web. I have just started with RAP and have gone through what RAP can provide and what it can't. Also I have seen the demo workbench application. Seems like a good fit for my use case but I still have some questions around the feasibility and workarounds possible in RAP.
Can RAP allow ports for existing views from eclipse like Package Explorer or Navigator. Also since the workspace would be shared can there be a way around to show different projects to different users.
The short answer is NO!
The Package Explorer or Navigator views itself wouldn't be hard to port to RAP. The Workspace/Resource API is the limiting factor here, as you already guessed. For RAP, a multi-user aware resource API would be desireable that provides a workspace for each seesion.
But until now, nobody put in the effort to implement this feature.

Is it possible to create a portable UWP app (=no installation needed)

The UWP infrastructure seems to have everything what's needed for a portable model.
Clear separation between os and application
Clear separation between different applications
Less dependencies
Support portable class libraries
As far I know portable scenario's are not supported right now. Is it something that we can expect in the future or is it intrinsic impossible due the architecture of UWP/WinRT
How hard would it be to create some kind of host executable that can run any local UWP app. At the moment I'm looking for portability between different Windows 10 PC's. Not so much cross device or cross OS.
I'm aware you can side load UWP apps, but that's not what I'm looking for.
Is it something that we can expect in the future or is it intrinsic impossible due the architecture of UWP/WinRT
I don't see any major technical limitations that would prevent this scenario. UWP apps can register to some global mechanisms (which is something portable apps shouldn't do), like push notifications or background tasks, but the whole application model has been designed so that users can limit access to those features on a per-application basis. So every developer publishing an app is supposed to have considered beforehand that those code-paths may fail.
But "technically possible" doesn't mean that Microsoft will do it. In fact, I seriously doubt they ever will. The reason is simple: they're pushing the store with all their might, even seeking to put Win32 apps on it. Clearly, they're moving towards putting more apps on the store, not the other way around.
As to know whether it'd be possible to make a third-party standalone runner, I think so. When running unit tests for an UWP app, Visual Studio is launching a sort of "shell" hosting the app (it has become very apparent recently because after an update of Windows 10, the API that allowed to hide the splashscreen wasn't working anymore). I don't know what API is used to create this shell, but I'd definitely dig that way if I wanted to make a portable UWP host.
Although I haven't done this myself (will update answer if and when), reading this article makes it look like there is an easy way to create an installer that calls that command.
In short, an appx package can be installed locally using the command:
C:\Program Files (x86)\Windows Kits\10\bin\x86\WinAppDeployCmd.exe
Which can probably be wrapped in a UI or CMD installer.
Here's nice example of it (not mine).

What cross-browser technology do you use in your web applications to manipulate on client machines?

(I have a problem with Google Chrome improvements that will drop support for my current solutions.)
I work on project where I move desktop system to an Intranet web application.
The crucial requirements are:
to move desktop system to a web application
to reproduce every single functionality from the desktop system in the webapp
While 95% of work requires creating casual web application, there is one thing which is non-standard to handle: my application must perform some actions on the client computer. These includes:
connecting with libraries
launching desktop apps
file manipulation in background
The example scenario is to integrate my system with some machine in the lab. I have to integrate my web application with drivers on client computer via DLL (desktop app did this, so my app have to do this as well).
Theoretically scenarios of the desktop actions may vary and I just want to implement some interface that will handle all the "client-machine" job the desktop app has done, so there is no need to work on every single scenario (but of course every scenario should be tested).
My solution was Java Applet. It worked. But then Google Chrome decided to drop support for NPAPI plugins, so in September'15 Java plugin (and my applet) won't be supported (http://blog.chromium.org/2014/11/the-final-countdown-for-npapi.html).
So my another solution is Java Web Start. It works. But now Google Chrome decided to drop support for background operations of external protocols (https://code.google.com/p/chromium/issues/detail?id=348640), so from Google Chrome 45 my Java Web Start solution won't be supported.
(Both above solutions work on Firefox and IE.)
The question:
What other technology can I use to interact with a client machine from my web app?
Other remarks:
I am reluctunt to write my own PPAPI plugin or Chrome Extension - I prefer one solution working on all major browsers.
I know that StackOverflow community does not like discussions about technologies, so please focus on describing possible solution to my problem.
We struggled with a similar problem as we need to connect/access electronic devices over JNI->DLL. The only technology where this is currently possible are applets. Period. (And even that is tricky since certain combinations of browsers/java versions/operating systems do not work or have problems, but this is another story...)
There are web technologies like HTLM5, JScript which can replace some functionalities of applets however in certain scenarios (like yours) there is no current alternative available - and you named some of those:
connecting with libraries like *.dll, *.so etc.
file manipulations
launching applications
And doing that across browsers and operating systems!
Solutions?
Tell your users that certain browsers can't be used (like Chrome and
Opera Next)
Write individual plugins for each browser (which probably is beyond your budget ;-)
Did you consider writing standalone application(s) in form of an executable file? The user must download and run it however e.g. java or plugins also need to be installed. But then there is the security aspect of that (downloading an and executing an executable file) - certainly not an easy decision
Have a look at FireBreath 2 - (just read about it in some posts, however didn't try it)
There are lots of discussions on SO to this topic so take a read:
alternative technologies to replace applets
applet alternative launch from browser
alternatives to java applet to launch microsoft office applications
alternative-java-applet-network-drive-access
what are the alternatives for java applet to launch client programs using chrome
alternative of npapi plugins for flash java applet
python alternative to java applet
npapi alternative for live file editing
... and many, many more!

What are the functional differences between NW.js, Brackets-Shell and Electron?

Now that TideSDK is effectively dead, I've been looking into alternative 'wrappers' to run HTML/CSS/JS applications as stand-alone desktop applications. The three viable options I have run across so far, are NW.js (formerly node-webkit), brackets-shell, and Electron (formerly atom-shell).
The problem is that there does not appear to be a sufficiently complete comparison between the three in terms of feature set, compatibility, etc. I'm hoping to turn this into a more-or-less canonical thread on the (objective) differences between the three, in particular regarding:
Platform support; operating systems, dependencies, etc.
Language feature support, as far as HTML5, CSS3 and JavaScript are concerned. Think things like "does HTML5 video work, and if yes, what codecs are available?"
Non-standard extra features, such as tray icons, popup notifications, and OS-rendered menu bars.
Extensibility; eg. ability to 'plug in' native code, talk to Node.js, and so on.
Architecture; in particular the architectural differences that affect daily usage as a developer.
Debugging; included development tools, compatibility with commonly used tools like node-inspector, etc.
... and so on.
What are the objective, technical differences that matter when making a choice between them as an application developer?
I did similar research about two months ago, and in the end I went with node-webkit. The biggest upside on node-webkit is node.js and npm. The package management of npm is really nice, and node has well done filesystem access.
Brackets-shell looked interesting, but other than a nice IDE I didn't really get what made this one as good or better than the rest. They are very clear that "The brackets-shell is only maintained for use by the Brackets project ", that screams run away to me.
https://github.com/adobe/brackets-shell#overview
Atom-shell seems to be recently active, but it seems much like brackets in that they are really writing and editor/IDE that just happens to be attached to a webkit runtime. It also is built on top of node.js. This one has the downside of being difficult to search for stuff online without being reminded of your middle school chemistry.
I really don't want an new editor, and most programmers have their favorite already. For the actual application development, they pretty much work the same, and should, since they all use webkit. You basically write 90-95% of it like a website, and then deal with the native parts, and some config.
These things are true for all three of them
platforms - runs on Windows, Mac, and Linux
language support - HTML5, CSS3 and Javascript : since they run javascript you can download and run nearly any library/framework that you want.
The big caveat on webkit is codec support. Typically you will have problems with non-free video codecs, unless you rebuild the dll/so to support them. For example the shipped node-webkit won't play mp4 video.
I've been playing with Atom-Shell over the last few days, and I am loving it so far.
The best part about it is that it's backed by GitHub.. which should allow you to settle into the platform for the long term, especially if it gains a large following. It's also made possible by direct Node.js improvements courtesy of a contract with StrongLoop, who is a major Node.js contributor (they claim to employ more Node.js core developers than any other company, even Joyent).
I've also found it rather comfortable to get started. It took me about a day to learn the structure and get my first proof of concept running. Very cool.
Bullet Points:
Platform support: Windows, Linux, Mac OSX (More Info Here)
Language feature support: HTML5, CSS3, JS via Chromium - so far, zero issues, but I have not tested video specifically.
Native Features: Native App Menus, Task Tray Support, Global Hotkeys, Protocol Handler Support (that I've seen so far)
Extensibility: Excellent Node.js integration, both the client and server can "require" Node.js modules and natives. I've also successfully tested Bower libraries (incl jQuery) without issue.
Architecture: Covered in the other points, but in general its very smooth.
Update (11/25/14): I've not yet found use case for Atom-Shell in any official capacity, but I have used it to build a few small apps for my own use, the most complex being an app that pulls my time logs from my PM software and creates Paypal invoices.
My opinion of the platform remains positive. It's pretty awesome.
On my time invoicing app I successfully brought in Bootstrap 3's Dashboard Example Template and a few node modules (bluebird, Paypal SDK, Teamwork PM Client) to create a mildly complex app. It took me a few days and does its job well.
I really cannot think of anything negative to say about Atom-Shell, its solid, stable, fast, and easy to code for. I hope this helps someone.
Besides fully support Web standards, NW.js supports a list of non-standard features for native app development including:
Protect JS source code by compiling them into machine code: https://github.com/nwjs/nw.js/wiki/Protect-JavaScript-source-code-with-v8-snapshot
Jailed devtools: https://github.com/nwjs/nw.js/wiki/Devtools-jail-feature
Additional security model with which you can do more in DOM: https://github.com/nwjs/nw.js/wiki/Security https://github.com/nwjs/nw.js/wiki/Changes-to-DOM
enhanced file dialog: https://github.com/nwjs/nw.js/wiki/File-dialogs
kiosk mode: https://github.com/nwjs/nw.js/wiki/The-Kiosk-mode
supports for a growing list of chrome.* API, include chrome.webRequest so you can intercept HTTP requests from DOM: https://github.com/nwjs/nw.js/issues/518
support for rich notifications, print preview, many more chrome.* APIs, Chrome Apps and other Chromium features starting from 0.13.0-alpha0
There is much more to see in the wiki including Menu, Tray, etc.
I've been working with brackets-shell for some time now, here are some of my findings:
brackets-shell is primarily developed as a shell under the brackets IDE project, but the project can run any web application. You just need to point it to your own html page. Clint Berry wrote an excellent tutorial about doing just this: http://clintberry.com/2013/html5-desktop-apps-with-brackets-shell/
The project is backed by Adobe and has a lot of activity
Documentation could be better
platform support They support Windows, Mac and Linux. An installer package can also be created. I only tested it on Win and Mac, it works great.
feature support html5, css3, js. Html5 video does not work out of the box, but is very easy to enable (by default the ffmpegsumo.dll is not copied into the installer, if you change the script to copy it it will work).
native features menu bar, 'open file with', file system access. I am not using any of these, as all I need is the communication with the node process.
extensibility a nodejs is built in, and you can communicate with node from your web application. In this way, you can use node to access the filesystem etc.
architecture The project is well set up, keeping a nice separation between the shell project and your own web app running inside it. In your own application, a global appshell object is available which gives you access to the brackets functionality (filesystem access, communication with node process, ...).
One thing to note (if you care), is that the Electron officially does not support Windows Vista. Vista's market share is about halfway between OSX 10.9 and 10.10 (both of which are fully supported by Electron). Vista is also still supported by Microsoft until 2017.
NW.js works fine in Vista, as well as OSX 10.9+. NW.js works on Ubuntu, Debian, Zorin, Manjaro, Arch, and most other Debian based Linux OS's. Electron has refused PR's to fix Ubuntu specific bugs on their platform which is concerning.
NW.js works in XP too. Currently 18% of the market is still on XP. So if you're desktop application is more general purpose or wants to have access to the late adopters still on XP, you're probably better off with NW.js (0.14.7) as Electron only supports Win 7 and up.
If you use NW.js 0.12.3 you can also support OSX 10.6+ and very old versions of Debian based Linux OS's like Ubuntu, and Win XP+. It is recommended that you do special builds just for those legacy systems though and use the newer versions of NW.js for newer OS's.