AS3 navigateToURL only works when testing in Flash CC - actionscript-3

I've tried searching stackoverflow to find an answer to this question but so far haven't found anything.
I have a swf file with several movie clips on the stage. When I've managed to create an event where the movie clips swap out to a new movie clip when the user hovers. The problem that I am having is when you click that new movie clip it's supposed to open a URL in a browser window. That happens when I test the movie within Flash CC but when I test it in a browser nothing happens.
Any help for this would be greatly appreciated. I apologize if this question has been asked elsewhere on the site but, as I said, I did a search earlier and didn't find anything.
import flash.events.MouseEvent;
addEventListener(MouseEvent.MOUSE_OUT, gobackAnimation);
function gobackAnimation(event:MouseEvent):void
{
MovieClip(parent).gotoAndStop(1)
}
addEventListener(MouseEvent.CLICK, openURL);
function openURL(event:MouseEvent):void
{
ExternalInterface.call("open", "URL I'm trying to open");
MovieClip(parent).gotoAndStop(1)
}

To open a URL you have to use the navigateToURL function as documented here.
It appears that you are using the following code to trigger a URL to open:
function openURL(event:MouseEvent):void
{
ExternalInterface.call("open", "URL I'm trying to open");
MovieClip(parent).gotoAndStop(1)
}
However, I don't know where or what this ExternalInterface is and how the call function is built.
If you want to open a URL though, you should be doing something along the following lines:
function openURL(event:MouseEvent):void
{
var myURL:String = "http://your.url.goes/here"; // set your url here
var window:String = "_blank"; // you can set this to be whatever you need based on how you want the window opened
var request:URLRequest = new URLRequest(myURL);
request.data = variables;
try {
navigateToURL(request,window);
}
catch (e:Error) {
// handle error here
}
MovieClip(parent).gotoAndStop(1)
}

Related

How to load a swf and interact with it?

I have tried SWFLoader, but the problem is the loaded content is MovieClip and I don't know how to interact with it, and the MovieClip#numChildren is zero.
And by the way, I can't pass the flashvars to the swf.
Firstly, you should know that there is no exact answer to your question as it depends on your loaded SWF (you know it or not, its display list, ...) but I'll put a simple example to explain things and you have to adapt it to your case.
For this example, let's say that we have a very simple SWF (the loaded SWF) which contain a TextField (called txt_url) and a button (a MovieClip, called btn_go).
The btn_go button will open the URL entered in the txt_url TextField.
For our second SWF (the loader), we will use a Loader object to load our first one (which is in this case will be the Loader.content) and then we will set the URL (the txt_url text) and trigger the click event on the btn_go button.
So here is an example of the code of our loader.swf :
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, on_SWFLoad);
loader.load(new URLRequest('loaded.swf'));
addChild(loader);
function on_SWFLoad(e:Event): void
{
// get our loaded SWF
var loaded_swf:DisplayObjectContainer = DisplayObjectContainer(loader.content);
// because we know our target objects, we can use "getChildByName()"
// set the URL
TextField(loaded_swf.getChildByName('txt_url')).text = 'http://www.example.com';
// open the URL in the browser by triggering the click event on the "btn_go" button
MovieClip(loaded_swf.getChildByName('btn_go')).dispatchEvent(new MouseEvent(MouseEvent.CLICK));
}
This example will directly set and open the URL in the browser after loading the SWF, of course we can execute that action after clicking a button or something else but it's just a simple example to show you how you can do ...
Now, the problem is when we don't know anything about the loaded SWF and its children (names, depths, ...), in this case we should do more effort to do what we want : we should traverse the entire display list of the loaded SWF to identify the target objects.
Returning to our example and let's say that we only know that there are a TextField and a button in the stage, so our code can be like this for example :
function on_SWFLoad(e:Event): void
{
var loaded_swf:DisplayObjectContainer = DisplayObjectContainer(loader.content);
var num_children:int = loaded_swf.numChildren;
for(var i:int = 0; i < num_children; i++)
{
var child:DisplayObject = loaded_swf.getChildAt(i);
if(child is TextField)
{
trace(child.name); // gives : txt_url
TextField(child).text = 'http://www.example.com';
}
else
{
if(child.hasEventListener(MouseEvent.CLICK))
{
trace(child.name); // gives : btn_go
child.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
}
}
}
}
Again, it's a very simple example just to show how we can proceed ...
...
Then about passing values (params) between SWFs, take a look on my answer of this question where you have a little example for that.
For more about Display programming (display list, display object, display object container, ...) take a look here.
Hope that can help.

How to add a clickTAG function on AS3?

I have this banner that has 3 tabs that would require clickTAGs added to the buttons of each tab section. Currently, the banner works fine with the code attached, but when I try to insert a clickTAG function, everything gets screwy and I end up having a blinking banner. I hope someone here can help me out.
This is the code that I am using:
this.btn_launchsite.addEventListener(MouseEvent.CLICK,f);
function f(e:MouseEvent) : void {
navigateToURL(new URLRequest ("http://kpmginfo.com/cfo/"),"_blank");
}
I tried adding this between the void { and navigateToURL:
var click_url:String = root.loaderInfo.parameters.clickTAG;
if(click_url) {
And this made the whole banner blinking.
i'm not sure entirely what your are trying to achieve ie. do you want to track clicks? within flash? send tracking data to an external php? either way I would firstly created your clickTag function outside your click button function & then call the clickTag function from within the click banner function.
eg. something like.
var URL_Tag = 0;
function ClickTagger (e:Event=null):void {root.URL_Tag = root.URL_Tag + 1;}
this.btn_launchsite.addEventListener(MouseEvent.CLICK, ClickBanner);
function ClickBanner (event:MouseEvent) : void {
navigateToURL(new URLRequest ("http://kpmginfo.com/cfo/"),"_blank");
ClickTagger();
}
trace (URL_Tag); // this line is for testing and debugging.

getURL in AS3, how to?

Hello I have not used flash in years, and need to use some old tracking code in my new AS3 banner. I noticed that in 3.0 you can't place actionscript on objects themselves, just on the timeline.
I need to convert this As2 script which i would normally have on a button labeled 'my_button'
on (release) {
getURL (_level0.clickTag, "_blank");
}
What is the equivalent code snippet to use on the timeline for my button labeled 'my_button'?
This is Google's clickTag suggestion:
import flash.events.MouseEvent;
import flash.net.URLRequest;
// ......
someButton_or_displayObject_to_receive_mouseClick.addEventListener(MouseEvent.CLICK,
function(event: MouseEvent) : void {
flash.net.navigateToURL(new URLRequest(root.loaderInfo.parameters.clickTAG), "_blank");
}
);
I saw a few diffrent examples, but none of them were identical to the method I use;
This is a full version, just copy and past and add in your URL AS3
import flash.events.MouseEvent;
import flash.net.URLRequest;
// add event listener to listen for "btnOpen" click
btnOpen.addEventListener(MouseEvent.CLICK,openFuction);
// add our openFuction
function openFuction(e:MouseEvent){
var openPage:URLRequest=new URLRequest("https://mysite.co.uk")
navigateToURL(openPage,"_blank");
}
There's another way, as well, which doesn't necessarily rely on the use of the ExternalInterface class. You could also try something like this (assuming your object on the stage has an instance name of "mybtn_mc":
mybtn_mc.addEventListener(MouseEvent.CLICK, openWebpage);
//
function openWebpage(e:MouseEvent):void {
var my_url:URLRequest = new URLRequest("http://stackoverflow.com/questions/15580069/geturl-in-as3-how-to/15639569");
flash.net.navigateToURL(my_url, "_self");
}
// if you want the object to act like buttons do in AS2
// with the handcursor effect when you mouse over them,
// you would include the following lines:
mybtn_mc.buttonMode = true;
mybtn_mc.useHandCursor = true;
This is written in timeline style, which is not something I approve of. But I sense you're not even close to ready to earning about Classes and how they work.
myButton.addEventListener(MouseEvent.CLICK, openWebpage);
function openWebpage(e:MouseEvent):void {
if (ExternalInterface.available) {
var callReturn:String = ExternalInterface.call('function(){window.open("http://www.yourURL.com", "_blank", "top=0,left=0,width=800,height=600");}');
}
}
Note that you should not be trying to reach outside the scope of the current MC, but how to do something else is beyond the scope of this answer har har. If interested, do a search on Dependency Injection.

button to open a swf in AS 3.0

I have been trying to find the appropriate code for this during hours. But none of the ones I found seem to work. I really need help with it...I am desperate...
I have 2 swf files. I added a button to the end of the 1st swf file (the next button).I want to go to the 2nd swf file when pressing this button. I know how to do it with actionscript 2.0 (LoadMovie)...but I started my swf in actionscript 3.0 and now ...I need to code that in AS 3.0.
Could anybody help me with this code?? I tried with some of the codes i have seen from other users, but i don't know what i am doing wrong that any of them work for me !!
Thank you very much!
This should help:
// Set the URL of the second movie
var url:String = "url_of_your_second_movie"
// Create the loader object using the specified URL
var loader:Loader=new Loader();
var request:URLRequest;
request= new URLRequest(url);
// Set the COMPLETE event handler
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete );
// Start the load
loader.load( request );
// Fill the COMPLETE event handler as needed
private function onComplete(e:Event):void
{
// Add the loaded content to the display list
addChild(e.currentTarget.content);
// Do whatever else is needed once the movie is completed
}

Action Script 3 new loader

I was revisiting some code for a simple picture viewer that I created in Action Script 2.0 now taking on the same task in AS3. At present i'm well aware that the command .loadMovie is no longer used. After numerous attempts to find a solution I have come up dry.
At the moment I have a movie clip symbol(target_mc) on the stage that I want to load jpegs from a external file when I mouseOver a button. Can any one give a example of how this should be approached using the "new load" variable.In the AS2 version i also used (on release) in the button code.
training_btn is the button instance.
Please see an example of my code below:
training_btn.addEventListener(MouseEvent.CLICK, imageOver);
function imageOver(evt:MouseEvent) {
this.target_mc.loadMovie("galleryimage/p_traininglink.jpg")
}
Any ideas would be very helpful.
Wayne
Here at the Republic of Code is an excellent step-by-step tutorial on how to work with the loader class in as3
Yeap
training_btn.addEventListener (MouseEvent.MOUSE_UP, onMouseUp);
function onMouseUp (evt:MouseEvent):void {
var my_loader:Loader = new Loader();
my_loader.load(new URLRequest("myPhoto.jpg"));
target_mc.addChild(my_loader);
}
So, basically the whole structure of the laoder has change between AS 2 and 3.
Now you need to create a different object that loads the content.
var loader:Loader = new Loader();
Than you can do two things:
Add event listener and than trigger the load
Trigger the load and add the loader to the stage
The difference between these two style is big, the first one will add a listener and wait for the load to complete and after that it will call a method you define in the listener to do any further instuctions.
The second one starts loading the content and adds the loader to the display list so that when the content is loaded it automatically displays.
1.
// add the listener
laoder.contentLoaderInfo.addEventListener( Event.Complete, onLoadComplete );
// trigger the load (remember: the url is alwais a URLRequest object)
loader.load( new URLRequest("path_to_file") );
// additional var for storing the content (only the content, without the loader)
var content:Bitmap;
function onLoadComplete( e:Event ):void{
content = e.target.content as Bitmap;
// you could use also:
// content = loader.content as Bitmap;
// you can do some modifications before displaying the content
// and finally add it to the display list
this.target_mc.addChild( content );
}
2)
// trigger the load (remember: the url is alwais a URLRequest object)
loader.load( new URLRequest("path_to_file") );
this.target_mc.addChild( loader );
The two ways are correct but I prefer using the first one cause it gives you more controll. You can also check out the progress of loading by listening to the ProgressEvent.PROGRESS.
link: Loader Documentation
link: URLRequest Documentation
Hope it helps. Search in google for more info about loading external data, there's a lot of resource about that.
It would probably best to create a Class that would handle all of this, but to answer your question, your code would look something like:
var outLoader:Loader = new Loader();
outLoader.load(new URLRequest("outImage.jpg"));
var overLoader:Loader = new Loader();
overLoader.load(new URLRequest("overImage.jpg"));
overLoader.visible = false;
var training_btn:Sprite = new Sprite();
training_btn.addChild(outLoader);
training_btn.addChild(overLoader);
training_btn.buttonMode = true;
training_btn.mouseChildren = false;
training_btn.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
training_btn.addEventListener(MouseEvent.ROLL_OUT, rollOutHandler);
addChild(training_btn);
function rollOverHandler(e:MouseEvent):void {
overLoader.visible = true;
}
function rollOutHandler(e:MouseEvent):void {
overLoader.visible = false;
}