So I am at my wits end here. Our company has paid for a "PRO" account which I assume stands for "Professional". The need we have is to upload and host videos with Vimeo. However, these videos should not be available to the world. Hence the need for our account, our entire account, to be in "Private" mode. But we still need to keep each client's videos grouped or categorized together for management purposes.
Unfortunately I have not been able to find any way to do this when a "PRO" account is in private mode. Per the documentation at (https://vimeo.com/help/faq/vimeo-membership/vimeo-pro#how-can-i-share-my-videos-if-im-in-private-mode) accounts which are in private mode cannot use Albums, Channels, or Groups regardless of how much they paid for membership. The documentation goes on to recommend using Portfolios, but there is no API integration for portfolios whatsoever.
So does anyone know of how to accomplish this "seemingly" simple task of taking say 3 clients and uploading 4 videos each, but yet have all the videos categorized or grouped by client? The only two ways I've come up with so far is to rename the videos a certain way before uploading and/or creating and maintaining a second, seperate database on my own which takes care of the sorting and management. I would rather not do either of these options though. I'd like to just use the API with the account that I paid for on Vimeo.
You have two options
Vimeo's in beta API3 has portfolio support. You can request access via https://vimeo.com/help/contact
If your account is not in private mode, but all of your videos are marked "Hidden from Vimeo" then the videos will be private on Vimeo, available via an embed on your own website, and able to be added to albums.
I would recommend both choices, Switch to API3 and start marking your videos "Hide from Vimeo" instead of marking your whole account as private
Related
I know this sounds stupid but i am new to this and get stared with html. I am creating a streaming website and i want to monetize it. Is there a way to randomly advertise it like spotify premium. I have already created the sound tracks for the audio which i want to play. Hope somebody helps me. Thank You
I think that your question involves much more than just learning basic HTML, however if I understand it correctly I would implement the following logic to "randomly advertise":
Create a login feature for your application that separates premium from non-premium users
When playing audio for a user, create a function that identifies if the user is in fact in the premium tier and, based on the result, either:
a) If the user is not in the premium tier, play your advertising audio tracks after every other track
b) If the user is in the premium tier, play songs without advertisements in between them
Hope this helps, but keep in mind that your question should be way more specific in order for the answers to be helpful for actual issues regarding your code or implementation.
I have a chrome extension that im looking to monetize with subscription and free trial.
I have followed all the guide detailed here: https://developer.chrome.com/webstore/one_time_payments
Everything works, its all good, just now I need to know how to actually trigger the payment flow when a user decides they want to pay for my extension.
I can see that there is a "buy.js" for in-app purchases but im not sure how you are supposed to do it for one-time payments.
The only way I can see of doing it is by opening a new tab to my chrome store page and then somehow educating the user that they need to press the orange button...
Theres got to be a better way of doing it than that tho, surely??
If you want your extension to be paid using Chrome Web Store Payments, you have to follow Chrome Web Store Payments rules, which include fixed price tiers and the fact that payment must be initiated by Chrome Web Store. The in-app purchases work differently.
So yes, your users will have to subscribe using the orange button in your extension's Chrome Web Store entry. Usually they need not to be "educated" to do that: after all, that is the page they installed your extension from, and the orange button was already there.
Depending on which kind of free trial experience you offer, you can display relevant reminders to your users.
For example, if your free trial limits some functionality of the extension, you can prompt the users to subscribe when they try to use one of the premium functions, and/or display a Subscribe button in a visible part of your extension that links to your Chrome Web Store entry.
If your free trial is time-limited, you can display a counter of how many free-trial days your users have remaining, and the Subscribe button mentioned above. When the trial period is over you can automatically alert the users and open the Chrome Web Store entry of your extension. This latter approach (time limited free trial period) is the one I am currently using in my extensions and so far I've had no problems with the users or confusion on their part.
My company purchased a Google Maps API for Business license, but there is a lot of confusion on the quota that we're allowed to use.
I want to use this license in a new project, but I need to convince that we are well under our limit.
Here is the license that we purchased:
GM-INT-250K-OEM | Google Maps API Premier: 12 month license/support term; up to 250,000 internal page views; Maps API for
Business - internal application; 250K annual pageviews
It describes that we should get 250K annual page views. However, this doesn't make any sense because the "free" license gives 25K page views a day.
I apologize if this isn't the right place to ask this since it isn't a code issue. If anyone can confirm that the quota limit is indeed per day and not per year, that would be extremely helpful. If you can also refer to a link that clearly states this, that would be exactly what I need. For some reason, I haven't been able to find this :(
Many thanks.
It seems unlikely that your license has a mistake in it of that magnitude, but you should ask your Google sales rep if you want to confirm the numbers.
I can tell you why it doesn't seem to make sense, though: the 25K and 250K numbers aren't referring to the same thing.
The free Maps API license is for websites available to the general public at no charge, and Google is allowed to put advertising on your map.
You're not allowed to use the free license at all for an internal application.
So, the 250K annual views you get with the Business license is quite a bit more than the zero views you'd get with the free license. :-)
Also, here is a thought on minimizing your number of page views. Google counts the initial page view of a map only. Once the map page is loaded, you can keep interacting with it as long as you like without costing another page view.
So you'd want to avoid structuring your internal app with different pages that all load their own maps. Those would be individual page views. Instead, create a single-page app that loads the map once and keeps it loaded. You can even show and hide the map without costing another page view. Just don't reload the page. (And encourage your users to be economical by leaving your app loaded instead of reloading it all the time.)
We have a media buy with Pandora. For mobile users,(once clicked on banner), they are directed to our site inside of the pandora app. There app does not accept GA cookies. Does anyone have any work arounds for tracking 3rd party in-app visitors? We are currently using UTM urls for inbound clicks, so we see initial "land", but nothing more than that.
We are considering creating a duplicate of our site and dedicate it to pandora visitors. This will give us aggregate numbers, but not sessions.
Thanks,
Udi
Mobile applications such as Pandora, Facebook, Twitter etc do not pass referrer information.
There are many articles around this if you search on Google, such as: http://searchengineland.com/rip-referrer-data-how-mobile-apps-can-kill-your-mobile-metrics-79982
All visitors from mobile applications will appear in the 'Direct' section of GA.
As you mention, the use of unique UTM click url will at the very least allow you to see where the user has come from.
Be aware of the discrepancies you will see between click 'redirects' from an accredited ad server such as DFP and GA 'visits' two very different methodologies.
Is there a way to get a user's achievements list from Xbox without dealing with screen scraping etc.?
How do sites like http://www.trueachievements.com do it? (they're definitely not screen scraping as they do not have my Live ID credentials...)
I know there's the Xbox LIVE Community Developer Program (XCDP) that provides some API but they do not provide achievements information as far as I can tell (links below)
http://duncanmackenzie.net/Blog/put-up-a-rest-api-for-xbox-gamertag-data
http://file-pasta.com/file/XML_Feeds.pdf
If you want this information you can check out my new site https://xboxapi.com.
Again if your profile is public then you can see friends, games and achievements. This has taken me over a year (on and off) to code and is now in public beta. To date it has served nearly 2,000 requests and growing. I am still working on optimising this script and it should only get better in time.
I currently have an API request limit setup for 120 requests per hour per IP.
Lets hope there are no major updates to xbox.com any time soon.
It says at the bottom of the TrueAchievements website that they are a member of the Xbox LIVE Community Developer Program. That leads me to believe that the XCDP does give information about achievements. Duncan Mackenzie's API for xbox worked for me for a little while, but then his web service seemed to go offline. Duncan also says that his web service will not be returning sadly. I can't get ahold of him to ask for release of his source code. I'm currently looking for another solution in retrieving the data. Unless I can get official access with XCDP, it looks like I'll have to do screen scraping. The screen scraping approach is not going to be pretty though. I'll let you know if I get any more information.
The current XCDP API does not give you any individual achievement information. At the moment the only way to get achievements is by page scraping and as of a couple months ago Microsoft has removed their non-JS log in form for xbox.com making it very difficult to log in. TA has found a way to get around this but he's trying to monopolize the scene and isn't willing to help others on this topic.
Even though TA does not have your LIVE credentials if your xbox.com page is public and if you give them your gamertag anyone can get your information by going to http://live.xbox.com/en-US/GameCenter?compareTo=GAMERTAGHERE
With the change the Microsoft has done they've also modified achievement icons. If you're looking at a friends profile and if you don't have the game or have unlocked the achievement the icon will be monochromatic even if it's unlocked by that person.